def show(self, reason, isBan=None, expiryTime=None): BigWorld.disconnect() Cursor.forceShowCursor(True) message = '' if isBan: if reason.upper().startswith('#'): if len(reason) == 0: reason = 'connection_lost' reason = makeString(reason.upper()) if not isinstance(reason, unicode): convert(reason) if expiryTime: strExpireTime = getFormattedTime(expiryTime) message = localizeMenu('LOGIN/STATUS/LOGIN_REJECTED_BAN') message = message % {'time': strExpireTime, 'reason': reason} else: message = localizeMenu( 'LOGIN/STATUS/LOGIN_REJECTED_BAN_UNLIMITED') message = message % {'reason': reason} else: message = localizeMessages('DISCONNECT/' + reason) self.call_1('setMessage', message, localizeMessages('DISCONNECT_TITLE'), localizeMessages('DISCONNECT_ENTER_BUTTON')) self.active(True) BigWorld.worldDrawEnabled(False)
class Viking: def __init__(self): pygame.init() self.config = Config() if self.config["fullscreen"]==1: self.screen = pygame.display.set_mode((1024, 768), FULLSCREEN, 32) else: self.screen = pygame.display.set_mode((1024, 768), 0, 32) pygame.display.set_caption("Viking's Story") pygame.mouse.set_visible(False) self.clock = pygame.time.Clock() pointer = Sheet("./data/image/menu/cursor.png") self.cursor = Cursor([pointer.get_at((0, 1, 16, 16), True), \ pointer.get_at((16, 1, 16, 16), True), \ pointer.get_at((33, 0, 16, 16), True)], self.screen) self.player = Player("./data/profiles/default.mkm") self.sound_manager = SoundManager() self.sound_manager.change_volume("background", self.config["bsound"]) self.sound_manager.change_volume("sound", self.config["sfx"]) self.state_manager = StateManager(self.player, self.config, \ self.screen, [1024, 768], \ self.cursor, self.sound_manager) Game("game", self.state_manager) Menu("menu", self.state_manager) World("map", self.state_manager) Shop("shop", self.state_manager) self.state_manager.set_state("menu") self.version = 0.9 def loop(self): font = pygame.font.Font("./data/font/viking.ttf", 24) paused = -1 while True: for event in pygame.event.get(): self.state_manager.event(event) if event.type == QUIT: exit() elif event.type == KEYDOWN: if event.key == K_q: exit() elif event.key in [K_p, K_PAUSE] and \ self.state_manager.current_state == "game": self.player.paused *= -1 self.screen.fill((0, 0, 0)) self.state_manager.update() self.cursor.update() if self.config["fps"]==1: fps = "FPS: "+'%.2f' % self.clock.get_fps() fp = font.render(fps, True, (255, 255, 255)) self.screen.blit(fp,(8,8)) pygame.display.update() self.clock.tick(30)
def __init__(self): pygame.init() self.config = Config() if self.config["fullscreen"]==1: self.screen = pygame.display.set_mode((1024, 768), FULLSCREEN, 32) else: self.screen = pygame.display.set_mode((1024, 768), 0, 32) pygame.display.set_caption("Viking's Story") pygame.mouse.set_visible(False) self.clock = pygame.time.Clock() pointer = Sheet("./data/image/menu/cursor.png") self.cursor = Cursor([pointer.get_at((0, 1, 16, 16), True), \ pointer.get_at((16, 1, 16, 16), True), \ pointer.get_at((33, 0, 16, 16), True)], self.screen) self.player = Player("./data/profiles/default.mkm") self.sound_manager = SoundManager() self.sound_manager.change_volume("background", self.config["bsound"]) self.sound_manager.change_volume("sound", self.config["sfx"]) self.state_manager = StateManager(self.player, self.config, \ self.screen, [1024, 768], \ self.cursor, self.sound_manager) Game("game", self.state_manager) Menu("menu", self.state_manager) World("map", self.state_manager) Shop("shop", self.state_manager) self.state_manager.set_state("menu") self.version = 0.9
class Viking: def __init__(self): pygame.init() self.screen = pygame.display.set_mode((1024, 768), 0, 32) pygame.display.set_caption("Viking's Story") pygame.mouse.set_visible(False) self.clock = pygame.time.Clock() pointer = Sheet("./data/image/menu/cursor.png") self.cursor = Cursor([pointer.get_at((0, 1, 16, 16), True), \ pointer.get_at((16, 1, 16, 16), True)], self.screen) self.player = Player("./data/profiles/default.mkm") self.state_manager = StateManager(self.player, self.screen, \ [1024, 768], self.cursor) Game("game", self.state_manager) Menu("menu", self.state_manager) self.state_manager.set_state("menu") self.version = 0.9 def loop(self): font = pygame.font.Font("./data/font/viking.ttf", 12) show_fps = False while True: self.screen.fill((0, 0, 0)) for event in pygame.event.get(): self.state_manager.event(event) if event.type == QUIT: exit() elif event.type == KEYDOWN: if event.key == K_q: exit() elif event.key == K_f: if show_fps: show_fps = False else: show_fps = True self.state_manager.update() self.cursor.update() if show_fps: fps = font.render(str(self.clock.get_fps()), True, (255, 255, 255)) self.screen.blit(fps,(1,1)) pygame.display.update() self.clock.tick(30)
def set_cursor_image(self, image, clickpoint=(0,0)): """replace default mouse cursor with image Cursor variable is State._cursor, default cursor automatically hidden. @param image:a pygame.Surface @param clickpoint: Usually that's the topleft or topright pixel of the image. If you're using a crosshair as cursor, the clickpoint would probably be the center. """ self._cursor = Cursor(image, clickpoint) self.widgets.append(self._cursor) self.sprites.add(self._cursor) pygame.mouse.set_visible(0)
def __init__(self): pygame.init() self.screen = pygame.display.set_mode((1024, 768), 0, 32) pygame.display.set_caption("Viking's Story") pygame.mouse.set_visible(False) self.clock = pygame.time.Clock() pointer = Sheet("./data/image/menu/cursor.png") self.cursor = Cursor([pointer.get_at((0, 1, 16, 16), True), \ pointer.get_at((16, 1, 16, 16), True)], self.screen) self.player = Player("./data/profiles/default.mkm") self.state_manager = StateManager(self.player, self.screen, \ [1024, 768], self.cursor) Game("game", self.state_manager) Menu("menu", self.state_manager) self.state_manager.set_state("menu") self.version = 0.9
def checkMouseState(self): Cursor.forceShowCursor(self._cursorVisibility()) if self._stateId == BATTLE_DEFAULT and not self._interManager.isActive: self._playerAvatar.setFlyMouseInputAllowed(True) else: self._playerAvatar.setFlyMouseInputAllowed(False)
def active(self, state): if state != self.isActive: Cursor.showCursor(state, False) BattleWindow.active(self, state) if state: self.movie.setFocussed()
def hideCursor(self): Cursor.forceShowCursor(False) entity = BigWorld.player() entity.setFlyMouseInputAllowed(True)