Esempio n. 1
0
 def __init__(self, downloader, connection):
     self.downloader = downloader
     self.connection = connection
     self.choked = True
     self.interested = False
     self.active_requests = []
     self.measure = Measure(downloader.max_rate_period)
     self.peermeasure = Measure(downloader.max_rate_period)
     self.have = Bitfield(downloader.numpieces)
     self.last = -1000
     self.last2 = -1000
     self.example_interest = None
     self.backlog = 2
     self.ip = connection.get_ip()
     self.guard = BadDataGuard(self)
Esempio n. 2
0
 def got_message(self, connection, message):
     c = self.connections[connection]
     t = message[0]
     if t == BITFIELD and c.got_anything:
         connection.close()
         return
     c.got_anything = True
     if (t in [CHOKE, UNCHOKE, INTERESTED, NOT_INTERESTED]
             and len(message) != 1):
         connection.close()
         return
     if t == CHOKE:
         c.download.got_choke()
     elif t == UNCHOKE:
         c.download.got_unchoke()
     elif t == INTERESTED:
         if not c.download.have.complete():
             c.upload.got_interested()
     elif t == NOT_INTERESTED:
         c.upload.got_not_interested()
     elif t == HAVE:
         if len(message) != 5:
             connection.close()
             return
         i = toint(message[1:])
         if i >= self.numpieces:
             connection.close()
             return
         if c.download.got_have(i):
             c.upload.got_not_interested()
     elif t == BITFIELD:
         try:
             b = Bitfield(self.numpieces, message[1:])
         except ValueError:
             connection.close()
             return
         if c.download.got_have_bitfield(b):
             c.upload.got_not_interested()
     elif t == REQUEST:
         if len(message) != 13:
             connection.close()
             return
         i = toint(message[1:5])
         if i >= self.numpieces:
             connection.close()
             return
         c.got_request(i, toint(message[5:9]), toint(message[9:]))
     elif t == CANCEL:
         if len(message) != 13:
             connection.close()
             return
         i = toint(message[1:5])
         if i >= self.numpieces:
             connection.close()
             return
         c.upload.got_cancel(i, toint(message[5:9]), toint(message[9:]))
     elif t == PIECE:
         if len(message) <= 9:
             connection.close()
             return
         i = toint(message[1:5])
         if i >= self.numpieces:
             connection.close()
             return
         if c.download.got_piece(i, toint(message[5:9]), message[9:]):
             self.got_piece(i)
     else:
         connection.close()
Esempio n. 3
0
class SingleDownload:
    def __init__(self, downloader, connection):
        self.downloader = downloader
        self.connection = connection
        self.choked = True
        self.interested = False
        self.active_requests = []
        self.measure = Measure(downloader.max_rate_period)
        self.peermeasure = Measure(downloader.max_rate_period)
        self.have = Bitfield(downloader.numpieces)
        self.last = -1000
        self.last2 = -1000
        self.example_interest = None
        self.backlog = 2
        self.ip = connection.get_ip()
        self.guard = BadDataGuard(self)

    def _backlog(self, just_unchoked):
        self.backlog = min(
            2+int(4*self.measure.get_rate()/self.downloader.chunksize),
            (2*just_unchoked)+self.downloader.queue_limit() )
        if self.backlog > 50:
            self.backlog = max(50, self.backlog * 0.075)
        return self.backlog

    def disconnected(self):
        self.downloader.lost_peer(self)
        if self.have.complete():
            self.downloader.picker.lost_seed()
        else:
            for i in xrange(len(self.have)):
                if self.have[i]:
                    self.downloader.picker.lost_have(i)
        if self.have.complete() and self.downloader.storage.is_endgame():
            self.downloader.add_disconnected_seed(self.connection.get_readable_id())
        self._letgo()
        self.guard.download = None

    def _letgo(self):
        if self.downloader.queued_out.has_key(self):
            del self.downloader.queued_out[self]
        if not self.active_requests:
            return
        if self.downloader.endgamemode:
            self.active_requests = []
            return
        lost = {}
        for index, begin, length in self.active_requests:
            self.downloader.storage.request_lost(index, begin, length)
            lost[index] = 1
        lost = lost.keys()
        self.active_requests = []
        if self.downloader.paused:
            return
        ds = [d for d in self.downloader.downloads if not d.choked]
        shuffle(ds)
        for d in ds:
            d._request_more()
        for d in self.downloader.downloads:
            if d.choked and not d.interested:
                for l in lost:
                    if d.have[l] and self.downloader.storage.do_I_have_requests(l):
                        d.send_interested()
                        break

    def got_choke(self):
        if not self.choked:
            self.choked = True
            self._letgo()

    def got_unchoke(self):
        if self.choked:
            self.choked = False
            if self.interested:
                self._request_more(new_unchoke = True)
            self.last2 = clock()

    def is_choked(self):
        return self.choked

    def is_interested(self):
        return self.interested

    def send_interested(self):
        if not self.interested:
            self.interested = True
            self.connection.send_interested()
            if not self.choked:
                self.last2 = clock()

    def send_not_interested(self):
        if self.interested:
            self.interested = False
            self.connection.send_not_interested()

    def got_piece(self, index, begin, piece):
        length = len(piece)
        try:
            self.active_requests.remove((index, begin, length))
        except ValueError:
            self.downloader.discarded += length
            return False
        if self.downloader.endgamemode:
            self.downloader.all_requests.remove((index, begin, length))
        self.last = clock()
        self.last2 = clock()
        self.measure.update_rate(length)
        self.downloader.measurefunc(length)
        if not self.downloader.storage.piece_came_in(index, begin, piece, self.guard):
            self.downloader.piece_flunked(index)
            return False
        if self.downloader.storage.do_I_have(index):
            self.downloader.picker.complete(index)
        if self.downloader.endgamemode:
            for d in self.downloader.downloads:
                if d is not self:
                  if d.interested:
                    if d.choked:
                        assert not d.active_requests
                        d.fix_download_endgame()
                    else:
                        try:
                            d.active_requests.remove((index, begin, length))
                        except ValueError:
                            continue
                        d.connection.send_cancel(index, begin, length)
                        d.fix_download_endgame()
                  else:
                      assert not d.active_requests
        self._request_more()
        self.downloader.check_complete(index)
        return self.downloader.storage.do_I_have(index)

    def _request_more(self, new_unchoke = False):
        assert not self.choked
        if self.downloader.endgamemode:
            self.fix_download_endgame(new_unchoke)
            return
        if self.downloader.paused:
            return
        if len(self.active_requests) >= self._backlog(new_unchoke):
            if not (self.active_requests or self.backlog):
                self.downloader.queued_out[self] = 1
            return
        lost_interests = []
        while len(self.active_requests) < self.backlog:
            interest = self.downloader.picker.next(self.have,
                               self.downloader.storage.do_I_have_requests,
                               self.downloader.too_many_partials())
            if interest is None:
                break
            self.example_interest = interest
            self.send_interested()
            loop = True
            while len(self.active_requests) < self.backlog and loop:
                begin, length = self.downloader.storage.new_request(interest)
                self.downloader.picker.requested(interest)
                self.active_requests.append((interest, begin, length))
                self.connection.send_request(interest, begin, length)
                self.downloader.chunk_requested(length)
                if not self.downloader.storage.do_I_have_requests(interest):
                    loop = False
                    lost_interests.append(interest)
        if not self.active_requests:
            self.send_not_interested()
        if lost_interests:
            for d in self.downloader.downloads:
                if d.active_requests or not d.interested:
                    continue
                if d.example_interest is not None and self.downloader.storage.do_I_have_requests(d.example_interest):
                    continue
                for lost in lost_interests:
                    if d.have[lost]:
                        break
                else:
                    continue
                interest = self.downloader.picker.next(d.have,
                                   self.downloader.storage.do_I_have_requests,
                                   self.downloader.too_many_partials())
                if interest is None:
                    d.send_not_interested()
                else:
                    d.example_interest = interest
        if self.downloader.storage.is_endgame():
            self.downloader.start_endgame()


    def fix_download_endgame(self, new_unchoke = False):
        if self.downloader.paused:
            return
        if len(self.active_requests) >= self._backlog(new_unchoke):
            if not (self.active_requests or self.backlog) and not self.choked:
                self.downloader.queued_out[self] = 1
            return
        want = [a for a in self.downloader.all_requests if self.have[a[0]] and a not in self.active_requests]
        if not (self.active_requests or want):
            self.send_not_interested()
            return
        if want:
            self.send_interested()
        if self.choked:
            return
        shuffle(want)
        del want[self.backlog - len(self.active_requests):]
        self.active_requests.extend(want)
        for piece, begin, length in want:
            self.connection.send_request(piece, begin, length)
            self.downloader.chunk_requested(length)

    def got_have(self, index):
        if index == self.downloader.numpieces-1:
            self.downloader.totalmeasure.update_rate(self.downloader.storage.total_length-(self.downloader.numpieces-1)*self.downloader.storage.piece_length)
            self.peermeasure.update_rate(self.downloader.storage.total_length-(self.downloader.numpieces-1)*self.downloader.storage.piece_length)
        else:
            self.downloader.totalmeasure.update_rate(self.downloader.storage.piece_length)
            self.peermeasure.update_rate(self.downloader.storage.piece_length)
        if not self.have[index]:
            self.have[index] = True
            self.downloader.picker.got_have(index)
            if self.have.complete():
                self.downloader.picker.became_seed()
                if self.downloader.storage.am_I_complete():
                    self.downloader.add_disconnected_seed(self.connection.get_readable_id())
                    self.connection.close()
            elif self.downloader.endgamemode:
                self.fix_download_endgame()
            elif ( not self.downloader.paused
                   and not self.downloader.picker.is_blocked(index)
                   and self.downloader.storage.do_I_have_requests(index) ):
                if not self.choked:
                    self._request_more()
                else:
                    self.send_interested()
        return self.have.complete()

    def _check_interests(self):
        if self.interested or self.downloader.paused:
            return
        for i in xrange(len(self.have)):
            if ( self.have[i] and not self.downloader.picker.is_blocked(i)
                 and ( self.downloader.endgamemode
                       or self.downloader.storage.do_I_have_requests(i) ) ):
                self.send_interested()
                return

    def got_have_bitfield(self, have):
        if self.downloader.storage.am_I_complete() and have.complete():
            if self.downloader.super_seeding:
                self.connection.send_bitfield(have.tostring()) # be nice, show you're a seed too
            self.connection.close()
            self.downloader.add_disconnected_seed(self.connection.get_readable_id())
            return False
        self.have = have
        if have.complete():
            self.downloader.picker.got_seed()
        else:
            for i in xrange(len(have)):
                if have[i]:
                    self.downloader.picker.got_have(i)
        if self.downloader.endgamemode and not self.downloader.paused:
            for piece, begin, length in self.downloader.all_requests:
                if self.have[piece]:
                    self.send_interested()
                    break
        else:
            self._check_interests()
        return have.complete()

    def get_rate(self):
        return self.measure.get_rate()

    def is_snubbed(self):
        if ( self.interested and not self.choked
             and clock() - self.last2 > self.downloader.snub_time ):
            for index, begin, length in self.active_requests:
                self.connection.send_cancel(index, begin, length)
            self.got_choke()    # treat it just like a choke
        return clock() - self.last > self.downloader.snub_time