def get(self): user = users.get_current_user() if not user: self.redirect("/") player = dbfunctions.getCurrentPlayer() game = dbfunctions.getGame() if game == None: self.redirect("/") civilization = dbfunctions.getCivilizationByPlayer(player) #navmap = helpers.drawNavMap(planet = planet) if civilization == None: civilization = helpers.startNewCivilization(player = player, game = game) planet = (db.get(civilization.hives[0])).planet game_dialogs = """<div id="newname_dialog" class="dialog" title="Name Your Home Planet"> <form id="newname_form" action="/process-utilities" method="post"> <label for="new_planet_name">Name</label> <input id="new_planet_name" maxlength="15" minlength="3" class="inputstuff required lettersonly" type="text" name="new_planet_name" /> <input type="hidden" name="planet_key" value="%s" /> <input id="submitButton" class="button" type="submit" value="Submit" /> </form> </div> <script> $(document).ready(function() { $("#newname_dialog").dialog({ closeOnEscape: false, autoOpen: true, draggable: true, modal: true, position: 'top', maxHeight: 515, maxWidth: 400, width: 400 }); }); </script> """ % planet.key() else: game_dialogs = '' planet = (db.get(civilization.hives[0])).planet import dashboard navmap, zoombar, sidebar, bottombar, dialogs = dashboard.draw(player, civilization, planet) import hivesoutposts hivesoutposts_tab = hivesoutposts.draw(player, civilization) import modules modules_tab = modules.draw(player, civilization) import fleets fleets_tab = fleets.draw(player, civilization) template_values = { 'navmap': navmap, 'sidebar': sidebar, 'zoombar': zoombar, 'bottombar': bottombar, 'hivesoutposts': hivesoutposts_tab, 'modules': modules_tab, 'fleets': fleets_tab, 'dialogs': game_dialogs } path = os.path.join(os.path.dirname(__file__), 'game.html') self.response.out.write(template.render(path, template_values))
def updateHivesOutposts(self, player, civilization, hiveoutpost_key = None): if hiveoutpost_key == '': return hivesoutposts.draw(player, civilization) else: hiveoutpost = db.get(hiveoutpost_key) return hivesoutposts.draw(player, civilization, hiveoutpost)