def _buildSupplyItems(self):
     self._supplyItems = []
     items = self._itemsCache.items
     slots = items.stats.vehicleSlots
     vehicles = self.getTotalVehiclesCount()
     slotPrice = items.shop.getVehicleSlotsPrice(slots)
     defaultSlotPrice = items.shop.defaults.getVehicleSlotsPrice(slots)
     if slotPrice != defaultSlotPrice:
         discount = packActionTooltipData(ACTION_TOOLTIPS_TYPE.ECONOMICS, 'slotsPrices', True, Money(gold=slotPrice), Money(gold=defaultSlotPrice))
     else:
         discount = None
     self._emptySlotsCount = slots - vehicles
     smallBuySlotString, buySlotString = getStatusStrings('buySlot')
     smallBuyTankString, buyTankString = getStatusStrings('buyTank')
     smallEmptySlotsString, emptySlotsString = getStatusStrings('buyTankEmptyCount', style=text_styles.main, ctx={'count': self._emptySlotsCount})
     self._supplyItems.append({'buyTank': True,
      'smallInfoText': text_styles.concatStylesToMultiLine(smallBuyTankString, smallEmptySlotsString),
      'infoText': text_styles.concatStylesToMultiLine(buyTankString, emptySlotsString),
      'icon': RES_ICONS.MAPS_ICONS_LIBRARY_TANKITEM_BUY_TANK,
      'tooltip': TOOLTIPS.TANKS_CAROUSEL_BUY_VEHICLE})
     buySlotVO = {'buySlot': True,
      'slotPrice': slotPrice,
      'icon': RES_ICONS.MAPS_ICONS_LIBRARY_TANKITEM_BUY_SLOT,
      'infoText': buySlotString,
      'smallInfoText': smallBuySlotString,
      'hasSale': discount is not None,
      'tooltip': TOOLTIPS.TANKS_CAROUSEL_BUY_SLOT}
     if discount is not None:
         buySlotVO.update({'slotPriceActionData': discount})
     self._supplyItems.append(buySlotVO)
     return
 def _buildSupplyItems(self):
     self._supplyItems = []
     items = self._itemsCache.items
     inventory = self._itemsCache.items.inventory
     slots = items.stats.vehicleSlots
     slotPrice = items.shop.getVehicleSlotsPrice(slots)
     defaultSlotPrice = items.shop.defaults.getVehicleSlotsPrice(slots)
     self._emptySlotsCount = inventory.getFreeSlots(slots)
     criteria = REQ_CRITERIA.IN_CD_LIST(items.recycleBin.getVehiclesIntCDs()) | REQ_CRITERIA.VEHICLE.IS_RESTORE_POSSIBLE
     self._restorableVehiclesCount = len(items.getVehicles(criteria))
     if slotPrice != defaultSlotPrice:
         discount = packActionTooltipData(ACTION_TOOLTIPS_TYPE.ECONOMICS, 'slotsPrices', True, Money(gold=slotPrice), Money(gold=defaultSlotPrice))
     else:
         discount = None
     smallBuySlotString, buySlotString = getStatusStrings('buySlot')
     smallBuyTankString, buyTankString = getStatusStrings('buyTank')
     smallRestoreTankString, restoreTankString = getStatusStrings('restoreTank')
     smallRestoreTankCountString, restoreTankCountString = getStatusStrings('restoreTankCount', style=text_styles.main, ctx={'count': self._restorableVehiclesCount})
     smallEmptySlotsString, emptySlotsString = getStatusStrings('buyTankEmptyCount', style=text_styles.main, ctx={'count': self._emptySlotsCount})
     self._supplyItems.append({'buyTank': True,
      'smallInfoText': text_styles.concatStylesToMultiLine(smallBuyTankString, smallEmptySlotsString),
      'infoText': text_styles.concatStylesToMultiLine(buyTankString, emptySlotsString),
      'icon': RES_ICONS.MAPS_ICONS_LIBRARY_TANKITEM_BUY_TANK,
      'tooltip': TOOLTIPS.TANKS_CAROUSEL_BUY_VEHICLE_NEW})
     self._supplyItems.append({'restoreTank': True,
      'smallInfoText': text_styles.concatStylesToMultiLine(smallRestoreTankString, smallRestoreTankCountString),
      'infoText': text_styles.concatStylesToMultiLine(restoreTankString, restoreTankCountString),
      'icon': RES_ICONS.MAPS_ICONS_LIBRARY_TANKITEM_BUY_TANK,
      'tooltip': TOOLTIPS.TANKS_CAROUSEL_RESTORE_VEHICLE})
     buySlotVO = {'buySlot': True,
      'slotPrice': slotPrice,
      'icon': RES_ICONS.MAPS_ICONS_LIBRARY_TANKITEM_BUY_SLOT,
      'infoText': buySlotString,
      'smallInfoText': smallBuySlotString,
      'hasSale': discount is not None,
      'tooltip': TOOLTIPS.TANKS_CAROUSEL_BUY_SLOT}
     if discount is not None:
         buySlotVO.update({'slotPriceActionData': discount})
     self._supplyItems.append(buySlotVO)
     return
Esempio n. 3
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    def _buildVehicle(self, vehicle):
        vehicleVO = super(_MissionsCarouselDataProvider, self)._buildVehicle(vehicle)
        vehicleVO.update(isUseRightBtn=False)
        xpFactor = self._itemsCache.items.shop.dailyXPFactor
        if vehicle.isInInventory and vehicle.activeInNationGroup:
            for condition in self.__extraConditions:
                isOk, reason = condition.isAvailableReason(vehicle)
                if not isOk:
                    smallStatus, largeStatus = getStatusStrings(reason, ctx={'factor': xpFactor})
                    vehicleVO.update(smallInfoText=smallStatus, infoText=largeStatus, lockBackground=True, clickEnabled=False, infoImgSrc='', isCritInfo=False)
                    break
            else:
                self.__suitableVehiclesIDs.append(vehicle.intCD)

        return vehicleVO
Esempio n. 4
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 def _buildVehicleBranch(self):
     self._verifySlotNotifier()
     self._startSlotNotifier()
     self._vehicleBranch = []
     freeSlotsCount = len(
         self._nyController.getVehicleBranch().getFreeVehicleSlots())
     tankTreeAvailable = self._nyController.getVehicleBranch(
     ).hasAvailableSlots()
     smallNyTankString, nyTankString = getStatusStrings(
         'nyTank',
         style=text_styles.nyVehicleSmallTitle,
         styleLarge=text_styles.nyVehicleTitle)
     if freeSlotsCount == 0 and tankTreeAvailable:
         smallNyStatusSlotsString, nyStatusSlotsString = getStatusStrings(
             'nyTankSlotsFull',
             style=text_styles.nyVehicleSmallMain,
             styleLarge=text_styles.nyVehicleMain)
     else:
         smallNyStatusSlotsString, nyStatusSlotsString = getStatusStrings(
             'nyTankEmptyCount',
             style=text_styles.nyVehicleSmallMain,
             styleLarge=text_styles.nyVehicleMain,
             ctx={'count': freeSlotsCount})
     infoText = text_styles.concatStylesToMultiLine(nyTankString,
                                                    nyStatusSlotsString)
     self._vehicleBranch.append({
         'nySlot':
         True,
         'smallInfoText':
         text_styles.concatStylesToMultiLine(smallNyTankString,
                                             smallNyStatusSlotsString),
         'infoText':
         infoText,
         'infoHoverText':
         infoText,
         'icon':
         backport.image(
             R.images.gui.maps.icons.newYear.tank_slots.carousel.ny_slot()),
         'iconSmall':
         backport.image(R.images.gui.maps.icons.newYear.tank_slots.carousel.
                        ny_slot_small()),
         'tooltip':
         makeTooltip(
             header=backport.text(
                 R.strings.tooltips.tankCarusel.newYearSlot.header()),
             body=backport.text(
                 R.strings.tooltips.tankCarusel.newYearSlot.body())),
         'nyBlinkEnabled':
         freeSlotsCount > 0,
         'showBubble':
         hasNewVehicleLevel(),
         'iconHover':
         backport.image(R.images.gui.maps.icons.newYear.tank_slots.carousel.
                        ny_slot_hover()),
         'iconHoverSmall':
         backport.image(R.images.gui.maps.icons.newYear.tank_slots.carousel.
                        ny_slot_small_hover()),
         'additionalImgSrc':
         '',
         'clickEnabled':
         True
     })