def main(): hs.HighScores().load() g = GameOver(0) g.start() g = GameOver(100000) g.start() ui.quit()
def __init__(self, window, clock): self.window = window self.clock = clock self.paused = False self.waiting = False self.selected_player = 0 self.player = None self.level = None self.high_scores = hs.HighScores()
def input_text(self, text): new_scores = {} text = text.upper() old_scores = sorted(hs.HighScores.high_scores.keys()) index = old_scores.index(self.replace) for key in old_scores[:index]: new_scores[key] = hs.HighScores.high_scores[key] new_scores[self.replace] = (text, self.score) for index in xrange(index + 1, len(hs.HighScores.high_scores)): new_scores[old_scores[index]] = hs.HighScores.high_scores[ old_scores[index - 1]] hs.HighScores.high_scores = new_scores hs.HighScores().save() self.transition()
def __init__(self): global high_scores high_scores = hs.HighScores() high_scores.load()
def main(): hs.HighScores().load() s = SplashScreen() s.start() ui.quit()