Esempio n. 1
0
def intro():
	text_blink = 0.0
	angle = 0
	fps = camera.fps_controller(0, 2, -10)
	fps.update(clock.update())
	render.set_camera3d(fps.pos.x, fps.pos.y, fps.pos.z, fps.rot.x, fps.rot.y, fps.rot.z)
	while not input.key_press(gs.InputDevice.KeyEnter):
		render.clear(gs.Color.White)
		text_blink += clock.update()
		if text_blink > 1.0:
			text_blink = 0.0

		# Effet de background animé à la "Street Fighter" (hem)
		dessine_fond_qui_scroll()
		for z in range(-100, 100, 5):
			for x in range(-100, 100, 5):
				render.geometry3d(x, 0, z, cube)

		afficheTexte(500, 400, 'Quel est ton gourou ?', size=2)
		afficheTexte(500, 365, 'Choisis le sens de ta vie ~~~~~~~~~~~~~~')
		afficheTexte(500, 325, '...et appuie sur [enter]', text_blink)
		afficheTexte(815,20, 'Made by Trofis #CODE and Safae #DESIGN' , size=0.5)
		render.flip()
		angle += 0.01

	while input.key_press(gs.InputDevice.KeyEnter):
		render.clear()
		render.flip()
Esempio n. 2
0
 def raz_camera(cls):
     #cls.camera.GetTransform().SetPosition(cls.camera_start_pos_mem)
     cls.fps = camera.fps_controller(cls.camera_start_pos_mem.x,
                                     cls.camera_start_pos_mem.y,
                                     cls.camera_start_pos_mem.z)
from node_input_to_output.node_input_sensors_previous_behaviours import NodeInputs
from node_input_to_output.action_4_move_right_left_wheel import Actions
from node_input_to_output.decision_maker import DecisionMaker


# import and init OOKPY
import gs
import gs.plus.clock as clock
import gs.plus.input as input
import gs.plus.render as render
import gs.plus.camera as camera

gs.LoadPlugins(gs.get_default_plugins_path())
render.init(640, 480, "pkg.core")
fps = camera.fps_controller(0, 15, 0)

array_perso = []
# init perso

for i in range(5):
	perso_inputs = NodeInputs()
	perso_actions = Actions()
	perso_decision_maker = DecisionMaker()
	perso = Node(perso_actions, perso_inputs, perso_decision_maker)
	array_perso.append(perso)

physic_world = PhysicWorld(gs.Vector2(640, 480))

#input handling (somewhat boilerplate code):
def play_simulation():
 def raz_camera(cls):
     #cls.camera.GetTransform().SetPosition(cls.camera_start_pos_mem)
     cls.fps=camera.fps_controller(cls.camera_start_pos_mem.x,cls.camera_start_pos_mem.y+300,cls.camera_start_pos_mem.z)