Esempio n. 1
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    def SetUpItemView(self):
        """ Builds the TreeView for the items. """
        self.itemView = self['itemView']
        TMH.AddTextColumn(self.itemView,'Name',TMH.ItemListStore.col('Name'))
        TMH.AddTextColumn(self.itemView,'Bonuses',TMH.ItemListStore.col('Bonuses'))
        TMH.AddTextColumn(self.itemView,'Description',TMH.ItemListStore.col('Description'))

        TMH.RightClickToggle(self.itemView)
Esempio n. 2
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    def SetUpTalentView(self):
        """ Builds the TreeView for the talents/flaws. """
        self.talentView = self['talentView']
        TMH.AddTextColumn(self.talentView,'Name',TMH.TalentListStore.col('Name'))
        TMH.AddTextColumn(self.talentView,'Bonuses',TMH.TalentListStore.col('Bonuses'))
        TMH.AddTextColumn(self.talentView,'Description',TMH.TalentListStore.col('Description'))

        TMH.RightClickToggle(self.talentView)
Esempio n. 3
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 def SetUpWeaponSkillView(self):
     self.weaponSkillView = self['weaponOrderingView']
     TMH.AddTextColumn(self.weaponSkillView,'Name',TMH.SkillTreeStore.col('Name'))
     self.weaponSkillView.enable_model_drag_dest([('text/plain',0,0)],
                                                 gtk.gdk.ACTION_DEFAULT | gtk.gdk.ACTION_MOVE)
     self.weaponSkillView.enable_model_drag_source(gtk.gdk.BUTTON1_MASK,
                                                   [('text/plain',0,0)],
                                                   gtk.gdk.ACTION_DEFAULT | gtk.gdk.ACTION_MOVE)
Esempio n. 4
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 def UpdateAll(self,*args):
     """
     Refreshes all character information from self.char.
     A bit drastic of a modification unless loading a new character.
     Rebuilds self.statStore and self.skillStore.
     Rebuilds table of resistances.
     """
     self.Block()
     self.statStore = TMH.StatListStore(self.char)
     self.statView.set_model(self.statStore)
     self.skillStore = TMH.SkillTreeStore(self.char)
     self.skillView.set_model(self.skillStore)
     self.skillListStore = TMH.SkillListStore(self.char)
     commonSkillStore = self.skillListStore.filter_new()
     commonSkillStore.set_visible_column(TMH.SkillTreeStore.col('CommonlyUsed'))
     self.commonSkillView.set_model(commonSkillStore)
     if hasattr(self,'weaponSkillStore'):
         self.Disconnect(self.weaponSkillStore)
     self.weaponSkillStore = TMH.WeaponListStore(self.char)
     self.weaponSkillView.set_model(self.weaponSkillStore)
     self.itemStore = TMH.ItemListStore(self.char)
     self.itemView.set_model(self.itemStore)
     self.talentStore = TMH.TalentListStore(self.char)
     self.talentView.set_model(self.talentStore)
     self.BuildStatTable(self.char)
     self.BuildResistanceTable(self.char)
     self.UpdateMisc()
     self.ShowHideLevelling()
     self.Unblock()
Esempio n. 5
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 def test_skillstore(self):
     store = TMH.SkillTreeStore(self.char)
     for skIter, skill in zip(store.IterAll, self.char.Skills):
         sk, skName, skSB, skBon, skRanks = store.get(
             skIter, TMH.SkillTreeStore.col('obj'),
             TMH.SkillTreeStore.col('Name'),
             TMH.SkillTreeStore.col('ValueBonus'),
             TMH.SkillTreeStore.col('Bonus'),
             TMH.SkillTreeStore.col('Ranks'))
         self.assertIs(sk, skill)
         self.assertEqual(skName, skill.Name)
         self.assertEqual(skSB, skill.ValueBonus())
         self.assertEqual(skBon, skill.Bonus())
         self.assertEqual(skRanks, skill.Value)
Esempio n. 6
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    def SetUpStatView(self):
        """
        Builds the TreeView for the stats.
        """
        self.statView = self['statView']
        TMH.AddTextColumn(self.statView,'Name',TMH.StatListStore.col('Name'),
                          editable=self.FromEditStatCell)
        TMH.AddTextColumn(self.statView,'Temp',TMH.StatListStore.col('Temporary'),
                          editable=self.FromEditStatCell)
        TMH.AddTextColumn(self.statView,'Value Bonus',TMH.StatListStore.col('ValueBonus'))
        TMH.AddTextColumn(self.statView,'Potential',TMH.StatListStore.col('Potential'),
                          editable=self.FromEditStatCell)
        TMH.AddTextColumn(self.statView,'Potential Bonus',TMH.StatListStore.col('PotentialBonus'))
        TMH.AddTextColumn(self.statView,'Bonus',TMH.StatListStore.col('Bonus'))

        TMH.RightClickToggle(self.statView)
Esempio n. 7
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 def test_statstore(self):
     store = TMH.StatListStore(self.char)
     for row, stat in zip(store, self.char.Stats):
         self.assertIs(row[TMH.StatListStore.col('obj')], stat)
         self.assertEqual(row[TMH.StatListStore.col('Name')], stat.Name)
         self.assertEqual(row[TMH.StatListStore.col('Temporary')],
                          stat.Value)
         self.assertEqual(row[TMH.StatListStore.col('ValueBonus')],
                          stat.ValueBonus())
         self.assertEqual(row[TMH.StatListStore.col('Bonus')], stat.Bonus())
     for stIter, stat in zip(store.IterAll, self.char.Stats):
         st, stName, stSB, stBon, stTemp = store.get(
             stIter, TMH.StatListStore.col('obj'),
             TMH.StatListStore.col('Name'),
             TMH.StatListStore.col('ValueBonus'),
             TMH.StatListStore.col('Bonus'),
             TMH.StatListStore.col('Temporary'))
         self.assertIs(st, stat)
         self.assertEqual(stName, stat.Name)
         self.assertEqual(stSB, stat.ValueBonus())
         self.assertEqual(stBon, stat.Bonus())
         self.assertEqual(stTemp, stat.Value)
Esempio n. 8
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    def SetUpSkillView(self):
        """
        Builds the TreeView for the skills.
        Also builds the right-click menu to select visible columns.
        """
        self.skillView = self['skillView']
        TMH.AddTextColumn(self.skillView,'Name',TMH.SkillTreeStore.col('Name'),
                            editable=self.FromEditSkillCell)
        TMH.AddTextColumn(self.skillView,'Ranks',TMH.SkillTreeStore.col('Ranks'),
                            editable=self.FromEditSkillCell,viscol=TMH.SkillTreeStore.col('HasBonus'))
        TMH.AddTextColumn(self.skillView,'Rank Bonus',TMH.SkillTreeStore.col('ValueBonus'),
                          viscol=TMH.SkillTreeStore.col('HasBonus'))
        TMH.AddTextColumn(self.skillView,'Bonus',TMH.SkillTreeStore.col('Bonus'))
        TMH.AddCheckboxColumn(self.skillView,'Commonly Used',TMH.SkillTreeStore.col('CommonlyUsed'),
                          editable=self.FromToggleSkillCell)

        TMH.RightClickToggle(self.skillView)
        self['skillView'].enable_model_drag_dest([('text/plain',0,0)],
                                                 gtk.gdk.ACTION_DEFAULT | gtk.gdk.ACTION_MOVE)
        self['skillView'].enable_model_drag_source(gtk.gdk.BUTTON1_MASK,
                                                   [('text/plain',0,0)],
                                                   gtk.gdk.ACTION_DEFAULT | gtk.gdk.ACTION_MOVE)
Esempio n. 9
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 def SetUpCommonlyUsedSkillView(self):
     self.commonSkillView = self['commonSkillView']
     TMH.AddTextColumn(self.commonSkillView,'Name',TMH.SkillTreeStore.col('Name'))
     TMH.AddTextColumn(self.commonSkillView,'Ranks',TMH.SkillTreeStore.col('Ranks'))
     TMH.AddTextColumn(self.commonSkillView,'Bonus',TMH.SkillTreeStore.col('Bonus'))