Esempio n. 1
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def test_merge_branded_with_unbranded(state):
    grid.place_tile(state, models.Tile(11, 0))
    grid.place_tile(state, models.Tile(11, 2))
    grid.place_tile(state, models.Tile(11, 3), brand=models.Brand.CONTINENTAL)
    grid.place_tile(state, models.Tile(10, 1))

    assert state.grid[11][0] is not None
    assert state.grid[11][2] is not None
    assert state.grid[11][3] is not None
    assert state.grid[10][1] is not None
    assert state.grid[11][0] != state.grid[11][2]
    assert state.grid[10][1] != state.grid[11][2]
    assert state.grid[10][1] != state.grid[11][0]
    assert state.grid[11][3] == state.grid[11][2]

    grid.place_tile(state, models.Tile(11, 1))

    assert state.grid[11][0] is not None
    assert state.grid[11][1] is not None
    assert state.grid[11][2] is not None
    assert state.grid[11][3] is not None
    assert state.grid[10][1] is not None
    assert state.grid[11][0].brand == models.Brand.CONTINENTAL
    assert state.grid[11][0] == state.grid[11][2]
    assert state.grid[11][0] == state.grid[11][1]
    assert state.grid[11][0] == state.grid[11][3]
    assert state.grid[11][0] == state.grid[10][1]
Esempio n. 2
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def test_grow_chain_choose_brand(state):
    grid.place_tile(state, models.Tile(4, 6))
    grid.place_tile(state, models.Tile(4, 7), brand=models.Brand.FESTIVAL)

    assert state.grid[4][6] is not None
    assert state.grid[4][6].brand == models.Brand.FESTIVAL

    assert state.grid[4][7] == state.grid[4][6]
Esempio n. 3
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def start_game():
    game_id = request.json['game_id']

    game_state = persistance.get_game_state(game_id)

    if game_state.is_started:
        raise models.RuleViolation('Cannot start already started game!')

    player_count_min = int(os.environ['PLAYER_COUNT_MIN'])
    player_count_max = int(os.environ['PLAYER_COUNT_MAX'])
    tile_hand_size = int(os.environ['TILE_HAND_SIZE'])

    player_count = len(game_state.player_order)

    if not player_count_min <= player_count <= player_count_max:
        raise models.RuleViolation(
            f'Cannot start game with {player_count} players!')

    shuffle(game_state.player_order)
    starting_player = game_state.player_order[0]

    initial_tiles = tiles.generate_initial_tiles()

    board_starting_tiles = tiles.draw_tiles(initial_tiles, player_count)
    for tile in board_starting_tiles:
        grid.place_tile(game_state, tile)

    game_state.is_started = True
    game_state.current_turn_player = starting_player
    game_state.current_action_player = starting_player

    tiles_by_player_id = {
        player_id: tiles.draw_tiles(initial_tiles, tile_hand_size)
        for player_id in game_state.player_order
    }

    game_state.tiles_remaining = len(initial_tiles)

    persistance.initialize_global_tiles(game_id, initial_tiles)
    persistance.initialize_player_tiles(game_id, tiles_by_player_id)
    persistance.update_game_state(game_id, game_state.to_dict())

    return 'OK'
Esempio n. 4
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def test_grow_chain_brand(state):
    grid.place_tile(state, models.Tile(4, 6))
    grid.place_tile(state, models.Tile(4, 7), brand=models.Brand.IMPERIAL)
    grid.place_tile(state, models.Tile(3, 6))

    assert state.grid[4][6] is not None
    assert state.grid[4][6].brand == models.Brand.IMPERIAL

    assert state.grid[4][7] == state.grid[4][6]
    assert state.grid[4][7] == state.grid[3][6]
Esempio n. 5
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def place_tile():
    game_id = request.json['game_id']
    id_token = request.json['id_token']
    x = int(request.json['x'])
    y = int(request.json['y'])
    raw_brand = request.json['brand']
    brand = None if raw_brand == '' else models.Brand(raw_brand)

    player_id = firebase_admin.auth.verify_id_token(id_token)['uid']
    state = persistance.get_game_state(game_id)

    if state.current_action_player != player_id:
        raise models.RuleViolation(
            "Stop trying to take other player's turns! You cheat!")

    if state.current_action_type != models.ActionType.PLACE_TILE:
        raise models.RuleViolation(
            'It is your turn, but it is not time to place a tile!')

    player_tiles = persistance.get_player_tiles(game_id, player_id)

    if not any(tile.x == x and tile.y == y for tile in player_tiles):
        raise models.RuleViolation(
            'You do not have that tile! Stop trying to cheat!')

    if not state.is_started:
        raise models.RuleViolation('Cannot take turn until game has begun!')

    tile = models.Tile(x, y)
    place_tile_result = grid.place_tile(state, tile, brand)
    stock.apply_majority_bonuses(state, place_tile_result.acquired_chains)
    stock.award_founder_share(state, player_id, place_tile_result.new_brand)
    grid.set_brand_lists(state)
    stock.set_price_table(state)
    turns.transition_from_place(state, place_tile_result, game_id)

    persistance.delete_player_tile(game_id, player_id, models.Tile(x, y))
    # this should all happen atomically, but as a stopgap make sure this happens last
    persistance.update_game_state(game_id, state.to_dict())

    return 'OK'
Esempio n. 6
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def test_merge_unbranded_no_choice(state):
    grid.place_tile(state, models.Tile(11, 0))
    grid.place_tile(state, models.Tile(11, 2))

    assert state.grid[11][0] is not None
    assert state.grid[11][2] is not None
    assert state.grid[11][0] != state.grid[11][2]

    grid.place_tile(state, models.Tile(11, 1))

    assert state.grid[11][0] is not None
    assert state.grid[11][1] is not None
    assert state.grid[11][2] is not None
    assert state.grid[11][0] == state.grid[11][2]
    assert state.grid[11][0] == state.grid[11][1]
Esempio n. 7
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def test_merge_unbranded_choose_brand(state):
    grid.place_tile(state, models.Tile(11, 0))
    grid.place_tile(state, models.Tile(11, 2))

    assert state.grid[11][0] is not None
    assert state.grid[11][2] is not None
    assert state.grid[11][0] != state.grid[11][2]

    grid.place_tile(state, models.Tile(11, 1), brand=models.Brand.AMERICAN)

    assert state.grid[11][0] is not None
    assert state.grid[11][1] is not None
    assert state.grid[11][2] is not None
    assert state.grid[11][2].brand == models.Brand.AMERICAN
    assert state.grid[11][0] == state.grid[11][2]
    assert state.grid[11][0] == state.grid[11][1]
Esempio n. 8
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def test_merge_locked_chains_and_unlocked_chain(state):
    grid.place_tile(state, models.Tile(0, 1))
    grid.place_tile(state, models.Tile(1, 1), brand=models.Brand.FESTIVAL)
    grid.place_tile(state, models.Tile(2, 1))
    grid.place_tile(state, models.Tile(3, 1))
    grid.place_tile(state, models.Tile(4, 1))
    grid.place_tile(state, models.Tile(5, 1))
    grid.place_tile(state, models.Tile(6, 1))
    grid.place_tile(state, models.Tile(7, 1))
    grid.place_tile(state, models.Tile(8, 1))
    grid.place_tile(state, models.Tile(9, 1))
    grid.place_tile(state, models.Tile(5, 0))

    grid.place_tile(state, models.Tile(0, 3))
    grid.place_tile(state, models.Tile(1, 3), brand=models.Brand.LUXOR)
    grid.place_tile(state, models.Tile(2, 3))
    grid.place_tile(state, models.Tile(3, 3))
    grid.place_tile(state, models.Tile(4, 3))
    grid.place_tile(state, models.Tile(5, 3))
    grid.place_tile(state, models.Tile(6, 3))
    grid.place_tile(state, models.Tile(7, 3))
    grid.place_tile(state, models.Tile(8, 3))
    grid.place_tile(state, models.Tile(9, 3))
    grid.place_tile(state, models.Tile(5, 4))

    grid.place_tile(state, models.Tile(10, 2))

    assert state.grid[7][1].is_locked()
    assert state.grid[5][4].is_locked()
    assert not state.grid[10][2].is_locked()

    with pytest.raises(models.RuleViolation):
        grid.place_tile(state, models.Tile(9, 2))
Esempio n. 9
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def test_merge_multiple_branded_different_size(state):
    grid.place_tile(state, models.Tile(8, 5))
    grid.place_tile(state, models.Tile(8, 6), brand=models.Brand.TOWER)
    grid.place_tile(state, models.Tile(8, 7))
    grid.place_tile(state, models.Tile(6, 4))
    grid.place_tile(state, models.Tile(6, 5), brand=models.Brand.AMERICAN)

    with pytest.raises(models.RuleViolation):
        grid.place_tile(state, models.Tile(7, 5), brand=models.Brand.AMERICAN)

    with pytest.raises(models.RuleViolation):
        grid.place_tile(state, models.Tile(7, 5), brand=models.Brand.LUXOR)

    grid.place_tile(state, models.Tile(7, 5))

    assert state.grid[8][5] is not None
    assert state.grid[8][6] is not None
    assert state.grid[8][7] is not None
    assert state.grid[6][4] is not None
    assert state.grid[6][5] is not None
    assert state.grid[7][5] is not None
    assert state.grid[8][5].brand == models.Brand.TOWER
    assert state.grid[8][5] == state.grid[8][6]
    assert state.grid[8][5] == state.grid[8][7]
    assert state.grid[8][5] == state.grid[7][5]
    assert state.grid[8][5] == state.grid[6][4]
    assert state.grid[8][5] == state.grid[6][5]
Esempio n. 10
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def test_grow_chain_illegally_specify_new_brand(state):
    grid.place_tile(state, models.Tile(4, 6))
    grid.place_tile(state, models.Tile(4, 7), brand=models.Brand.IMPERIAL)

    with pytest.raises(models.RuleViolation):
        grid.place_tile(state, models.Tile(3, 6), brand=models.Brand.WORLDWIDE)
Esempio n. 11
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def test_simple_placement_brand(state):
    with pytest.raises(models.RuleViolation):
        grid.place_tile(state, models.Tile(1, 3), brand=models.Brand.LUXOR)
Esempio n. 12
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def test_grow_locked_chain(state):
    grid.place_tile(state, models.Tile(0, 0))
    grid.place_tile(state, models.Tile(1, 0), brand=models.Brand.FESTIVAL)
    grid.place_tile(state, models.Tile(2, 0))
    grid.place_tile(state, models.Tile(3, 0))
    grid.place_tile(state, models.Tile(4, 0))
    grid.place_tile(state, models.Tile(5, 0))
    grid.place_tile(state, models.Tile(6, 0))
    grid.place_tile(state, models.Tile(7, 0))
    grid.place_tile(state, models.Tile(8, 0))
    grid.place_tile(state, models.Tile(9, 0))
    grid.place_tile(state, models.Tile(10, 0))

    assert state.grid[9][0] == state.grid[1][0]
    assert state.grid[7][0].is_locked()
    assert state.grid[0][0].brand == models.Brand.FESTIVAL
    assert state.grid[4][0].brand == models.Brand.FESTIVAL
    assert state.grid[5][0].brand == models.Brand.FESTIVAL

    grid.place_tile(state, models.Tile(2, 1))

    assert len(state.grid[2][1].tiles) == 12
    assert state.grid[2][1].is_locked()
    assert state.grid[2][1].brand == models.Brand.FESTIVAL
Esempio n. 13
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def test_grow_chain_no_brand(state):
    grid.place_tile(state, models.Tile(4, 6))

    with pytest.raises(models.RuleViolation):
        grid.place_tile(state, models.Tile(4, 7))
Esempio n. 14
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def test_simple_placement_no_brand(state):
    grid.place_tile(state, models.Tile(1, 3))

    assert state.grid[1][3] is not None
    assert state.grid[1][3].brand is None
Esempio n. 15
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def test_merge_locked_and_unlocked_chain(state):
    grid.place_tile(state, models.Tile(0, 0))
    grid.place_tile(state, models.Tile(1, 0), brand=models.Brand.FESTIVAL)
    grid.place_tile(state, models.Tile(2, 0))
    grid.place_tile(state, models.Tile(3, 0))
    grid.place_tile(state, models.Tile(4, 0))
    grid.place_tile(state, models.Tile(5, 0))
    grid.place_tile(state, models.Tile(6, 0))
    grid.place_tile(state, models.Tile(7, 0))
    grid.place_tile(state, models.Tile(8, 0))
    grid.place_tile(state, models.Tile(9, 0))
    grid.place_tile(state, models.Tile(10, 0))

    grid.place_tile(state, models.Tile(0, 2))
    grid.place_tile(state, models.Tile(1, 2), brand=models.Brand.LUXOR)
    grid.place_tile(state, models.Tile(2, 2))
    grid.place_tile(state, models.Tile(3, 2))
    grid.place_tile(state, models.Tile(4, 2))
    grid.place_tile(state, models.Tile(5, 2))
    grid.place_tile(state, models.Tile(6, 2))
    grid.place_tile(state, models.Tile(7, 2))
    grid.place_tile(state, models.Tile(8, 2))
    grid.place_tile(state, models.Tile(9, 2))

    assert state.grid[7][0].is_locked()
    assert not state.grid[1][2].is_locked()

    grid.place_tile(state, models.Tile(2, 1))

    assert state.grid[0][0] == state.grid[7][2]
    assert state.grid[2][1].brand == models.Brand.FESTIVAL
Esempio n. 16
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def test_already_taken_spot(state):
    grid.place_tile(state, models.Tile(1, 3))

    with pytest.raises(models.RuleViolation):
        grid.place_tile(state, models.Tile(1, 3))
Esempio n. 17
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def test_merge_locked_chains(state):
    grid.place_tile(state, models.Tile(0, 0))
    grid.place_tile(state, models.Tile(1, 0), brand=models.Brand.FESTIVAL)
    grid.place_tile(state, models.Tile(2, 0))
    grid.place_tile(state, models.Tile(3, 0))
    grid.place_tile(state, models.Tile(4, 0))
    grid.place_tile(state, models.Tile(5, 0))
    grid.place_tile(state, models.Tile(6, 0))
    grid.place_tile(state, models.Tile(7, 0))
    grid.place_tile(state, models.Tile(8, 0))
    grid.place_tile(state, models.Tile(9, 0))
    grid.place_tile(state, models.Tile(10, 0))

    grid.place_tile(state, models.Tile(0, 2))
    grid.place_tile(state, models.Tile(1, 2), brand=models.Brand.LUXOR)
    grid.place_tile(state, models.Tile(2, 2))
    grid.place_tile(state, models.Tile(3, 2))
    grid.place_tile(state, models.Tile(4, 2))
    grid.place_tile(state, models.Tile(5, 2))
    grid.place_tile(state, models.Tile(6, 2))
    grid.place_tile(state, models.Tile(7, 2))
    grid.place_tile(state, models.Tile(8, 2))
    grid.place_tile(state, models.Tile(9, 2))
    grid.place_tile(state, models.Tile(10, 2))

    assert state.grid[7][0].is_locked()
    assert state.grid[1][2].is_locked()

    with pytest.raises(models.RuleViolation):
        grid.place_tile(state, models.Tile(2, 1))