def onTicketLimitReached(team, limitId): if (limitId == -1): if (team == 1): winner = 2 elif (team == 2): winner = 1 bf2.gameLogic.setTicketState(1, 0) bf2.gameLogic.setTicketState(2, 0) host.sgl_endGame(winner, 3)
def onTimeLimitReached(value): team1tickets = bf2.gameLogic.getTickets(1) team2tickets = bf2.gameLogic.getTickets(2) winner = 0 victoryType = 0 if team1tickets > team2tickets: winner = 1 victoryType = 3 elif team2tickets > team1tickets: winner = 2 victoryType = 3 host.sgl_endGame(winner, victoryType)
def onTicketLimitReached(team, limitId): if limitId == -1: if team == 1: winner = 2 elif team == 2: winner = 1 bf2.gameLogic.setTicketState(1, 0) bf2.gameLogic.setTicketState(2, 0) host.sgl_endGame(winner, 3) # update ticket state else: updateTicketWarning(team, limitId)