Esempio n. 1
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    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'Example')

        box = self.addLeftWidget(gui.GroupBox('Example'))

        # We add a button to the current task
        # A button just fires an event when it is clicked, if a selected texture is specified,
        # it is used while the mouse is down on the button

        self.aButton = box.addWidget(gui.Button('Button'))

        self.pushed = 0
        self.aButtonLabel = box.addWidget(gui.TextView('Pushed 0 times'))

        @self.aButton.mhEvent
        def onClicked(event):
            self.pushed += 1
            self.aButtonLabel.setTextFormat('Pushed %d times', self.pushed)

        # We add a toggle button to the current task
        # A toggle button fires an event when it is clicked but retains its selected state after the mouse is up,
        # if a selected texture is specified, it is used to show whether the button is toggled

        self.aToggleButton = box.addWidget(gui.CheckBox('ToggleButton'))

        self.aToggleButtonLabel = box.addWidget(gui.TextView('Not selected'))

        @self.aToggleButton.mhEvent
        def onClicked(event):
            if self.aToggleButton.selected:
                self.aToggleButtonLabel.setText('Selected')
            else:
                self.aToggleButtonLabel.setText('Not selected')

        # Next we will add some radio buttons. For this we need a group, since only one in the group can be selected
        # A radio button fires an event when it is clicked but retains its selected state after the mouse is up, and deselects all other buttons in the group
        # If a selected texture is specified, it is used to show whether the button is selected

        self.aRadioButtonGroup = []

        # We make the first one selected
        self.aRadioButton1 = box.addWidget(
            gui.RadioButton(self.aRadioButtonGroup,
                            'RadioButton1',
                            selected=True))
        self.aRadioButton2 = box.addWidget(
            gui.RadioButton(self.aRadioButtonGroup, 'RadioButton2'))

        self.aRadioButtonLabel = box.addWidget(
            gui.TextView('Button 1 is selected'))

        @self.aRadioButton1.mhEvent
        def onClicked(event):
            self.aRadioButtonLabel.setText('Button 1 is selected')

        @self.aRadioButton2.mhEvent
        def onClicked(event):
            self.aRadioButtonLabel.setText('Button 2 is selected')

        # When the slider is dragged and released, an onChange event is fired
        # By default a slider goes from 0.0 to 1.0, and the initial position will be 0.0 unless specified

        # We want the slider to start from the middle
        self.aSlider = box.addWidget(
            gui.Slider(value=0.5, label=['Slider', ' %.2f']))

        self.aSliderLabel = box.addWidget(gui.TextView('Value is 0.5'))

        @self.aSlider.mhEvent
        def onChange(value):
            self.aSliderLabel.setTextFormat('Value is %f', value)
            self.aProgressBar.setProgress(value)

        # we also create a progressbar, which is updated as the slider moves

        self.aProgressBar = box.addWidget(gui.ProgressBar())
        self.aProgressBar.setProgress(0.5)

        # A text edit

        self.aTextEdit = box.addWidget(gui.TextEdit(text='Some text'))

        self.meshSlider = box.addWidget(
            gui.Slider(value=0.5, label=['Mesh distort', ' %0.2f']))

        self.isMeshStored = False

        @self.meshSlider.mhEvent
        def onChanging(value):
            human = gui3d.app.selectedHuman
            if self.isMeshStored:
                self.restoreMesh(human)
            else:
                self.storeMesh(human)
                self.isMeshStored = True
            human.mesh.coord += human.mesh.vnorm * value
            human.mesh.markCoords(coor=True)
            human.mesh.update()

        @self.meshSlider.mhEvent
        def onChange(value):
            human = gui3d.app.selectedHuman
            human.applyAllTargets()
            self.isMeshStored = False
            human.mesh.coord += human.mesh.vnorm * value
            human.mesh.markCoords(coor=True)
            human.mesh.update()
Esempio n. 2
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 def createCheckBox(self, label=None, selected=False):        
     return gui.CheckBox(label,selected)
Esempio n. 3
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 def build(self, options, taskview):
     import gui
     Exporter.build(self, options, taskview)
     self.binary = options.addWidget(gui.CheckBox("Binary FBX", True))
     self.hiddenGeom = options.addWidget(
         gui.CheckBox("Helper geometry", False))
Esempio n. 4
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myGui = gui.GUI(myDisplay, (10, height * scale + 10, width * scale - 20, 180))

myGui.objects["heurs"] = gui.List((0.4, 0.1, 0.5, 0.8), (250, 250, 250),
                                  heurs.keys(), selectHeurs, ["all"])
myGui.objects["exportWalls"] = gui.Button(
    (0.0, 0.0, 0.2, 0.18), (150, 150, 150), "Export Walls", exportWalls,
    ["all"])
myGui.objects["clrWalls"] = gui.Button((0.0, 0.2, 0.2, 0.18), (150, 150, 150),
                                       "Clear Walls", clrWalls, ["all"])
myGui.objects["addRandWalls"] = gui.Button(
    (0.0, 0.4, 0.2, 0.18), (150, 150, 150), "Add Rand Walls", addRandWalls,
    ["all"])
myGui.objects["Maze"] = gui.Button((0.0, 0.6, 0.2, 0.18), (150, 150, 150),
                                   "Make Maze", maze, ["all"])
myGui.objects["diagonal"] = gui.CheckBox(
    (0.0, 0.8, 0.2, 0.18), (150, 150, 150), "Diagonal Moves", True,
    toggleDiagonals, ["all"])

myGui.objects["speedLabel"] = gui.Button((0.22, 0.0, 0.1, 0.2), (20, 20, 20),
                                         "Delay", None, ["all"])
myGui.objects["speed"] = gui.ValueBox((0.22, 0.2, 0.1, 0.18), (150, 150, 150),
                                      (0, 10), 0, setSpeed, ["all"])

myGui.resize((10, height * scale + 10, width * scale - 20, 180))

#==============================================================================
#    Main loop
#
#------------------------------------------------------------------------------

myBoard = a_star.Board(width, height, scale)
Esempio n. 5
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    def __init__(self, category):

        super(SaveTargetsTaskView, self).__init__(category, 'Save Targets')

        mainPanel = QtWidgets.QWidget()
        layout = QtWidgets.QVBoxLayout()
        mainPanel.setLayout(layout)

        metaFileID = str(uuid4()) + '.target'
        self.metaFilePath = os.path.join(os.path.dirname(__file__),
                                         '__cache__')
        self.metaFile = os.path.join(self.metaFilePath, metaFileID)

        self.fileName = 'full_target.target'
        self.dirName = gp.getDataPath('custom')

        self.diffFileName = 'diff_target.target'
        self.diffDirName = gp.getDataPath('custom')

        self.saveBox = gui.GroupBox('Save Model as Target')
        layout.addWidget(self.saveBox)

        layout.addSpacing(15)

        label = self.saveBox.addWidget(gui.TextView('Filename:'))

        self.nameEdit = gui.TextEdit(self.fileName)
        self.nameEdit.textChanged.connect(self.onChange)
        self.saveBox.addWidget(self.nameEdit)

        self.stripBaseTargets = gui.CheckBox('Strip Base Targets', True)
        self.saveBox.addWidget(self.stripBaseTargets)

        self.saveButton = gui.Button('Save')
        self.saveBox.addWidget(self.saveButton)

        self.saveAsButton = gui.BrowseButton(label='Save As ...', mode='save')
        self.saveAsButton.path = os.path.join(self.dirName, self.fileName)
        self.saveAsButton.setFilter('MakeHuman Target ( *.target )')
        self.saveBox.addWidget(self.saveAsButton)

        self.saveDiffBox = gui.GroupBox('Save Diff Target')
        layout.addWidget(self.saveDiffBox)

        layout.addSpacing(15)

        self.diffNameEdit = gui.TextEdit(self.diffFileName)
        self.diffNameEdit.textChanged.connect(self.onDiffChange)
        self.saveDiffBox.addWidget(self.diffNameEdit)

        self.setBaseButton = gui.Button('Set Base')
        self.saveDiffBox.addWidget(self.setBaseButton)

        self.saveDiffButton = gui.Button('Save')
        self.saveDiffBox.addWidget(self.saveDiffButton)

        self.saveDiffAsButton = gui.BrowseButton(label='Save As ...',
                                                 mode='save')
        self.saveDiffAsButton.path = os.path.join(self.diffDirName,
                                                  self.diffFileName)
        self.saveDiffAsButton.setFilter('MakeHuman Target ( *.target )')
        self.saveDiffBox.addWidget(self.saveDiffAsButton)

        self.clearButton = gui.Button(label='Clear Cache')
        self.saveDiffBox.addWidget((self.clearButton))

        infoBox = gui.GroupBox('Info')
        layout.addWidget(infoBox)
        infoText = gui.TextView(info_message)
        infoText.setWordWrap(True)
        infoBox.setSizePolicy(gui.SizePolicy.Ignored, gui.SizePolicy.Preferred)
        infoBox.addWidget(infoText)

        layout.addStretch()
        self.addLeftWidget(mainPanel)

        self.createShortCut()

        @self.saveAsButton.mhEvent
        def beforeBrowse(event):
            self.saveAsButton.path = os.path.join(self.dirName, self.fileName)

        @self.saveDiffAsButton.mhEvent
        def beforeBrowse(event):
            self.saveDiffAsButton.path = os.path.join(self.dirName,
                                                      self.fileName)

        @self.saveButton.mhEvent
        def onClicked(event):
            self.quickSave()

        @self.saveAsButton.mhEvent
        def onClicked(path):
            if os.path.exists(path):
                if not path.lower().endswith('.target'):
                    error_msg = 'Cannot save target to file: {0:s}\nExpected a path to a .target file'.format(
                        path)
                    dialog = gui.Dialog()
                    dialog.prompt(title='Error',
                                  text=error_msg,
                                  button1Label='OK')
                    log.error('Cannot save targets to %s. Not a .target file.',
                              path)
                    return
                else:
                    self.saveTargets(path, self.stripBaseTargets.selected)
                    self.fileName = os.path.basename(path)
                    self.dirName = os.path.dirname(path)
                    self.nameEdit.setText(self.fileName)
                    self.saveAsButton.path = path
                    G.app.statusPersist('Saving Target Directory: ' +
                                        self.dirName +
                                        '   Saving Diff Targets Directory: ' +
                                        self.diffDirName)

        @self.setBaseButton.mhEvent
        def onClicked(event):
            if not os.path.isdir(self.metaFilePath):
                os.mkdir(self.metaFilePath)
            self.saveTargets(self.metaFile, False)

        @self.saveDiffButton.mhEvent
        def onClicked(event):
            if not os.path.isfile(self.metaFile):
                error_msg = 'No Base Model defined.\nPress "Set Base"'
                dialog = gui.Dialog()
                dialog.prompt(title='Error', text=error_msg, button1Label='OK')
                log.warning(error_msg)
            else:
                path = os.path.join(self.diffDirName, self.diffFileName)
                overwrite = True
                dialog = gui.Dialog()

                if not path.lower().endswith('.target'):
                    error_msg = 'Cannot save target to file: {0:s}\nExpected a path to a .target file'.format(
                        path)
                    dialog.prompt(title='Error',
                                  text=error_msg,
                                  button1Label='OK')
                    log.error('Cannot save targets to %s. Not a .target file.',
                              path)
                    return
                else:
                    if os.path.exists(path):
                        msg = 'File {0:s} already exists. Overwrite?'.format(
                            path)
                        overwrite = dialog.prompt(title='Warning',
                                                  text=msg,
                                                  button1Label='YES',
                                                  button2Label='NO')
                        if overwrite:
                            log.message('Overwriting %s ...', path)
                    if overwrite:
                        human = G.app.selectedHuman
                        target = algos3d.getTarget(human.meshData,
                                                   self.metaFile)
                        target.apply(human.meshData, -1)
                        self.saveTargets(path, False)
                        target.apply(human.meshData, 1)

        @self.saveDiffAsButton.mhEvent
        def onClicked(path):
            if path:
                if not os.path.isfile(self.metaFile):
                    error_msg = 'No Base Model defined.\nPress "Set Base"'
                    dialog = gui.Dialog()
                    dialog.prompt(title='Error',
                                  text=error_msg,
                                  button1Label='OK')
                    log.warning(error_msg)
                else:
                    if not path.lower().endswith('.target'):
                        error_msg = 'Cannot save diff target to file: {0:s}\nExpected a path to a .target file'.format(
                            path)
                        dialog = gui.Dialog()
                        dialog.prompt(title='Error',
                                      text=error_msg,
                                      button1Label='OK')
                        return
                    else:
                        human = G.app.selectedHuman
                        target = algos3d.getTarget(human.meshData,
                                                   self.metaFile)
                        target.apply(human.meshData, -1)
                        self.saveTargets(path, False)
                        target.apply(human.meshData, 1)
                        self.diffFileName = os.path.basename(path)
                        self.diffDirName = os.path.dirname(path)
                        self.diffNameEdit.setText(self.diffFileName)
                        self.saveDiffAsButton.path = path
                        G.app.statusPersist(
                            'Saving Target Directory: ' + self.dirName +
                            '   Saving Diff Targets Directory: ' +
                            self.diffDirName)

        @self.clearButton.mhEvent
        def onClicked(sevent):
            for file in os.listdir(path=self.metaFilePath):
                if file:
                    try:
                        os.remove(os.path.join(self.metaFilePath, file))
                    except os.error as e:
                        pass
Esempio n. 6
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    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'Background')

        self.human = gui3d.app.selectedHuman

        self.backgroundsFolder = mh.getPath('backgrounds')
        if not os.path.exists(self.backgroundsFolder):
            os.makedirs(self.backgroundsFolder)

        self.backgroundsFolders = [
            mh.getSysDataPath('backgrounds'), self.backgroundsFolder
        ]
        self.extensions = ['bmp', 'png', 'tif', 'tiff', 'jpg', 'jpeg']

        self.texture = mh.Texture()

        self.sides = {
            'front': [0, 0, 0],
            'back': [0, 180, 0],
            'left': [0, -90, 0],
            'right': [0, 90, 0],
            'top': [90, 0, 0],
            'bottom': [-90, 0, 0],
            'other': None
        }

        self.filenames = {}  # Stores (filename, aspect)
        self.transformations = {}  # Stores ((posX,posY), scaleY)
        for side in self.sides.keys():
            self.filenames[side] = None
            self.transformations[side] = [(0.0, 0.0), 1.0]

        self.planeMeshes = dict()

        self.opacity = 40

        for viewName, rot in self.sides.items():
            if rot is not None:
                rv = [0, 0, 0]
                angle = 0.0
                for r_idx, r in enumerate(rot):
                    if r != 0:
                        rv[r_idx] = 1
                        angle = math.radians(r)
                if angle == 0:
                    m = None
                else:
                    m = tm.rotation_matrix(-angle, rv)
            else:
                m = None

            mesh = geometry3d.RectangleMesh(20, 20, centered=True, rotation=m)
            mesh.name = "Background_%s" % viewName
            obj = gui3d.app.addObject(
                gui3d.Object(mesh, [0, 0, 0], visible=False))
            obj.setShadeless(True)
            obj.setDepthless(True)
            #obj.placeAtFeet = True
            mesh.setCameraProjection(0)
            mesh.setColor([255, 255, 255, self.opacity * 2.55])
            mesh.setPickable(False)
            mesh.priority = -90
            self.planeMeshes[viewName] = obj

            if viewName == 'other':
                obj.lockRotation = True

            @obj.mhEvent
            def onMouseDragged(event):
                if event.button in [
                        mh.Buttons.LEFT_MASK, mh.Buttons.MIDDLE_MASK
                ]:
                    if mh.getKeyModifiers() & (mh.Modifiers.SHIFT):
                        delta = 150.0
                    else:
                        delta = 30.0

                    dx = float(event.dx) / delta
                    dy = float(-event.dy) / delta
                    self.moveBackground(dx, dy)
                elif event.button == mh.Buttons.RIGHT_MASK:
                    if mh.getKeyModifiers() & (mh.Modifiers.SHIFT):
                        delta = 500.0
                    else:
                        delta = 100.0
                    scale = self.getBackgroundScale()
                    scale += float(event.dy) / delta

                    self.setBackgroundScale(scale)

        # Add icon to action toolbar
        self.backgroundImageToggle = gui.Action('background',
                                                'Background',
                                                self.toggleBackground,
                                                toggle=True)
        gui3d.app.view_toolbar.addAction(self.backgroundImageToggle)
        gui3d.app.actions.background = self.backgroundImageToggle

        #self.filechooser = self.addTopWidget(fc.FileChooser(self.backgroundsFolders, self.extensions, None))
        #self.addLeftWidget(self.filechooser.sortBox)
        self.filechooser = self.addRightWidget(
            fc.IconListFileChooser(self.backgroundsFolders,
                                   self.extensions,
                                   None,
                                   None,
                                   'Background',
                                   noneItem=True))
        self.filechooser.setIconSize(50, 50)
        self.filechooser.enableAutoRefresh(False)
        #self.addLeftWidget(self.filechooser.createSortBox())

        self.backgroundBox = self.addLeftWidget(gui.GroupBox('Side'))
        self.bgSettingsBox = self.addLeftWidget(
            gui.GroupBox('Background settings'))

        self.radioButtonGroup = []
        for side in [
                'front', 'back', 'left', 'right', 'top', 'bottom', 'other'
        ]:
            radioBtn = self.backgroundBox.addWidget(
                gui.RadioButton(self.radioButtonGroup,
                                label=side.capitalize(),
                                selected=len(self.radioButtonGroup) == 0))
            radioBtn.side = side

            @radioBtn.mhEvent
            def onClicked(value):
                side = self.sides[self.getSelectedSideCheckbox()]
                if side:
                    gui3d.app.axisView(side)
                self.refreshFileChooser()

        self.opacitySlider = self.bgSettingsBox.addWidget(
            gui.Slider(value=self.opacity,
                       min=0,
                       max=100,
                       label=["Opacity", ": %d%%"]))
        self.dragButton = self.bgSettingsBox.addWidget(
            gui.CheckBox('Move && Resize'))
        self.foregroundTggl = self.bgSettingsBox.addWidget(
            gui.CheckBox("Show in foreground"))

        @self.opacitySlider.mhEvent
        def onChanging(value):
            for obj in self.planeMeshes.values():
                obj.mesh.setColor([255, 255, 255, 2.55 * value])

        @self.opacitySlider.mhEvent
        def onChange(value):
            self.opacity = value
            for obj in self.planeMeshes.values():
                obj.mesh.setColor([255, 255, 255, 2.55 * value])

        @self.foregroundTggl.mhEvent
        def onClicked(value):
            self.setShowBgInFront(self.foregroundTggl.selected)

        @self.filechooser.mhEvent
        def onFileSelected(filename):
            side = self.getSelectedSideCheckbox()

            if self.filenames[side]:
                oldBg = self.filenames[side][0]
            else:
                oldBg = None
            gui3d.app.do(
                BackgroundAction("Change background", self, side, oldBg,
                                 filename))

            mh.redraw()

        @self.dragButton.mhEvent
        def onClicked(event):
            for obj in self.planeMeshes.values():
                obj.mesh.setPickable(self.dragButton.selected)
            gui3d.app.selectedHuman.mesh.setPickable(
                not self.dragButton.selected)
            mh.redraw()
Esempio n. 7
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                        value=datetime.date(2014, 5, 27), )
            gui.TextBox(id=2361, mask='########', name=u'nro_cbte_hasta', 
                        alignment='right', height='27', left='654', top='59', 
                        width='92', bgcolor=u'#FFFFFF', fgcolor=u'#000000', 
                        value=12345678, )
            gui.TextBox(mask='########', name=u'nro_cbte_desde', 
                        alignment='right', height='27', left='481', top='59', 
                        width='92', bgcolor=u'#FFFFFF', fgcolor=u'#000000', 
                        value=12345678, )
            gui.Label(name='label_26_372_2499_2861', height='17', left='439', 
                      top='98', width='39', text=u'CAE:', )
            gui.TextBox(name='cae', left='480', top='93', width='153', 
                        text=u'123456789012345',
                        tooltip=u'CAE o c\xf3digo de barras', 
                        value=u'123456789012345', )
            gui.CheckBox(label=u'Aprobado', name=u'aceptado', height='24', 
                         left='655', top='94', width='114', value=True, )
            gui.Label(id=1243, name='label_356_21_178_2591_1243', height='17', 
                      left='423', top='63', width='47', text=u'Desde:', )
            gui.Label(id=1343, name='label_356_21_178_1343', height='17', 
                      left='593', top='64', width='44', text=u'Hasta:', )
        gui.Button(label=u'Cargar', name=u'cargar', left='379', top='542', 
                   width='73', fgcolor=u'#4C4C4C', )
        gui.Button(label=u'Exportar', name=u'exportar', left='458', top='542', 
                   width='75', fgcolor=u'#4C4C4C', onclick=exportar)
        gui.Button(id=188, label=u'Reporte', name=u'reporte', left='542', 
                   top='542', width='75', fgcolor=u'#4C4C4C',  onclick=reporte)

# --- gui2py designer generated code ends ---

# obtener referencia a la ventana principal:
mywin = gui.get("consultas")
Esempio n. 8
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    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'Skeleton Debug')
        self.human = gui3d.app.selectedHuman

        self.displayBox = self.addRightWidget(gui.GroupBox('Display'))

        self.selectedBone = None
        self.boneBox = self.addRightWidget(gui.GroupBox('Bones'))
        self.boneSelector = []

        self.xray_mat = None

        self.skelMesh = None
        self.skelObj = None
        self.axisMesh = None
        self.axisObj = None
        self.planesObj = None
        self.planesMesh = None

        self.showWeightsTggl = self.displayBox.addWidget(
            gui.CheckBox("Show bone weights"))

        @self.showWeightsTggl.mhEvent
        def onClicked(event):
            if self.showWeightsTggl.selected:
                # Highlight bone selected in bone explorer again
                for rdio in self.boneSelector:
                    if rdio.selected:
                        self.highlightBone(str(rdio.text()))
            else:
                self.clearBoneWeights()

        self.showWeightsTggl.setSelected(True)

        self.showAxisTggl = self.displayBox.addWidget(
            gui.CheckBox("Show bone axis"))

        @self.showAxisTggl.mhEvent
        def onClicked(event):
            if self.axisObj:
                self.axisObj.setVisibility(self.showAxisTggl.selected)

        self.showAxisTggl.setSelected(True)

        self.showBonesTggl = self.displayBox.addWidget(
            gui.CheckBox("Show bones"))

        @self.showBonesTggl.mhEvent
        def onClicked(event):
            if self.skelObj:
                self.skelObj.setVisibility(self.showBonesTggl.selected)

        self.showBonesTggl.setSelected(True)

        self.showPlanesTggl = self.displayBox.addWidget(
            gui.CheckBox("Show bone planes"))

        @self.showPlanesTggl.mhEvent
        def onClicked(event):
            if self.planesObj:
                self.planesObj.setVisibility(self.showPlanesTggl.selected)

        self.showPlanesTggl.setSelected(False)
Esempio n. 9
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 def build(self, options, taskview):
     import gui
     Exporter.build(self, options, taskview)
     self.stlBinary = options.addWidget(gui.CheckBox("Binary STL", False))
Esempio n. 10
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                         left='100')
            gui.Label(name='lblMono',
                      height='25',
                      width='50',
                      left='270',
                      text=u'Monotributo:',
                      top=nTop)
            gui.ComboBox(name='monotributo',
                         width='50',
                         items=MONOTRIBUTO,
                         top=nTop,
                         left='350')
            gui.CheckBox(
                label=u'Empleador',
                name='empleador',
                left='420',
                top=nTop,
                width='80',
                value=False,
            )
            gui.CheckBox(
                label=u'Int. Sociedad',
                name='intsociedad',
                left='500',
                top=nTop,
                width='110',
                value=False,
            )

            nTop = str(int(nTop) + 30)
            gui.Label(name='lblEmail',
                      height='25',
    def __init__(self, category, socketConfig=None):

        self.human = gui3d.app.selectedHuman
        gui3d.TaskView.__init__(self, category, 'Socket')

        self.socketConfig = {
            'acceptConnections': False,
            'advanced': False,
            'host': '127.0.0.1',
            'port': 12345
        }

        if socketConfig and isinstance(socketConfig, dict):
            self.socketConfig['acceptConnections'] = socketConfig.get(
                'acceptConnections', False)
            self.socketConfig['advanced'] = socketConfig.get('advanced', False)
            self.socketConfig['host'] = socketConfig.get('host', '127.0.0.1')
            self.socketConfig['port'] = socketConfig.get('port', 12345)

        self.workerthread = None

        self.log = mhapi.utility.getLogChannel("socket")

        box = self.addLeftWidget(gui.GroupBox('Server'))

        self.accToggleButton = box.addWidget(
            gui.CheckBox('Accept connections'))
        box.addWidget(mhapi.ui.createLabel(''))
        self.advToggleButton = box.addWidget(gui.CheckBox('Advanced Setings'))
        self.hostLabel = box.addWidget(
            mhapi.ui.createLabel('\nHost [Default=127.0.0.1] :'))
        self.hostEdit = box.addWidget(
            gui.TextEdit(str(self.socketConfig.get('host'))))
        self.portLabel = box.addWidget(
            mhapi.ui.createLabel('\nPort [Default=12345] :'))
        self.portEdit = box.addWidget(
            gui.TextEdit(str(self.socketConfig.get('port'))))
        self.spacer = box.addWidget(mhapi.ui.createLabel(''))
        self.changeAddrButton = box.addWidget(gui.Button('Change Host + Port'))

        self.hostEdit.textChanged.connect(self.onHostChanged)
        self.portEdit.textChanged.connect(self.onPortChanged)

        @self.accToggleButton.mhEvent
        def onClicked(event):
            if isPy3:
                if self.accToggleButton.selected:
                    self.socketConfig['acceptConnections'] = True
                    self.openSocket()
                else:
                    self.socketConfig['acceptConnections'] = False
                    self.closeSocket()

        @self.advToggleButton.mhEvent
        def onClicked(event):
            self.enableAdvanced(self.advToggleButton.selected)
            self.socketConfig['advanced'] = self.advToggleButton.selected

        @self.changeAddrButton.mhEvent
        def onClicked(event):
            if isPy3:
                gui3d.app.prompt(
                    'Attention',
                    'The host and port must be changed in Blender, too',
                    'OK',
                    helpId='socketInfo')
                self.accToggleButton.setChecked(True)
                self.closeSocket()
                self.openSocket()

        self.scriptText = self.addTopWidget(gui.DocumentEdit())
        if isPy3:
            self.scriptText.setText('')
        else:
            self.scriptText.setText(
                'This version of the socket plugin requires the py3 version of MH from github.'
            )
        self.scriptText.setLineWrapMode(gui.DocumentEdit.NoWrap)

        if isPy3:
            self.dirops = SocketDirOps(self)
            self.meshops = SocketMeshOps(self)
            self.modops = SocketModifierOps(self)
            if self.socketConfig.get('acceptConnections'):
                self.accToggleButton.setChecked(True)
                self.openSocket()
            self.enableAdvanced(self.socketConfig.get('advanced', False))
            self.advToggleButton.setChecked(
                self.socketConfig.get('advanced', False))
Esempio n. 12
0
 def build(self, options, taskview):
     Exporter.build(self, options, taskview)
     self.expressions     = options.addWidget(gui.CheckBox("Expressions", False))
     self.useCustomShapes = options.addWidget(gui.CheckBox("Custom shapes", False))
Esempio n. 13
0
    def __init__(self, category):
        RenderTaskView.__init__(self, category, 'Interpolation Render')

        # Declare settings
        G.app.addSetting('GL_RENDERER_SSS', False)
        G.app.addSetting('GL_RENDERER_AA', True)

        # Don't change shader for this RenderTaskView.
        self.taskViewShader = G.app.selectedHuman.material.shader

        settingsBox = self.addLeftWidget(gui.GroupBox('Settings'))
        settingsBox.addWidget(gui.TextView("Resolution"))
        self.resBox = settingsBox.addWidget(
            gui.TextEdit("x".join(
                [str(self.renderingWidth),
                 str(self.renderingHeight)])))
        self.AAbox = settingsBox.addWidget(gui.CheckBox("Anti-aliasing"))
        self.AAbox.setSelected(G.app.getSetting('GL_RENDERER_AA'))

        self.path = ""
        self.path_button = settingsBox.addWidget(
            gui.BrowseButton('dir', "Select an output directory"))
        self.pathBox = settingsBox.addWidget(gui.TextEdit(self.path))

        self.save_models = gui.CheckBox("Save a Model per Frame")
        settingsBox.addWidget(self.save_models)

        @self.path_button.mhEvent
        def onClicked(path):
            self.path = path
            self.pathBox.setText(self.path)

        self.renderButton = settingsBox.addWidget(gui.Button('Render'))

        self.lightmapSSS = gui.CheckBox("Lightmap SSS")
        self.lightmapSSS.setSelected(G.app.getSetting('GL_RENDERER_SSS'))

        self.optionsBox = self.addLeftWidget(gui.GroupBox('Options'))
        self.optionsWidgets = []

        renderMethodBox = self.addRightWidget(
            gui.GroupBox('Rendering methods'))
        self.renderMethodList = renderMethodBox.addWidget(gui.ListView())
        self.renderMethodList.setSizePolicy(gui.SizePolicy.Ignored,
                                            gui.SizePolicy.Preferred)

        # Rendering methods
        self.renderMethodList.addItem('Quick Render')
        self.renderMethodList.addItem('Advanced Render',
                                      data=[self.lightmapSSS])

        if not mh.hasRenderToRenderbuffer():
            self.firstTimeWarn = True
            # Can only use screen grabbing as fallback,
            # resolution option disabled
            self.resBox.setEnabled(False)
            self.AAbox.setEnabled(False)

        self.listOptions(None)

        # add interpolation settings to the right pane
        interpolateFrameBox = self.addRightWidget(gui.GroupBox('Total Frames'))
        interpolateFrameBox.addWidget(gui.TextView("Frames"))
        self.framesBox = interpolateFrameBox.addWidget(gui.TextEdit("120"))

        interpolatedFramesBox = self.addRightWidget(
            gui.GroupBox('Interpolated Frames'))
        self.interpolatedFramesList = interpolatedFramesBox.addWidget(
            gui.ListView())
        self.interpolatedFramesList.setSizePolicy(gui.SizePolicy.Ignored,
                                                  gui.SizePolicy.Preferred)
        self.interpolatedFramesList.setVerticalScrollingEnabled(True)
        self.addFrame = interpolatedFramesBox.addWidget(
            gui.Button('Add Frame'))
        self.removeFrame = interpolatedFramesBox.addWidget(
            gui.Button('Remove Frame'))
        self.save_button = interpolatedFramesBox.addWidget(
            gui.BrowseButton('save', "Save As.."))
        self.load_button = interpolatedFramesBox.addWidget(
            gui.BrowseButton('open', 'Load JSON'))

        self.key_frames = None

        @self.load_button.mhEvent
        def onClicked(path):
            with open(path, 'r') as f:
                self.key_frames = json.load(f)
                self.GUItize_key_frames()
                self.resort_frames()

        @self.save_button.mhEvent
        def onClicked(path):
            self.generate_key_frames()

            with open(path, 'w') as f:
                json.dump(self.key_frames, f)

        interpolateSettingsBox = self.addRightWidget(
            gui.GroupBox('Interpolation Settings'))
        interpolateSettingsBox.addWidget(
            gui.TextView(
                "Current Frame (integer frame # or float proportion)"))
        self.currentFramesBox = interpolateSettingsBox.addWidget(
            gui.TextEdit("0.0"))
        interpolateSettingsBox.addWidget(
            gui.TextView("Orbit Camera Y (left-right)"))
        self.camY = interpolateSettingsBox.addWidget(gui.TextEdit(""))
        interpolateSettingsBox.addWidget(
            gui.TextView("Oribt Camera X (up-down)"))
        self.camX = interpolateSettingsBox.addWidget(gui.TextEdit(""))
        interpolateSettingsBox.addWidget(gui.TextView("Model File"))

        self.modelBox = interpolateSettingsBox.addWidget(gui.TextEdit(""))
        self.model_button = interpolateSettingsBox.addWidget(
            gui.BrowseButton('open', "Select a model file"))

        @self.model_button.mhEvent
        def onClicked(path):
            self.modelBox.setText(path)

        interpolateSettingsBox.addWidget(
            gui.TextView("Model Extrapolation Percentage"))
        self.modelPercentageBox = interpolateSettingsBox.addWidget(
            gui.TextEdit("100"))

        interpolateSettingsBox.addWidget(
            gui.TextView("Expression file (or specify 'None')"))
        self.expressionBox = interpolateSettingsBox.addWidget(gui.TextEdit(""))
        self.expression_button = interpolateSettingsBox.addWidget(
            gui.BrowseButton('open', "Select an expression file"))
        interpolateSettingsBox.addWidget(
            gui.TextView("Expression Extrapolation Percentage"))
        self.expressionPercentageBox = interpolateSettingsBox.addWidget(
            gui.TextEdit("100"))

        @self.expression_button.mhEvent
        def onClicked(path):
            self.expressionBox.setText(path)

        self.updateFrame = interpolateSettingsBox.addWidget(
            gui.Button('Update Frame'))

        self.keybox = {
            "frame": self.currentFramesBox,
            "rot_Y": self.camY,
            "rot_X": self.camX,
            "model": self.modelBox,
            "expression": self.expressionBox
        }

        @self.framesBox.mhEvent
        def onChange(value):
            try:
                tmp = 1 / int(value)
                self.resort_frames()
            except:
                pass

        # save the values back to the selected frame
        @self.updateFrame.mhEvent
        def onClicked(event):
            selected_frame = self.interpolatedFramesList.selectedItems()
            if len(selected_frame) == 0:
                return
            selected_frame = selected_frame[0]
            selected_frame.setText('Frame {0}'.format(
                self.currentFramesBox.getText()))
            selected_frame.setUserData(
                data={
                    "frame":
                    self.num(self.currentFramesBox.getText()),
                    "rot_Y":
                    self.num(self.camY.getText()),
                    "rot_X":
                    self.num(self.camX.getText()),
                    "model":
                    self.modelBox.getText() + "|" +
                    self.modelPercentageBox.getText(),
                    "expression":
                    self.expressionBox.getText() + "|" +
                    self.expressionPercentageBox.getText()
                })
            self.resort_frames()

        @self.addFrame.mhEvent
        def onClicked(event):
            self.interpolatedFramesList.addItem(
                'Frame {0}'.format(self.currentFramesBox.getText()),
                data={
                    "frame":
                    self.num(self.currentFramesBox.getText()),
                    "rot_Y":
                    self.num(self.camY.getText()),
                    "rot_X":
                    self.num(self.camX.getText()),
                    "model":
                    self.modelBox.getText() + "|" +
                    self.modelPercentageBox.getText(),
                    "expression":
                    self.expressionBox.getText() + "|" +
                    self.expressionPercentageBox.getText()
                })
            self.resort_frames()

        @self.removeFrame.mhEvent
        def onClicked(event):
            selected_frame = self.interpolatedFramesList.selectedItems()
            if len(selected_frame) == 0:
                return
            selected_frame = selected_frame[0]
            new_items = [
                item for item in self.interpolatedFramesList.getItems()
                if item is not selected_frame
            ]
            self.reassign(new_items)

        @self.interpolatedFramesList.mhEvent
        def onClicked(item):
            self.listInterpolationFrameOptions(item.getUserData())

        @self.resBox.mhEvent
        def onChange(value):
            try:
                value = value.replace(" ", "")
                res = [int(x) for x in value.split("x")]
                self.renderingWidth = res[0]
                self.renderingHeight = res[1]
            except:  # The user hasn't typed the value correctly yet.
                pass

        @self.AAbox.mhEvent
        def onClicked(value):
            G.app.setSetting('GL_RENDERER_AA', self.AAbox.selected)

        @self.lightmapSSS.mhEvent
        def onClicked(value):
            G.app.setSetting('GL_RENDERER_SSS', self.lightmapSSS.selected)

        @self.renderMethodList.mhEvent
        def onClicked(item):
            self.listOptions(item.getUserData())

        @self.renderButton.mhEvent
        def onClicked(event):
            settings = dict()
            settings['scene'] = G.app.scene
            settings['AA'] = self.AAbox.selected
            settings['dimensions'] = (self.renderingWidth,
                                      self.renderingHeight)
            settings[
                'lightmapSSS'] = self.lightmapSSS.selected and self.lightmapSSS in self.optionsWidgets
            settings['saveModels'] = self.save_models.selected
            # change the timing of the render
            # add path output
            self.generate_key_frames()
            interpolate.do_op(self.key_frames,
                              "Front",
                              save_path=self.pathBox.getText(),
                              render_function=(mh2opengl.Render, settings))
Esempio n. 14
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    def __init__(self, category):
        RenderTaskView.__init__(self, category, 'Render')

        # Declare settings
        G.app.addSetting('GL_RENDERER_SSS', False)
        G.app.addSetting('GL_RENDERER_AA', True)

        # Don't change shader for this RenderTaskView.
        self.taskViewShader = G.app.selectedHuman.material.shader

        settingsBox = self.addLeftWidget(gui.GroupBox('Settings'))
        settingsBox.addWidget(gui.TextView("Resolution"))
        self.resBox = settingsBox.addWidget(
            gui.TextEdit("x".join(
                [str(self.renderingWidth),
                 str(self.renderingHeight)])))
        self.AAbox = settingsBox.addWidget(gui.CheckBox("Anti-aliasing"))
        self.AAbox.setSelected(G.app.getSetting('GL_RENDERER_AA'))
        self.renderButton = settingsBox.addWidget(gui.Button('Render'))

        self.lightmapSSS = gui.CheckBox("Lightmap SSS")
        self.lightmapSSS.setSelected(G.app.getSetting('GL_RENDERER_SSS'))

        self.optionsBox = self.addLeftWidget(gui.GroupBox('Options'))
        self.optionsWidgets = []

        renderMethodBox = self.addRightWidget(
            gui.GroupBox('Rendering methods'))
        self.renderMethodList = renderMethodBox.addWidget(gui.ListView())
        self.renderMethodList.setSizePolicy(gui.SizePolicy.Ignored,
                                            gui.SizePolicy.Preferred)

        # Rendering methods
        self.renderMethodList.addItem('Quick Render')
        self.renderMethodList.addItem('Advanced Render',
                                      data=[self.lightmapSSS])

        if not mh.hasRenderToRenderbuffer():
            self.firstTimeWarn = True
            # Can only use screen grabbing as fallback,
            # resolution option disabled
            self.resBox.setEnabled(False)
            self.AAbox.setEnabled(False)

        self.listOptions(None)

        @self.resBox.mhEvent
        def onChange(value):
            try:
                value = value.replace(" ", "")
                res = [int(x) for x in value.split("x")]
                self.renderingWidth = res[0]
                self.renderingHeight = res[1]
            except:  # The user hasn't typed the value correctly yet.
                pass

        @self.AAbox.mhEvent
        def onClicked(value):
            G.app.setSetting('GL_RENDERER_AA', self.AAbox.selected)

        @self.lightmapSSS.mhEvent
        def onClicked(value):
            G.app.setSetting('GL_RENDERER_SSS', self.lightmapSSS.selected)

        @self.renderMethodList.mhEvent
        def onClicked(item):
            self.listOptions(item.getUserData())

        @self.renderButton.mhEvent
        def onClicked(event):
            settings = dict()
            settings['scene'] = G.app.scene
            settings['AA'] = self.AAbox.selected
            settings['dimensions'] = (self.renderingWidth,
                                      self.renderingHeight)
            settings[
                'lightmapSSS'] = self.lightmapSSS.selected and self.lightmapSSS in self.optionsWidgets

            mh2opengl.Render(settings)
Esempio n. 15
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    def makeProps(self):
        SceneItem.makeProps(self)

        self.widget.addWidget(gui.TextView("Position"))
        self.posbox = self.widget.addWidget(
            gui.TextEdit(", ".join([str(x) for x in self.light.position])))

        self.widget.addWidget(gui.TextView("Focus"))
        self.focbox = self.widget.addWidget(
            gui.TextEdit(", ".join([str(x) for x in self.light.focus])))

        self.widget.addWidget(gui.TextView("Color"))
        self.colbox = self.widget.addWidget(
            gui.TextEdit(", ".join([str(x) for x in self.light.color])))

        self.widget.addWidget(gui.TextView("Spot angle"))
        self.fov = self.widget.addWidget(gui.TextEdit(str(self.light.fov)))

        self.widget.addWidget(gui.TextView("Attenuation"))
        self.att = self.widget.addWidget(
            gui.TextEdit(str(self.light.attenuation)))

        self.soft = self.widget.addWidget(
            gui.CheckBox("Soft light", self.light.areaLights > 1))
        self.widget.addWidget(gui.TextView("Softness"))
        self.size = self.widget.addWidget(
            gui.TextEdit(str(self.light.areaLightSize)))

        self.widget.addWidget(gui.TextView("Samples"))
        self.samples = self.widget.addWidget(
            gui.TextEdit(str(self.light.areaLights)))

        self.removebtn = self.widget.addWidget(
            gui.Button('Remove light ' + str(self.lightid)))

        @self.posbox.mhEvent
        def onChange(value):
            try:
                value = value.replace(" ", "")
                self.light.position = tuple(
                    [float(x) for x in value.split(",")])
            except:  # The user hasn't typed the value correctly yet.
                pass

        @self.focbox.mhEvent
        def onChange(value):
            try:
                value = value.replace(" ", "")
                self.light.focus = tuple([float(x) for x in value.split(",")])
            except:
                pass

        @self.colbox.mhEvent
        def onChange(value):
            try:
                value = value.replace(" ", "")
                self.light.color = tuple([float(x) for x in value.split(",")])
            except:
                pass

        @self.fov.mhEvent
        def onChange(value):
            try:
                value = value.replace(" ", "")
                self.light.fov = float(value)
            except:
                pass

        @self.att.mhEvent
        def onChange(value):
            try:
                value = value.replace(" ", "")
                self.light.attenuation = float(value)
            except:
                pass

        @self.soft.mhEvent
        def onClicked(event):
            try:
                if self.soft.checkState() and self.light.areaLights <= 1:
                    self.light.areaLights = 2
                    self.samples.setText(str(2))
                elif self.soft.checkState() == 0 and self.light.areaLights > 1:
                    self.light.areaLights = 1
                    self.samples.setText(str(1))
            except:
                pass

        @self.size.mhEvent
        def onChange(value):
            try:
                value = value.replace(" ", "")
                self.light.attenuation = float(value)
            except:
                pass

        @self.samples.mhEvent
        def onChange(value):
            try:
                value = value.replace(" ", "")
                alights = int(value)
                self.light.areaLights = alights
                if alights > 1:
                    self.soft.setCheckState(2)
                else:
                    self.soft.setCheckState(0)
            except:
                pass

        @self.removebtn.mhEvent
        def onClicked(event):
            self.sceneview.scene.removeLight(self.light)
            self.sceneview.readScene()
Esempio n. 16
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    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'General')

        sliderBox = self.addLeftWidget(gui.GroupBox('Slider behavior'))
        self.realtimeUpdates = sliderBox.addWidget(gui.CheckBox("Update real-time",
            gui3d.app.settings.get('realtimeUpdates', True)))
        self.realtimeNormalUpdates = sliderBox.addWidget(gui.CheckBox("Update normals real-time",
            gui3d.app.settings.get('realtimeNormalUpdates', True)))
        self.realtimeFitting = sliderBox.addWidget(gui.CheckBox("Fit objects real-time",
            gui3d.app.settings.get('realtimeFitting', True)))
        self.cameraAutoZoom = sliderBox.addWidget(gui.CheckBox("Auto-zoom camera",
            gui3d.app.settings.get('cameraAutoZoom', False)))
        self.sliderImages = sliderBox.addWidget(gui.CheckBox("Slider images",
            gui3d.app.settings.get('sliderImages', True)))
            
        modes = [] 
        unitBox = self.unitsBox = self.addLeftWidget(gui.GroupBox('Units'))
        metric = unitBox.addWidget(gui.RadioButton(modes, 'Metric', gui3d.app.settings.get('units', 'metric') == 'metric'))
        imperial = unitBox.addWidget(gui.RadioButton(modes, 'Imperial', gui3d.app.settings.get('units', 'metric') == 'imperial'))

        startupBox = self.addLeftWidget(gui.GroupBox('Startup'))
        self.preload = startupBox.addWidget(gui.CheckBox("Preload macro targets",
            gui3d.app.settings.get('preloadTargets', False)))
        self.saveScreenSize = startupBox.addWidget(gui.CheckBox("Restore window size",
            gui3d.app.settings.get('restoreWindowSize', False)))
        
        themes = []
        themesBox = self.themesBox = self.addRightWidget(gui.GroupBox('Theme'))
        self.themeNative = themesBox.addWidget(ThemeRadioButton(themes, "Native look", "default"))
        self.themeMH = themesBox.addWidget(ThemeRadioButton(themes, "MakeHuman", "makehuman"))


        # For debugging themes on multiple platforms
        '''
        platforms = []
        platformsBox = self.platformsBox = self.addRightWidget(gui.GroupBox('Look and feel'))
        for platform in gui3d.app.getLookAndFeelStyles():
            platformsBox.addWidget(PlatformRadioButton(platforms, platform))
        '''

        languages = []
        languageBox = self.languageBox = self.addRightWidget(gui.GroupBox('Language'))
        
        languageFiles = gui3d.app.getLanguages()
        for language in languageFiles:
            languageBox.addWidget(LanguageRadioButton(languages, language))
        
        @self.realtimeUpdates.mhEvent
        def onClicked(event):
            gui3d.app.settings['realtimeUpdates'] = self.realtimeUpdates.selected
            
        @self.realtimeNormalUpdates.mhEvent
        def onClicked(event):
            gui3d.app.settings['realtimeNormalUpdates'] = self.realtimeNormalUpdates.selected

        @self.realtimeFitting.mhEvent
        def onClicked(event):
            gui3d.app.settings['realtimeFitting'] = self.realtimeFitting.selected
 
        @self.cameraAutoZoom.mhEvent
        def onClicked(event):
            gui3d.app.settings['cameraAutoZoom'] = self.cameraAutoZoom.selected

        @self.sliderImages.mhEvent
        def onClicked(event):
            gui3d.app.settings['sliderImages'] = self.sliderImages.selected
            gui.Slider.showImages(self.sliderImages.selected)
            mh.refreshLayout()

        @metric.mhEvent
        def onClicked(event):
            gui3d.app.settings['units'] = 'metric'
            gui3d.app.loadGrid()
            
        @imperial.mhEvent
        def onClicked(event):
            gui3d.app.settings['units'] = 'imperial'
            gui3d.app.loadGrid()

        @self.preload.mhEvent
        def onClicked(event):
            gui3d.app.settings['preloadTargets'] = self.preload.selected

        @self.saveScreenSize.mhEvent
        def onClicked(event):
            gui3d.app.settings['restoreWindowSize'] = self.saveScreenSize.selected
Esempio n. 17
0
    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'Random')

        toolbox = self.addLeftWidget(gui.SliderBox('Tools'))
        self.macro = toolbox.addWidget(gui.CheckBox("Macro", True))
        self.height = toolbox.addWidget(gui.CheckBox("Height"))
        self.face = toolbox.addWidget(gui.CheckBox("Face"))
        self.symmetry = toolbox.addWidget(
            gui.Slider(value=-1.0, min=-1.0, max=1.0, label="Symmetry"))
        self.amount = toolbox.addWidget(gui.Slider(value=0.5, label="Amount"))
        self.create = toolbox.addWidget(gui.Button("Replace current"))
        self.modify = toolbox.addWidget(gui.Button("Adjust current"))

        self.lastRandoms = {}

        @self.create.mhEvent
        def onClicked(event):

            #human = gui3d.app.selectedHuman
            # human.resetMeshValues()
            self.lastRandoms = {}

            if self.macro.selected:
                self.storeLastRandom('gender', 0.5, random.random() - 0.5)
                self.storeLastRandom('age', 0.5, random.random() - 0.5)
                self.storeLastRandom('muscle', 0.5, random.random() - 0.5)
                self.storeLastRandom('weight', 0.5, random.random() - 0.5)

            if self.height.selected:
                self.storeLastRandom('height', 0, random.random() * 2 - 1)

            if self.face.selected:
                category = gui3d.app.getCategory('Modelling')
                taskview = category.getTaskByName('Face')
                modifiers = taskview.getModifiers()

                symmetricModifiers = taskview.getSymmetricModifierPairNames()
                for pair in symmetricModifiers:
                    #print "symmetric: "+pair['left']+' and '+pair['right']
                    leftValue = random.gauss(0, 0.5)
                    rightValue = random.gauss(0, 0.5)
                    # store randoms for later
                    self.storeLastRandom(pair['left'], 0, leftValue)
                    self.storeLastRandom(pair['right'], 0, rightValue)

                singularModifiers = taskview.getSingularModifierNames()
                for modName in singularModifiers:
                    #print "singular: "+modName
                    # get random gaussian
                    value = random.gauss(0, 0.5)
                    # non-asymmetric modifiers should only go 0..1
                    m = modifiers[modName]
                    if m.clampValue(-1.0) >= 0:
                        value = abs(value)
                    # store for later
                    self.storeLastRandom(modName, 0, value)

            self.setModifiers()

        @self.modify.mhEvent
        def onClicked(event):
            human = gui3d.app.selectedHuman

            if self.macro.selected:
                self.storeLastRandom('gender', human.getGender(),
                                     random.random() - 0.5)
                self.storeLastRandom('age', human.getAge(),
                                     random.random() - 0.5)
                self.storeLastRandom('weight', human.getWeight(),
                                     random.random() - 0.5)
                self.storeLastRandom('muscle', human.getMuscle(),
                                     random.random() - 0.5)

            if self.height.selected:
                self.storeLastRandom('height', human.getHeight(),
                                     random.random() - 0.5)

            if self.face.selected:
                category = gui3d.app.getCategory('Modelling')
                taskview = category.getTaskByName('Face')
                modifiers = taskview.getModifiers()

                symmetricModifiers = taskview.getSymmetricModifierPairNames()
                for pair in symmetricModifiers:
                    #print "symmetric: "+pair['left']+' and '+pair['right']
                    leftValue = random.gauss(0, 0.5)
                    rightValue = random.gauss(0, 0.5)
                    # store randoms for later
                    self.storeLastRandom(
                        pair['left'], modifiers[pair['left']].getValue(human),
                        leftValue)
                    self.storeLastRandom(
                        pair['right'],
                        modifiers[pair['right']].getValue(human), rightValue)

                singularModifiers = taskview.getSingularModifierNames()
                for modName in singularModifiers:
                    #print "singular: "+modName
                    # get random gaussian
                    value = random.gauss(0, 0.5)
                    # non-asymmetric modifiers should only go 0..1
                    m = modifiers[modName]
                    if m.clampValue(-1.0) >= 0:
                        value = abs(value)
                    # store for later
                    self.storeLastRandom(modName,
                                         modifiers[modName].getValue(human),
                                         value)

            self.setModifiers()

        @self.amount.mhEvent
        def onChange(value):
            self.setModifiers()

        @self.symmetry.mhEvent
        def onChange(value):
            self.setModifiers()
Esempio n. 18
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    def build(self, options, taskview):
        import gui

        self.taskview       = taskview
        self.feetOnGround   = options.addWidget(gui.CheckBox("Feet on ground", True))
Esempio n. 19
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gui.Label(name='label_secret',
          left='10',
          top='84',
          parent='mywin.notebook.tab_setup',
          text='API Secret')
gui.TextBox(name='api_secret',
            left='80',
            top='84',
            width='280',
            parent='mywin.notebook.tab_setup',
            value='5AC44E03CE8E7212D9D1AD9091FA9966')

# test mode
gui.CheckBox(label='Test Mode',
             name='test_mode',
             left='80',
             top='115',
             parent='mywin.notebook.tab_setup',
             onclick=ui.test_mode)

# balance info.
gui.Button(label='Balanece',
           name='balance',
           left='80',
           top='138',
           width='85',
           default=True,
           parent='mywin.notebook.tab_setup',
           onclick=ui.get_balance)

#### message #####
# type
Esempio n. 20
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 def build(self, options, taskview):
     import gui
     Exporter.build(self, options, taskview)
     self.useNormals = options.addWidget(gui.CheckBox("Normals", False))
     self.hiddenGeom = options.addWidget(
         gui.CheckBox("Helper geometry", False))
Esempio n. 21
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 def build(self, options, taskview):
     Exporter.build(self, options, taskview)
     self.useNormals = options.addWidget(gui.CheckBox("Normals", False))
    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'Settings')

        self.shaderGroup = []
        shaderBox = self.addLeftWidget(gui.GroupBox('Shader'))
        self.shaderNo = shaderBox.addWidget(
            gui.RadioButton(self.shaderGroup, "No shader", True))
        self.shaderPhong = shaderBox.addWidget(
            gui.RadioButton(self.shaderGroup, "Phong shader"))
        self.shaderToon = shaderBox.addWidget(
            gui.RadioButton(self.shaderGroup, "Toon shader"))
        #self.shaderSkin = shaderBox.addWidget(gui.RadioButton(self.shaderGroup, "Skin shader"))

        sliderBox = self.addLeftWidget(gui.GroupBox('Slider behavior'))
        self.realtimeUpdates = sliderBox.addWidget(
            gui.CheckBox("Update real-time",
                         gui3d.app.settings.get('realtimeUpdates', True)))
        self.realtimeNormalUpdates = sliderBox.addWidget(
            gui.CheckBox("Update normals real-time",
                         gui3d.app.settings.get('realtimeNormalUpdates',
                                                True)))
        self.cameraAutoZoom = sliderBox.addWidget(
            gui.CheckBox("Auto-zoom camera",
                         gui3d.app.settings.get('cameraAutoZoom', True)))
        self.sliderImages = sliderBox.addWidget(
            gui.CheckBox("Slider images",
                         gui3d.app.settings.get('sliderImages', True)))

        mouseBox = self.addLeftWidget(gui.SliderBox('Mouse behavior'))
        self.normal = mouseBox.addWidget(
            gui.Slider(gui3d.app.settings.get('lowspeed', 1), 1, 10,
                       "Normal: %d"))
        self.shift = mouseBox.addWidget(
            gui.Slider(gui3d.app.settings.get('highspeed', 5), 1, 10,
                       "Shift: %d"))

        modes = []
        unitBox = self.unitsBox = self.addLeftWidget(gui.GroupBox('Units'))
        metric = unitBox.addWidget(
            gui.RadioButton(
                modes, 'Metric',
                gui3d.app.settings.get('units', 'metric') == 'metric'))
        imperial = unitBox.addWidget(
            gui.RadioButton(
                modes, 'Imperial',
                gui3d.app.settings.get('units', 'metric') == 'imperial'))

        libraryBox = self.addLeftWidget(gui.GroupBox('Library behavior'))
        self.jumpToModelling = libraryBox.addWidget(
            gui.CheckBox("To Modelling after choice",
                         gui3d.app.settings.get('jumpToModelling', True)))

        themes = []
        themesBox = self.themesBox = self.addRightWidget(gui.GroupBox('Theme'))
        self.themeNative = themesBox.addWidget(
            ThemeRadioButton(themes, "Native look", "default"))
        self.themeMH = themesBox.addWidget(
            ThemeRadioButton(themes, "MakeHuman", "makehuman"))

        # For debugging themes on multiple platforms
        '''
        platforms = []
        platformsBox = self.platformsBox = self.addRightWidget(gui.GroupBox('Look and feel'))
        for platform in gui3d.app.getLookAndFeelStyles():
            platformsBox.addWidget(PlatformRadioButton(platforms, platform))
        '''

        # We might allow overriding the font from the style, but for now loaded fonts can be used from a style
        '''
        fonts = []
        fontsBox = self.fontsBox = self.addRightWidget(gui.GroupBox('Font'))
        fontsBox.addWidget(FontRadioButton(fonts, "Default"))
        for font in gui3d.app.getCustomFonts():
            fontsBox.addWidget(FontRadioButton(fonts, font))
        '''

        languages = []
        languageBox = self.languageBox = self.addRightWidget(
            gui.GroupBox('Language'))
        languageBox.addWidget(LanguageRadioButton(languages, 'english'))

        languageFiles = [
            os.path.basename(filename).replace('.ini', '')
            for filename in os.listdir('data/languages')
            if filename.split(os.extsep)[-1] == "ini"
        ]
        for language in languageFiles:
            languageBox.addWidget(LanguageRadioButton(languages, language))

        @self.shaderNo.mhEvent
        def onClicked(event):
            human = gui3d.app.selectedHuman
            human.mesh.setShader(None)

        @self.shaderPhong.mhEvent
        def onClicked(event):
            self.setShader("data/shaders/glsl/phong")

        @self.shaderToon.mhEvent
        def onClicked(event):
            self.setShader("data/shaders/glsl/toon")

        #@self.shaderSkin.mhEvent
        #def onClicked(event):
        #self.setShader("data/shaders/glsl/skin")
        #gui3d.app.selectedHuman.mesh.setShaderParameter("gradientMap", "data/textures/color_temperature.png")
        #gui3d.app.selectedHuman.mesh.setShaderParameter("ambientOcclusionMap", "data/textures/female_young.tif")

        @self.realtimeUpdates.mhEvent
        def onClicked(event):
            gui3d.app.settings[
                'realtimeUpdates'] = self.realtimeUpdates.selected

        @self.realtimeNormalUpdates.mhEvent
        def onClicked(event):
            gui3d.app.settings[
                'realtimeNormalUpdates'] = self.realtimeNormalUpdates.selected

        @self.cameraAutoZoom.mhEvent
        def onClicked(event):
            gui3d.app.settings['cameraAutoZoom'] = self.cameraAutoZoom.selected

        @self.sliderImages.mhEvent
        def onClicked(event):
            gui3d.app.settings['sliderImages'] = self.sliderImages.selected
            gui.Slider.showImages(self.sliderImages.selected)
            mh.refreshLayout()

        @self.normal.mhEvent
        def onChange(value):
            gui3d.app.settings['lowspeed'] = value

        @self.shift.mhEvent
        def onChange(value):
            gui3d.app.settings['highspeed'] = value

        @metric.mhEvent
        def onClicked(event):
            gui3d.app.settings['units'] = 'metric'

        @imperial.mhEvent
        def onClicked(event):
            gui3d.app.settings['units'] = 'imperial'

        @self.jumpToModelling.mhEvent
        def onClicked(event):
            gui3d.app.settings[
                'jumpToModelling'] = self.jumpToModelling.selected
Esempio n. 23
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 def build(self, options):
     self.uvmapDisplay = options.addWidget(gui.CheckBox("Display on human", False))
Esempio n. 24
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    def __init__(self, category):
        gui3d.TaskView.__init__(self, category, 'Material Editor')

        self.human = gui3d.app.selectedHuman

        self.humanObjSelector = self.addLeftWidget(
            HumanObjectSelector(self.human))

        @self.humanObjSelector.mhEvent
        def onActivate(value):
            self.reloadMaterial()

        shaderBox = self.addLeftWidget(gui.GroupBox('Shader'))
        self.shaderList = shaderBox.addWidget(gui.ListView())
        self.shaderList.setSizePolicy(gui.SizePolicy.Ignored,
                                      gui.SizePolicy.Preferred)

        self.shaderConfBox = self.addLeftWidget(gui.GroupBox('Shader config'))
        shaderConfig = self.human.material.shaderConfig
        for name in shaderConfig:
            chkBox = gui.CheckBox(name, shaderConfig[name])
            chkBox.shaderOption = name
            self.shaderConfBox.addWidget(chkBox)

            @chkBox.mhEvent
            def onClicked(event):
                shaderConfig = dict()
                for child in self.shaderConfBox.children:
                    shaderConfig[child.shaderOption] = child.isChecked()
                self.getSelectedObject().material.configureShading(
                    **shaderConfig)

        self.shaderDefBox = self.addLeftWidget(
            gui.GroupBox('Custom shader defines'))

        self.paramBox = self.addRightWidget(gui.GroupBox('Shader parameters'))

        self.materialBox = self.addRightWidget(
            gui.GroupBox('Material settings'))

        if not shader.Shader.supported():
            log.notice('Shaders not supported')
            self.shaderList.setEnabled(False)
            self.shaderList.hide()
            self.paramBox.hide()

        @self.shaderList.mhEvent
        def onClicked(item):
            self.setShader(str(item.getUserData()))

        self.loadSaveBox = self.addRightWidget(gui.GroupBox("Material file"))
        self.loadMaterialBtn = self.loadSaveBox.addWidget(
            gui.BrowseButton(), 0, 0)
        self.loadMaterialBtn.setFilter("MakeHuman Material (*.mhmat)")
        self.loadMaterialBtn.setText('Load')

        @self.loadMaterialBtn.mhEvent
        def onClicked(path):
            if path:
                self.loadMaterial(path)

        self.saveMaterialBtn = self.loadSaveBox.addWidget(
            gui.BrowseButton('save'), 0, 1)
        self.saveMaterialBtn.setFilter("MakeHuman Material (*.mhmat)")
        self.saveMaterialBtn.setText('Save')

        @self.saveMaterialBtn.mhEvent
        def onClicked(path):
            if path:
                if not os.path.splitext(path)[1]:
                    path = path + ".mhmat"
                self.saveMaterial(path)
Esempio n. 25
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 def build(self, options, taskview):
     import gui
     self.taskview = taskview
     self.exportAnimations = options.addWidget(
         gui.CheckBox("Animations", True))