def get_position_on_map(self, pose=None, do_floor=True):
     if pose is not None:
         position = project_tps_into_worldmap(
             pose.view(1, 4, 4),
             self.map_cell_size,
             self.map_size_meters,
             do_floor,
         )
     else:
         position = project_tps_into_worldmap(
             self.pose6D.view(1, 4, 4),
             self.map_cell_size,
             self.map_size_meters,
             do_floor,
         )
     return position
Esempio n. 2
0
 def get_position_on_map(self, do_floor=True):
     return project_tps_into_worldmap(
         self.pose6D.view(1, 4, 4),
         self.map_cell_size,
         self.map_size_meters,
         do_floor,
     )