Esempio n. 1
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def main():
    """ Main Routine """

    print("\n[.] Initializing parameters/settings for simulator...")
    print("[.] Values in brackets represent reccommended/tested values.")
    print("[.] Using untested values may result in unstable behavior.\n")
    # Ask for parameters
    user_debug = input("[?] Enable debugging information [No]: ")
    debug = (user_debug == "Yes")
    memory_size = input("[?] Size of main memory (bytes) [100]: ")
    virtual_memory_size = input("[?] Size of virtual memory (bytes) [8000]: ")
    cache_size = input("[?] Size of cache (bytes)[40]: ")
    block_size = input("[?] Size of cache blocks (bytes)[4]: ")
    page_size = input("[?] Size of disk pages (bytes)[32]: ")
    table_size = input("[?] Number of TLB table entries (bytes)[10]: ")

    # Initialize components with bus and debug flag
    bus = Bus(debug)
    cpu = CPU(debug)
    cache = Cache(int(cache_size), int(block_size), debug)
    tlb = TLB(int(table_size), debug)
    memory = Memory(int(memory_size), int(virtual_memory_size), debug)
    disk = Disk(int(page_size), debug)

    # Initialize GUI
    menu = GUI(bus, cpu, cache, tlb, memory, disk, debug)
    menu.menu_loop()
Esempio n. 2
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    def __init__(self):
        self.history = History()
        self.colors = Colors()

        self.gui = GUI()
        self.start_game()

        self.gui.master.bind("<Left>", self.left)
        self.gui.master.bind("<Right>", self.right)
        self.gui.master.bind("<Up>", self.up)
        self.gui.master.bind("<Down>", self.down)
        self.gui.master.bind("a", self.left)
        self.gui.master.bind("d", self.right)
        self.gui.master.bind("w", self.up)
        self.gui.master.bind("s", self.down)

        self.gui.master.bind("r", self.restart)
        self.gui.master.bind("q", self.quit)

        self.gui.master.bind("z", self.undo)
        self.gui.master.bind("p", self.printall)
        self.gui.master.bind("i", self.z)
        self.gui.master.bind("e", self.look)

        self.gui.master.bind("f", self.agent)
Esempio n. 3
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def main():
    shnake = Env()
    player = Player(shnake)
    player.start()
    rt1 = RepeatedTimer((shnake.refresh_rate/1000), shnake.step)
    window = GUI(shnake)
    window.run()
Esempio n. 4
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def main():
    gui = GUI(25, 10, 700)

    gui.init_checkBox()
    gui.init_button()
    gui.create_grid()
    gui.run()
Esempio n. 5
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def main():
	parser = argparse.ArgumentParser(description='Othello game')
	parser.add_argument('-c', action='store_true', help='Run othello game in the console, if not specified, will run in GUI')
	args = parser.parse_args()

	# Size of the board
	size = 8

	if args.c:
		# Run in console
		print("Othello: ")
		opt = input("Do you want to start first, 'y' or 'n': ")

		if opt.lower() == 'y':
			# Player 1 starts first
			player1 = Player("BLACK", Cell.B)
			player2 = AI_Random("AI_RANDOM", Cell.W)
			cs.main(size, player1, player2)
		elif opt.lower() == 'n':
			# AI starts first
			player1 = AI_Random("AI_RANDOM", Cell.B)
			player2 = Player("WHITE", Cell.W)
			cs.main(size, player1, player2)
		else:
			print("Wrong input, try again, exiting")
	else:
		# Run using Tkinter GUI
		player1 = Player("BLACK", Cell.B)
		player2 = Player("WHITE", Cell.W)
		gui = GUI(size, player1, player2)
		gui.run()
Esempio n. 6
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 def __init__(self,
              ip='0.0.0.0',
              port=8220,
              save_dir='received\\',
              debug=False):
     """
     :param ip: the ip of the master
     :param port: the port of the master socket
     :param debug: debug mode (True-on, False-off)
     """
     # create a server
     self.__server = Server(
         ip=ip,
         port=port,
         connection_callback=self.__handle_new_connection,
         receiving_callback=self.__handle_receiving,
         disconnect_callback=self.__handle_disconnection,
         debug=debug)
     # create a gui
     self.__gui = GUI(send_callback=self.__handle_sending, debug=debug)
     # the directory to save all received files
     self.__save_dir = save_dir
     # the number of received files
     self.__file_counter = 0
     # debug mode
     self.__DEBUG = debug
Esempio n. 7
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def main():
    taso1 = Maailma(MAAILMAN_KOKO)
    hahmo = Hahmo()
    taso1.add_hahmo(hahmo)

    #poistamalla demomaalin kommentin voi testata maaliinpääsemistä helpommin
    taso1.add_maali(Sijainti(400, 26))  #oikea
    #taso1.add_maali(Sijainti(665,625)) #demo

    platform1 = taso1.add_wall(Sijainti(100, 600), 100, 25)
    platform2 = taso1.add_wall(Sijainti(250, 550), 75, 25)
    platform3 = taso1.add_wall(Sijainti(375, 500), 50, 25)
    platform4 = taso1.add_wall(Sijainti(300, 440), 25, 25)
    platform5 = taso1.add_wall(Sijainti(200, 440), 25, 25)
    platform6 = taso1.add_wall(Sijainti(100, 440), 25, 25)
    platform7 = taso1.add_wall(Sijainti(25, 350), 50, 25)
    platform8 = taso1.add_wall(Sijainti(100, 300), 500, 25)
    platform9 = taso1.add_wall(Sijainti(400, 75), 75, 25)
    platform10 = taso1.add_wall(Sijainti(200, 150), 25, 150)
    platform11 = taso1.add_wall(Sijainti(125, 200), 5, 5)
    platform12 = taso1.add_wall(Sijainti(525, 225), 25, 25)
    platform13 = taso1.add_wall(Sijainti(625, 175), 25, 25)
    platform14 = taso1.add_wall(Sijainti(523, 150), 25, 25)
    platform15 = taso1.add_wall(Sijainti(375, 25), 25, 75)
    platform16 = taso1.add_wall(Sijainti(225, 299), 100, 20)
    platform17 = taso1.add_wall(Sijainti(200, 674), 175, 20)

    platform16.make_ansa()
    platform17.make_ansa()

    app = QApplication(sys.argv)
    gui = GUI(taso1, taso1.esteet, app)

    gui.activate_exit()
    sys.exit(app.exec_())
Esempio n. 8
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    def __init__(self):
        self.thread = None
        self.reload = False

        # Time variables
        self.time_cycle = 80
        self.ideal_cycle = 80
        self.iteration_counter = 0
        self.frequency_message = {'brain': '', 'gui': ''}

        self.server = None
        self.client = None
        self.host = sys.argv[1]

        # Initialize the GUI, HAL and Console behind the scenes
        self.console = console.Console()
        self.hal = HAL()
        self.gui = GUI(self.host, self.console, self.hal)
        # initialize Teleoperation variables
        self.teop = False
        self.speedV = 0.3
        self.speedW = 0.5
        self.stop = 0
        self.key = None
        self.flag = 0
        self.pattern_V = 'HAL.motors.sendV'
        self.pattern_W = 'HAL.motors.sendW'
Esempio n. 9
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    def __init__(self, datasets_root, seed):
        sys.excepthook = self.excepthook
        self.seed = seed
        self.datasets_root = datasets_root
        self.recognized_datasets = []
        self.utterances = set()
        self.current_generated = (None, None, None, None
                                  )  # speaker_name, mel, breaks, wav
        self.speaker_filepathes = defaultdict(set)
        self.audio_ext = {'.wav', '.flac', '.mp3'}
        for datafolder in utils.data.get_subdirs(datasets_root):
            self.load_dataset_info(os.path.join(self.datasets_root,
                                                datafolder))

        self.engine = None  # type: VC
        self.current_src_utt = None
        self.current_tgt_utts = None
        self.current_tgt_spk = None
        self.loaded_utts = []
        self.conv_utts_list = []
        self.conv_utts_idlist = []
        self.self_record_count = 0

        self.trim_silences = True

        # Initialize the events and the interface
        self.ui = GUI()
        self.reset_ui(seed)
        self.setup_events()
        self.ui.start()
Esempio n. 10
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def main():
    # Initialise screen and sound
    pygame.init()
    pygame.mixer.pre_init(22050, -16, 2,
                          512)  # Small buffer for less sound lag
    screen = pygame.display.set_mode((RESOLUTION_X, RESOLUTION_Y))
    pygame.display.set_caption('Switch & If')

    # Initialise Data structures and engine objects
    unit_roster = {"Players": [], "Enemies": []}

    maps = Maps(screen)

    # Enter menu screen to collect needed info to generate rest of objects
    menu_screen(screen)(screen, unit_roster, maps)

    gui = GUI(screen, unit_roster)

    script = Script(unit_roster, maps, screen)

    engine = ENGINE(screen, gui, unit_roster, maps, script)

    #init gui interface
    gui.draw(unit_roster)

    # Event loop
    while 1:
        for event in pygame.event.get():
            if event.type == QUIT:
                return
        #Main Events
        engine.update_logic()
        engine.update_draw()
Esempio n. 11
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def main():

	gfx = Video()
	inp = Input()
	gui = GUI()

	# Initialize
	try:
		gfx.initialize()
		inp.initialize()
		gui.initialize()
	except InitializationError as error:
		print(error)
		return 1

	# Setup the interface
	gui.setupInterface()

	# Main Loop
	gfx.enterMainLoop()

	# Done
	# - We will never actually get here.
	gfx.shutdown()
	
	return 0
Esempio n. 12
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def StartInfoActions(infos, params):
    if "artistname" in params:
        params["artistname"] = params.get("artistname", "").split(" feat. ")[0].strip()
        params["artist_mbid"] = fetch_musicbrainz_id(params["artistname"])
    prettyprint(params)
    prettyprint(infos)
    if "prefix" in params and (not params["prefix"].endswith('.')) and (params["prefix"] is not ""):
        params["prefix"] = params["prefix"] + '.'
    # NOTICE: compatibility
    for info in infos:
        # data = []
        if info == 'venueinfo':
            HOME.setProperty('infodialogs.active', "true")
            dialog = LastFMDialog(u'script-%s-dialog.xml' % (ADDON_NAME), ADDON_PATH, venueid=params.get("id", ""), name=params.get("name", ""))
            dialog.doModal()
            HOME.clearProperty('infodialogs.active')
        elif info == 'eventinfo':
            HOME.setProperty('infodialogs.active', "true")
            dialog = LastFMDialog(u'script-%s-dialog.xml' % (ADDON_NAME), ADDON_PATH, eventid=params.get("id", ""), name=params.get("name", ""))
            dialog.doModal()
            HOME.clearProperty('infodialogs.active')
        elif info == "map":
            gui = GUI(u'script-%s-main.xml' % ADDON_NAME, ADDON_PATH)
            gui.doModal()
            del gui
Esempio n. 13
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    def eventFilter(self, obj, e):
        """ Adds any event listeners required by the window. """

        window = self._window

        # Sanity check.
        if obj is not window.control:
            return False

        if e.type() == QtCore.QEvent.Close:
            # Do not destroy the window during its event handler.
            GUI.invoke_later(window.close)

            if window.control is not None:
                e.ignore()

            return True

        if e.type() == QtCore.QEvent.WindowActivate:
            window.activated = window

        elif e.type() == QtCore.QEvent.WindowDeactivate:
            window.deactivated = window

        elif e.type() == QtCore.QEvent.Resize:
            # Get the new size and set the shadow trait without performing
            # notification.
            size = e.size()
            window._size = (size.width(), size.height())

        elif e.type() == QtCore.QEvent.Move:
            # Get the real position and set the trait without performing
            # notification. Don't use event.pos(), as this excludes the window
            # frame geometry.
            pos = window.control.pos()
            window._position = (pos.x(), pos.y())

        elif e.type() == QtCore.QEvent.KeyPress:
            # Pyface doesn't seem to be Unicode aware.  Only keep the key code
            # if it corresponds to a single Latin1 character.
            kstr = e.text()
            try:
                kcode = ord(str(kstr))
            except:
                kcode = 0

            mods = e.modifiers()
            window.key_pressed = KeyPressedEvent(
                alt_down=((mods
                           & QtCore.Qt.AltModifier) == QtCore.Qt.AltModifier),
                control_down=((
                    mods
                    & QtCore.Qt.ControlModifier) == QtCore.Qt.ControlModifier),
                shift_down=(
                    (mods
                     & QtCore.Qt.ShiftModifier) == QtCore.Qt.ShiftModifier),
                key_code=kcode,
                event=e)

        return False
Esempio n. 14
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    def __init__(self):
        ''' Instantiates the application '''

        # Open and load configuration data
        with Path('./config.json').open('r') as f:
            config = json.load(f)
            try:
                const.ADMIN_EMAIL = config['admin_email']
                const.FREE_PARKING_LIMIT = config['free_parking_limit']
                const.PAYMENT_LIMIT = config['payment_limit']
                const.PARKING_RATE = config['parking_rate']
                const.BITCOIN_ADDR = config['bitcoin_addr']
            except KeyError:
                print("Bad config file")
                sys.exit(0)

        # Instantiate modules
        self.gui = GUI()
        self.payments = Payments()
        self.sensors = SensorHandler()

        self.parking_start_time = None
        self.parking_end_time = None

        # Initial State
        SV.state = State.EMPTY
Esempio n. 15
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def main():
	# Initialise screen and sound
	pygame.init()
	pygame.mixer.pre_init(22050, -16, 2, 512) # Small buffer for less sound lag
	screen = pygame.display.set_mode((RESOLUTION_X, RESOLUTION_Y))
	pygame.display.set_caption('Switch & If')

	# Initialise Data structures and engine objects
	unit_roster = {"Players": [], "Enemies": []}

	maps = Maps(screen)

	# Enter menu screen to collect needed info to generate rest of objects
	menu_screen(screen)(screen, unit_roster, maps)
	
	gui = GUI(screen, unit_roster)

	script = Script(unit_roster, maps, screen)
	
	engine = ENGINE(screen, gui, unit_roster, maps, script)

	#init gui interface
	gui.draw(unit_roster)

	# Event loop
	while 1:
		for event in pygame.event.get():
			if event.type == QUIT:
				return
		#Main Events
		engine.update_logic()
		engine.update_draw()
    def __init__(self):
        """Creates a GUI for the image trainer."""
        GUI.__init__(self)

        self.__previous_time = datetime.datetime.now()
        self.__user = os.environ.get("USERNAME")
        self.__computer = os.environ.get("COMPUTERNAME")
        self.__database_filepath = DEFAULT_DATABASE_FILEPATH

        self.__application = ImageRecognition(self.__database_filepath)
        self.__init_assets()
        self.__init_config()
        self.__init_menu()
        self.__init_widgets()
        self.__init_shortcuts()

        self.load_image(self.__application.get_next_image())

        # Assign Row Weights
        for i in range(5):
            if i == 2:
                continue
            else:
                self.grid_rowconfigure(i, weight=1)

        # Assign Column Weights
        for i in range(10):
            self.grid_columnconfigure(i, weight=1)

        self.show()
Esempio n. 17
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class Controller(object):
    def __init__(self):
        dispatcher.connect(self.handle_image_load_event, signal='load_image', sender=dispatcher.Any)
        dispatcher.connect(self.handle_filter_event, signal='apply_filter', sender=dispatcher.Any)
        self.image = None
        self.im_processor = ImageProcessor()
        self.user_interface = GUI()
        self.user_interface.run()

    def handle_filter_event(self, sender, args):
        filter_name, params = args

        if not self.image is None:
            if filter_name == 'Salt & pepper':
                self.image = self.im_processor.salt_and_pepper(self.image, params[0])
            elif filter_name == 'Median':
                self.image = self.im_processor.median(self.image, int(params[0]))
            elif filter_name == 'Average':
                self.image = self.im_processor.average(self.image, int(params[0]))
            elif filter_name == 'Binarization':
                self.image = self.im_processor.binarization(self.image)
            elif filter_name == 'Color detection':
                self.image = self.im_processor.color_detection(self.image, params[0], int(params[1]))
            elif filter_name == 'Complement':
                self.image = self.im_processor.complement(self.image)
            elif filter_name == 'Diagonal lines':
                self.image = self.im_processor.diagonal(self.image, params[0])
            elif filter_name == 'Difference':
                self.image = self.im_processor.difference(self.image, cv2.imread(params[0]))
            elif filter_name == 'High pass':
                self.image = self.im_processor.high_pass(self.image, int(params[0]))
            elif filter_name == 'Horizontal':
                self.image = self.im_processor.horizontal(self.image)
            elif filter_name == 'Hough':
                if params[0] == 'Line':
                    self.image = self.im_processor.hough_lines(self.image)
                else:
                    self.image = self.im_processor.hough_circles(self.image)
            elif filter_name == 'Intersection':
                self.image = self.im_processor.intersection(self.image, cv2.imread(params[0]))
            elif filter_name == 'Prewitt':
                self.image = self.im_processor.prewitt(self.image)
            elif filter_name == 'Roberts':
                self.image = self.im_processor.roberts(self.image)
            elif filter_name == 'Seam carving':
                self.image = self.im_processor.seam_carving(self.image, int(params[0]))
            elif filter_name == 'Sobel':
                self.image = self.im_processor.sobel(self.image)
            elif filter_name == 'Union':
                self.image = self.im_processor.union(self.image, cv2.imread(params[0]))

            colormap = self.im_processor.convert_bgr_to_rgb(self.image)

            self.user_interface.append_image(self.image, colormap, filter_name)
        else:
            print('There is no image set to apply this filter')

    def handle_image_load_event(self, sender, image_path):
        self.image = cv2.imread(image_path)
        print('the image was set')
Esempio n. 18
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 def draw(self, scale=1):
     scaled_side = self.side * scale
     circumcircle_radius = scaled_side * math.sqrt((2+math.sqrt(2))/2)
     points = list()
     for i in range(8):
         points.append(GUI.get_rotated_point(circumcircle_radius, 0, i * 0.25 * math.pi))
     GUI.draw_polygon(self, points, scale)
Esempio n. 19
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 def draw(self, scale=1):
     scaled_side = self.side * scale
     circumcircle_radius = scaled_side * (1/math.sqrt(3 - constants.GOLDEN_RATIO))
     points = list()
     for i in range(5):
         points.append(GUI.get_rotated_point(circumcircle_radius, 0, i * 0.4 * math.pi))
     GUI.draw_polygon(self, points, scale)
    def __init__(self,
                 options=None,
                 title='EmdrosApplication',
                 DO_REF=True,
                 DO_OUT=True,
                 DO_LBL=True):
        if options is None:
            options = Options()
        kernel_cfg_name = options.get('kernel')
        if kernel_cfg_name is not None:
            kernel_cfg_name = 'emdros_application.syscfg.' + re.sub(
                '\.py[c]?$', '', kernel_cfg_name)
        else:
            kernel_cfg_name = syscfg.config.DEFAULT_KERNEL
        import importlib
        kernel = importlib.import_module(kernel_cfg_name)
        self.kernel = kernel
        #kernel = __import__(kernel_cfg_name)

        self.title = title
        self.DO_REF = DO_REF
        self.DO_OUT = DO_OUT
        self.DO_LBL = DO_LBL
        self.title = title

        self.spinner = Spinner()

        if options is None:
            self.options = Options(
                addPathAndExt('options', kernel.CFG_DIR, kernel.CFG_EXT))
        else:
            self.options = options

        self.cfg = self.configure(self.options, kernel)
        self.modeCfgs = self.setupModeConfigurations(kernel)

        self.mql = MQLEngine(database=self.database,
                             usr=self.usr,
                             pwd=self.pwd,
                             be=self.backend,
                             domainfile=self.domainqueryfile,
                             domain=self.domain,
                             VERBOSE=self.VERBOSE,
                             verbose=self.verbose,
                             test=self.test,
                             outstream=self.outstream,
                             errstream=self.errstream,
                             kernel=kernel)

        if self.DO_OUT or self.DO_REF:
            self.ref, self.out = self.setupOutput(kernel=kernel)

        if self.DO_LBL:
            self.lbl = self.setupLabelManagers(options.args, kernel=kernel)

        if self.options.get('gui'):
            self.gui = GUI(title=title, app=self)
            self.gui.mainloop()
        else:
            self.gui = None
Esempio n. 21
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    def __init__(self, world, controller, dt=0.1, fps=60, monitor_width=1200, monitor_height=300):
        self.dt = dt
        self.fps = fps
        self.controller = controller

        self.simulator = Simulator(deepcopy(world))
        self.gui = GUI(monitor_width, monitor_height)
Esempio n. 22
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    def __init__(self):
        GUI.__init__(self)

        self.create_widgets()
        self.refresh_QR(imgfile='blank.png')

        self.protocol("WM_DELETE_WINDOW", self.on_closing)
Esempio n. 23
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    def __init__(self):
        self.current = 0
        self.buffers = []
        self.config = config
        gui = GUI()
        state['gui'] = gui
        self.preferences = Preferences()
        try:
            self.recent_manager = gtk.recent_manager_get_default()
        except AttributeError:
            self.recent_manager = None
        self.status = gui.status
        self.revision_status = gui.revision_status
        self.window = gui.window
        self.window.add_accel_group(make_accel_group(self))
        self.textbox = gui.textbox
        self.UNNAMED_FILENAME = FILE_UNNAMED

        self.autosave_timeout_id = ''
        self.autosave_elapsed = ''

        self.textbox.connect('key-press-event', self.key_press_event)

        # Autosave timer object
        autosave.start_autosave(self)

        self.window.show_all()
        self.window.fullscreen()

        # Handle multiple monitors
        screen = gtk.gdk.screen_get_default()
        root_window = screen.get_root_window()
        mouse_x, mouse_y, mouse_mods = root_window.get_pointer()
        current_monitor_number = screen.get_monitor_at_point(mouse_x, mouse_y)
        monitor_geometry = screen.get_monitor_geometry(current_monitor_number)
        self.window.move(monitor_geometry.x, monitor_geometry.y)

        # Defines the glade file functions for use on closing a buffer or exit
        gladefile = os.path.join(state['absolute_path'], "interface.glade")
        builder = gtk.Builder()
        builder.add_from_file(gladefile)
        self.dialog = builder.get_object("SaveBuffer")
        self.dialog.set_transient_for(self.window)
        self.quitdialog = builder.get_object("QuitSave")
        self.quitdialog.set_transient_for(self.window)
        dic = {
            "on_button-close_clicked": self.unsave_dialog,
            "on_button-cancel_clicked": self.cancel_dialog,
            "on_button-save_clicked": self.save_dialog,
            "on_button-close2_clicked": self.quit_quit,
            "on_button-cancel2_clicked": self.cancel_quit,
            "on_button-save2_clicked": self.save_quit,
        }
        builder.connect_signals(dic)

        self.keybindings = define_keybindings(self)
        # this sucks, shouldn't have to call this here, textbox should
        # have its background and padding color from GUI().__init__() already
        gui.apply_theme()
Esempio n. 24
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    def __init__(self):
        self.current = 0
        self.buffers = []
        self.config = config
        gui = GUI()
        state['gui'] = gui
        self.preferences = Preferences()
        try:
            self.recent_manager = gtk.recent_manager_get_default()
        except AttributeError:
            self.recent_manager = None
        self.status = gui.status
        self.revision_status = gui.revision_status
        self.window = gui.window
        self.window.add_accel_group(make_accel_group(self))
        self.textbox = gui.textbox
        self.UNNAMED_FILENAME = FILE_UNNAMED

        self.autosave_timeout_id = ''
        self.autosave_elapsed = ''

        self.textbox.connect('key-press-event', self.key_press_event)

        # Autosave timer object
        autosave.start_autosave(self)

        self.window.show_all()
        self.window.fullscreen()

        # Handle multiple monitors
        screen = gtk.gdk.screen_get_default()
        root_window = screen.get_root_window()
        mouse_x, mouse_y, mouse_mods = root_window.get_pointer()
        current_monitor_number = screen.get_monitor_at_point(mouse_x, mouse_y)
        monitor_geometry = screen.get_monitor_geometry(current_monitor_number)
        self.window.move(monitor_geometry.x, monitor_geometry.y)

        # Defines the glade file functions for use on closing a buffer or exit
        gladefile = os.path.join(state['absolute_path'], "interface.glade")
        builder = gtk.Builder()
        builder.add_from_file(gladefile)
        self.dialog = builder.get_object("SaveBuffer")
        self.dialog.set_transient_for(self.window)
        self.quitdialog = builder.get_object("QuitSave")
        self.quitdialog.set_transient_for(self.window)
        dic = {
                "on_button-close_clicked": self.unsave_dialog,
                "on_button-cancel_clicked": self.cancel_dialog,
                "on_button-save_clicked": self.save_dialog,
                "on_button-close2_clicked": self.quit_quit,
                "on_button-cancel2_clicked": self.cancel_quit,
                "on_button-save2_clicked": self.save_quit,
                }
        builder.connect_signals(dic)

        self.keybindings = define_keybindings(self)
        # this sucks, shouldn't have to call this here, textbox should
        # have its background and padding color from GUI().__init__() already
        gui.apply_theme()
Esempio n. 25
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 def __init__(self, root):
     root.wm_title("eBay Table")
     sizex = 800
     sizey = 600
     posx  = 100
     posy  = 100
     root.wm_geometry("%dx%d+%d+%d" % (sizex, sizey, posx, posy))
     GUI.__init__(self, root, "ebay")
Esempio n. 26
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def main():
    chess = Singleton().chess

    root = tk.Tk()
    root.title("Chess")
    gui = GUI(root, chess)
    gui.pack()
    root.mainloop()
Esempio n. 27
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def main():
    chess = Chess()

    root = tk.Tk()
    root.title("Chess")
    gui = GUI(root, chess)
    gui.pack()
    root.mainloop()
Esempio n. 28
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def main():
    
        global app
        app = QApplication(sys.argv)
        
        gui = GUI()
        gui.show()
        sys.exit(app.exec_())
Esempio n. 29
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    def render(self):

        if self.gui_object is None: self.gui_object = GUI(self.quad_properties)

        self.gui_object.quads['q1']['position'] = self.quad.get_position('q1')
        self.gui_object.quads['q1']['orientation'] = self.quad.get_orientation(
            'q1')
        self.gui_object.update()
Esempio n. 30
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 def __init__(self):
     self.gui = GUI()
     self.web_parser = WebParser("www.devrant.io")
     self.executed_commands = []
     self.page = 0
     self.limit = 20
     self.sort = "recent"
     self.state = "NO_STATE"
Esempio n. 31
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def run_offline():
    if options.gui_enabled:
        from gui import GUI
        gui = GUI(orchestra)
        gui.main_loop()
    else:
        play()
        wait_for_play_completion_or_interruption()
Esempio n. 32
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    def eventFilter(self, obj, e):
        """ Adds any event listeners required by the window. """

        window = self._window

        # Sanity check.
        if obj is not window.control:
            return False

        if e.type() == QtCore.QEvent.Close:
            # Do not destroy the window during its event handler.
            GUI.invoke_later(window.close)

            if window.control is not None:
                e.ignore()

            return True

        if e.type() == QtCore.QEvent.WindowActivate:
            window.activated = window

        elif e.type() == QtCore.QEvent.WindowDeactivate:
            window.deactivated = window

        elif e.type() == QtCore.QEvent.Resize:
            # Get the new size and set the shadow trait without performing
            # notification.
            size = e.size()
            window._size = (size.width(), size.height())

        elif e.type() == QtCore.QEvent.Move:
            # Get the real position and set the trait without performing
            # notification. Don't use event.pos(), as this excludes the window
            # frame geometry.
            pos = window.control.pos()
            window._position = (pos.x(), pos.y())

        elif e.type() == QtCore.QEvent.KeyPress:
            # Pyface doesn't seem to be Unicode aware.  Only keep the key code
            # if it corresponds to a single Latin1 character.
            kstr = e.text()
            try:
                kcode = ord(str(kstr))
            except:
                kcode = 0

            mods = e.modifiers()
            window.key_pressed = KeyPressedEvent(
                alt_down     = ((mods & QtCore.Qt.AltModifier) ==
                                QtCore.Qt.AltModifier),
                control_down = ((mods & QtCore.Qt.ControlModifier) ==
                                QtCore.Qt.ControlModifier),
                shift_down   = ((mods & QtCore.Qt.ShiftModifier) ==
                                QtCore.Qt.ShiftModifier),
                key_code     = kcode,
                event        = e)

        return False
Esempio n. 33
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File: game.py Progetto: Sakuk3/tbrg
class Game:
    def __init__(self):
        pygame.init()
        self.gameDisplay = pygame.display.set_mode((config.display_width,config.display_height))
        pygame.display.set_caption(config.title)
        self.gameDisplay.fill(config.white)
        self.clock = pygame.time.Clock()

        self.map = Map(100,50)
        self.gui = GUI()

        self.cars = pygame.sprite.Group()
        self.player_car = Car(self.map.size_y/2*config.tile_size,self.map.size_x/2*config.tile_size)
        self.cars.add(self.player_car)
    def run(self):
        breaking = 0
        acceleration = 0
        steering = 0
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    quit()
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        pygame.quit()
                        quit()
                    elif event.key == pygame.K_w:
                        self.gui.acceleration += 1
                    elif event.key == pygame.K_s:
                        self.gui.acceleration -= 1
                    elif event.key == pygame.K_a:
                        self.gui.steering -= 1
                    elif event.key == pygame.K_d:
                        self.gui.steering += 1
                elif event.type == pygame.KEYUP:
                    if event.key == pygame.K_q:
                        pygame.quit()
                        quit()
                    elif event.key == pygame.K_w:
                        self.gui.acceleration -= 1
                    elif event.key == pygame.K_s:
                        self.gui.acceleration += 1
                    elif event.key == pygame.K_a:
                        self.gui.steering += 1
                    elif event.key == pygame.K_d:
                        self.gui.steering -= 1

            self.cars.update(self.gui.acceleration,self.gui.steering,self.gui.breaking)
            self.gameDisplay.fill(config.white)
            self.map.draw(self.gameDisplay,self.player_car.position)
            self.cars.draw(self.gameDisplay)
            self.gui.draw(self.gameDisplay,self.clock)
            pygame.display.update()

            self.clock.tick(config.fps)

        pygame.quit()
Esempio n. 34
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 def __init__(self):
     
     self.guiDisplay = GUI()
     self.guiDisplay.start()
     
     self.channel_mapping = {'qdac%s' % (n,):qdacChannel(qdac = self.qdacInst, number = n, gui = self.guiDisplay, name= 'qdac%s' % (n,), _qdacwrapper = self) for n in range(1,49)}
     self.voltage_dict = {n: 0 for n in range(1,49)}
     
     return
Esempio n. 35
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 def start(self, screen):
     self.running = True
     self.screen = screen
     self.background = BackGround()
     self.player = Player()
     self.load_level()
     ALL_SPRITES.draw(self.screen)
     self.gui = GUI(self.player)
     pygame.display.flip()
Esempio n. 36
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 def initComponents(self, crop=None):
     undistort = False
     self.pre = Preprocessor(self.rawSize,
                             self.threshold,
                             undistort,
                             crop=crop)
     self.featureEx = FeatureExtraction(self.pre.cropSize)
     self.gui = GUI(self.world, self.pre.cropSize, self.threshold, self)
     self.world.setResolution(self.pre.cropSize)
Esempio n. 37
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 def getY(self):
     self.yPos = None
     def operation():
         x, y = self.win.get_position()
         self.yPos = y
     GUI.doOperation(operation)
     while self.yPos is None:
         sleep(0)
     return self.yPos
Esempio n. 38
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 def start(self, gui_on=True):
     gui = GUI(self.SCREEN_WIDTH, self.SCREEN_HEIGHT, scaling_factor,
               gui_on)
     done = False
     while not done:
         done = gui.iteration(self)
         self.deleteSnakes()
         self.eatOrMove()
     pygame.quit()
Esempio n. 39
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 def getWidth(self):
     self.width = None
     def operation():
         width, height = self.win.get_size()
         self.width = width
     GUI.doOperation(operation)
     while self.width is None:
         sleep(0)
     return self.width
Esempio n. 40
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 def getHeight(self):
     self.height = None
     def operation():
         width, height = self.win.get_size()
         self.height = height
     GUI.doOperation(operation)
     while self.height is None:
         sleep(0)
     return self.height
Esempio n. 41
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def main():

    data_loader = DataLoader()

    app_gui = GUI(*data_loader.get_loaded_data())

    while True:
        if not app_gui.read():
            break
Esempio n. 42
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def main_loop():
	### initialization ###

	# pygame initialization
	pygame.init() # initialize pygame
	pygame.display.set_caption('PythonTD') # window name

	# game fps clock
	game_gui = GUI() # game
	FPS = 60 # fps variable
	fpsClock = pygame.time.Clock() # update clock
	
	# load map
	argv = sys.argv[1:] # load argument
	level = "tdmap" # default
	if len(argv) > 0:
	    level = argv[0]
	game_gui.load_level("maps/" + level + ".lvl") # load map

	# main game loop
	while 1:
		# user input
		for event in pygame.event.get():
			if event.type == pygame.QUIT: # quit
				pygame.display.quit()
				sys.exit()
			elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
				pygame.display.quit()
				sys.exit()
			if event.type == pygame.MOUSEBUTTONUP:
				game_gui.on_click(event)
		# render
		game_gui.update() # update assets
		game_gui.draw() # draws
		fpsClock.tick(FPS) # fps (default 60)
Esempio n. 43
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 def __init__(self):
     xbmc.log("version %s started" % ADDON_VERSION)
     xbmc.executebuiltin('SetProperty(mapsbrowser_running,True,home)')
     # try:
     self._parse_argv()
     if self.infos:
         StartInfoActions(self.infos, self.params)
     else:
         gui = GUI(u'script-%s-main.xml' % ADDON_NAME, ADDON_PATH)
         gui.doModal()
         del gui
     xbmc.executebuiltin('ClearProperty(mapsbrowser_running,home)')
Esempio n. 44
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def main():
    thread_events = Event()

    data_transfer = DataTransfer()
    model = BoidsModel(thread_events, data_transfer, WIDTH, HEIGHT)
    controller = Controller(model)
    app = GUI(WIDTH, HEIGHT, data_transfer, controller)

    model.start()
    app.on_execute()

    thread_events.set()
    model.join()
Esempio n. 45
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def main():
    path_to_covers = '/home/anosov/data/hard_base/covers/case_0.dump'
    base, ext = os.path.splitext(path_to_covers)
    path_to_data = base + '__computing' + ext

    h = DataHandler(path_to_covers, path_to_data)
    gui = GUI(h)

    # gui.append(trivia.show_stat_rm)
    # gui.append(trivia.show_equal_stat)
    gui.append(trivia.case_0)

    gui.run()
Esempio n. 46
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 def draw_tooltip(self, screen, name, description = []):
     font = Game.get_font(False)
     big_font = Game.get_font(True)
     mouse_pos = pygame.mouse.get_pos()
     
     name_image = GUI.render_string_array([name], big_font, 0, Game.WHITE)
     desc_image = GUI.render_string_array(description, font, 0, Game.WHITE)
     name_width = name_image.get_width()
     name_height = name_image.get_height()
     desc_width = desc_image.get_width()
     desc_height = desc_image.get_height()
     width = max(name_width, desc_width)
     height = name_height
     if desc_height > 0:
         height += TOOLTIP_GAP + desc_height
     corner = 4 * Game.SCALE
     edge = 2 * corner
     
     pos = (mouse_pos[0] + corner, mouse_pos[1])
     
     #if too long, flip it to the other side of the mouse
     if pos[0] + width + 2 * corner > Game.SCREEN_WIDTH:
         pos = (max(pos[0] - width - 4 * corner, 0), pos[1]) #gap for mouse
     if pos[1] + height + 2 * corner > Game.SCREEN_HEIGHT:
         pos = (pos[0], pos[1] - height - 2 * corner)
     
     #top border
     screen.blit(Images.tooltip_pieces[0][0], pos)
     for x in range(0, width, edge):
         screen.blit(Images.tooltip_pieces[0][1], (pos[0] + corner + x, pos[1]))
     screen.blit(Images.tooltip_pieces[0][2], (pos[0] + 3 * corner + x, pos[1]))
     
     #middle
     slices = math.ceil(height / edge)
     for s in range(slices):
         y = height * s // slices
         screen.blit(Images.tooltip_pieces[1][0], (pos[0], pos[1] + corner + y))
         for x in range(0, width, edge):
             screen.blit(Images.tooltip_centers[((x + y) // edge) % 4], (pos[0] + corner + x, pos[1] + corner + y))
         screen.blit(Images.tooltip_pieces[1][2], (pos[0] + 3 * corner + x, pos[1] + corner + y))
     
     #bottom border
     y = corner + height
     screen.blit(Images.tooltip_pieces[2][0], (pos[0], pos[1] + y))
     for x in range(0, width, edge):
         screen.blit(Images.tooltip_pieces[2][1], (pos[0] + corner + x, pos[1] + y))
     screen.blit(Images.tooltip_pieces[2][2], (pos[0] + 3 * corner + x, pos[1] + y))
     
     #text
     screen.blit(name_image, (pos[0] + corner, pos[1] + corner))
     screen.blit(desc_image, (pos[0] + corner, pos[1] + corner + name_height + TOOLTIP_GAP))
Esempio n. 47
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File: gui.py Progetto: Janno/koutack
def guiprocess(s, q):
    from gui import GUI
    g = GUI(s,s)

    def f():
        try:
            m = q.get(False)
            g.map = m
        except:
            pass

    g.schedule(f)

    g.display()
Esempio n. 48
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def main():
    #---------------------------------------------------------------------------
    import sys, argparse
    #application local
    from gui         import GUI
    from application import Application
    #---------------------------------------------------------------------------
    #parse command line arguments
    parser = argparse.ArgumentParser()

    parser.add_argument("--skip-test",
                        default = False,
                        action  = 'store_true',
                        help    = "skip over device tests",
                       )
    parser.add_argument("--no-detach",
                        dest    = "detach",
                        default = True,
                        action  = 'store_false',
                        help    = "remain bound to terminal session",
                       )
    parser.add_argument("--ignore-device-errors",
                        dest    = "ignore_device_errors",
                        default = False,
                        action  = 'store_true',
                        help    = "ignore initial device errors"
                       )
    args = parser.parse_args()
      
    #initialize the control application
    app = Application(skip_test = args.skip_test,
                      ignore_device_errors = args.ignore_device_errors,
                     )
    #parse and loads the configuration objects
    app.load(config_filepath = OLMpstat.pkg_info.platform['config_filepath'])
    #initialize the controllers
    app.initialize()
    if args.detach:
        #detach the process from its controlling terminal
        from automat.system_tools.daemonize import detach
        app.print_comment("Process Detached.")
        app.print_comment("You may now close the terminal window...")
        detach()
    #start the graphical interface
    gui = GUI(app)
    #give the app the ability to print to the GUI's textbox
    app.setup_textbox_printer(gui.print_to_text_display)
    #launch the GUI
    gui.load()
    gui.launch()
Esempio n. 49
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 def _init_window(self):
     try:
         lw.log( ["############################################################"], xbmc.LOGNOTICE )
         lw.log( ["#    %-50s    #" % Addon.__name__], xbmc.LOGNOTICE )
         lw.log( ["#    %-50s    #" % Addon.__id__], xbmc.LOGNOTICE )
         lw.log( ["#    %-50s    #" % Addon.__author__], xbmc.LOGNOTICE )
         lw.log( ["#    %-50s    #" % Addon.__version__], xbmc.LOGNOTICE )
         lw.log( ["############################################################"], xbmc.LOGNOTICE )
 
         slbWindow = GUI( "script-slbenfica.xml" , Addon.__path__, "Default")
         slbWindow.doModal()
         del slbWindow
     except:
         lw.log(['Error in script occured:', print_exc()])
         xbmcgui.Window( 10000 ).setProperty( "slbenfica_addon_running", "False" )
Esempio n. 50
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def run():
    if os.path.isfile('save.json'):
        try:
            with open('save.json') as f:
                save = json.load(f)
        except ValueError:
            os.remove('save.json')
            save = dict(username=None, password=None)
    else:
        save = dict(username=None, password=None)
    ucal = UCal()
    gui = GUI(ucal.start, ucal.clear_all,
              save['username'], save['password'])
    gui.master.title('uCal - Import your UOIT schedule to google calendar')
    gui.mainloop()
	def __init__(self, display):
		GUI.__init__(self, display)

		self.onClose = None
		self.onSetLight = None
		self.lumWarm = 0
		self.lumCold = 0

		self.margin = 16

		self.cellsX = 3
		self.cellsY = 4

		self.gridW = (self.width - self.margin * (self.cellsX + 1)) / self.cellsX
		self.gridH = (self.height - self.margin * (self.cellsY + 1)) / self.cellsY

		nextX = self.margin
		nextY = self.margin

		buttonQuit = Button(self, nextX, nextX, self.gridW, self.gridH, name="quit", label="Quit")
		nextX += self.gridW + self.margin
		buttonReboot = Button(self, nextX, nextY, self.gridW, self.gridH, name="reboot", label="Reboot")
		#nextX += self.gridW + self.margin
		#button3 = Button(self, nextX, nextY, self.gridW, self.gridH)
		nextX += self.gridW + self.margin
		buttonClose = Button(self, nextX, nextY, self.gridW, self.gridH, name="close", label="CLOSE")
		sliderWidth = self.gridW * self.cellsX + (self.cellsX-1) * self.margin
		nextX = self.margin
		nextY  += self.gridH + self.margin
		sliderWarm = Slider(self, nextX, nextY, sliderWidth, self.gridH, name="warm", label="WARM")
		nextY  += self.gridH + self.margin
		sliderCold = Slider(self, nextX, nextY, sliderWidth, self.gridH, name="cold", label="COLD")

		sliderWarm.onChange = self.changeLight
		sliderCold.onChange = self.changeLight
		buttonQuit.onClick = self.clickButton
		buttonReboot.onClick = self.clickButton
		#button3.onClick = self.clickButton
		buttonClose.onClick = self.clickButton

		self.addWidget(buttonQuit)
		self.addWidget(buttonReboot)
		#self.addWidget(button3)
		self.addWidget(buttonClose)
		self.addWidget(sliderWarm)
		self.addWidget(sliderCold)

		self.drawBG()
Esempio n. 52
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 def initComponents(self, crop=None):
     undistort = False
     self.pre = Preprocessor(self.rawSize, self.threshold,
                             undistort, crop=crop)
     self.featureEx = FeatureExtraction(self.pre.cropSize)
     self.gui = GUI(self.world, self.pre.cropSize, self.threshold, self)
     self.world.setResolution(self.pre.cropSize)
Esempio n. 53
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    def play_game(self, gui = False):
        while(True):
            self.gui = gui
            if (gui == False):
                self.gui = GUI(self)
            
            menu_sel = self.gui.print_menu()
            
            if(menu_sel == 1):
                #start new game
                #set labyrinth size:
                width = self.gui.ask_width()
                height = self.gui.ask_height()
                
                #create labyrinth
                self.labyrinth = Labyrinth(width, height)
                self.labyrinth.generateMaze()
                
                #createa player
                self.player = Player(self.labyrinth.getStartNode())                

                #the game itself
                
                self.gui.game_loop()
                
                
            if(menu_sel == 2):
                #Load game from a file
                self.load_game()
                self.gui.game_loop()
                
            if(menu_sel == 3):
                #Exit game
                return self.end_game()
Esempio n. 54
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    def __init__(self, pitch, color, our_side, video_port=0, comm_port='/dev/ttyACM0', quick=False, is_attacker=False):
        """
        Entry point for the SDP system.

        Params:
            [int] video_port                port number for the camera
            [string] comm_port              port number for the arduino
            [int] pitch                     0 - main pitch, 1 - secondary pitch
            [string] our_side               the side we're on - 'left' or 'right'
        # """
        self.controller = Controller(comm_port)
        if not quick:
            print("Waiting 10 seconds for serial to initialise")
            time.sleep(10)

        # Kick once to ensure we are in the correct position
        self.controller.update(CommandDict.kick())
        self.pitch = pitch

        # Set up the vision system
        self.vision = VisionWrapper(pitch, color, our_side, video_port)

        # Set up the planner
        self.planner = Planner(our_side, pitch, attacker=is_attacker)

        # Set up GUI
        self.GUI = GUI(calibration=self.vision.calibration, pitch=pitch, launch=self)

        self.color = color
        self.side = our_side

        self.control_loop()
Esempio n. 55
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    def execute(self):
        # Pre launch set-up
        MyrmidonGame.current_fps = 60
        self.priority = PRIORITY_MAIN_GAME

        # Load all media
        self.media = Media()
        self.media.load_fonts()
        self.media.load_graphics()
        self.media.load_audio()

        # Debug display
        if DEBUG_SHOW_FPS:
            self.fps_text = MyrmidonGame.write_text(0.0, 0.0, font = self.media.fonts['basic'], text = 0)
            self.fps_text.colour = (1, 1, 1, 1)
            self.fps_text.z = -2000

        # Set up starting game objects
        self.galaxy = Galaxy(self)
        self.gui = GUI(self)
        self.switch_game_state_to(GAME_STATE_SOLAR_SYSTEM)

        self.media.audio['ambient'].play(loops = -1)
        
        while True:

            # update debug display
            if DEBUG_SHOW_FPS:
                self.fps_text.text = "fps: " + str(MyrmidonGame.fps)
                
            yield
Esempio n. 56
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 def __init__(self):
     dispatcher.connect(self.handle_image_load_event, signal='load_image', sender=dispatcher.Any)
     dispatcher.connect(self.handle_filter_event, signal='apply_filter', sender=dispatcher.Any)
     self.image = None
     self.im_processor = ImageProcessor()
     self.user_interface = GUI()
     self.user_interface.run()
Esempio n. 57
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class Adventure(GUI):
	# creates the Adventure
	# syntax: Adventure(width, height)
	# parameters: 
		# width: of the window in pixels (int)
		# height: of the window in pixels (int)
	# returns: None
	def __init__(self, width, height):
		super().__init__()
		self.isDone = False
		self.cutscene = None
		self.__width = width
		self.__height = height
		self.__currentLevel = 0
	# goes to the next level
	# syntax: self.win()
	# parameters: None
	# returns:None
	def win(self):
		self.__currentLevel += 1
		if self.__currentLevel >= len(standardAdventure):
			self.isDone = True
			# ultimate victory
	# gets the game settings for the current level
	# syntax: self.getPlaySettings()
	# parameters: None
	# returns: None
	def getPlaySettings(self):
		return standardAdventure[self.__currentLevel]['settings']
	# displays and animates a cutscene
	# syntax: showCutscene(window)
	# parameters:
		# window: window to draw custscene to (graphics.GraphWin)
	# returns: None
	def showCutscene(self, window):
		self.cutscene = GUI()
		background = Rectangle(Point(0, 0), Point(self.__width, self.__height))
		background.setFill("blue")
		cutsceneText = TextArea(Point(-100, 50))
		level = standardAdventure[self.__currentLevel]
		cutsceneText.add(level['catchphrase'], "black", 12, 0, 40)
		cutsceneText.add(level['villain'], "black", 20, 0, 20)
		cutsceneText.add("Click to continue...", "black", 12, 0, self.__height - 100)
		cutsceneText.add("Level "+str(self.__currentLevel+1), "black", 12, 0, 0)
		self.cutscene.add(background)
		self.cutscene.add(cutsceneText)
		self.cutscene.draw(window)
		for i in range (100):
			cutsceneText.move(5, 0)
			sleep(1/30)
	# undraws and hides the cutscene drawn from showCutscene
	# syntax: hideCutscene()
	# parameters: None
	# returns: None
	def hideCutscene(self):
		self.cutscene.undraw()
		self.cutscene = None
Esempio n. 58
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def run_games(number_of_games, game, sarsa, with_gui=False):
    '''Runs a number of games.'''
    total_games = number_of_games
    won_games = 0
    while number_of_games > 0:
        if with_gui:
            gui = GUI(game)
        game.restart_game()
        game_ended = game.game_ended()
        while not game_ended:
            _, action = sarsa.get_state_and_action()
            game.pray.set_direction(action)
            game.play_round()
            if with_gui:
                gui.draw()
            game_ended = game.game_ended()
        number_of_games -= 1
        won_games += (game_ended == Helper.WON)
    print 'Won ' + str(won_games) + '/' + str(total_games) + ' total games.'
Esempio n. 59
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def main():
	track_playing = None
	track_next = None

	# Load config file
	config = settings.loadConfig('config.json')

	# Spawn GUI
	gui = GUI()

	# Initialize library
	lib = Library(config['library']['dbfile'])

	for folder in config['library']['folders']:
		lib.addFolder(folder)


	player = Player()

	track_playing = lib.getRandomFile()
	track_next = lib.getRandomFile()

	player.cue(u"file:///"+track_playing)
	player.play()
	print track_playing
	

	player.cue(u"file:///"+track_next)
	print track_next


	#gui.queueTrack(track_playing)
	while True:
		pos = player.get_position()
		dur = player.get_duration()
		gui.set_status("%s %02d:%02d / %02d:%02d " % (track_playing, pos/60, (pos%60), dur/60, (dur%60)))
		gui.update()
		if player.queue is None:
			track_playing = track_next
			track_next = lib.getRandomFile()
			player.cue(u"file:///"+track_next)
			print player.queue
Esempio n. 60
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def run():
    """ starting the interface
    """

    from gui import GUI
    from Tkinter import Tk
    import system

    root = Tk()
    root.columnconfigure(0,weight=1)
    root.rowconfigure(1,weight=1)
    root.title(system.name + " " + system.version)
    root.minsize(width= system.minwidth , height=system.minheight)
    root.geometry(system.defsize)

    gui = GUI(root)
    gui.makeGUI()

    root.iconbitmap('hat2.ico')
    root.mainloop()