Esempio n. 1
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events

clock = pygame.time.Clock()

hapi.set_background(hapi.color["white"])

while hapi.is_running:

    hapi.fill(hapi.colour["green"])
    hapi.regular_polygon(100, 200, 50, 50, hapi.mouseX() // 50)
    hapi.rotate(hapi.mouseY() // 2)

    hapi.event_loop()

    hapi.flip_display()
Esempio n. 2
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"""
Author: Abdur-Rahmaan Janhangeer
Github: https://github.com/Abdur-rahmaanJ
"""

from hooman import Hooman

import pygame

hapi = Hooman(500, 500)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False


hapi.handle_events = handle_events

size = 50
while hapi.is_running:
    hapi.background((255, 255, 255))

    hapi.no_stroke()
    hapi.fill((0, 255, 0))
    hapi.rect(10, 10, size, size)
    hapi.fill((255, 255, 0))
    hapi.rect(100, 100, size, size)
    hapi.fill((255, 0, 0))
    hapi.rect(100, 10, size, size)
    hapi.fill((0, 0, 255))
Esempio n. 3
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from hooman import Hooman
from collections import OrderedDict
import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)

while hapi.is_running:
    hapi.background(bg_col)

    hapi.piechart(
        hapi.center_x - 100, hapi.center_y, 100,
        [['a', 20, hapi.color['red']], ['b', 30, hapi.color['blue']],
         ['c', 40, hapi.color['yellow']], ['d', 60, hapi.color['green']],
         ['e', 30, hapi.color['black']]])
    hapi.piechart(
        hapi.center_x + 100,
        hapi.center_y,
        100, [['a', 20, hapi.color['red']], ['b', 30, hapi.color['blue']],
              ['c', 40, hapi.color['yellow']], ['d', 60, hapi.color['green']],
              ['e', 30, hapi.color['black']]],
        start_rad=30)

    hapi.event_loop()
    hapi.flip_display()

pygame.quit()
Esempio n. 4
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events

clock = pygame.time.Clock()

while hapi.is_running:
    hapi.background(bg_col)

    hapi.rotate(hapi.mouseX())

    hapi.fill(hapi.color["red"])
    hapi.heart(10, 200, hapi.mouseX() // 4, hapi.mouseY() // 4)

    hapi.arrow(300, 200, hapi.mouseX(), hapi.mouseY() // 2)
Esempio n. 5
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"""
Original Author: https://github.com/jimmy-print
Edit: https://github.com/Abdur-rahmaanJ
"""

from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

rect_x, rect_y = 100, 100
rect_w, rect_h = 100, 100
dy = 0
gravity_acceleration = 1
jump_strength = 20


def handle_events(event):
    global dy
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False
        if event.key == pygame.K_SPACE:
            dy = -jump_strength


hapi.handle_events = handle_events
Esempio n. 6
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from hooman import Hooman
import numpy
from math import pow
from math import sqrt
import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events

clock = pygame.time.Clock()

while hapi.is_running:
    hapi.background(bg_col)

    hapi.fill(hapi.color["red"])
    n1 = (hapi.mouseX() / hapi.WIDTH) * 1
    smooth_star = {
        "n1": n1,
Esempio n. 7
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from hooman import Hooman

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

while hapi.is_running:
    bg_col = (255, 255, 255)
    hapi.background(bg_col)

    hapi.barchart(30, 30, 200, 200, {
        "data": {
            "a": 10,
            "b": 20,
            "c": 90
        },
        "mouse_line": True
    })
    # hapi.text(hapi.mouseX(), 200, 200)
    hapi.flip_display()
    hapi.event_loop()
Esempio n. 8
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)



while hapi.is_running:
    hapi.background(bg_col)

    hapi.fill(hapi.color["red"])
    hapi.fill_arc(hapi.center_x, hapi.center_y, 100, 0, 90, start_rad=30)
    hapi.fill(hapi.color["blue"])
    hapi.fill_arc(hapi.center_x, hapi.center_y, 100, 90, 180, start_rad=30)
    hapi.fill(hapi.color["green"])
    hapi.fill_arc(hapi.center_x, hapi.center_y, 100, 180, 270, start_rad=30)
    hapi.fill(hapi.color["black"])
    hapi.fill_arc(hapi.center_x, hapi.center_y, 100, 270, 0, start_rad=30)

    hapi.event_loop()
    hapi.flip_display()

pygame.quit()
Esempio n. 9
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from hooman import Hooman
import numpy
from math import pow
from math import sqrt
import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events

clock = pygame.time.Clock()


while hapi.is_running:
    hapi.background(bg_col)

    hapi.fill(hapi.color["red"])

    # hapi.text(n1, 10+hapi.mouseX(), 10+hapi.mouseY())
Esempio n. 10
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from hooman import Hooman


window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)


while hapi.is_running:
    bg_col = (255, 255, 255)
    hapi.background(bg_col)

    hapi.linechart(
        40,
        30,
        300,
        200,
        {
            "data": [[0, 0], [10, 10], [20, 20], [30, 30], [90, 20]],
            "mouse_line": True,
            "range_y": [0, 200],
            "range_x": [0, 300],
        },
    )
    hapi.fill(hapi.color["blue"])

    hapi.flip_display()
    hapi.event_loop()
Esempio n. 11
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

red_blue = hapi.gradient(300, 30, hapi.color["blue"],
                         hapi.color["red"]).convert()

green_blue = hapi.gradient(300, 30, hapi.color["green"],
                           hapi.color["blue"]).convert()

yellow_black = hapi.gradient(300, 30, hapi.color["yellow"],
                             hapi.color["black"]).convert()

black_white = hapi.gradient(300, 30, hapi.color["black"],
                            hapi.color["white"]).convert()

slider = hapi.slider(100, 300, 300, 30, {
    "image": red_blue,
    "slider_height": 60,
    "value_range": [0, 255]
})

color_slider = hapi.slider(
    150,
    400,
    200,
    20,
    {
Esempio n. 12
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events

clock = pygame.time.Clock()

while hapi.is_running:
    hapi.background(bg_col)

    hapi.fill(hapi.color["red"])
    hapi.star(100, 100, 30, 70, hapi.mouseX() // 10)

    hapi.event_loop()

    hapi.flip_display()
Esempio n. 13
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"""Author: Bhargava N Reddy
   Github: https://github.com/reddybhargava
"""

from hooman import Hooman
import pygame
from random import sample

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events

clock = pygame.time.Clock()

background_color = (0, 255, 255)
while hapi.is_running:
    hapi.background(background_color)
    hapi.event_loop()

    num_of_stars = window_width // 100
    random_colors = sample(list(hapi.color.values()), num_of_stars)
Esempio n. 14
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from hooman import Hooman
import numpy
from math import pow
from math import sqrt
import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

slider_options = {"value_range": [0, 255]}

r_slider = hapi.slider(50, 300, 400, 10, slider_options)
g_slider = hapi.slider(50, 330, 400, 10, slider_options)
b_slider = hapi.slider(50, 360, 400, 10, slider_options)

while hapi.is_running:
    bg_col = (r_slider.value(), g_slider.value(), b_slider.value())
    hapi.background(bg_col)

    hapi.fill(hapi.color["blue"])
    color_text = "r:{} g:{} b:{}".format(r_slider.value(), g_slider.value(),
                                         b_slider.value())
    hapi.text(color_text, 20, 20)
    r_slider.update()
    g_slider.update()
    b_slider.update()
    hapi.flip_display()
    hapi.event_loop()

pygame.quit()
Esempio n. 15
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from hooman import Hooman
import numpy
from math import pow
from math import sqrt
import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events


def fake_slider(pos, x, y, width):
    size = 10
    hapi.fill(hapi.color["grey"])
    hapi.rect(x, y, width, size)
    hapi.fill((200, 200, 200))
    hapi.rect(pos, y, size, size)

Esempio n. 16
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from hooman import Hooman
import numpy
from math import pow
from math import sqrt
import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

r_slider = hapi.slider(50, 330, 400, 10, {"value_range": [0, 100]})

offsetx = 200
offsety = 200

while hapi.is_running:
    bg_col = (255, 255, 255)
    hapi.background(bg_col)

    hapi.fill(hapi.color["red"])
    hapi.stroke(hapi.color["black"])

    hapi.text("r value: {}".format(r_slider.value()), 50, 330 - 15)

    for i in range(13):
        x = (
            offsetx +
            hapi.cos(hapi.constrain(i, 0, 12, 0, hapi.PI * 2) - hapi.PI * 0.5)
            * r_slider.value())
        y = (
            offsety +
            hapi.sin(hapi.constrain(i, 0, 12, 0, hapi.PI * 2) - hapi.PI * 0.5)
Esempio n. 17
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)

import hooman

while hapi.is_running:
    hapi.background(bg_col)

    hapi.fill(hapi.color["red"])

    d = int(
        hapi.dist((hapi.mouseX(), hapi.mouseY()),
                  (hapi.center_x, hapi.center_y)))
    hapi.fill_arc(hapi.center_x, hapi.center_y, d, 90, 0)

    hapi.event_loop()
    hapi.flip_display()

pygame.quit()
Esempio n. 18
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)

text_box_options = {"background_color": hapi.color["light_grey"], "lines": 3}

text_box = hapi.text_box(100, 100, 300, 40, text_box_options)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        text_box.key_down(event)
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events

while hapi.is_running:
    hapi.background(bg_col)

    text_box.update()

    hapi.flip_display()
Esempio n. 19
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from hooman import Hooman
from math import pow
from math import sqrt

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events

while hapi.is_running:
    hapi.background(bg_col)

    hapi.stroke(hapi.color["red"])
    hapi.stroke_size(2)

    mouse_coord = (hapi.mouseX(), hapi.mouseY())
    hapi.cross_hair(mouse_coord)

    hapi.flip_display()
    hapi.event_loop()
Esempio n. 20
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)

slider_options = {
    "background_color": hapi.color["grey"],
    "slider_color": (200, 200, 200),
}

real_slider = hapi.slider(50, 300, 400, 30, slider_options)

slider_2 = hapi.slider(50, 250, 100, 30, slider_options)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_ESCAPE:
            hapi.is_running = False


hapi.handle_events = handle_events


while hapi.is_running:
Esempio n. 21
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"""
Author: https://github.com/TheBigKahuna353
Edit: https://github.com/Abdur-rahmaanJ
"""

from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)


# the function that gets called when the button is clicked on
def button_clicked(this):
    if this.y == 250:
        this.y = 300
    else:
        this.y = 250


grey_style = {
    "background_color": (200, 200, 200),
    "hover_background_color": (220, 220, 220),
    "curve": 0.1,
    "padding_x": 5,
    "padding_y": 5,
    "font_size": 15,
}
Esempio n. 22
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)

start_options = {
    "background_color": hapi.color["grey"],
    "slider_color": (200, 200, 200),
    "value_range": [0, 360],
    "starting_value": 0,
}
end_options = {
    "background_color": hapi.color["grey"],
    "slider_color": (200, 200, 200),
    "value_range": [0, 360],
    "starting_value": 90,
}

start_angle = hapi.slider(50, 400, 400, 20, start_options)
end_angle = hapi.slider(50, 430, 400, 20, end_options)

while hapi.is_running:
    hapi.background(bg_col)

    hapi.fill(hapi.color["red"])
    hapi.fill_arc(hapi.center_x,
                  hapi.center_y,
Esempio n. 23
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from hooman import Hooman

import pygame

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (100, 100, 255)


while hapi.is_running:
    hapi.background(bg_col)

    hapi.gradient_rect(10, 10, 210, 100, hapi.color["black"], hapi.color["white"])

    hapi.gradient_rect(230, 10, 210, 100, hapi.color["green"], hapi.color["blue"])

    hapi.gradient_rect(10, 120, 100, 200, hapi.color["black"], hapi.color["yellow"], 1)

    hapi.gradient_rect(120, 120, 100, 200, hapi.color["red"], hapi.color["white"], 1)

    hapi.gradient_rect(340, 120, 100, 200, hapi.color["red"], hapi.color["blue"])

    hapi.gradient_rect(230, 120, 100, 200, hapi.color["yellow"], hapi.color["green"])

    hapi.flip_display()
    hapi.event_loop()

pygame.quit()
Esempio n. 24
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import pygame
from hooman import Hooman

pygame.init()

hapi = Hooman(800, 600)

while hapi.is_running:
    hapi.background(hapi.color["white"])

    hapi.set_alpha(100)
    hapi.fill(hapi.color["red"])
    hapi.alpha_ellipse(100, 100, hapi.mouseX() // 2, hapi.mouseX() // 2)
    hapi.fill(hapi.color["yellow"])
    hapi.alpha_ellipse(100, 100, 100, 100)
    hapi.fill(hapi.color["green"])
    hapi.alpha_ellipse(150, 100, 100, 100)
    pygame.display.flip()

    hapi.event_loop()

pygame.quit()
Esempio n. 25
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from hooman import Hooman
from collections import OrderedDict
import pygame
import random

window_width, window_height = 500, 500
hapi = Hooman(window_width, window_height)

bg_col = (255, 255, 255)

scroll = hapi.scroll({'range_y': 400})

slider = hapi.slider(100, 850, 300, 30, {'curve': 80})

while hapi.is_running:
    hapi.background(bg_col)

    hapi.fill(hapi.color['red'])
    dy = scroll[1]
    hapi.rect(100, 600 + dy, 100, 100)
    hapi.rect(200, 400 + dy, 100, 200)

    scroll.update()
    slider.update()
    slider.Move(y=850 + dy)

    hapi.event_loop()
    hapi.flip_display()

pygame.quit()
Esempio n. 26
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"""
Author: Abdur-Rahmaan Janhangeer
Github: https://github.com/Abdur-rahmaanJ
"""

from hooman import Hooman

import pygame

hapi = Hooman(500, 500)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False


hapi.handle_events = handle_events

while hapi.is_running:
    hapi.background((255, 255, 255))

    hapi.stroke_size(5)
    hapi.stroke((0, 255, 0))

    for i in range(0, hapi.WIDTH, 20):
        hapi.line(i, 0, hapi.mouseX(), hapi.mouseY())

    hapi.flip_display()
    hapi.event_loop()
Esempio n. 27
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"""
Author: Abdur-Rahmaan Janhangeer
Github: https://github.com/Abdur-rahmaanJ
"""

from hooman import Hooman

import pygame

hapi = Hooman(500, 500)


def handle_events(event):
    if event.type == pygame.QUIT:
        hapi.is_running = False


hapi.handle_events = handle_events

while hapi.is_running:
    hapi.background((255, 255, 255))

    hapi.no_stroke()
    mx = (hapi.mouseX() / hapi.WIDTH) * 255

    hapi.fill((0, mx, 0))
    for i in range(50, 200, 60):
        hapi.rect(i, 50, 30, 30)

    hapi.fill((255, 0, 0))
    hapi.ellipse(hapi.mouseX(), hapi.mouseY(), 10, 10)