def test_clear(): hm = HashMap() keys = [(r, r) for r in (range(10))] values = list(range(1, 11)) for k, v in zip(keys, values): hm.set(k, v) hm.clear() assert hm.capacity() == 7 assert hm.size() == 0
def test_clear(self): d = HashMap(upper_to_i.items(), key_type=ctypes.c_char_p, value_type=ctypes.c_int) d.clear() self.assertEqual(len(d), 0) d.update(upper_to_i) self.assertEqual(len(d), len(upper_to_i))
class Environment(object): def __init__(self): self.__objects = [] # World objects self.__hashmap = HashMap() def addObject(self, object): """ Add an object to the environment """ object.setEnvironment(self) self.__objects.append(object) def removeObject(self, object): """ Remove an object from the environment """ self.__objects.remove(object) def step(self, time): """ Step forward with controllers attached to each object """ for object in self.__objects: object.processControllers(time) # After processing the controllers, check for collisions self.checkCollisions() def inputStep(self, mouse_x, mouse_y): """ Pass inputs to the objects """ for object in self.__objects: object.mouseEvent(mouse_x, mouse_y) #TODO: Add a keyboard event here def addBlock(self, x, y): self.__hashmap.insert((x, y)) def clearMap(self): self.__hashmap.clear() def checkCollisions(self): position = self.__objects[0].getPosition() print "Character position: ", position.x, position.y print "Hash output: ", self.__hashmap.get((position.x, position.y)) if self.__hashmap.get((position.x, position.y)): print "collision!" self.__objects[0].gravity.stop() self.__objects[0].gravity.reset() self.__objects[0].jump.stop() else: self.__objects[0].gravity.start()