def onSpaceLoaded(self):
     LOG_DEBUG_DEV_BOOTCAMP('onSpaceLoaded called')
     if self.__spaceLoadDelayed:
         return False
     self.__spaceLoadDelayed = True
     g_eventDispatcher.unloadBootcampQueue()
     bb = BigWorld.player().arena.arenaType.boundingBox
     BigWorld.updateTerrainBorders((bb[0][0], bb[0][1], bb[1][0], bb[1][1]))
     g_bootcampEvents.onBootcampSpaceLoaded()
     return True
Esempio n. 2
0
 def onSpaceLoadCompleted(self):
     LOG_DEBUG_DEV_BOOTCAMP('onSpaceLoadCompleted called')
     g_eventDispatcher.unloadBootcampQueue()
     bb = BigWorld.player().arena.arenaType.boundingBox
     BigWorld.wgUpdateTerrainBorders(
         (bb[0][0], bb[0][1], bb[1][0], bb[1][1]))
     g_bootcampEvents.onIntroVideoLoaded()
     noSounds = BattleReplay.g_replayCtrl.isTimeWarpInProgress
     if not noSounds:
         SoundGroups.g_instance.playSound2D('bc_loading_tips')
     if self.__lessonId == 0 and not noSounds:
         SoundGroups.g_instance.playSound2D('vo_bc_welcome')
 def _exitFromQueueUI(self):
     g_eventDispatcher.unloadBootcampQueue()