Esempio n. 1
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 def __init__(self, master, studio=None, **cnf):
     super().__init__(master, **cnf)
     self.update_defaults()
     self.__class__._instance = self
     if not self.__class__._view_mode:
         self.__class__._view_mode = StringVar(None, self.get_pref('mode'))
         self.__class__._transparency_flag = t = BooleanVar(None, self.get_pref('inactive_transparency'))
         self.__class__._side = side = StringVar(None, self.get_pref('side'))
         t.trace_add("write", lambda *_: self.set_pref('inactive_transparency', t.get()))
     self.studio = studio
     self._header = Frame(self, **self.style.dark, **self.style.dark_highlight_dim, height=30)
     self._header.pack(side="top", fill="x")
     self._header.pack_propagate(0)
     self._header.allow_drag = True
     Label(self._header, **self.style.dark_text_passive, text=self.name).pack(side="left")
     self._min = Button(self._header, image=get_icon_image("close", 15, 15), **self.style.dark_button, width=25,
                        height=25)
     self._min.pack(side="right")
     self._min.on_click(self.minimize)
     self._pref = MenuButton(self._header, **self.style.dark_button)
     self._pref.configure(image=get_icon_image("settings", 15, 15))
     self._pref.pack(side="right")
     self._pref.tooltip("Options")
     self._search_bar = SearchBar(self._header, height=20)
     self._search_bar.on_query_clear(self.on_search_clear)
     self._search_bar.on_query_change(self.on_search_query)
     menu = self.make_menu((
         ("cascade", "View Mode", None, None, {"menu": (
             ("radiobutton", "Docked", None, self.open_as_docked, {"variable": self._view_mode, "value": "docked"}),
             ("radiobutton", "Window", None, self.open_as_window, {"variable": self._view_mode, "value": "window"}),
         )}),
         ("cascade", "Position", None, None, {"menu": (
             ("radiobutton", "Left", None, lambda: self.reposition("left"),
              {"variable": self._side, "value": "left"}),
             ("radiobutton", "Right", None, lambda: self.reposition("right"),
              {"variable": self._side, "value": "right"}),
         )}),
         EnableIf(lambda: self._view_mode.get() == 'window',
                  ("cascade", "Window options", None, None, {"menu": (
                      (
                          "checkbutton", "Transparent when inactive", None, None,
                          {"variable": self._transparency_flag}),
                  )})),
         ("command", "Close", get_icon_image("close", 14, 14), self.minimize, {}),
         ("separator",),
         *self.create_menu()
     ), self._pref)
     self._pref.config(menu=menu)
     # self._pref.on_click(self.minimize)
     self.config(**self.style.dark)
     self.indicator = None
     self.window_handle = None
     self.on_focus(self._on_focus_get)
     self.on_focus_lost(self._on_focus_release)
     self.on_close(self.close_window)
     self._mode_map = {
         'window': self.open_as_window,
         'docked': self.open_as_docked
     }
Esempio n. 2
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    def __init__(self, master, studio=None, **cnf):
        super().__init__(master, studio, **cnf)
        f = Frame(self, **self.style.dark)
        f.pack(side="top", fill="both", expand=True, pady=4)
        f.pack_propagate(0)

        self._variable_pane = ScrolledFrame(f, width=150)
        self._variable_pane.place(x=0, y=0, relwidth=0.4, relheight=1)

        self._detail_pane = ScrolledFrame(f, width=150)
        self._detail_pane.place(relx=0.4,
                                y=0,
                                relwidth=0.6,
                                relheight=1,
                                x=15,
                                width=-20)

        self._search_btn = Button(self._header,
                                  image=get_icon_image("search", 15, 15),
                                  width=25,
                                  height=25,
                                  **self.style.dark_button)
        self._search_btn.pack(side="right")
        self._search_btn.on_click(self.start_search)
        self._add = MenuButton(self._header, **self.style.dark_button)
        self._add.configure(image=get_icon_image("add", 15, 15))
        self._add.pack(side="right")
        self._delete_btn = Button(self._header,
                                  image=get_icon_image("delete", 15, 15),
                                  width=25,
                                  height=25,
                                  **self.style.dark_button)
        self._delete_btn.pack(side="right")
        self._delete_btn.on_click(self._delete)
        self._var_types_menu = self.make_menu(self._get_add_menu(), self._add)
        self._add.config(menu=self._var_types_menu)
        self._selected = None
        self._links = {}
        self._overlay = Label(f,
                              **self.style.dark_text_passive,
                              text="Add variables",
                              compound="top")
        self._overlay.configure(image=get_icon_image("add", 25, 25))
        self._show_overlay(True)
        self._editors = []
Esempio n. 3
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class BaseFeature(Frame):
    _instance = None
    name = "Feature"
    pane = None
    bar = None
    icon = "blank"
    _view_mode = None
    _transparency_flag = None
    _side = None
    rec = (20, 20, 300, 300)  # Default window mode position
    _defaults = {
        "mode": "docked",
        "inactive_transparency": False,
        "position": "left",
        "visible": True,
        "side": "left",
        "pos": {
            "initialized": False,
            "x": 20,
            "y": 20,
            "width": 200,
            "height": 200,
        }
    }

    @classmethod
    def update_defaults(cls):
        path = "features::{}".format(cls.name)
        if not pref.exists(path):
            pref.set(path, dict(**cls._defaults))
        else:
            pref.update_defaults(path, dict(**cls._defaults))

    def __init__(self, master, studio=None, **cnf):
        super().__init__(master, **cnf)
        self.update_defaults()
        self.__class__._instance = self
        if not self.__class__._view_mode:
            self.__class__._view_mode = StringVar(None, self.get_pref('mode'))
            self.__class__._transparency_flag = t = BooleanVar(None, self.get_pref('inactive_transparency'))
            self.__class__._side = side = StringVar(None, self.get_pref('side'))
            t.trace_add("write", lambda *_: self.set_pref('inactive_transparency', t.get()))
        self.studio = studio
        self._header = Frame(self, **self.style.dark, **self.style.dark_highlight_dim, height=30)
        self._header.pack(side="top", fill="x")
        self._header.pack_propagate(0)
        self._header.allow_drag = True
        Label(self._header, **self.style.dark_text_passive, text=self.name).pack(side="left")
        self._min = Button(self._header, image=get_icon_image("close", 15, 15), **self.style.dark_button, width=25,
                           height=25)
        self._min.pack(side="right")
        self._min.on_click(self.minimize)
        self._pref = MenuButton(self._header, **self.style.dark_button)
        self._pref.configure(image=get_icon_image("settings", 15, 15))
        self._pref.pack(side="right")
        self._pref.tooltip("Options")
        self._search_bar = SearchBar(self._header, height=20)
        self._search_bar.on_query_clear(self.on_search_clear)
        self._search_bar.on_query_change(self.on_search_query)
        menu = self.make_menu((
            ("cascade", "View Mode", None, None, {"menu": (
                ("radiobutton", "Docked", None, self.open_as_docked, {"variable": self._view_mode, "value": "docked"}),
                ("radiobutton", "Window", None, self.open_as_window, {"variable": self._view_mode, "value": "window"}),
            )}),
            ("cascade", "Position", None, None, {"menu": (
                ("radiobutton", "Left", None, lambda: self.reposition("left"),
                 {"variable": self._side, "value": "left"}),
                ("radiobutton", "Right", None, lambda: self.reposition("right"),
                 {"variable": self._side, "value": "right"}),
            )}),
            EnableIf(lambda: self._view_mode.get() == 'window',
                     ("cascade", "Window options", None, None, {"menu": (
                         (
                             "checkbutton", "Transparent when inactive", None, None,
                             {"variable": self._transparency_flag}),
                     )})),
            ("command", "Close", get_icon_image("close", 14, 14), self.minimize, {}),
            ("separator",),
            *self.create_menu()
        ), self._pref)
        self._pref.config(menu=menu)
        # self._pref.on_click(self.minimize)
        self.config(**self.style.dark)
        self.indicator = None
        self.window_handle = None
        self.on_focus(self._on_focus_get)
        self.on_focus_lost(self._on_focus_release)
        self.on_close(self.close_window)
        self._mode_map = {
            'window': self.open_as_window,
            'docked': self.open_as_docked
        }

    @classmethod
    def get_pref_path(cls, short_path):
        return "features::{}::{}".format(cls.name, short_path)

    @classmethod
    def get_pref(cls, short_path):
        return pref.get(cls.get_pref_path(short_path))

    @classmethod
    def set_pref(cls, short_path, value):
        pref.set(cls.get_pref_path(short_path), value)

    @classmethod
    def get_instance(cls):
        return cls._instance

    def start_search(self, *_):
        self._search_bar.place(relwidth=1, relheight=1)
        self._search_bar.lift()
        self._search_bar.focus_set()

    def quit_search(self, *_):
        self._search_bar.place_forget()

    def on_search_query(self, query: str):
        """
        Called when inbuilt search feature is queried. Use the query string to display the
        necessary search results
        :param query: String of current search query
        :return: None
        """
        pass

    def on_search_clear(self):
        """
        Called when the user terminates the search bar. Ensure you make a call to the super
        method for the bar to actually get closed. This method can be used to restore the
        feature state to when not performing a search
        :return:
        """
        self.quit_search()
        pass

    def on_select(self, widget):
        """
        Called when a widget is selected in the designer
        :param widget: selected widget
        :return:None
        """
        pass

    def on_widget_change(self, old_widget, new_widget=None):
        """
        Called when a widget is fundamentally altered
        :param old_widget: Altered widget
        :param new_widget: The new widget taking the older widgets place
        :return: None
        """
        pass

    def on_widget_layout_change(self, widget):
        """
        Called when layout options of a widget are changed
        :param widget: Widget with altered layout options
        :return: None
        """
        pass

    def on_widget_add(self, widget, parent):
        """
        Called when a new widget is added to the designer
        :param widget: widget
        :param parent: the container widget to which thw widget is added
        :return: None
        """
        pass

    def on_widget_delete(self, widget, silently=False):
        """
        Called when a widget is deleted from the designer
        :param widget: deleted widget
        :param silently: flag indicating whether the deletion should be treated implicitly
        which is useful for instance when you don't want the deletion to be logged in the
        undo stack
        :return: None
        """
        pass

    def on_widget_restore(self, widget):
        """
        Called when a deleted widget is restored
        :param widget: restored widget
        :return: None
        """
        pass

    def on_session_clear(self):
        """
        Override to perform operations before a session is cleared and the studio
        resets to a new design
        :return: None
        """
        pass

    def on_app_close(self) -> bool:
        """
        Override to perform operations before the studio app closes.
        :return: True to allow shutdown to proceed or False to abort shutdown
        """
        return True

    def minimize(self, *_):
        if self.window_handle:
            self.close_window()
            return
        self.studio.minimize(self)
        self.set_pref("visible", False)

    def maximize(self):
        if self.get_pref("mode") == "window":
            self.open_as_window()
            self.bar.select(self)
        else:
            self.studio.maximize(self)
        self.set_pref("visible", True)

    def toggle(self):
        if self.get_pref("visible"):
            self.minimize()
        else:
            self.maximize()

    def create_menu(self):
        """
        Override this method to provide additional menu options
        :return: tuple of menu templates i.e. (type, label, image, callback, **additional_config)
        """
        # return an empty tuple as default
        return ()

    def _on_focus_release(self):
        if self._transparency_flag.get() and self.window_handle:
            if self.window_handle:
                self.window_handle.wm_attributes('-alpha', 0.3)
        if self.window_handle:
            self.save_window_pos()

    def _on_focus_get(self):
        if self.window_handle:
            self.window_handle.wm_attributes('-alpha', 1.0)

    def open_as_docked(self):
        self._view_mode.set("docked")
        self.set_pref('mode', 'docked')
        if self.window_handle:
            self.master.window.wm_forget(self)
            self.window_handle = None
            self.maximize()

    def reposition(self, side):
        self._side.set(side)
        self.studio.reposition(self, side)

    def open_as_window(self):
        if TkVersion < 8.5:
            logging.error("Window mode is not supported in current tk version")
            return
        self.master.window.wm_forget(self)
        rec = absolute_position(self) if not self.get_pref("pos::initialized") else (
            self.get_pref("pos::x"),
            self.get_pref("pos::y"),
            self.get_pref("pos::width"),
            self.get_pref("pos::height"),
        )
        self.window.wm_manage(self)
        # Allow us to create a hook in the close method of the window manager
        self.bind_close()
        self.title(self.name)
        self.transient(self.master.window)
        self.geometry('{}x{}+{}+{}'.format(rec[2], rec[3], rec[0], rec[1]))
        self.update_idletasks()
        self.window_handle = self
        self._view_mode.set("window")
        self.set_pref("mode", "window")
        self.studio._adjust_pane(self.pane)
        self.save_window_pos()
        if self.focus_get() != self and self.get_pref("inactive_transparency"):
            self.window_handle.wm_attributes('-alpha', 0.3)

    def save_window_pos(self):
        if not self.window_handle:
            return
        self.set_pref("pos", dict(
            x=self.winfo_x(),
            y=self.winfo_y(),
            width=self.width,
            height=self.height,
            initialized=True
        ))

    def close_window(self):
        if self.window_handle:
            # Store the current position of our window handle to used when it is reopened
            self.save_window_pos()
            self.master.window.wm_forget(self)
            self.window_handle = None
            self.studio.minimize(self)
            self.set_pref("visible", False)
Esempio n. 4
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    def __init__(self, master, widget, menu=None):
        super().__init__(master, widget)
        self.title(f'Edit menu for {widget.id}')
        if not isinstance(menu, tk.Menu):
            menu = tk.Menu(widget, tearoff=False)
            widget.configure(menu=menu)
        self._base_menu = menu
        self._tool_bar = Frame(self, **self.style.dark, **self.style.dark_highlight_dim, height=30)
        self._tool_bar.pack(side="top", fill="x")
        self._tool_bar.pack_propagate(False)
        self._pane = PanedWindow(self, **self.style.dark_pane_horizontal)
        self._tree = MenuTree(self._pane, widget, menu)
        self._tree.allow_multi_select(True)
        self._tree.on_select(self._refresh_styles)
        self._tree.on_structure_change(self._refresh_styles)

        self._editor_pane = ScrolledFrame(self._pane)
        self._editor_pane_cover = Label(self._editor_pane, **self.style.dark_text_passive)
        self._editor_pane.pack(side="top", fill="both", expand=True)
        self._menu_item_styles = CollapseFrame(self._editor_pane.body)
        self._menu_item_styles.pack(side="top", fill="x", pady=4)
        self._menu_item_styles.label = "Menu Item attributes"
        self._menu_styles = CollapseFrame(self._editor_pane.body)
        self._menu_styles.pack(side="top", fill="x", pady=4)
        self._menu_styles.label = "Menu attributes"
        self._style_item_ref = {}
        self._menu_style_ref = {}
        self._prev_selection = None

        self._add = MenuButton(self._tool_bar, **self.style.dark_button)
        self._add.pack(side="left")
        self._add.configure(image=get_icon_image("add", 15, 15))
        _types = MenuTree.Node._type_def
        menu_types = self._tool_bar.make_menu(
            [(
                tk.COMMAND,
                i.title(),
                get_icon_image(_types[i][0], 14, 14),
                functools.partial(self.add_item, i), {}
            ) for i in _types],
            self._add)
        menu_types.configure(tearoff=True)
        self._add.config(menu=menu_types)
        self._delete_btn = Button(self._tool_bar, image=get_icon_image("delete", 15, 15), **self.style.dark_button,
                                  width=25,
                                  height=25)
        self._delete_btn.pack(side="left")
        self._delete_btn.on_click(self._delete)

        self._preview_btn = Button(self._tool_bar, image=get_icon_image("play", 15, 15), **self.style.dark_button,
                                   width=25, height=25)
        self._preview_btn.pack(side="left")
        self._preview_btn.on_click(self._preview)

        self._pane.pack(side="top", fill="both", expand=True)
        self._pane.add(self._tree, minsize=350, sticky='nswe', width=350, height=500)
        self._pane.add(self._editor_pane, minsize=320, sticky='nswe', width=320, height=500)
        self.load_menu(menu, self._tree)
        self._show_editor_message(self._MESSAGE_EDITOR_EMPTY)
        self.enable_centering()
        self.focus_set()
        self._load_all_properties()
Esempio n. 5
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class MenuEditor(BaseToolWindow):
    # TODO Add context menu for nodes
    # TODO Add style search
    # TODO Handle widget change from the studio main control
    _MESSAGE_EDITOR_EMPTY = "No item selected"

    def __init__(self, master, widget, menu=None):
        super().__init__(master, widget)
        self.title(f'Edit menu for {widget.id}')
        if not isinstance(menu, tk.Menu):
            menu = tk.Menu(widget, tearoff=False)
            widget.configure(menu=menu)
        self._base_menu = menu
        self._tool_bar = Frame(self, **self.style.dark, **self.style.dark_highlight_dim, height=30)
        self._tool_bar.pack(side="top", fill="x")
        self._tool_bar.pack_propagate(False)
        self._pane = PanedWindow(self, **self.style.dark_pane_horizontal)
        self._tree = MenuTree(self._pane, widget, menu)
        self._tree.allow_multi_select(True)
        self._tree.on_select(self._refresh_styles)
        self._tree.on_structure_change(self._refresh_styles)

        self._editor_pane = ScrolledFrame(self._pane)
        self._editor_pane_cover = Label(self._editor_pane, **self.style.dark_text_passive)
        self._editor_pane.pack(side="top", fill="both", expand=True)
        self._menu_item_styles = CollapseFrame(self._editor_pane.body)
        self._menu_item_styles.pack(side="top", fill="x", pady=4)
        self._menu_item_styles.label = "Menu Item attributes"
        self._menu_styles = CollapseFrame(self._editor_pane.body)
        self._menu_styles.pack(side="top", fill="x", pady=4)
        self._menu_styles.label = "Menu attributes"
        self._style_item_ref = {}
        self._menu_style_ref = {}
        self._prev_selection = None

        self._add = MenuButton(self._tool_bar, **self.style.dark_button)
        self._add.pack(side="left")
        self._add.configure(image=get_icon_image("add", 15, 15))
        _types = MenuTree.Node._type_def
        menu_types = self._tool_bar.make_menu(
            [(
                tk.COMMAND,
                i.title(),
                get_icon_image(_types[i][0], 14, 14),
                functools.partial(self.add_item, i), {}
            ) for i in _types],
            self._add)
        menu_types.configure(tearoff=True)
        self._add.config(menu=menu_types)
        self._delete_btn = Button(self._tool_bar, image=get_icon_image("delete", 15, 15), **self.style.dark_button,
                                  width=25,
                                  height=25)
        self._delete_btn.pack(side="left")
        self._delete_btn.on_click(self._delete)

        self._preview_btn = Button(self._tool_bar, image=get_icon_image("play", 15, 15), **self.style.dark_button,
                                   width=25, height=25)
        self._preview_btn.pack(side="left")
        self._preview_btn.on_click(self._preview)

        self._pane.pack(side="top", fill="both", expand=True)
        self._pane.add(self._tree, minsize=350, sticky='nswe', width=350, height=500)
        self._pane.add(self._editor_pane, minsize=320, sticky='nswe', width=320, height=500)
        self.load_menu(menu, self._tree)
        self._show_editor_message(self._MESSAGE_EDITOR_EMPTY)
        self.enable_centering()
        self.focus_set()
        self._load_all_properties()

    def _show_editor_message(self, message):
        # Show an overlay message
        self._editor_pane_cover.config(text=message)
        self._editor_pane_cover.place(x=0, y=0, relwidth=1, relheight=1)

    def _clear_editor_message(self):
        self._editor_pane_cover.place_forget()

    def _show(self, item):
        item.pack(fill="x", pady=1)

    def _hide(self, item):
        item.pack_forget()

    def _add_item(self, item):
        # add a menu item style editor
        self._style_item_ref[item.name] = item
        self._show(item)

    def _add_menu_item(self, item):
        # add a parent menu style editor
        self._menu_style_ref[item.name] = item
        self._show(item)

    def _load_all_properties(self):
        # Generate all style editors that may be needed by any of the types of menu items
        # This needs to be called only once
        ref = dict(PROPERTY_TABLE)
        ref.update(MENU_PROPERTY_TABLE)
        for prop in MENU_PROPERTIES:
            if not ref.get(prop):
                continue
            definition = dict(ref.get(prop))
            definition['name'] = prop
            self._add_item(StyleItem(self._menu_item_styles, definition, self._on_item_change))
        menu_prop = get_properties(self._base_menu)
        for key in menu_prop:
            definition = menu_prop[key]
            self._add_menu_item(StyleItem(self._menu_styles, definition, self._on_menu_item_change))

    def _on_item_change(self, prop, value):
        # Called when the style of a menu item changes
        for node in self._tree.get():
            menu_config(node._menu, node.get_index(), **{prop: value})
            # For changes in label we need to change the label on the node as well node
            node.label = node._menu.entrycget(node.get_index(), 'label')

    def _on_menu_item_change(self, prop, value):
        nodes = self._tree.get()
        menus = set([node._menu for node in nodes])
        for menu in menus:
            menu[prop] = value

    def _refresh_styles(self):
        # TODO Fix false value change when releasing ctrl key during multi-selecting
        # called when structure or selection changes
        nodes = self._tree.get()  # get current selection
        if not nodes:
            # if no nodes are currently selected display message
            self._show_editor_message(self._MESSAGE_EDITOR_EMPTY)
            return
        self._clear_editor_message()  # remove any messages
        # get intersection of styles for currently selected nodes
        # these will be the styles common to all the nodes selected, use sets for easy analysis
        styles = set(nodes[0].get_options().keys())
        for node in nodes:
            styles &= set(node.get_options().keys())
        # populate editors with values of the last item
        # TODO this is not the best approach, no value should be set for an option if it is not the same for all nodes
        node = nodes[-1]
        for style_item in self._style_item_ref.values():
            # styles for menu items
            if style_item.name in styles:
                self._show(style_item)
                style_item.set(node.get_option(style_item.name))
            else:
                self._hide(style_item)

        for style_item in self._menu_style_ref.values():
            # styles for the menu
            style_item.set(node._menu.cget(style_item.name))

    def _preview(self, *_):
        self.widget.event_generate("<Button-1>")

    def _delete(self, *_):
        # create a copy since the list may change during iteration
        selected = list(self._tree.get())
        for node in selected:
            self._tree.deselect(node)
            node.remove()
        self._refresh_styles()

    def add_item(self, _type):
        label = f"{_type.title()}"
        selected = self._tree.get()
        if len(selected) == 1 and selected[0].type == tk.CASCADE:
            node = selected[0]
        else:
            node = self._tree

        if _type != tk.SEPARATOR:
            node._sub_menu.add(_type, label=label)
        else:
            node._sub_menu.add(_type)
        node.add_menu_item(type=_type, label=label, index=tk.END)

    def load_menu(self, menu, node):
        # if the widget has a menu we need to populate the tree when the editor is created
        # we do this recursively to be able to capture even cascades
        # we cannot directly access all items in a menu or its size
        # but we can get the index of the last item and use that to get size and hence viable indexes
        size = menu.index(tk.END)
        if size is None:
            # menu is empty
            return
        for i in range(size + 1):
            if menu.type(i) == tk.CASCADE:
                label = menu.entrycget(i, "label")
                # get the cascades sub-menu and load it recursively
                sub = self.nametowidget(menu.entrycget(i, "menu"))
                item_node = node.add_menu_item(type=menu.type(i), label=label, index=i, sub_menu=sub)
                self.load_menu(item_node._sub_menu, item_node)
            elif menu.type(i) == tk.SEPARATOR:
                # Does not need a label, set it to the default 'separator'
                node.add_menu_item(type=menu.type(i), index=i, label='separator')
            elif menu.type(i) != 'tearoff':
                # skip any tear_off item since they cannot be directly manipulated
                label = menu.entrycget(i, "label")
                node.add_menu_item(type=menu.type(i), label=label, index=i)
Esempio n. 6
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    def __init__(self, master, studio=None, **cnf):
        super().__init__(master, studio, **cnf)
        f = Frame(self, **self.style.surface)
        f.pack(side="top", fill="both", expand=True, pady=4)
        f.pack_propagate(0)

        self._variable_pane = ScrolledFrame(f, width=150)
        self._variable_pane.place(x=0, y=0, relwidth=0.4, relheight=1)

        self._detail_pane = ScrolledFrame(f, width=150)
        self._detail_pane.place(relx=0.4,
                                y=0,
                                relwidth=0.6,
                                relheight=1,
                                x=15,
                                width=-20)

        Label(self._detail_pane.body,
              **self.style.text_passive,
              text="Type",
              anchor="w").pack(side="top", fill="x")
        self.var_type_lbl = Label(self._detail_pane.body,
                                  **self.style.text,
                                  anchor="w")
        self.var_type_lbl.pack(side="top", fill="x")
        Label(self._detail_pane.body,
              **self.style.text_passive,
              text="Name",
              anchor="w").pack(side="top", fill="x")
        self.var_name = editors.get_editor(self._detail_pane.body,
                                           self._definitions["name"])
        self.var_name.pack(side="top", fill="x")
        Label(self._detail_pane.body,
              **self.style.text_passive,
              text="Value",
              anchor="w").pack(fill="x", side="top")
        self._editors = {}
        self._editor = None

        self._search_btn = Button(self._header,
                                  image=get_icon_image("search", 15, 15),
                                  width=25,
                                  height=25,
                                  **self.style.button)
        self._search_btn.pack(side="right")
        self._search_btn.on_click(self.start_search)
        self._search_query = None

        self._add = MenuButton(self._header, **self.style.button)
        self._add.configure(image=get_icon_image("add", 15, 15))
        self._add.pack(side="right")
        self._delete_btn = Button(self._header,
                                  image=get_icon_image("delete", 15, 15),
                                  width=25,
                                  height=25,
                                  **self.style.button)
        self._delete_btn.pack(side="right")
        self._delete_btn.on_click(self._delete)
        self._var_types_menu = self.make_menu(self._get_add_menu(),
                                              self._add,
                                              title="Add variable")
        self._var_types_menu.configure(tearoff=True)
        self._add.config(menu=self._var_types_menu)
        self._selected = None
        self._links = {}
        self._overlay = Label(f,
                              **self.style.text_passive,
                              text=self._empty_message,
                              compound="top")
        self._overlay.configure(image=get_icon_image("add", 25, 25))
        self._show_overlay(True)
Esempio n. 7
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class VariablePane(BaseFeature):
    name = "Variablepane"
    icon = "text"

    _defaults = {**BaseFeature._defaults, "side": "right"}

    _definitions = {
        "name": {
            "name": "name",
            "type": "text",
        }
    }

    _empty_message = "No variables added"

    def __init__(self, master, studio=None, **cnf):
        super().__init__(master, studio, **cnf)
        f = Frame(self, **self.style.surface)
        f.pack(side="top", fill="both", expand=True, pady=4)
        f.pack_propagate(0)

        self._variable_pane = ScrolledFrame(f, width=150)
        self._variable_pane.place(x=0, y=0, relwidth=0.4, relheight=1)

        self._detail_pane = ScrolledFrame(f, width=150)
        self._detail_pane.place(relx=0.4,
                                y=0,
                                relwidth=0.6,
                                relheight=1,
                                x=15,
                                width=-20)

        Label(self._detail_pane.body,
              **self.style.text_passive,
              text="Type",
              anchor="w").pack(side="top", fill="x")
        self.var_type_lbl = Label(self._detail_pane.body,
                                  **self.style.text,
                                  anchor="w")
        self.var_type_lbl.pack(side="top", fill="x")
        Label(self._detail_pane.body,
              **self.style.text_passive,
              text="Name",
              anchor="w").pack(side="top", fill="x")
        self.var_name = editors.get_editor(self._detail_pane.body,
                                           self._definitions["name"])
        self.var_name.pack(side="top", fill="x")
        Label(self._detail_pane.body,
              **self.style.text_passive,
              text="Value",
              anchor="w").pack(fill="x", side="top")
        self._editors = {}
        self._editor = None

        self._search_btn = Button(self._header,
                                  image=get_icon_image("search", 15, 15),
                                  width=25,
                                  height=25,
                                  **self.style.button)
        self._search_btn.pack(side="right")
        self._search_btn.on_click(self.start_search)
        self._search_query = None

        self._add = MenuButton(self._header, **self.style.button)
        self._add.configure(image=get_icon_image("add", 15, 15))
        self._add.pack(side="right")
        self._delete_btn = Button(self._header,
                                  image=get_icon_image("delete", 15, 15),
                                  width=25,
                                  height=25,
                                  **self.style.button)
        self._delete_btn.pack(side="right")
        self._delete_btn.on_click(self._delete)
        self._var_types_menu = self.make_menu(self._get_add_menu(),
                                              self._add,
                                              title="Add variable")
        self._var_types_menu.configure(tearoff=True)
        self._add.config(menu=self._var_types_menu)
        self._selected = None
        self._links = {}
        self._overlay = Label(f,
                              **self.style.text_passive,
                              text=self._empty_message,
                              compound="top")
        self._overlay.configure(image=get_icon_image("add", 25, 25))
        self._show_overlay(True)

    def start_search(self, *_):
        if self.variables:
            super().start_search()
            self._variable_pane.scroll_to_start()

    def on_search_query(self, query):
        matches = []
        self._variable_pane.clear_children()
        for item in self.variables:
            if query in item.name:
                self._show(item)
                matches.append(item)

        if not matches:
            self._show_overlay(True,
                               text="No matches found",
                               image=get_icon_image("search", 25, 25))
        else:
            self.select(matches[0])
            self._show_overlay(False)
        self._search_query = query

    def on_search_clear(self):
        self.on_search_query("")
        self._search_query = None
        # remove overlay if we have variables otherwise show it
        self._show_overlay(not self.variables)
        super().on_search_clear()

    def _get_add_menu(self):
        _types = VariableItem._types
        return [(tk.COMMAND, _types[i].get("name"),
                 get_icon_image(_types[i].get("icon"), 14,
                                14), functools.partial(self.menu_add_var,
                                                       i), {}) for i in _types]

    def create_menu(self):
        return (
            ("cascade", "Add", get_icon_image("add", 14, 14), None, {
                "menu": self._get_add_menu()
            }),
            ("command", "Delete", get_icon_image("delete", 14,
                                                 14), self._delete, {}),
            ("command", "Search", get_icon_image("search", 14,
                                                 14), self.start_search, {}),
        )

    def _show_overlay(self, flag=True, **kwargs):
        if flag:
            kwargs["text"] = kwargs.get("text", self._empty_message)
            kwargs["image"] = kwargs.get("image",
                                         get_icon_image("add", 25, 25))
            self._overlay.lift()
            self._overlay.configure(**kwargs)
            self._overlay.place(x=0, y=0, relwidth=1, relheight=1)
        else:
            self._overlay.place_forget()

    def menu_add_var(self, var_type, **kw):
        item = self.add_var(var_type, **kw)
        self.select(item)

    def add_var(self, var_type, **kw):
        var = var_type(self.studio)
        item_count = len(
            list(filter(lambda x: x.var_type == var_type, self.variables))) + 1
        name = kw.get('name', f"{var_type.__name__}_{item_count}")
        value = kw.get('value')
        item = VariableItem(self._variable_pane.body, var, name)
        item.bind("<Button-1>", lambda e: self.select(item))
        if value is not None:
            item.set(value)

        self._show(item)
        self._show_overlay(False)
        if self._search_query is not None:
            # reapply search if any
            self.on_search_query(self._search_query)
        elif not self.variables:
            self.select(item)
        VariableManager.add(item)
        return item

    def delete_var(self, var):
        self._hide(var)
        VariableManager.remove(var)

    def _delete(self, *_):
        if self._selected:
            self.delete_var(self._selected)
        if self.variables:
            self.select(self.variables[0])
        else:
            self._show_overlay(True)

    def clear_variables(self):
        # the list is likely to change during iteration, create local copy
        variables = list(self.variables)
        for var in variables:
            self.delete_var(var)
        self._show_overlay(True)

    @property
    def variables(self):
        return VariableManager.variables()

    def select(self, item):
        if item == self._selected:
            return
        item.select()
        if self._selected:
            self._selected.deselect()
        self._selected = item
        self._detail_for(item)

    def _show(self, item):
        item.pack(side="top", fill="x")

    def _hide(self, item):
        item.pack_forget()

    def _get_editor(self, variable):
        editor_type = variable.definition["type"]
        if not self._editors.get(editor_type):
            # we do not have that type of editor yet, create it
            self._editors[editor_type] = editors.get_editor(
                self._detail_pane.body, variable.definition)
        return self._editors[editor_type]

    def refresh(self):
        # redraw variables for current context
        self._variable_pane.body.clear_children()
        has_selection = False
        if not self.variables:
            self._show_overlay(True)
        else:
            self._show_overlay(False)
        for item in self.variables:
            self._show(item)
            if not has_selection:
                self.select(item)
                has_selection = True
        # reapply search query if any
        if self._search_query is not None:
            self.on_search_query(self._search_query)

    def _detail_for(self, variable):
        _editor = self._get_editor(variable)
        if self._editor != _editor:
            # we need to change current editor completely
            if self._editor:
                self._editor.pack_forget()
            self._editor = _editor
        self._editor.set(variable.value)
        self._editor.pack(side="top", fill="x")
        self._editor.on_change(variable.set)

        self.var_name.set(variable.name)
        self.var_name.on_change(variable.set_name)
        self.var_type_lbl["text"] = variable.var_type_name

    def on_session_clear(self):
        self.clear_variables()

    def on_context_switch(self):
        VariableManager.set_context(self.studio.context)
        self.refresh()
Esempio n. 8
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class VariablePane(BaseFeature):
    name = "Variablepane"
    icon = "text"

    _defaults = {**BaseFeature._defaults, "side": "right"}

    _definitions = {
        "name": {
            "name": "name",
            "type": "text",
        }
    }

    def __init__(self, master, studio=None, **cnf):
        super().__init__(master, studio, **cnf)
        f = Frame(self, **self.style.dark)
        f.pack(side="top", fill="both", expand=True, pady=4)
        f.pack_propagate(0)

        self._variable_pane = ScrolledFrame(f, width=150)
        self._variable_pane.place(x=0, y=0, relwidth=0.4, relheight=1)

        self._detail_pane = ScrolledFrame(f, width=150)
        self._detail_pane.place(relx=0.4,
                                y=0,
                                relwidth=0.6,
                                relheight=1,
                                x=15,
                                width=-20)

        self._search_btn = Button(self._header,
                                  image=get_icon_image("search", 15, 15),
                                  width=25,
                                  height=25,
                                  **self.style.dark_button)
        self._search_btn.pack(side="right")
        self._search_btn.on_click(self.start_search)
        self._add = MenuButton(self._header, **self.style.dark_button)
        self._add.configure(image=get_icon_image("add", 15, 15))
        self._add.pack(side="right")
        self._delete_btn = Button(self._header,
                                  image=get_icon_image("delete", 15, 15),
                                  width=25,
                                  height=25,
                                  **self.style.dark_button)
        self._delete_btn.pack(side="right")
        self._delete_btn.on_click(self._delete)
        self._var_types_menu = self.make_menu(self._get_add_menu(), self._add)
        self._add.config(menu=self._var_types_menu)
        self._selected = None
        self._links = {}
        self._overlay = Label(f,
                              **self.style.dark_text_passive,
                              text="Add variables",
                              compound="top")
        self._overlay.configure(image=get_icon_image("add", 25, 25))
        self._show_overlay(True)
        self._editors = []

    def start_search(self, *_):
        if len(self.variables):
            super().start_search()
            self._variable_pane.scroll_to_start()

    def on_search_query(self, query):
        matches = []
        self._variable_pane.clear_children()
        for item in self.variables:
            if query in item.name:
                self._show(item)
                matches.append(item)

        if not len(matches):
            self._show_overlay(True,
                               text="No matches found",
                               image=get_icon_image("search", 25, 25))
        else:
            self.select(matches[0])
            self._show_overlay(False)

    def on_search_clear(self):
        self.on_search_query("")
        self._show_overlay(False)
        super().on_search_clear()

    def _get_add_menu(self):
        _types = VariableItem._types
        return [(tk.COMMAND, _types[i].get("name"),
                 get_icon_image(_types[i].get("icon"), 14,
                                14), functools.partial(self.add_var, i), {})
                for i in _types]

    def create_menu(self):
        return (
            ("cascade", "Add", get_icon_image("add", 14, 14), None, {
                "menu": self._get_add_menu()
            }),
            ("command", "Delete", get_icon_image("delete", 14,
                                                 14), self._delete, {}),
            ("command", "Search", get_icon_image("search", 14,
                                                 14), self.start_search, {}),
        )

    def _show_overlay(self, flag=True, **kwargs):
        if flag:
            self._overlay.lift()
            self._overlay.configure(**kwargs)
            self._overlay.place(x=0, y=0, relwidth=1, relheight=1)
        else:
            self._overlay.place_forget()

    def add_var(self, var_type, **kw):
        var = var_type(self.studio)
        item_count = len(
            list(filter(lambda x: x.var_type == var_type, self.variables))) + 1
        name = kw.get('name', f"{var_type.__name__}_{item_count}")
        value = kw.get('value')
        item = VariableItem(self._variable_pane.body, var, name)
        item.bind("<Button-1>", lambda e: self.select(item))
        if value is not None:
            item.set(value)
        VariableManager.add(item)
        self._show(item)
        self._show_overlay(False)
        self.select(item)

    def delete_var(self, var):
        self._hide(var)
        VariableManager.remove(var)

    def _delete(self, *_):
        if self._selected:
            self.delete_var(self._selected)
        if len(self.variables):
            self.select(self.variables[0])
        else:
            self._show_overlay(True)

    def clear_variables(self):
        # the list is likely to change during iteration, create local copy
        variables = list(self.variables)
        for var in variables:
            self.delete_var(var)
        self._show_overlay(True)

    @property
    def variables(self):
        return VariableManager.variables

    def select(self, item):
        if item == self._selected:
            return
        item.select()
        if self._selected:
            self._selected.deselect()
        self._selected = item
        self._detail_for(item)

    def _show(self, item):
        item.pack(side="top", fill="x")

    def _hide(self, item):
        item.pack_forget()

    def _detail_for(self, variable):
        self._detail_pane.clear_children()
        Label(self._detail_pane.body,
              **self.style.dark_text_passive,
              text="Type",
              anchor="w").pack(fill="x", side="top")
        Label(self._detail_pane.body,
              **self.style.dark_text,
              text=variable.var_type_name,
              anchor="w").pack(fill="x", side="top")
        Label(self._detail_pane.body,
              **self.style.dark_text_passive,
              text="Name",
              anchor="w").pack(fill="x", side="top")
        name = editors.get_editor(self._detail_pane.body,
                                  self._definitions["name"])
        name.pack(side="top", fill="x")
        name.set(variable.name)
        name.on_change(variable.set_name)
        Label(self._detail_pane.body,
              **self.style.dark_text_passive,
              text="Value",
              anchor="w").pack(fill="x", side="top")
        value = editors.get_editor(self._detail_pane.body, variable.definition)
        value.set(variable.value)
        value.pack(side="top", fill="x")
        value.on_change(variable.set)

    def on_session_clear(self):
        self.clear_variables()
Esempio n. 9
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class BaseFeature(Pane):
    _instance = None
    name = "Feature"
    pane = None
    bar = None
    icon = "blank"
    _view_mode = None
    _transparency_flag = None
    _side = None
    rec = (20, 20, 300, 300)  # Default window mode position
    _defaults = {
        "mode": "docked",
        "inactive_transparency": False,
        "position": "left",
        "visible": True,
        "side": "left",
        "pane": {
            "height": 300,
            "index":
            1000,  # setting 1000 allows the feature pane to pick an index
        },
        "pos": {
            "initialized": False,
            "x": 20,
            "y": 20,
            "width": 200,
            "height": 200,
        }
    }

    @classmethod
    def update_defaults(cls):
        pref = Preferences.acquire()
        path = "features::{}".format(cls.name)
        if not pref.exists(path):
            pref.set(path, copy.deepcopy(cls._defaults))
        else:
            pref.update_defaults(path, copy.deepcopy(cls._defaults))

    def __init__(self, master, studio=None, **cnf):
        super().__init__(master, **cnf)
        self.update_defaults()
        self.__class__._instance = self
        if not self.__class__._view_mode:
            self.__class__._view_mode = StringVar(None, self.get_pref('mode'))
            self.__class__._transparency_flag = t = BooleanVar(
                None, self.get_pref('inactive_transparency'))
            self.__class__._side = StringVar(None, self.get_pref('side'))
            self.is_visible = BooleanVar(None, self.get_pref('visible'))
            t.trace_add(
                "write",
                lambda *_: self.set_pref('inactive_transparency', t.get()))
        self.studio = studio
        Label(self._header, **self.style.text_accent,
              text=self.name).pack(side="left")
        self._min = Button(self._header,
                           image=get_icon_image("close", 15, 15),
                           **self.style.button,
                           width=25,
                           height=25)
        self._min.pack(side="right")
        self._min.on_click(self.minimize)
        self._pref = MenuButton(self._header, **self.style.button)
        self._pref.configure(image=get_icon_image("settings", 15, 15))
        self._pref.pack(side="right")
        self._pref.tooltip("Options")
        menu = self.make_menu(
            (("cascade", "View Mode", None, None, {
                "menu": (
                    ("radiobutton", "Docked", None, self.open_as_docked, {
                        "variable": self._view_mode,
                        "value": "docked"
                    }),
                    ("radiobutton", "Window", None, self.open_as_window, {
                        "variable": self._view_mode,
                        "value": "window"
                    }),
                )
            }), ("cascade", "Position", None, None, {
                "menu": (
                    ("radiobutton", "Left", None,
                     lambda: self.reposition("left"), {
                         "variable": self._side,
                         "value": "left"
                     }),
                    ("radiobutton", "Right", None,
                     lambda: self.reposition("right"), {
                         "variable": self._side,
                         "value": "right"
                     }),
                )
            }),
             EnableIf(lambda: self._view_mode.get() == 'window',
                      ("cascade", "Window options", None, None, {
                          "menu": (("checkbutton", "Transparent when inactive",
                                    None, None, {
                                        "variable": self._transparency_flag
                                    }), )
                      })), ("command", "Close", get_icon_image(
                          "close", 14, 14), self.minimize, {}),
             ("separator", ), *self.create_menu()), self._pref)
        self._pref.config(menu=menu)
        # self._pref.on_click(self.minimize)
        self.config(**self.style.surface)
        self.indicator = None
        self.window_handle = None
        self.on_focus(self._on_focus_get)
        self.on_focus_lost(self._on_focus_release)
        self.on_close(self.close_window)
        self._mode_map = {
            'window': self.open_as_window,
            'docked': self.open_as_docked
        }

    @classmethod
    def get_pref_path(cls, short_path):
        return "features::{}::{}".format(cls.name, short_path)

    @classmethod
    def get_pref(cls, short_path):
        return Preferences.acquire().get(cls.get_pref_path(short_path))

    @classmethod
    def set_pref(cls, short_path, value):
        Preferences.acquire().set(cls.get_pref_path(short_path), value)

    @classmethod
    def get_instance(cls):
        return cls._instance

    def on_select(self, widget):
        """
        Called when a widget is selected in the designer
        :param widget: selected widget
        :return:None
        """
        pass

    def on_widget_change(self, old_widget, new_widget=None):
        """
        Called when a widget is fundamentally altered
        :param old_widget: Altered widget
        :param new_widget: The new widget taking the older widgets place
        :return: None
        """
        pass

    def on_widget_layout_change(self, widget):
        """
        Called when layout options of a widget are changed
        :param widget: Widget with altered layout options
        :return: None
        """
        pass

    def on_widget_add(self, widget, parent):
        """
        Called when a new widget is added to the designer
        :param widget: widget
        :param parent: the container widget to which thw widget is added
        :return: None
        """
        pass

    def on_widget_delete(self, widget, silently=False):
        """
        Called when a widget is deleted from the designer
        :param widget: deleted widget
        :param silently: flag indicating whether the deletion should be treated implicitly
        which is useful for instance when you don't want the deletion to be logged in the
        undo stack
        :return: None
        """
        pass

    def on_widget_restore(self, widget):
        """
        Called when a deleted widget is restored
        :param widget: restored widget
        :return: None
        """
        pass

    def on_session_clear(self):
        """
        Override to perform operations before a session is cleared and the studio
        resets to a new design
        :return: None
        """
        pass

    def on_context_switch(self):
        """
        Override to perform operations when the active tab changes
        """
        pass

    def on_context_close(self, context):
        """
        Override to perform operations when a tab context is closed
        """
        pass

    def on_app_close(self) -> bool:
        """
        Override to perform operations before the studio app closes.
        :return: True to allow shutdown to proceed or False to abort shutdown
        """
        return True

    def minimize(self, *_):
        if self.window_handle:
            self.close_window()
            return
        self.studio.minimize(self)
        self.set_pref("visible", False)
        self.is_visible.set(False)

    def maximize(self):
        if self.get_pref("mode") == "window":
            self.open_as_window()
            self.bar.select(self)
        else:
            self.studio.maximize(self)
        self.set_pref("visible", True)
        self.is_visible.set(True)

    def toggle(self):
        if self.get_pref("visible"):
            self.minimize()
        else:
            self.maximize()

    def create_menu(self):
        """
        Override this method to provide additional menu options
        :return: tuple of menu templates i.e. (type, label, image, callback, **additional_config)
        """
        # return an empty tuple as default
        return ()

    def _on_focus_release(self):
        if self._transparency_flag.get() and self.window_handle:
            if self.window_handle:
                self.window_handle.wm_attributes('-alpha', 0.3)
        if self.window_handle:
            self.save_window_pos()

    def _on_focus_get(self):
        if self.window_handle:
            self.window_handle.wm_attributes('-alpha', 1.0)

    def open_as_docked(self):
        self._view_mode.set("docked")
        self.set_pref('mode', 'docked')
        if self.window_handle:
            self.master.window.wm_forget(self)
            self.window_handle = None
            self.maximize()

    def reposition(self, side):
        self._side.set(side)
        self.studio.reposition(self, side)

    def open_as_window(self):
        if TkVersion < 8.5:
            logging.error("Window mode is not supported in current tk version")
            return
        self.master.window.wm_forget(self)
        rec = absolute_position(
            self) if not self.get_pref("pos::initialized") else (
                self.get_pref("pos::x"),
                self.get_pref("pos::y"),
                self.get_pref("pos::width"),
                self.get_pref("pos::height"),
            )
        self.window.wm_manage(self)
        # Allow us to create a hook in the close method of the window manager
        self.bind_close()
        self.title(self.name)
        self.geometry('{}x{}+{}+{}'.format(rec[2], rec[3], rec[0], rec[1]))
        self.update_idletasks()
        self.window_handle = self
        self._view_mode.set("window")
        self.set_pref("mode", "window")
        self.studio._adjust_pane(self.pane)
        self.transient(self.master.window)
        self.save_window_pos()
        if self.focus_get() != self and self.get_pref("inactive_transparency"):
            self.window_handle.wm_attributes('-alpha', 0.3)

    def save_window_pos(self):
        if not self.window_handle:
            if self.winfo_ismapped():
                self.set_pref("pane::height", self.height)
            return
        self.update_idletasks()
        geometry = parse_geometry(self.geometry(), default=0)
        if geometry:
            # more accurate
            # cast geometry values returned to int
            self.set_pref(
                "pos",
                dict({k: int(v)
                      for k, v in geometry.items()},
                     initialized=True))
        else:
            raise Exception("Could not parse window geometry")

    def close_window(self):
        if self.window_handle:
            # Store the current position of our window handle to used when it is reopened
            self.save_window_pos()
            self.master.window.wm_forget(self)
            self.window_handle = None
            self.studio.minimize(self)
            self.set_pref("visible", False)