def load_raw_world(map_file):
	WorldObject.reset()
	world = World(session=None)
	world.inited = True
	world.load_raw_map(SavegameAccessor(map_file, True), preview=True)
	return world
 def _load_raw_world(cls, map_file):
     WorldObject.reset()
     world = World(session=None)
     world.inited = True
     world.load_raw_map(SavegameAccessor(map_file, True), preview=True)
     return world