Esempio n. 1
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    def __init__(self, road_map, body):
        self.major_road_view = RoadView(road_map.major_road)
        self.minor_road_views = [
            RoadView(minor_road) for minor_road in road_map.minor_roads
        ] if road_map.minor_roads is not None else list()

        if self.minor_road_views:
            self.clear_intersections = rendering.Compound([
                rendering.make_polyline([
                    tuple(bounding_box.front_left),
                    tuple(bounding_box.front_right)
                ]) for bounding_box in road_map.intersection_bounding_boxes
            ])
            self.clear_intersections.set_color(*RGB.WHITE.value)

            self.intersection_markings = rendering.Compound([
                rendering.make_polyline([
                    tuple(bounding_box.rear_left),
                    tuple(bounding_box.rear_right)
                ]) for bounding_box in
                road_map.inbound_intersection_bounding_boxes
            ])
            self.intersection_markings.add_attr(
                mods.FactoredLineStyle(0x0F0F, 2))

        self.obstacle_view = None
        if road_map.obstacle is not None:
            self.obstacle_view = ObstacleView(road_map.obstacle, body)
Esempio n. 2
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    def __init__(self, pelican_crossing, ego, **kwargs):
        super().__init__(**kwargs)

        coordinates = pelican_crossing.bounding_box()
        self.area = rendering.make_polygon(list(coordinates))
        self.area.set_color(*RGB.WHITE.value)

        self.markings = rendering.Compound([
            rendering.make_polyline([
                tuple(pelican_crossing.outbound_intersection_bounding_box.
                      rear_left),
                tuple(pelican_crossing.outbound_intersection_bounding_box.
                      rear_right)
            ]),
            rendering.make_polyline([
                tuple(pelican_crossing.inbound_intersection_bounding_box.
                      front_left),
                tuple(pelican_crossing.inbound_intersection_bounding_box.
                      front_right)
            ]),
            rendering.make_polyline([
                tuple(pelican_crossing.static_bounding_box.rear_left),
                tuple(pelican_crossing.static_bounding_box.front_left)
            ]),
            rendering.make_polyline([
                tuple(pelican_crossing.static_bounding_box.rear_right),
                tuple(pelican_crossing.static_bounding_box.front_right)
            ])
        ])

        offset_rear_right = Point(
            coordinates.rear_right.x +
            (pelican_crossing.constants.width * 0.15),
            coordinates.rear_right.y)
        offset_rear_left = Point(
            coordinates.rear_left.x +
            (pelican_crossing.constants.width * 0.15), coordinates.rear_left.y)
        offset_front_right = Point(
            coordinates.front_right.x -
            (pelican_crossing.constants.width * 0.15),
            coordinates.front_right.y)
        offset_front_left = Point(
            coordinates.front_left.x -
            (pelican_crossing.constants.width * 0.15),
            coordinates.front_left.y)
        self.inner = rendering.Compound([
            rendering.make_polyline(
                [tuple(offset_rear_right),
                 tuple(offset_rear_left)]),
            rendering.make_polyline(
                [tuple(offset_front_right),
                 tuple(offset_front_left)])
        ])
        self.inner.add_attr(mods.FactoredLineStyle(0x0F0F, 1))

        self.outbound_traffic_light_view = TrafficLightView(
            pelican_crossing.outbound_traffic_light, ego)
        self.inbound_traffic_light_view = TrafficLightView(
            pelican_crossing.inbound_traffic_light, ego)
Esempio n. 3
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def _make_door_open(  # pylint: disable=unused-argument
        door: Door, ) -> rendering.Geom:
    pad = 0.8

    geoms_frame_background = [
        rendering.make_polygon(
            [(-1.0, -1.0), (-1.0, 1.0), (-pad, 1.0), (-pad, -1.0)],
            filled=True,
        ),
        rendering.make_polygon(
            [(pad, -1.0), (pad, 1.0), (1.0, 1.0), (1.0, -1.0)],
            filled=True,
        ),
        rendering.make_polygon(
            [(-1.0, -1.0), (-1.0, -pad), (1.0, -pad), (1.0, -1.0)],
            filled=True,
        ),
        rendering.make_polygon(
            [(-1.0, pad), (-1.0, 1.0), (1.0, 1.0), (1.0, pad)],
            filled=True,
        ),
    ]
    geom_frame_background = rendering.Compound(geoms_frame_background)
    geom_frame_background.set_color(*colormap[door.color])

    geom_frame = rendering.make_polygon(
        [(-pad, -pad), (-pad, pad), (pad, pad), (pad, -pad)],
        filled=False,
    )

    return Group([geom_frame_background, geom_frame])
Esempio n. 4
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    def render(self, mode='human'):

        if self.viewer is None:
            from gym.envs.classic_control import rendering
            self.viewer = rendering.Viewer(500, 500)
            self.viewer.set_bounds(-2.2, 2.2, -2.2, 2.2)

            surface = rendering.Line(start=(-1.2, -0.05), end=(1.2, -0.05))

            self.viewer.add_geom(surface)

            bob = rendering.make_circle(0.15, filled=True)
            bob.set_color(.8, .3, .2)
            attributes = rendering.Transform(translation=(0.0, 1.0))
            bob.add_attr(attributes)

            rod = rendering.FilledPolygon([(-0.025, 0), (-0.025, 1.0 - 0.15),
                                           (0.025, 1.0 - 0.15), (0.025, 0)])
            rod.set_color(0.2, 0.2, 0.7)

            pendulum = rendering.Compound([bob, rod])
            pendulum.set_color(0.4, 0.5, 1)
            translate = rendering.Transform(translation=(0.0, -0.05))
            pendulum.add_attr(translate)
            self.pole_transform = rendering.Transform()
            pendulum.add_attr(self.pole_transform)
            self.viewer.add_geom(pendulum)

            axle_fill = rendering.make_circle(radius=.1, res=30, filled=True)
            axle_fill.set_color(1, 1, 1)

            axle = rendering.make_circle(radius=0.1, res=30, filled=False)
            semi = rendering.Transform(translation=(0.0, -0.05))
            axle_fill.add_attr(semi)
            axle.add_attr(semi)
            axle.set_color(0, 0, 0)

            self.viewer.add_geom(axle_fill)
            self.viewer.add_geom(axle)

            pivot = rendering.make_circle(0.02, filled=True)
            self.viewer.add_geom(pivot)

            hide = rendering.FilledPolygon([(-2.2, -0.07), (-2.2, -2.2),
                                            (2.2, -2.2), (2.2, -0.07)])
            hide.set_color(1, 1, 1)
            self.viewer.add_geom(hide)

            fname = path.join(path.dirname(__file__), "clockwise.png")
            self.img = rendering.Image(fname, 0.5, 0.5)
            self.imgtrans = rendering.Transform()
            self.img.add_attr(self.imgtrans)

        self.viewer.add_onetime(self.img)
        self.pole_transform.set_rotation(self.state[0])
        if self.action != 0:
            self.imgtrans.scale = (-self.action / 8, np.abs(self.action) / 8)

        return self.viewer.render(return_rgb_array=mode == 'rgb_array')
Esempio n. 5
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    def __init__(self, road):
        self.area = rendering.make_polygon(list(road.static_bounding_box))
        self.area.set_color(*RGB.WHITE.value)

        coordinates = road.bounding_box()
        self.edge_markings = rendering.Compound([
            rendering.make_polyline(
                [tuple(coordinates.rear_left),
                 tuple(coordinates.front_left)]),
            rendering.make_polyline([
                tuple(coordinates.rear_right),
                tuple(coordinates.front_right)
            ])
        ])

        outbound_coordinates = road.outbound.bounding_box()
        self.centre_markings = rendering.make_polyline([
            tuple(outbound_coordinates.rear_right),
            tuple(outbound_coordinates.front_right)
        ])
        self.centre_markings.add_attr(mods.FactoredLineStyle(0x00FF, 2))

        lane_lines = list()
        for lane in road.outbound.lanes[:-1] + road.inbound.lanes[:-1]:
            lane_coordinates = lane.bounding_box()
            lane_line = rendering.make_polyline([
                tuple(lane_coordinates.rear_right),
                tuple(lane_coordinates.front_right)
            ])
            lane_lines.append(lane_line)
        self.lane_markings = rendering.Compound(lane_lines)
        self.lane_markings.add_attr(mods.FactoredLineStyle(0x00FF, 2))

        self.pelican_crossing_view = None

        self.bus_stop_views = list()
        for direction in [road.outbound, road.inbound]:
            if direction.bus_stop is not None:
                markings = rendering.make_polygon(list(
                    direction.bus_stop.static_bounding_box),
                                                  filled=False)
                self.bus_stop_views.append(markings)
Esempio n. 6
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def render(mode='human'):
    from gym.envs.classic_control import rendering
    viewer = rendering.Viewer(500, 500)
    viewer.set_bounds(-2.2, 2.2, -2.2, 2.2)

    surface = rendering.Line(start=(-1.2, -0.05), end=(1.2, -0.05))

    viewer.add_geom(surface)

    hide = rendering.FilledPolygon([(-2.2, -0.05), (-2.2,-2.2), (2.2,-2.2), (2.2,0.05)])
    hide.set_color(0.4,0.5,.9)
    #viewer.add_geom(hide)

    bob = rendering.make_circle(0.15,filled=True)
    bob.set_color(.8,.3,.2)
    attributes = rendering.Transform(translation=(0.0,1.0), rotation=np.pi/6)
    bob.add_attr(attributes)
    #viewer.add_geom(bob)
    #viewer.draw_circle(0.5,30,filled=True).set_color(0.1,0.4,.5)
    #viewer.draw_line(0,3)

    support = rendering.FilledPolygon([(0.15, 0.05), (0.15,-0.05), (-0.15, -0.05), (-0.15, 0.05)])
    support.set_color(0.7,0.7,0.7)
    #viewer.add_geom(support)

    rod = rendering.FilledPolygon([(-0.025,0), (-0.025,1.0-0.15), (0.025,1.0 - 0.15), (0.025,0)])
    rod.set_color(0.2, 0.2, 0.7)

    pendulum = rendering.Compound([bob, rod])
    pendulum.set_color(0.4, 0.5, 1)
    translate = rendering.Transform(translation=(0.0,-0.05))
    pendulum.add_attr(translate)
    viewer.add_geom(pendulum)

    axle_fill = rendering.make_circle(radius=.1,res=30,filled=True)
    axle_fill.set_color(1,1,1)

    axle = rendering.make_circle(radius=0.1, res=30, filled=False)
    semi = rendering.Transform(translation=(0.0, -0.05))
    axle_fill.add_attr(semi)
    axle.add_attr(semi)
    axle.set_color(0, 0, 0)

    viewer.add_geom(axle_fill)
    viewer.add_geom(axle)

    pivot = rendering.make_circle(0.02, filled=True)
    viewer.add_geom(pivot)

    hide = rendering.FilledPolygon([(-2.2, -0.07), (-2.2, -2.2), (2.2, -2.2), (2.2, -0.07)])
    hide.set_color(1, 1, 1)
    viewer.add_geom(hide)

    return viewer.render(return_rgb_array=mode == 'rgb_array')
Esempio n. 7
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 def draw_filled_donut(Viewer, rout=10, rin=5, res=30, **attrs):
     points = []
     for i in range(res+1):
         ang = 2*np.pi*i / res
         points.append((np.cos(ang)*rout, np.sin(ang)*rout))
     for i in range(res+1):
         ang = 2*np.pi*i / res
         points.append((np.cos(ang)*rin, np.sin(ang)*rin))
     geom = []
     for i in range(res):
         geom.append(rendering.FilledPolygon([points[j] for j in [i,i+1,i+res+2,i+res+1]]))
     geom = rendering.Compound(geom)
     rendering._add_attrs(geom, attrs)
     Viewer.add_onetime(geom)
     return geom
Esempio n. 8
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 def make_ant(length=1):
     l = length/4
     leg1 = rendering.PolyLine([(l/2,0),(l/2,l),(-l*.5,3*l),(l/2,l)],True)
     leg2 = rendering.PolyLine([(l/2,0),(l/2,-l),(-l*1.5,-3*l),(l/2,-l)],True)
     leg3 = rendering.PolyLine([(l*1.5,0),(l*1.5,l/2),(l,2.5*l),(l*1.5,l/2)],True)
     leg4 = rendering.PolyLine([(l*1.5,0),(l*1.5,-l/2),(l*2,-2.5*l),(l*1.5,-l/2)],True)
     leg5 = rendering.PolyLine([(l*2.5,0),(l*2.5,l/2),(l*2.5,2*l),(l*2.5,l/2)],True)
     leg6 = rendering.PolyLine([(l*2.5,0),(l*2.5,-l/2),(l*3.5,-2*l),(l*2.5,-l/2)],True)
     circ0 = make_ellipse(2*l, l/1.5)
     circ1 = make_ellipse(l, l/2)
     circ1.add_attr(rendering.Transform(translation=(l+l/2, 0)))
     circ2 = make_ellipse(l, l)
     circ2.add_attr(rendering.Transform(translation=(2*l+l/2, 0)))
     geom = rendering.Compound([leg1, leg2, leg3, leg4, leg5, leg6, circ0, circ1, circ2])
     geom.add_attr(rendering.Transform(translation=(-3*l, 0)))
     geom.add_attr(Flip(flipx=True))
     return geom
Esempio n. 9
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def make_ant1():
    # Ant using polygons
    ant_color = (0.5, 0.4, 0.9)
    body_radius = 7

    # thorax (middle)
    body = rendering.make_circle(radius=body_radius, res=20, filled=True)

    # head
    head_pos = rendering.Transform(translation=(body_radius, 0))
    head = rendering.make_circle(radius=body_radius * 0.9, res=20, filled=True)
    head.add_attr(head_pos)

    # abdomen (back)
    parts = [body]
    ant = rendering.Compound(parts)
    ant.set_color(*ant_color)
    return ant
Esempio n. 10
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def make_arrow(start, end):
    translation = start
    rotation = arctan2(end[1] - start[1], end[0] - start[0])

    l = np.linalg.norm(np.array(end) - np.array(start))

    line = rendering.make_polyline(((0, 0), (l, 0)))
    line.set_linewidth(2)
    line.add_attr(rendering.Transform(translation, rotation))

    x = l / 6 * cos(pi / 6)
    y = l / 6 * sin(pi / 6)
    line_u = rendering.make_polyline(((l, 0), (l - x, y)))
    line_d = rendering.make_polyline(((l, 0), (l - x, -y)))
    line_u.set_linewidth(2)
    line_d.set_linewidth(2)
    line_u.add_attr(rendering.Transform(translation, rotation))
    line_d.add_attr(rendering.Transform(translation, rotation))

    geom = rendering.Compound([line, line_u, line_d])
    return geom
Esempio n. 11
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    def render(self, mode='human'):
        screen_width = 600
        screen_height = 400

        world_width = self.x_threshold * 2
        scale = screen_width / world_width
        carty = 100  # TOP OF CART
        polewidth = 10.0
        polelen = scale * (2 * self.length)
        cartwidth = 100.0
        cartheight = 30.0

        if self.viewer is None:
            from gym.envs.classic_control import rendering
            self.viewer = rendering.Viewer(screen_width, screen_height)
            axleoffset = cartheight / 4.0

            l, r, t, b = -cartwidth / 2, cartwidth / 2, cartheight / 2, -cartheight / 2
            box = rendering.make_polygon([(l, b), (l, t), (r, t), (r, b)])
            circ0 = rendering.make_circle(cartheight / 2)
            circ1 = rendering.make_circle(cartheight / 2)
            circ0.add_attr(rendering.Transform(translation=(cartwidth / 2, 0)))
            circ1.add_attr(rendering.Transform(translation=(-cartwidth / 2,
                                                            0)))

            cart = rendering.Compound([box, circ0, circ1])
            #cart = rendering.make_capsule(cartwidth, cartheight)
            self.carttrans = rendering.Transform()
            cart.set_color(.38, .83, .68)
            cart.add_attr(self.carttrans)
            self.viewer.add_geom(cart)
            l, r, t, b = -polewidth / 2, polewidth / 2, polelen - polewidth / 2, -polewidth / 2
            pole = rendering.FilledPolygon([(l, b), (l, t), (r, t), (r, b)])
            pole.set_color(1, .87, .45)
            self.poletrans = rendering.Transform(translation=(0, axleoffset))
            pole.add_attr(self.poletrans)
            pole.add_attr(self.carttrans)
            self.viewer.add_geom(pole)
            self.axle = rendering.make_circle(polewidth / 2)
            self.axle.add_attr(self.poletrans)
            self.axle.add_attr(self.carttrans)
            self.axle.set_color(.53, .13, .47)
            self.viewer.add_geom(self.axle)
            self.track = rendering.Line((0, carty), (screen_width, carty))
            self.track.set_color(0, 0, 0)
            self.viewer.add_geom(self.track)

            self._pole_geom = pole

        if self.state is None:
            return None

        # Edit the pole polygon vertex
        pole = self._pole_geom
        l, r, t, b = -polewidth / 2, polewidth / 2, polelen - polewidth / 2, -polewidth / 2
        pole.v = [(l, b), (l, t), (r, t), (r, b)]

        x = self.state
        cartx = x[0] * scale + screen_width / 2.0  # MIDDLE OF CART
        self.carttrans.set_translation(cartx, carty)
        self.poletrans.set_rotation(-x[2])

        return self.viewer.render(return_rgb_array=mode == 'rgb_array')
Esempio n. 12
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    def _render_old(self, mode='human', close=False):
        if close:
            if self.viewer is not None:
                self.viewer.close()
                self.viewer = None
            return

        screen_width = 600
        screen_height = 400

        view_wide = 15
        view_tall = (screen_height / float(screen_width)) * view_wide

        if self.viewer is None:
            # set up viewer
            from gym.envs.classic_control import rendering
            self.viewer = rendering.Viewer(screen_width, screen_height)

            # draw terrain
            self.terrain_polyline = rendering.make_polyline(
                zip(self.terrain.x, self.terrain.z))
            self.terrain_polyline.set_linewidth(2)
            self.viewer.add_geom(self.terrain_polyline)

            # draw quad
            l, r, t, b = -ARM_LENGTH, ARM_LENGTH, ARM_LENGTH / 8, -ARM_LENGTH / 8
            quad_polygon = rendering.FilledPolygon([(l, b), (l, t), (r, t),
                                                    (r, b)])
            self.quadtrans = rendering.Transform()

            # draw arrows to represent motor thrust
            arrow_xy = [(0, 0), (0, 1), (-0.2, 0.8), (0, 1), (0.2, 0.8)]
            m0_arrow = rendering.make_polyline(arrow_xy)
            m0_arrow.set_color(0, 0.8, 0.4)
            self.m0_trans = rendering.Transform()
            m0_arrow.add_attr(self.m0_trans)

            m1_arrow = rendering.make_polyline(arrow_xy)
            m1_arrow.set_color(0, 0.8, 0.4)
            self.m1_trans = rendering.Transform()
            m1_arrow.add_attr(self.m1_trans)

            quad_group = rendering.Compound([quad_polygon, m0_arrow, m1_arrow])
            quad_group.add_attr(self.quadtrans)
            self.viewer.add_geom(quad_group)

            # note: lidar rendering is done in "immediate mode" below

        # terrain has been re-randomized, update
        if self.terrain_dirty_flag:
            self.terrain_polyline.v = zip(self.terrain.x, self.terrain.z)
            self.terrain_dirty_flag = False

        # draw quad
        pos = self.dynamics.pos

        self.quadtrans.set_translation(pos[0], pos[1])
        self.quadtrans.set_rotation(self.dynamics.th)

        thrusts = self.last_motors + GRAV / 2
        self.m0_trans.set_scale(thrusts[0] / 9.8, thrusts[0] / 9.8)
        self.m0_trans.set_translation(-ARM_LENGTH, 0)
        self.m1_trans.set_scale(thrusts[1] / 9.8, thrusts[1] / 9.8)
        self.m1_trans.set_translation(ARM_LENGTH, 0)

        self.viewer.set_bounds(-view_wide / 2 + pos[0], view_wide / 2 + pos[0],
                               -view_tall / 2 + pos[1], view_tall / 2 + pos[1])

        # draw lidar rays
        for pt, hit, dist in self.last_lidar:
            if hit:
                self.viewer.draw_line(pos, hit, color=(1, 0, 0))
            else:
                self.viewer.draw_line(pos, pt, color=(.5, .5, .5))

        return self.viewer.render(return_rgb_array=mode == 'rgb_array')
Esempio n. 13
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def make_markers(points, radius=3):
    return rendering.Compound(
        [mods.make_circle(*point, 3) for point in points])
Esempio n. 14
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 def make_lights(self, position1, position2, state):
     return rendering.Compound([
         mods.make_circle(*position1, self.scale[state]),
         mods.make_circle(*position2, self.scale[state])
     ])
Esempio n. 15
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def make_key(key: Key) -> rendering.Geom:  # pylint: disable=unused-argument
    # OUTLINE

    lw = 4

    geom_bow_outline = rendering.make_circle(radius=0.4, res=6, filled=False)
    geom_bow_outline.add_attr(rendering.Transform(translation=(-0.3, 0.0)))
    geom_bow_outline.set_linewidth(lw)

    geom_blade_outline = make_capsule(0.6, 0.2, filled=False)
    for geom in geom_blade_outline.geoms:
        geom.set_linewidth(lw)

    geom_bit1_outline = make_capsule(0.3, 0.1, filled=False)
    geom_bit1_outline.add_attr(
        rendering.Transform(translation=(0.4, 0.0), rotation=math.pi / 2))
    for geom in geom_bit1_outline.geoms:
        geom.set_linewidth(lw)

    geom_bit2_outline = make_capsule(0.3, 0.1, filled=False)
    geom_bit2_outline.add_attr(
        rendering.Transform(translation=(0.5, 0.0), rotation=math.pi / 2))
    for geom in geom_bit2_outline.geoms:
        geom.set_linewidth(lw)

    geom_bit3_outline = make_capsule(0.3, 0.1, filled=False)
    geom_bit3_outline.add_attr(
        rendering.Transform(translation=(0.6, 0.0), rotation=math.pi / 2))
    for geom in geom_bit3_outline.geoms:
        geom.set_linewidth(lw)

    geom_outline = Group([
        geom_bow_outline,
        geom_blade_outline,
        geom_bit1_outline,
        geom_bit2_outline,
        geom_bit3_outline,
    ])

    # BODY

    geom_bow = rendering.make_circle(radius=0.4, res=6, filled=True)
    geom_bow.add_attr(rendering.Transform(translation=(-0.3, 0.0)))

    geom_blade = rendering.make_capsule(0.6, 0.2)

    geom_bit1 = rendering.make_capsule(0.3, 0.1)
    geom_bit1.add_attr(
        rendering.Transform(translation=(0.4, 0.0), rotation=math.pi / 2))

    geom_bit2 = rendering.make_capsule(0.3, 0.1)
    geom_bit2.add_attr(
        rendering.Transform(translation=(0.5, 0.0), rotation=math.pi / 2))

    geom_bit3 = rendering.make_capsule(0.3, 0.1)
    geom_bit3.add_attr(
        rendering.Transform(translation=(0.6, 0.0), rotation=math.pi / 2))

    geom = rendering.Compound(
        [geom_bow, geom_blade, geom_bit1, geom_bit2, geom_bit3])
    geom.set_color(*colormap[key.color])

    return Group([geom_outline, geom])