def _packSpecialBlock(self):
        blocks = []
        specials = []
        if self._item.isVehicleBound and self._item.mayApply:
            specials.append(
                _ms(VEHICLE_CUSTOMIZATION.CUSTOMIZATION_BOUND_SPECIAL_TEXT))
        if self._item.isLimited:
            purchaseLimit = self.service.getCtx().getPurchaseLimit(self._item)
            if self._item.buyCount > 0 and (purchaseLimit > 0
                                            or self.appliedCount > 0):
                specials.append(
                    _ms(VEHICLE_CUSTOMIZATION.
                        CUSTOMIZATION_LIMITED_SPECIAL_RULES_TEXT,
                        avaivable=text_styles.neutral(purchaseLimit)))
        if not specials:
            return None
        else:
            if len(specials) > 1:
                specials = ['<li>{}</li>'.format(s) for s in specials]
            for special in specials:
                blocks.append(
                    formatters.packTextBlockData(
                        text=text_styles.main(special)))

            blocks.insert(
                0,
                formatters.packImageTextBlockData(
                    title=text_styles.statusAttention(
                        VEHICLE_CUSTOMIZATION.
                        CUSTOMIZATION_LIMITED_SPECIAL_RULES_TITLE),
                    img=RES_ICONS.MAPS_ICONS_CUSTOMIZATION_STAR,
                    imgPadding=formatters.packPadding(left=-3, top=2)))
            return formatters.packBuildUpBlockData(
                blocks, gap=3, padding=formatters.packPadding(bottom=-5))
Esempio n. 2
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 def __packStatusBlock(self):
     if self.__blueprintData.filledCount == 0:
         status = text_styles.warning(TOOLTIPS.BLUEPRINT_VEHICLEBLUEPRINTTOOLTIP_EMPTYSTATUS)
     elif self.__blueprintData.filledCount == self.__blueprintData.totalCount:
         status = text_styles.statInfo(TOOLTIPS.BLUEPRINT_VEHICLEBLUEPRINTTOOLTIP_COMPLETESTATUS)
     else:
         status = text_styles.statusAttention(TOOLTIPS.BLUEPRINT_VEHICLEBLUEPRINTTOOLTIP_INCOMPLETESTATUS)
     status = text_styles.alignText(status, 'center')
     return formatters.packTextBlockData(text=status, padding=formatters.packPadding(top=5, bottom=-3))
Esempio n. 3
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 def _packBlocks(self, vehicleCD):
     items = super(BlueprintEmptySlotTooltipData, self)._packBlocks(vehicleCD)
     self.__vehicle, self.__blueprintData, _ = self.context.getVehicleBlueprintData(vehicleCD)
     _, _, self.__allianceName = self.context.getFragmentData(vehicleCD)
     items.extend([self.__packTitleBlock(), self.__packDiscountBlock(), self.__packDescriptionBlock()])
     intelRequired, nationRequired = self.context.getFragmentConvertData(self.__vehicle.level)
     items.append(self._packConversionFormulaBlock(intelRequired, nationRequired, self.__vehicle))
     if not self.__blueprintData.canConvert:
         statusStr = text_styles.critical(TOOLTIPS.BLUEPRINT_BLUEPRINTEMPTYSLOT_STATUSNOTENOUGH)
     else:
         statusStr = text_styles.statusAttention(TOOLTIPS.BLUEPRINT_BLUEPRINTEMPTYSLOT_STATUSENOUGH)
     statusStr = text_styles.alignText(statusStr, 'center')
     items.append(formatters.packTextBlockData(text=statusStr, padding=formatters.packPadding(top=5, bottom=-3)))
     return items
 def __packStatusBlock(self):
     if self.__vehicle.isUnlocked:
         status = text_styles.statInfo(
             TOOLTIPS.BLUEPRINT_VEHICLEBLUEPRINTTOOLTIP_UNLOCKEDSTATUS)
     elif self.__blueprintData.filledCount == 0:
         status = text_styles.warning(
             TOOLTIPS.BLUEPRINT_VEHICLEBLUEPRINTTOOLTIP_EMPTYSTATUS)
     elif self.__blueprintData.filledCount == self.__blueprintData.totalCount:
         status = text_styles.statInfo(
             TOOLTIPS.BLUEPRINT_VEHICLEBLUEPRINTTOOLTIP_COMPLETESTATUS)
     else:
         status = text_styles.statusAttention(
             TOOLTIPS.BLUEPRINT_VEHICLEBLUEPRINTTOOLTIP_INCOMPLETESTATUS)
     status = text_styles.alignText(status, 'center')
     return formatters.packTextBlockData(text=status)
def getCrewComment(skill, crewLevel, role, forOne):
    if skill.name == 'new':
        if forOne:
            tKey = TOOLTIPS.VEHICLEPREVIEW_VEHICLEPANEL_INFO_HEADER_CREW_NEWSKILL_FORONE
        else:
            tKey = TOOLTIPS.VEHICLEPREVIEW_VEHICLEPANEL_INFO_HEADER_CREW_NEWSKILL_FORALL
    elif forOne:
        tKey = TOOLTIPS.VEHICLEPREVIEW_VEHICLEPANEL_INFO_HEADER_CREW_ONESKILL_FORONE
    else:
        tKey = TOOLTIPS.VEHICLEPREVIEW_VEHICLEPANEL_INFO_HEADER_CREW_ONESKILL_FORALL
    return _ms(key=tKey,
               level=crewLevel,
               role=_ms(TOOLTIPS.crewRole(role)) if role != '' else None,
               skillType=_ms(
                   TOOLTIPS.VEHICLEPREVIEW_VEHICLEPANEL_INFO_HEADER_CREW_ISPERK
                   if skill.isPerk else TOOLTIPS.
                   VEHICLEPREVIEW_VEHICLEPANEL_INFO_HEADER_CREW_ISABILLITY),
               skillName=text_styles.statusAttention(
                   _ms(MENU.QUOTE, string=skill.userName)))
Esempio n. 6
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 def _getBottom(self, state):
     vehicle = g_currentVehicle.item
     isObtained = self._marathonEvent.isRewardObtained()
     if isObtained:
         statusLabel = text_styles.bonusAppliedText(icons.makeImageTag(self.__iconsData.okIcon, width=32, height=32, vSpace=-10, hSpace=-10) + backport.text(self.__tooltipData.extraStateCompleted))
         return formatters.packTextBlockData(text=makeHtmlString('html_templates:lobby/textStyle', 'alignText', {'align': 'center',
          'message': statusLabel}), padding=formatters.packPadding(bottom=20))
     if state == MarathonState.IN_PROGRESS:
         warning = self._marathonEvent.checkForWarnings(vehicle)
         if warning == MarathonWarning.WRONG_BATTLE_TYPE:
             return formatters.packTextBlockData(text=makeHtmlString('html_templates:lobby/textStyle', 'alignText', {'align': 'center',
              'message': text_styles.critical(backport.text(self.__tooltipData.errorBattleType))}), padding=formatters.packPadding(bottom=20))
         if warning == MarathonWarning.WRONG_VEH_TYPE:
             return formatters.packTextBlockData(text=makeHtmlString('html_templates:lobby/textStyle', 'alignText', {'align': 'center',
              'message': text_styles.critical(backport.text(self.__tooltipData.errorVehType))}), padding=formatters.packPadding(bottom=20))
         currentStep, allStep = self._marathonEvent.getMarathonProgress()
         if allStep:
             return formatters.packTextBlockData(text=makeHtmlString('html_templates:lobby/textStyle', 'alignText', {'align': 'center',
              'message': text_styles.middleTitle(backport.text(self.__tooltipData.extraStateSteps, currentStep=currentStep, allStep=text_styles.main(allStep)))}), padding=formatters.packPadding(bottom=20))
     else:
         discount = self._marathonEvent.getMarathonDiscount()
         return formatters.packTextBlockData(text=makeHtmlString('html_templates:lobby/textStyle', 'alignText', {'align': 'center',
          'message': text_styles.statusAttention(backport.text(self.__tooltipData.extraStateDiscount, discount=discount))}), padding=formatters.packPadding(bottom=20))
 def _formatMessage(cls, message):
     return text_styles.statusAttention(message)