Esempio n. 1
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def main():
    # Get forecasts and save to DB
    def get_forecasts():
        data = wfs.wfs().get_all_sources()
        dbase = db.db()
        dbase.insert_wfs_data(data)
        dbase.close_connection()

    # Read data from sensors and save to DB
    def read_sensors():
        data = sensors.sensors().read_all()
        dbase = db.db()
        dbase.insert_sensor_data(data)
        dbase.close_connection()

    # Screensaver
    scr = Thread(target = pir.screensaver)
    scr.daemon = True
    scr.start()

    ##test
    ##get_forecasts()
    ##read_sensors()


    # get data from forecasts each hour
    repeat_get_forecasts = timer.timer(3600, get_forecasts)
    repeat_get_forecasts.start()

    # get data from sensors each minute
    repreat_read_sensors = timer.timer(60, read_sensors)
    repreat_read_sensors.start()

    # Send sensor data to openweathermap.com
    #response = wfs.wfs().send_to_owm()
    #print (response)

    # Interface
    root = gui.Interface()
    root.mainloop()
Esempio n. 2
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                    MinorDivisions.value, StartMinorAngle.value, Smooth.state)

    if Origin.value == CURSOR:
        obj.setLocation(*Blender.Window.GetCursorPos())

    if Orientation.value == XZ:
        pass
    elif Orientation.value == XY:
        obj.RotY = pi / 2.0
    elif Orientation.value == YZ:
        obj.RotX = pi / 2.0


# GUI

interface = gui.Interface()

Create = gui.Button(interface, 'Create', callback=create)
Smooth = gui.Toggle(interface, 'Smooth', True)

# basic settings
MajorRadius = gui.FloatNumber(interface, '', 1.0, 0.00001, 1.0e8)
MinorRadius = gui.FloatNumber(interface, '', 0.25, 0.00001, 1.0e8)
MajorDivisions = gui.IntNumber(interface, '', 32, 3, 1024)
MinorDivisions = gui.IntNumber(interface, '', 16, 3, 1024)
StartMinorAngle = gui.FloatSlider(interface, '', 0, 0, 360)

# extended
StartMajorAngle = gui.FloatSlider(interface, '', 0, 0, 360)
EndMajorAngle = gui.FloatSlider(interface, '', 0, 0, 360)
CapStart = gui.Toggle(interface, 'cap', True, tooltip="Cap start")
Esempio n. 3
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			VDivisions.value,
			Smooth.state
		)

	if Origin.value == CURSOR:
		obj.setLocation( *Blender.Window.GetCursorPos() )

	if   Orientation.value == XZ:
		pass
	elif Orientation.value == XY:
		obj.RotY = pi/2.0
	elif Orientation.value == YZ:
		obj.RotX = pi/2.0


interface = gui.Interface('Mesh Sphere $Revision: 1.1.1.1 $')

Radius 		= gui.FloatNumber(interface, '', 1, 0.001, 1.0e8)
UDivisions	= gui.IntNumber(interface, 'U: ', 16, 3, 1024)
VDivisions	= gui.IntNumber(interface, 'V: ', 16, 3, 1024)
Smooth		= gui.Toggle(interface, 'Smooth', True)

Create		= gui.Button(interface, 'Create', callback=create)

Hemisphere	= gui.Toggle(interface, 'Hemisphere', False)
Cap			= gui.Toggle(interface, 'Cap', True)
CapMethod	= gui.MultipleToggle(interface,  ['simple', 'symmetrical'], 0)
Percent		= gui.FloatSlider(interface, '', 50, 0, 100)

Origin		= gui.MultipleToggle(interface, [ ('World center',CENTER), ('3D cursor',CURSOR) ], 0, tooltip="Origin")
Orientation	= gui.RadioButtons(interface,  [('xz',XZ), ('xy',XY), ('yz',YZ)], XZ, tooltip="Orientation")
Esempio n. 4
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	if Origin.value == CURSOR:
		obj.setLocation( *Blender.Window.GetCursorPos() )
	
	if   Orientation.value == XZ:
		pass
	elif Orientation.value == XY:
		obj.RotY = pi/2.0
	elif Orientation.value == YZ:
		obj.RotX = pi/2.0


###### Make GUI
import gui

interface = gui.Interface('Mesh tube $Revision: 1.1.1.1 $')

### Make widgets

# dimensions
InnerRadius	= gui.FloatNumber(interface, '', 1.0, 0.0001, 1.0e8, tooltip='Inner radius')
OuterRadius	= gui.FloatNumber(interface, '', 2.0, 0.0001, 1.0e8, tooltip='Outer radius')
Height		= gui.FloatNumber(interface, '', 5.0, 0.0001, 1.0e8, tooltip='Height')

# accuracy
InnerDivisions	= gui.IntNumber(interface, '', 1, 1, 512, tooltip="Inner divisions")
OuterDivisions	= gui.IntNumber(interface, '', 1, 1, 512, tooltip="Outer divisions")
CapDivisions	= gui.IntNumber(interface, '', 1, 1, 256, tooltip="Cap divisions")
Segments		= gui.IntNumber(interface, '', 32, 3, 1024, tooltip="Segments")

# cut 
Esempio n. 5
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    if Origin.value == CURSOR:
        obj.setLocation(*Blender.Window.GetCursorPos())

    if Orientation.value == XZ:
        pass
    elif Orientation.value == XY:
        obj.RotY = pi / 2.0
    elif Orientation.value == YZ:
        obj.RotX = pi / 2.0


###### Make GUI
import gui

interface = gui.Interface('Mesh cylinder $Revision: 1.1.1.1 $')

### Make widgets

# dimensions
Radius = gui.FloatNumber(interface, '', 1.0, 0.0001, 1.0e8, tooltip='Radius')
Height = gui.FloatNumber(interface, '', 3.0, 0.0001, 1.0e8, tooltip='Height')

# accuracy
CapDivisions = gui.IntNumber(interface, '', 1, 1, 256, tooltip="Cap divisions")
OuterDivisions = gui.IntNumber(interface,
                               '',
                               1,
                               1,
                               256,
                               tooltip="Outer divisions")
Esempio n. 6
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    if LiveUpdate.state:
        update()


def apply():
    global vertex_list, mesh
    if mesh:
        update()

        vertex_list = []
        mesh = []
        Info.text = 'No mesh selected'


# make interface
interface = gui.Interface('mesh twist $Revision: 1.1.1.1 $')

StartFrom = gui.FloatSlider(interface,
                            'Start: ',
                            0.0,
                            0.0,
                            100.0,
                            callback=live_update)
EndAt = gui.FloatSlider(interface,
                        'End: ',
                        100.0,
                        0.0,
                        100.0,
                        callback=live_update)
Axis = gui.RadioButtons(interface, [('X', AXIS_X), ('Y', AXIS_Y),
                                    ('Z', AXIS_Z)],