Esempio n. 1
0
#!/usr/bin/python3

# Random-move Gothello player.

import random
import sys

import gthclient

me = sys.argv[1]
opp = gthclient.opponent(me)

client = gthclient.GthClient(me, "localhost", 0)

def letter_range(letter):
    for i in range(5):
        yield chr(ord(letter) + i)

board = {letter + digit
         for letter in letter_range('a')
         for digit in letter_range('1')}

grid = {"white": set(), "black": set()}

def show_position():
    for digit in letter_range('1'):
        for letter in letter_range('a'):
            pos = letter + digit
            if pos in grid["white"]:
                piece = "O"
            elif pos in grid["black"]:
Esempio n. 2
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#!/usr/bin/python3

# Random-move Gothello player.

import random

import gthclient

client = gthclient.GthClient("black", "localhost", 0)


def letter_range(letter):
    for i in range(5):
        yield chr(ord(letter) + i)


board = {
    letter + digit
    for letter in letter_range('a') for digit in letter_range('1')
}

grid = {"white": set(), "black": set()}


def show_position():
    for digit in letter_range('1'):
        for letter in letter_range('a'):
            pos = letter + digit
            if pos in grid["white"]:
                piece = "O"
            elif pos in grid["black"]:
Esempio n. 3
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# Minimax player implementation

import gthclient
from minimax import *
import sys

if len(sys.argv) != 5:
    print("usage: python3 player.py <color> <host_name> <host_number> <depth>")
    exit(0)

color = sys.argv[1]
host_name = sys.argv[2]
host_number = sys.argv[3]
depth = int(sys.argv[4])

client = gthclient.GthClient(color, host_name, int(host_number))

if 'black' in color:
    ma = Minimax(depth, 1)
else:
    ma = Minimax(depth, 0)

s = State()  # actual game
sim = State()  # simulation of actual, checking the rules
i = 1
while True:
    if 'black' in color:
        move = ma.choose_action(s, sim)[1]
        print("{}. me:{}".format(i, move))
        if move != 'pass':
            try:
Esempio n. 4
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    play x amount of games against bart's computer opponent to see
    how well each approach does. New players can be used via the move variable
    in the play_game function.
    """

    wins = 0  # Keep track of my wins
    losses = 0  # Keep track of my losses
    draws = 0  # Keep track of draws
    total_games = 100  # Play x games and see how I do
    i = 0  # Just a counter

    while i < total_games:  # Loop for specified amount of games
        i += 1
        try:
            opp = gthclient.opponent(me)  # Set opponent
            client = gthclient.GthClient(me, "barton.cs.pdx.edu",
                                         0)  # Connect to server (Bart's)
            #client = gthclient.GthClient(me, "localhost", 0)

            side = "black"

            # Set up available board spots
            board = {
                letter + digit
                for letter in letter_range('a') for digit in letter_range('1')
            }

            # Set the grid
            grid = {"white": set(), "black": set()}

            win, loss, draw = play_game(
                side)  # Check if I won, loss, or tied a game
Esempio n. 5
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                if not self.make_player_move():
                    break
            else:
                if not self.get_opp_move():
                    break
            if self.client.who == "white":
                if not self.make_player_move():
                    break
            else:
                if not self.get_opp_move():
                    break
        if self.client.winner == "black":
            print("black win")
        if self.client.winner == "white":
            print("white win")


def usage():
    print("usage: python3 gthplayer.py color server_name server_number depth")
    exit(0)


if len(sys.argv) != 5: usage()
my_color = sys.argv[1]
server_name = sys.argv[2]
server_number = int(sys.argv[3])
depth = int(sys.argv[4])
client = gthclient.GthClient(my_color, server_name, server_number)
p = Player(depth, client)
p.play()
Esempio n. 6
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def main():
    sides = ["black", "white"]

    eval_methods = ["number", "eye"]

    parser = argparse.ArgumentParser(description='gothello')

    parser.add_argument('--side',
                        '-s',
                        type=str,
                        choices=sides,
                        default=sides[0],
                        help="choose a side to play")

    parser.add_argument('--depth',
                        '-d',
                        type=int,
                        default=4,
                        help="depth limitation for minimax search \
                            , not applied to iter deepening")

    parser.add_argument('--evaluate',
                        '-e',
                        type=str,
                        choices=eval_methods,
                        default=eval_methods[0],
                        help="choose a static evaluate function: (1)\
                            \"number\" counts number of stones on each side; (2)\
                            \"eye\" counts number of eyes and stones on each side"
                        )

    parser.add_argument('--stonescore',
                        '-S',
                        type=int,
                        default=1,
                        help="assign a score for stone")

    parser.add_argument('--blackeyescore',
                        '-b',
                        type=int,
                        default=1,
                        help="assign a score for black eye")

    parser.add_argument('--whiteeyescore',
                        '-w',
                        type=int,
                        default=1,
                        help="assign a score for white eye")

    parser.add_argument('--iterdeepening',
                        '-i',
                        action='store_true',
                        help="enable iterative deepening \
                            default maximum number of states \
                            to visit is 1000")

    parser.add_argument('--moveselection',
                        '-M',
                        action='store_true',
                        help="select move with the largest liberties \
                            when multiple moves with same evalutated\
                            score encountered")

    parser.add_argument('--maxnstate',
                        '-m',
                        type=int,
                        default=1000,
                        help="assign a number for maximum number \
                            of states to visit in iterative deepening")

    parser.add_argument('--stats',
                        action='store_true',
                        help="enable printing states info")

    args = parser.parse_args()

    side = args.side
    depth = args.depth
    eval_function = args.evaluate
    scoring = {
        'stone': args.stonescore,
        'black eye': args.blackeyescore,
        'white eye': args.whiteeyescore
    }
    iterdeepening = args.iterdeepening
    maximum_visit = args.maxnstate
    move_selection = args.moveselection
    print_stats = args.stats

    client = gthclient.GthClient(side, "localhost", 0)

    method = AlphaBetaPruning(side,
                              depth=depth,
                              iterdeepening=iterdeepening,
                              maximum_visited=maximum_visit,
                              eval_method=eval_function,
                              scoring=scoring,
                              move_selection=move_selection,
                              print_stats=print_stats)

    game = Gothelo(method, client, side=side)
    game.play()
    game.client.closeall()