Esempio n. 1
0
def plot_sln_mayavi(sln, notebook=False):
    """
    Plots the Solution() instance sln using Linearizer() and matplotlib.

    Currently only a very simple version is implemented, that takes the
    vertices from linearizer and interpolates them. More sophisticated version
    should take the triangles.
    """
    lin = Linearizer()
    lin.process_solution(sln)
    vert = lin.get_vertices()
    triangles = lin.get_triangles()
    from numpy import zeros
    from enthought.mayavi import mlab
    x = vert[:, 0]
    y = vert[:, 1]
    z = zeros(len(y))
    t = vert[:, 2]
    if notebook:
        # the off screen rendering properly works only with VTK-5.2 or above:
        mlab.options.offscreen = True
    s = mlab.triangular_mesh(x, y, z, triangles, scalars=t)
    mlab.view(0, 0)

    # Below is a code that does exactly what the "View along the +Z axis"
    # button does:
    #scene = mlab.get_engine().current_scene.scene
    #scene.camera.focal_point = [0, 0, 0]
    #scene.camera.position = [0, 0, 1]
    #scene.camera.view_up = [0, 1, 0]
    #scene.renderer.reset_camera()
    #scene.render()
    # the above looks ok, but there is still quite a large margin, so we prefer
    # to just call .view(0, 0), which seems to be working fine.
    return s
Esempio n. 2
0
def plot_sln_mayavi(sln, offscreen=False, show_scale=True):
    """
    Plots the Solution() instance sln using Linearizer() and matplotlib.

    It takes the vertices from linearizer and interpolates them.
    """
    lin = Linearizer()
    lin.process_solution(sln)
    vert = lin.get_vertices()
    triangles = lin.get_triangles()
    from numpy import zeros
    from enthought.mayavi import mlab
    x = vert[:, 0]
    y = vert[:, 1]
    z = zeros(len(y))
    t = vert[:, 2]
    if offscreen:
        # the off screen rendering properly works only with VTK-5.2 or above:
        mlab.options.offscreen = True
    mlab.clf()
    mlab.figure(bgcolor=(1, 1, 1), fgcolor=(0, 0, 0))
    s = mlab.triangular_mesh(x, y, z, triangles, scalars=t)
    mlab.view(0, 0)
    mlab.view(distance=4)
    mlab.view(focalpoint=(.35,0,0))
    mlab.colorbar(title="Solution", orientation="vertical")

    #mlab.move(right=-1.0, up=-10.0)
    # Below is a code that does exactly what the "View along the +Z axis"
    # button does:
    #scene = mlab.get_engine().current_scene.scene
    #scene.camera.focal_point = [0, 0, 0]
    #scene.camera.position = [0, 0, 1]
    #scene.camera.view_up = [0, 1, 0]
    #scene.renderer.reset_camera()
    #scene.render()
    # the above looks ok, but there is still quite a large margin, so we prefer
    # to just call .view(0, 0), which seems to be working fine.
    return mlab
Esempio n. 3
0
def plot_sln_mayavi(sln, offscreen=False, show_scale=True):
    """
    Plots the Solution() instance sln using Linearizer() and matplotlib.

    It takes the vertices from linearizer and interpolates them.
    """
    lin = Linearizer()
    lin.process_solution(sln)
    vert = lin.get_vertices()
    triangles = lin.get_triangles()
    from numpy import zeros
    from enthought.mayavi import mlab
    x = vert[:, 0]
    y = vert[:, 1]
    z = zeros(len(y))
    t = vert[:, 2]
    if offscreen:
        # the off screen rendering properly works only with VTK-5.2 or above:
        mlab.options.offscreen = True
    mlab.clf()
    mlab.figure(bgcolor=(1, 1, 1), fgcolor=(0, 0, 0))
    s = mlab.triangular_mesh(x, y, z, triangles, scalars=t)
    mlab.view(0, 0)
    mlab.view(distance=4)
    mlab.view(focalpoint=(.35, 0, 0))
    mlab.colorbar(title="Solution", orientation="vertical")

    #mlab.move(right=-1.0, up=-10.0)
    # Below is a code that does exactly what the "View along the +Z axis"
    # button does:
    #scene = mlab.get_engine().current_scene.scene
    #scene.camera.focal_point = [0, 0, 0]
    #scene.camera.position = [0, 0, 1]
    #scene.camera.view_up = [0, 1, 0]
    #scene.renderer.reset_camera()
    #scene.render()
    # the above looks ok, but there is still quite a large margin, so we prefer
    # to just call .view(0, 0), which seems to be working fine.
    return mlab
Esempio n. 4
0
def plot_sln_mayavi(sln, notebook=False):
    """
    Plots the Solution() instance sln using Linearizer() and matplotlib.

    Currently only a very simple version is implemented, that takes the
    vertices from linearizer and interpolates them. More sophisticated version
    should take the triangles.
    """
    lin = Linearizer()
    lin.process_solution(sln)
    vert = lin.get_vertices()
    triangles = lin.get_triangles()
    from numpy import zeros
    from enthought.mayavi import mlab
    x = vert[:, 0]
    y = vert[:, 1]
    z = zeros(len(y))
    t = vert[:, 2]
    if notebook:
        # the off screen rendering properly works only with VTK-5.2 or above:
        mlab.options.offscreen = True
    mlab.clf()
    s = mlab.triangular_mesh(x, y, z, triangles, scalars=t)
    mlab.view(0, 0)

    # Below is a code that does exactly what the "View along the +Z axis"
    # button does:
    #scene = mlab.get_engine().current_scene.scene
    #scene.camera.focal_point = [0, 0, 0]
    #scene.camera.position = [0, 0, 1]
    #scene.camera.view_up = [0, 1, 0]
    #scene.renderer.reset_camera()
    #scene.render()
    # the above looks ok, but there is still quite a large margin, so we prefer
    # to just call .view(0, 0), which seems to be working fine.
    return s
Esempio n. 5
0
def plot_sln_mpl(sln, method="default", just_mesh=False, axes=None):
    """
    Plots the Solution() instance sln using Linearizer() and matplotlib.

    method = "default" ... creates a plot using triangles (the triangles are
                not interpolated, so sometimes one can see small defects)
    method = "contour" ... takes the vertices from linearizer and interpolates
                them using contour and contourf (it doesn't take into account
                the triangulation, so one can see the defects from the convex
                hull approximation)

    just_mesh ... only shows the mesh, but not the solution
    """
    lin = Linearizer()
    lin.process_solution(sln)
    v = lin.get_vertices()
    if method=="contour":
        from numpy import min, max, linspace
        from matplotlib.mlab import griddata
        import matplotlib.pyplot as plt
        x = v[:, 0]
        y = v[:, 1]
        z = v[:, 2]
        # define grid.
        xi = linspace(min(x), max(x), 100)
        yi = linspace(min(y), max(y), 100)
        # grid the data.
        zi = griddata(x, y, z, xi, yi)
        # contour the gridded data, plotting dots at the nonuniform data points.
        CS = plt.contour(xi, yi, zi, 15, linewidths=0.5, colors='k')
        CS = plt.contourf(xi, yi, zi, 15, cmap=plt.cm.jet)
        plt.colorbar()
        plt.title('Solution')
    elif method == "default":
        from numpy import array
        import matplotlib.collections as collections
        #import matplotlib.pyplot as plt
        if axes is None:
            from pylab import gca
            axes = gca()
        verts = []
        vals = []
        for t in lin.get_triangles():
            triangle = tuple([tuple(v[n][:2]) for n in t])
            val = sum([v[n][2] for n in t])
            vals.append(val/3.)
            verts.append(triangle)
        verts = array(verts)
        vals = array(vals)
        if just_mesh:
            lw = 1
        else:
            lw = 0
        col = collections.PolyCollection(verts, linewidths=lw, antialiaseds=0)
        col.set_array(vals)
        #col.set_cmap(plt.cm.jet)
        ax = axes
        ax.add_collection(col)
        ax.set_xlim(verts[:, :, 0].min(), verts[:, :, 0].max())
        ax.set_ylim(verts[:, :, 1].min(), verts[:, :, 1].max())
        ax.set_aspect("equal")
        #plt.colorbar()
        #plt.title('Solution')
    else:
        raise ValueError("Unknown method (%s)" % method)