Esempio n. 1
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    def getAchievements(self, isInDossier=True):
        result = []
        for section in dossiers_utils.getAchievementsLayout(self.dossierType):
            sectionAchieves = []
            for achieveName in section:
                if not dossiers_utils.isAchieveValid(achieveName, self):
                    continue
                try:
                    factory = getAchievementFactory(achieveName, self)
                    if isInDossier is None or factory.isInDossier(
                    ) and isInDossier or not factory.isInDossier(
                    ) and not isInDossier:
                        if isinstance(factory, _SequenceAchieveFactory):
                            sectionAchieves.extend(
                                factory.create(self.proxy).values())
                        else:
                            sectionAchieves.append(factory.create(self.proxy))
                except Exception:
                    LOG_ERROR('There is exception while achievement creating',
                              achieveName)
                    LOG_CURRENT_EXCEPTION()
                    continue

            result.append(tuple(sorted(sectionAchieves)))

        return tuple(result)
Esempio n. 2
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    def getNearestAchievements(self):
        achievements = map(lambda x: self.getAchievement(x), _NEAREST_ACHIEVEMENTS)
        uncompletedAchievements = itertools.ifilter(lambda x: not x.isDone and dossiers_utils.isAchieveValid(x.name, self) and x.isInNear, achievements)

        def nearestComparator(x, y):
            if x.lvlUpValue == 1 or y.lvlUpValue == 1:
                if x.lvlUpValue == y.lvlUpValue:
                    return cmp(x.progress, y.progress)
                elif x.lvlUpValue == 1:
                    return 1
                else:
                    return -1
            else:
                return cmp(x.progress, y.progress)

        result = sorted(uncompletedAchievements, cmp=nearestComparator, reverse=True)[:_NEAREST_ACHIEVEMENTS_COUNT]
        return tuple(result)
Esempio n. 3
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    def getNearestAchievements(self):
        achievements = map(lambda x: self.getAchievement(x),
                           _NEAREST_ACHIEVEMENTS)
        uncompletedAchievements = itertools.ifilter(
            lambda x: not x.isDone and dossiers_utils.isAchieveValid(
                x.name, self) and x.isInNear, achievements)

        def nearestComparator(x, y):
            if x.lvlUpValue == 1 or y.lvlUpValue == 1:
                if x.lvlUpValue == y.lvlUpValue:
                    return cmp(x.progress, y.progress)
                elif x.lvlUpValue == 1:
                    return 1
                else:
                    return -1
            else:
                return cmp(x.progress, y.progress)

        result = sorted(uncompletedAchievements,
                        cmp=nearestComparator,
                        reverse=True)[:_NEAREST_ACHIEVEMENTS_COUNT]
        return tuple(result)
Esempio n. 4
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    def getAchievements(self, isInDossier = True):
        result = []
        for section in dossiers_utils.getAchievementsLayout(self.dossierType):
            sectionAchieves = []
            for achieveName in section:
                if not dossiers_utils.isAchieveValid(achieveName, self):
                    continue
                try:
                    factory = getAchievementFactory(achieveName, self)
                    if isInDossier is None or factory.isInDossier() and isInDossier or not factory.isInDossier() and not isInDossier:
                        if isinstance(factory, _SequenceAchieveFactory):
                            sectionAchieves.extend(factory.create(self.proxy).values())
                        else:
                            sectionAchieves.append(factory.create(self.proxy))
                except Exception:
                    LOG_ERROR('There is exception while achievement creating', achieveName)
                    LOG_CURRENT_EXCEPTION()
                    continue

            result.append(tuple(sorted(sectionAchieves)))

        return tuple(result)