Esempio n. 1
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    def choose_target_enemy(self, all_targets):
        if len(all_targets) == 0:
            raise Exception("No targets")

        targets = self.prune_targets(all_targets, False)
        if len(targets) == 0:
            return Util.rand_el(all_targets)

        if not self.current_trade:
            return Util.rand_prefer_minion(targets)
            # raise Exception("No current trade")

        for target in targets:
            if self.current_trade.opp_minion == target:
                return target

        # raise Exception("Could not find target {}".format(target))
        return Util.rand_prefer_minion(targets)
Esempio n. 2
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    def raw_plays_without_coin(self):
        res = []

        def valid_card(card):
            saved_mana = card.player.mana
            card.player.mana = self.mana
            usable = card.can_use(card.player, card.player.game)
            card.player.mana = saved_mana
            return usable

        possible = [card for card in filter(valid_card, self.cards)]

        if self.possible_is_pointless_coin(possible):
            possible = []

        if self.mana >= 2 and self.allow_hero_power:
            possible.append(HeroPowerCard())

        if len(possible) == 0:
            return [[]]

        for card in possible:
            rest = self.cards[0:99999]

            if card.name == 'Hero Power':
                f_plays = PossiblePlays(rest,
                                        self.mana -
                                        card.mana_cost(card.player),
                                        allow_hero_power=False).raw_plays()
            else:
                rest.remove(card)
                f_plays = PossiblePlays(
                    rest,
                    self.mana - card.mana_cost(card.player),
                    allow_hero_power=self.allow_hero_power).raw_plays()

            for following_play in f_plays:
                combined = [card] + following_play
                res.append(combined)

        res = Util.uniq_by_sorted(res)

        return res
Esempio n. 3
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    def raw_plays_without_coin(self):
        res = []

        possible = [
            card
            for card in filter(lambda card: card.mana <= self.mana, self.cards)
        ]

        if self.possible_is_pointless_coin(possible):
            possible = []

        if self.mana >= 2 and self.allow_hero_power:
            possible.append(HeroPowerCard())

        if len(possible) == 0:
            return [[]]

        for card in possible:
            rest = self.cards[0:99999]

            if card.name == 'Hero Power':
                f_plays = PossiblePlays(rest,
                                        self.mana - card.mana,
                                        allow_hero_power=False).raw_plays()
            else:
                rest.remove(card)
                f_plays = PossiblePlays(
                    rest,
                    self.mana - card.mana,
                    allow_hero_power=self.allow_hero_power).raw_plays()

            for following_play in f_plays:
                combined = [card] + following_play
                res.append(combined)

        res = Util.uniq_by_sorted(res)

        return res
Esempio n. 4
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    def choose_target_friendly(self, targets):
        pruned = self.prune_targets(targets, True)
        if len(pruned) == 0:
            return Util.rand_el(targets)

        return Util.rand_el(pruned)
Esempio n. 5
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 def cards_without_coin(self):
     return Util.filter_out_one(self.cards, lambda c: c.name == "The Coin")
Esempio n. 6
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 def sorted_mana(self):
     return Util.reverse_sorted(map(lambda c: c.mana_cost(), self.cards))