Esempio n. 1
0
def load_game_menu():
    if [1 for o in assets.cur_script.obs if isinstance(o,choose_game)]:
        return
    root = choose_game()
    root.pri = -1000
    root.z = 5000
    root.width,root.height = [assets.sw,assets.sh]
    list = gui.scrollpane([0,0])
    list.width,list.height = [assets.sw,assets.sh]
    root.add_child(list)
    title = gui.editbox(None,"Choose save to load")
    title.draw_back = False
    list.add_child(title)
    list.add_child(ws_button(root,"cancel",pos=[200,0]))
    cb = list.children[-1]
    def cancel(*args):
        print "canceling"
        root.delete()
    setattr(root,"cancel",cancel)
    cb.bgcolor = [0, 0, 0]
    cb.textcolor = [255,255,255]
    cb.highlightcolor = [50,75,50]
    assets.cur_script.obs.append(root)
    saves = []
    for p in os.listdir(assets.game+"/"):
        if not p.endswith(".ns"):
            continue
        fp = assets.game+"/"+p
        if os.path.exists(fp):
            saves.append((fp,os.path.getmtime(fp)))
    if os.path.isdir(assets.game+"/save_backup"):
        for f in os.listdir(assets.game+"/save_backup"):
            p = f
            fp = assets.game+"/save_backup/"+p
            saves.append((fp,float(fp.rsplit("_",1)[1])))
    saves.sort(key=lambda a: -a[1])
    i = len(saves)
    for s in saves:
        lt = time.localtime(s[1])
        fn = s[0].rsplit("/",1)[1].split(".",1)[0]
        t = str(i)+") "+fn+" %s/%s/%s %s:%s"%(lt.tm_mon,lt.tm_mday,lt.tm_year,lt.tm_hour,lt.tm_min)
        i -= 1
        item = ws_button(root,t)
        list.add_child(item)
        filename=s[0].replace(assets.game,"")[1:]
        fullpath=s[0]
        def do_load(filename=filename,fullpath=fullpath):
            root.delete()
            print "loading",filename,fullpath
            assets.clear()
            assets.show_load()
            assets.load_game_from_string(open(fullpath).read())
        setattr(root,t.replace(" ","_"),do_load)
Esempio n. 2
0
 def __init__(self,*args,**kwargs):
     gui.widget.__init__(self,*args,**kwargs)
     self.rpos[1] = other_screen(0)
     self.width,self.height = [1000,1000]
     self.z = 1000
     self.pri = -1000
     
     self.list = gui.scrollpane([0,10])
     self.list.width,self.list.height = [assets.sw,assets.sh-10]
     self.add_child(self.list)
     self.jump_when_close = None
     self.sort = "played"
Esempio n. 3
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    def display(self):
        assets = self.assets
        sw,sh = self.sw,self.sh
        settings_menu.firstpane = "display"
        self.base()
        res_box = gui.scrollpane([10,20])
        res_box.width = 200
        res_box.height = 120
        self.res_box = res_box
        self.children.append(res_box)
        
        res_box.add_child(gui.button(self,"Change resolution (%sx%s)"%(assets.swidth,assets.sheight)))
        res = res_box.pane.children[-1]

        res.checked = True
        res.click_down_over = self.popup_resolution
        
        res_box.add_child(gui.checkbox("smoothscale"))
        self.smoothscale = res_box.pane.children[-1]
        
        res_box.add_child(gui.checkbox("fullscreen"))
        self.fs = res_box.pane.children[-1]
        res_box.add_child(gui.checkbox("dualscreen"))
        ds = self.ds = res_box.pane.children[-1]
        
        res_box.add_child(gui.checkbox("virtual dualscreen"))
        self.vds = res_box.pane.children[-1]
        self.vds.visible = 0
        
        res_box.add_child(gui.checkbox("show fps"))
        self.show_fps = res_box.pane.children[-1]
        s_c = self.show_fps.set_checked
        def set_checked(val):
            s_c(val)
            assets.show_fps = val
            wini(assets)
        self.show_fps.set_checked = set_checked

        #self.reses = gui.radiobutton.groups["resopt"]
        if assets.fullscreen:
            self.fs.checked = True
        if assets.num_screens==2:
            self.ds.checked = True
        if not assets.screen_compress:
            self.vds.checked = True
        if assets.show_fps:
            self.show_fps.checked = True
        if assets.smoothscale:
            self.smoothscale.checked = True
                
        self.children.append(gui.button(self,"apply",[10,140]))
Esempio n. 4
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    def display(self):
        assets = self.assets
        sw,sh = self.sw,self.sh
        settings_menu.firstpane = "display"
        self.base()
        res_box = gui.scrollpane([10,20])
        res_box.width = 200
        res_box.height = 120
        self.res_box = res_box
        self.children.append(res_box)
        
        res_box.add_child(gui.button(self,"Change resolution (%sx%s)"%(assets.swidth,assets.sheight)))
        res = res_box.pane.children[-1]

        res.checked = True
        res.click_down_over = self.popup_resolution
        
        res_box.add_child(gui.button(self,"dualscreen mode(%s)"%(assets.screen_mode)))
        res = res_box.pane.children[-1]
        self.screens = []

        res.checked = True
        res.click_down_over = self.popup_screenmode
        
        res_box.add_child(gui.checkbox("smoothscale"))
        self.smoothscale = res_box.pane.children[-1]
        
        res_box.add_child(gui.checkbox("fullscreen"))
        self.fs = res_box.pane.children[-1]
        
        res_box.add_child(gui.checkbox("show fps"))
        self.show_fps = res_box.pane.children[-1]
        s_c1 = self.show_fps.set_checked
        def set_checked(val):
            s_c1(val)
            assets.show_fps = val
            wini(assets)
        self.show_fps.set_checked = set_checked
        
        self.frameskip = gui.checkbox("frameskip")
        res_box.add_child(self.frameskip)
        s_c = self.frameskip.set_checked
        def set_checked1(val):
            s_c(val)
            if val:
                assets.screen_refresh = 3
            else:
                assets.screen_refresh = 1
            wini(assets)
        self.frameskip.set_checked = set_checked1

        #self.reses = gui.radiobutton.groups["resopt"]
        if assets.fullscreen:
            self.fs.checked = True
        if assets.show_fps:
            self.show_fps.checked = True
        if assets.smoothscale:
            self.smoothscale.checked = True
        if assets.screen_refresh>1:
            self.frameskip.checked = True
                
        self.children.append(gui.button(self,"apply",[10,140]))
Esempio n. 5
0
    def display(self):
        assets = self.assets
        sw, sh = self.sw, self.sh
        settings_menu.firstpane = "display"
        self.base()
        res_box = gui.scrollpane([10, 20])
        res_box.width = 200
        res_box.height = 120
        self.res_box = res_box
        self.children.append(res_box)

        res_box.add_child(
            gui.button(
                self,
                "Change resolution (%sx%s)" % (assets.swidth, assets.sheight)))
        res = res_box.pane.children[-1]

        res.checked = True
        res.click_down_over = self.popup_resolution

        res_box.add_child(
            gui.button(self, "dualscreen mode(%s)" % (assets.screen_mode)))
        res = res_box.pane.children[-1]
        self.screens = []

        res.checked = True
        res.click_down_over = self.popup_screenmode

        res_box.add_child(gui.checkbox("smoothscale"))
        self.smoothscale = res_box.pane.children[-1]

        res_box.add_child(gui.checkbox("fullscreen"))
        self.fs = res_box.pane.children[-1]

        res_box.add_child(gui.checkbox("show fps"))
        self.show_fps = res_box.pane.children[-1]
        s_c1 = self.show_fps.set_checked

        def set_checked(val):
            s_c1(val)
            assets.show_fps = val
            wini(assets)

        self.show_fps.set_checked = set_checked

        self.frameskip = gui.checkbox("frameskip")
        res_box.add_child(self.frameskip)
        s_c = self.frameskip.set_checked

        def set_checked1(val):
            s_c(val)
            if val:
                assets.screen_refresh = 3
            else:
                assets.screen_refresh = 1
            wini(assets)

        self.frameskip.set_checked = set_checked1

        #self.reses = gui.radiobutton.groups["resopt"]
        if assets.fullscreen:
            self.fs.checked = True
        if assets.show_fps:
            self.show_fps.checked = True
        if assets.smoothscale:
            self.smoothscale.checked = True
        if assets.screen_refresh > 1:
            self.frameskip.checked = True

        self.children.append(gui.button(self, "apply", [10, 140]))