Esempio n. 1
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def test_board_should_yield_starting_positions():
    # given
    description = [['u']]
    Position(0, 0)
    # when
    board = Board(description)
    # then
    assert next(board.starting_positions()) == Position(0, 0)
Esempio n. 2
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def positions_on_board():
    Position.max_x = 3
    Position.max_y = 3
    return [
        Position(2, 2),
        Position(0, 0),
        Position(0, 3),
        Position(3, 0),
        Position(3, 3)
    ]
Esempio n. 3
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def positions_not_on_board():
    Position.max_x = 3
    Position.max_y = 3
    return [
        Position(4, 3),
        Position(3, 4),
        Position(4, 4),
        Position(-1, 4),
        Position(2, -1)
    ]
Esempio n. 4
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def test_board_gets_direction_for_position():
    # given
    description = [['u']]
    position = Position(0, 0)
    # when
    board = Board(description)
    # then
    assert board[position] == Direction.from_symbol('u')
Esempio n. 5
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def test_board_should_clear_visited_directions():
    # given
    description = [['u']]
    position = Position(0, 0)
    # when
    board = Board(description)
    board[position].is_visited = True
    board.clear_visited_directions()
    # then
    assert board[position].is_visited is False
Esempio n. 6
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def positions_should_increment_when_direction_added():
    position = Position(0, 0)
    position += Direction(1, 0)
    assert position == Position(1, 0)
Esempio n. 7
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def positions_should_be_equal_when_the_same_coordinates():
    assert Position(0, 0) == Position(0, 0)
Esempio n. 8
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def start_pos():
    return Position(0, 0)