def __init__(self):
     deathZonesCodes = _mapping.getDefaultDeathZonesCodes()
     deathZonesCodes[DEATH_ZONES.GAS_ATTACK] = BATTLE_DESTROY_TIMER_STATES.GAS_ATTACK
     deathZonesSoundIDs = {
         (DEATH_ZONES.GAS_ATTACK, "warning"): "fallout_gaz_sphere_warning",
         (DEATH_ZONES.GAS_ATTACK, "critical"): "fallout_gaz_sphere_timer",
     }
     super(FalloutDestroyTimersPanel, self).__init__(
         mapping=_mapping.FrontendMapping(deathZonesCodes=deathZonesCodes, deathZonesSoundIDs=deathZonesSoundIDs)
     )
 def __init__(self):
     deathZonesCodes = _mapping.getDefaultDeathZonesCodes()
     deathZonesCodes[
         DEATH_ZONES.GAS_ATTACK] = BATTLE_DESTROY_TIMER_STATES.GAS_ATTACK
     deathZonesSoundIDs = {
         (DEATH_ZONES.GAS_ATTACK, 'warning'): 'fallout_gaz_sphere_warning',
         (DEATH_ZONES.GAS_ATTACK, 'critical'): 'fallout_gaz_sphere_timer'
     }
     super(FalloutDestroyTimersPanel,
           self).__init__(mapping=_mapping.FrontendMapping(
               deathZonesCodes=deathZonesCodes,
               deathZonesSoundIDs=deathZonesSoundIDs))
Esempio n. 3
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 def __init__(self):
     deathZonesCodes = _mapping.getDefaultDeathZonesCodes()
     deathZonesCodes[
         DEATH_ZONES.
         SECTOR_AIRSTRIKE] = BATTLE_NOTIFICATIONS_TIMER_TYPES.SECTOR_AIRSTRIKE
     deathZonesSoundIDs = {}
     super(EpicDestroyTimersPanel,
           self).__init__(mapping=_mapping.FrontendMapping(
               deathZonesCodes=deathZonesCodes,
               deathZonesSoundIDs=deathZonesSoundIDs))
     self.__underFireCount = 0
     self.__delayedCB = None
     self.__inCircleIdx = -1
     self.__inCircleType = -1
     return