Esempio n. 1
0
def blob_collision(self, item):
    print(self.tag, item.tag)
    if self.size[0] > item.size[1]:
        game.room.remove(self)
    else:
        game.room.remove(item)
    game.sound("audio/blast.ogg")
Esempio n. 2
0
def onClickBomb(item):
    if not (game.pause):
        if (item.size[0] > 32):
            score.text += 20
            item.size = (4, 4)
            game.sound("sfx/hoop.wav")
        else:
            item.sizeAdd(8, 8)
            game.sound("sfx/boom.wav")
Esempio n. 3
0
def ball_collision(item):
    if item == bgoal:
        game.sound("audio/fallsmall.ogg")
        bscore.text += 1
        randSpeed()
    elif item == rgoal:
        game.sound("audio/fallbig.ogg")
        rscore.text += 1
        randSpeed()
Esempio n. 4
0
def end(name, color):
    game.sound("audio/launch.ogg")
    game.pause = True
    game.Label(name + " is winner!", (140, 180), color, size=72, tag="temp")
    re = game.Label(" Restart ", (240, 300),
                    game.WHITE,
                    back=color,
                    size=72,
                    radius=.3,
                    tag="temp")
    re.click = restart
Esempio n. 5
0
def onCollisionPlayer(collider):
    global score, score_add
    if collider.tag == "bomb":
        game.sound("sfx/haaa.wav")
        game.pause = True
        game.Label("GAME OVER", position=(220, 200), color=game.ROSE, size=64)
        r = game.Label(" Restart ",
                       position=(280, 300),
                       color=game.LIME,
                       back=game.ROSE,
                       size=64,
                       radius=.5)
        r.click = onClickRestart
    '''elif collider.tag == "inc":
Esempio n. 6
0
def ball_collision(item):
    if item == rocket1:
        game.sound("audio/fallbig.ogg")
        ball_return(1)
    elif item == rocket2:
        game.sound("audio/fallsmall.ogg")
        ball_return(-1)
    elif item == wall1:
        game.sound("audio/blast.ogg")
        score2.text += 1
        start(1)
    elif item == wall2:
        game.sound("audio/blast.ogg")
        score1.text += 1
        start(-1)
Esempio n. 7
0
def onStart():
    global score_add, score, player, counter

    player = game.Box(color=game.ORANGE,
                      size=(40, 40),
                      speed=(4, 4),
                      radius=.4,
                      tag="player")
    player.collision = onCollisionPlayer

    game.Image("images/coins.png", position=(10, 10))
    score = game.Label(0, position=(45, 0), color=game.LIGHT_CHOCOLATE)
    score.format = int

    for i in range(random.randint(2, 4)):
        addRandom("inc", game.INDEGO, None)
    for i in range(random.randint(2, 4)):
        addRandom("dec", game.GREEN, None)
    for i in range(random.randint(6, 8)):
        addRandom("bomb", game.RED, onClickBomb)

    game.sleep(3)
    game.sound("sfx/123start.wav")
Esempio n. 8
0
def ball_bounce():
    game.sound("audio/hit1.ogg")