Esempio n. 1
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    def _find_lobby(self):
        """Find lobbies around the user."""
        user = session.query(User).filter(
            User.id == self.request["greydId"]).first()

        lobbies = session.query(Lobby).join(
            Lobby.creator_user).filter(User.city == user.city).all()

        lobby_list = []
        for lobby in lobbies:
            # If same city and lobby in 2 kilometer add list.
            circle = great_circle(lobby.center_location, user.location)
            if circle < 2:
                lobby_info = {
                    "lobbyId": lobby.id,
                    "lobbyName": lobby.name,
                    "lobbyCreatorGreydId": lobby.creator_id,
                    "lobbyCreatorFullName": lobby.creator_user.full_name,
                    "lobbyCreatorFacebookId": lobby.creator_user.facebook_id,
                    "gameMaxTime": lobby.max_time,
                    "gameMaxLife": lobby.life_number,
                    "lobbyGameDistance": lobby.game_distance,
                    "lobbyCenterLocation": lobby.center_location
                }
                lobby_list.append(lobby_info)

        return {
            "success": True,
            "greydRule": self.request["greydRule"],
            "lobbies": lobby_list
        }
Esempio n. 2
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    def _start_game(self):
        """Lobby creator start the game and first bait users will be
        notified.
        """
        lobby = session.query(Lobby).filter(
            Lobby.id == self.request["lobbyId"]).first()

        # Add remaining life all lobby users.
        users = session.query(UserToLobby).filter(
            UserToLobby.lobby == lobby).all()
        for user in users:
            user.remaining_life = lobby.life_number
        session.commit()

        # Has user permission on the lobby?
        if self.request["greydId"] == lobby.creator_id:  # noqa pylint: disable=no-else-return
            lobby.start_game()
            self.logger.info("Game Started LobbyId: %s", lobby.id)
            return {
                "success": True,
                "greydId": self.request["greydId"],
                "greydRule": self.request["greydRule"],
                "lobbyId": lobby.id,
                "lobbyStatus": lobby.status,
                "firstBaitLocation": lobby.bait_location
            }
        else:
            self.logger.warning(
                "Unauthorized start game request. GreydId: %s, LobbyId: %s",
                self.request["greydId"], lobby.id)
            return {"success": False, "errorType": "Unauthorized request"}
Esempio n. 3
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    def _join_lobby(self):
        """User join the lobby proccess."""
        lobby = session.query(Lobby).filter(
            Lobby.id == self.request["lobbyId"]).first()

        lobby_session = UserToLobby(lobby_id=self.request["lobbyId"],
                                    user_id=self.request["greydId"],
                                    entry_time=self.time_now,
                                    remaining_life=lobby.life_number)
        session.add(lobby_session)
        session.commit()
        self.logger.info("GreydId: %s joined the lobby. LobbyId: %s",
                         self.request["greydId"], lobby.id)

        lobby_users = session.query(UserToLobby).join(UserToLobby.user).filter(
            UserToLobby.lobby_id == lobby_session.lobby_id).all()

        user_list = []
        for lobby_user in lobby_users:
            user_list.append({
                "userGreydId": lobby_user.user.id,
                "userFacebookId": lobby_user.user.facebook_id
            })

        return {
            "success": True,
            "greydRule": self.request["greydRule"],
            "greydId": self.request["greydId"],
            "lobbyId": lobby.id,
            "users": user_list
        }
Esempio n. 4
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 def _game_result(self):
     """Game Result. Find winner user."""
     self.lobby.end_game()
     winner_session = session.query(UserToLobby).order_by(
         UserToLobby.collected_bait.desc()).first()
     winner_session.is_game_won = True
     session.commit()
Esempio n. 5
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    def played_games_info(greyd_id):
        """Information about past games of users. Total game number, game time
        and how many won game.
        """
        sessions = session.query(UserToLobby).filter(
            UserToLobby.user_id == greyd_id).all()

        game_number = game_time = game_won = 0
        for game in sessions:
            game_number += 1

            if game.is_game_won:
                game_won += 1

            time_format = '%m/%d/%Y %H:%M'
            entry_time = datetime.strptime(game.entry_time, time_format)
            exit_time = datetime.strptime(game.exit_time, time_format)
            if entry_time < exit_time:
                time_diff = exit_time - entry_time
                time_diff = int(time_diff.total_seconds())
                game_time += time_diff

        return {"totalGame": game_number,
                "totalGameTime": game_time,
                "wonGame": game_won}
Esempio n. 6
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    def _points_inc_dec(self):
        """Add 1 point for bait taken user and other user lost 1 life."""
        user = session.query(User).filter(
            User.id == self.request["greydId"]).first()
        user.add_point()

        users_session = session.query(UserToLobby).filter(
            UserToLobby.lobby_id == self.lobby.id).filter(
                UserToLobby.remaining_life > 0).all()

        for user_session in users_session:
            # User is won the bait then increase the collected bait
            # else then user lose the life.
            if user_session.id == self.session_id:
                user_session.collected_bait = user_session.collected_bait + 1
            else:
                user_session.remaining_life = user_session.remaining_life - 1
            session.commit()
Esempio n. 7
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    def _user_info_same_lobby(self):
        """Get other users info and chat info."""

        lobby_users = session.query(UserToLobby).join(UserToLobby.user).filter(
            UserToLobby.lobby_id == self.request["lobbyId"]).all()

        user_list = []
        for lobby_user in lobby_users:
            # Find how many taken bait in this lobby.
            user_taken_bait = session.query(UserLocation).filter(
                UserLocation.session_id == lobby_user.id).filter(
                    UserLocation.is_bait_taken).count()

            user_info = {
                "userGreydId": lobby_user.user.id,
                "userFacebookId": lobby_user.user.facebook_id,
                "userFullName": lobby_user.user.full_name,
                "userScore": lobby_user.user.total_score,
                "userLocation": lobby_user.user.location,
                "userTotalBait": user_taken_bait
            }

            # Add chat data in response
            chats = session.query(Chat).filter(
                Chat.session_id == lobby_user.id).filter(
                    Chat.id > self.request["lastSeenChatId"]).all()

            user_chat = []
            for chat in chats:
                chat_info = {
                    "chatId": chat.id,
                    "chatTime": chat.time,
                    "chatContent": chat.content
                }
                user_chat.append(chat_info)

            user_list.append(user_info)
        return user_list
Esempio n. 8
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    def played_distance(greyd_id):
        """Calculate user how many meter walk on game history."""
        from geopy.distance import distance

        locations = session.query(UserLocation).join(UserToLobby).filter(
            UserLocation.session_id == UserToLobby.id).filter(
                UserToLobby.user_id == greyd_id).order_by(
                    UserLocation.session_id.asc()).all()

        user_distance = 0
        for location1, location2 in zip(locations, locations[1:]):
            if location1[0] == location2[0]:
                user_distance += distance(location1[1], location2[1]).m

        return user_distance
Esempio n. 9
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    def _leave_lobby(self):
        """User quit the lobby"""
        lobby = session.query(Lobby).filter(
            Lobby.id == self.request["lobbyId"]).first()

        # Is lobby creator?
        if self.request["greydId"] == lobby.creator_id:
            lobby.end_game()
            # All session is terminating.
            users_session = session.query(UserToLobby).filter(
                UserToLobby.lobby_id == lobby.id).all()
            users_session.exit_time = self.time_now
            self.logger.info("The lobby owner ended the lobby. LobbyId: %s",
                             lobby.id)
            winner_session = session.query(UserToLobby).order_by(
                UserToLobby.collected_bait.desc()).first()
            winner_session.is_game_won = True
            session.commit()
        else:
            lobby_session = session.query(UserToLobby).filter(
                UserToLobby.lobby_id == self.request["lobbyId"]).filter(
                    UserToLobby.user_id == self.request["greydId"]).first()

            lobby_session.exit_time = self.time_now
            lobby_session.is_game_won = False
            self.logger.info("User left the lobby. GreydId: %s",
                             self.request["greydId"])

        session.commit()

        return {
            "success": True,
            "greydRule": self.request["greydRule"],
            "greydId": self.request["greydId"],
            "lobbyId": lobby.id
        }
Esempio n. 10
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    def _is_game_end(self):
        """Control of game. Control authorization only lobby creator."""
        if self.lobby.creator_id != self.request["greydId"]:
            return

        # Check time ending
        start_time = datetime.strptime(self.lobby.start_time, '%m/%d/%Y %H:%M')
        expecting_end_time = start_time + \
            timedelta(minutes=self.lobby.max_time)

        if expecting_end_time <= datetime.now():
            self._game_result()

        # Check life ending
        # How many user have more than 0 life
        user_still_playing = session.query(UserToLobby).filter(
            UserToLobby.lobby_id == self.lobby.id).filter(
                UserToLobby.remaining_life > 0).count()
        if user_still_playing < 0:
            self._game_result()
Esempio n. 11
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    def _facebook_login(self):
        user = session.query(User).filter(
            User.facebook_id == self.request["facebookId"]).first()

        if not user:
            # If user does not exist.
            user = User(facebook_id=self.request["facebookId"],
                        full_name=self.request["fullName"],
                        e_mail=self.request["eMail"])
            session.add(user)
            session.commit()
            self.logger.info("New Facebook user GreydId: %s, FacebookId: %s",
                             user.id, user.facebook_id)

        # Update location information this login.
        user.location = self.request["location"]
        user.city_update()
        session.commit()

        self.logger.info("User logged in GreydId: %s", user.id)
        return {"success": True,
                "greydRule": self.request["greydRule"],
                "greydId": user.id,
                "userStatus": user.status}
Esempio n. 12
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 def _get_lobby(self):
     """Return lobby."""
     return session.query(Lobby).filter(
         Lobby.id == self.request["lobbyId"]).first()
Esempio n. 13
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 def _get_facebook_friends_players(self):
     friends_facebook_ids = self.request["friendsFacebookId"]
     friends = session.query(User).filter(User.id.in_(
         friends_facebook_ids)).all()
     return self._user_info(friends)
Esempio n. 14
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 def _get_top_city_players(self, number_of_player=10):
     users = session.query(User).filter(
         User.city == self.user.city).order_by(
             User.total_score.desc()).limit(number_of_player).all()
     return self._user_info(users)
Esempio n. 15
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 def _get_top_players(self, number_of_player=10):
     """Get information of the top n players (default=10)."""
     users = session.query(User).order_by(User.total_score.desc()).limit(
         number_of_player).all()
     return self._user_info(users)
Esempio n. 16
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 def __init__(self, request):
     self.request = request
     self.user = session.query(User).filter(
         User.id == self.request["greydId"]).first()
Esempio n. 17
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 def _get_session_id(self):
     """Return session id."""
     return session.query(UserToLobby.id).filter(
         UserToLobby.lobby_id == self.request["lobbyId"]).filter(
             UserToLobby.user_id == self.request["greydId"]).first()[0]