Esempio n. 1
0
def sampleRandomStateFlatFloor(fullBody, limbsInContact, z):
    success = False
    it = 0
    while not success and it < 10000:
        it += 1
        s0 = createRandomState(fullBody, limbsInContact)
        # try to project feet in contact (N = [0,0,1] and p[2] = z)
        n = [0, 0, 1]
        for limb in limbsInContact:
            p = fullBody.getJointPosition(fullBody.dict_limb_joint[limb])[0:3]
            p[2] = z
            s0, success = StateHelper.addNewContact(s0,
                                                    limb,
                                                    p,
                                                    n,
                                                    lockOtherJoints=True)
            if not success:
                break
        if success:
            # check stability
            success = fullBody.isStateBalanced(s0.sId, 5)
    if not success:
        print "Timeout for generation of static configuration with ground contact"
        sys.exit(1)
    return s0
Esempio n. 2
0
def sampleRandomStateStairs(fullBody, limbsInContact, zInterval, movingLimb,
                            z_moving):
    success = False
    it = 0
    while not success and it < 10000:
        it += 1
        s0 = createRandomState(fullBody, limbsInContact)
        # try to project feet in contact (N = [0,0,1] and p[2] = z)
        n = [0, 0, 1]
        for limb in limbsInContact:
            p = fullBody.getJointPosition(fullBody.dict_limb_joint[limb])[0:3]
            if limb == movingLimb:
                p[2] = z_moving
            else:
                p[2] = zInterval[random.randint(0, len(zInterval) - 1)]
            s0, success = StateHelper.addNewContact(s0,
                                                    limb,
                                                    p,
                                                    n,
                                                    lockOtherJoints=True)
            if not success:
                break
        if success:
            # check stability
            success = fullBody.isStateBalanced(s0.sId, 5)
    if not success:
        print(
            "Timeout for generation of static configuration with ground contact"
        )
        sys.exit(1)
    return s0
Esempio n. 3
0
def tryCreateContactAround(s, eff_id, pos, normal, num_max_sample= 0,rotation = Quaternion.Identity(),num_try = 1000):
    sres, succ = StateHelper.addNewContact(s, eff_id, pos, normal, num_max_sample= num_max_sample,rotation = quatToConfig(rotation))     
    i_try = 0
    x_bounds = [-0.1,0.1]
    y_bounds = [-0.05,0.05]
    print("try create contact around, first try success : ",succ)
    print("result = ",sres.q())
    while not succ and i_try < num_try:
      print("try create contact around, try : ",i_try)
      x = random.uniform(x_bounds[0],x_bounds[1])
      y = random.uniform(y_bounds[0],y_bounds[1])
      offset = np.matrix([x,y,0]).T
      offset = rotation.matrix() * offset
      new_pos = pos[::]
      for i in range(3):
        new_pos[i] += offset[i,0]
      sres, succ = StateHelper.addNewContact(s, eff_id, new_pos, normal, num_max_sample= num_max_sample,rotation = quatToConfig(rotation))     
      i_try += 1

    return sres,succ
def generateConfigFromPhase(fb, phase, projectCOM=False):
    fb.usePosturalTaskContactCreation(False)
    effectorsInContact = phase.effectorsInContact()
    contacts = [
    ]  # contacts should contains the limb names, not the effector names
    list_effector = list(fb.dict_limb_joint.values())
    for eeName in effectorsInContact:
        contacts += [
            list(fb.dict_limb_joint.keys())[list_effector.index(eeName)]
        ]
    #q = phase.q_init.tolist() # should be the correct config for the previous phase, if used only from high level helper methods
    q = fb.referenceConfig[::] + [0] * 6  # FIXME : more generic !
    root = computeCenterOfSupportPolygonFromPhase(
        phase, fb.DEFAULT_COM_HEIGHT).tolist()
    q[0:2] = root[0:2]
    q[2] += root[2] - fb.DEFAULT_COM_HEIGHT
    quat = Quaternion(phase.root_t.evaluateAsSE3(phase.timeInitial).rotation)
    q[3:7] = [quat.x, quat.y, quat.z, quat.w]
    # create state in fullBody :
    state = State(fb, q=q, limbsIncontact=contacts)
    # check if q is consistent with the contact placement in the phase :
    fb.setCurrentConfig(q)
    for limbId in contacts:
        eeName = fb.dict_limb_joint[limbId]
        placement_fb = SE3FromConfig(fb.getJointPosition(eeName))
        placement_phase = phase.contactPatch(eeName).placement
        if placement_fb != placement_phase:  # add a threshold instead of 0 ? how ?
            # need to project the new contact :
            placement = phase.contactPatch(eeName).placement
            p = placement.translation.tolist()
            n = computeContactNormal(placement).tolist()
            state, success = StateHelper.addNewContact(state, limbId, p, n,
                                                       1000)
            if not success:
                print(
                    "Cannot project the configuration to contact, for effector : ",
                    eeName)
                return state.q()
            if projectCOM:
                success = projectCoMInSupportPolygon(state)
                if not success:
                    print(
                        "cannot project com to the middle of the support polygon."
                    )
    phase.q_init = np.array(state.q())

    return state.q()
Esempio n. 5
0
def perturbateContactNormal(fb, state_id, epsilon=1e-2):
    """
    Add a small variation (+- epsilon) to the contact normals of the given state
    :param fb:
    :param state_id:
    :param epsilon:
    :return: the new state ID, -1 if fail
    """
    state = State(fb, state_id)
    for name in state.getLimbsInContact():
        p, n = state.getCenterOfContactForLimb(name)
        n[2] += uniform(-epsilon, epsilon)
        n = np.array(n)
        state, success = StateHelper.addNewContact(state, name, p, n.tolist())
        if not success:
            return -1
    return state.sId
Esempio n. 6
0
def sampleRandomTranstionFromState(fullBody, s0, limbsInContact, movingLimb,
                                   z):
    it = 0
    success = False
    n = [0, 0, 1]
    vz = np.matrix(n).T
    while not success and it < 10000:
        it += 1
        # sample a random position for movingLimb and try to project s0 to this position
        qr = fullBody.shootRandomConfig()
        q1 = s0.q()[::]
        q1[limb_ids[movingLimb][0]:limb_ids[movingLimb][1]] = qr[
            limb_ids[movingLimb][0]:limb_ids[movingLimb][1]]
        s1 = State(fullBody, q=q1, limbsIncontact=limbsInContact)
        fullBody.setCurrentConfig(s1.q())
        p = fullBody.getJointPosition(
            fullBody.dict_limb_joint[movingLimb])[0:3]
        p[0] = random.uniform(eff_x_range[0], eff_x_range[1])
        p[1] = random.uniform(eff_y_range[0], eff_y_range[1])
        p[2] = z
        s1, success = StateHelper.addNewContact(s1, movingLimb, p, n)
        if success:
            """
            # force root orientation : (align current z axis with vertical)
            quat_1 = Quaternion(s1.q()[6],s1.q()[3],s1.q()[4],s1.q()[5])
            v_1 = quat_1.matrix() * vz
            align = Quaternion.FromTwoVectors(v_1,vz)
            rot = align * quat_1
            q_root = s1.q()[0:7]
            q_root[3:7] = rot.coeffs().T.tolist()[0]
            """
            root = SE3.Identity()
            root.translation = np.matrix(s1.q()[0:3]).T
            root = sampleRotationAlongZ(root)
            success = s1.projectToRoot(se3ToXYZQUATtuple(root))
        # check if new state is in static equilibrium
        if success:
            # check stability
            success = fullBody.isStateBalanced(s1.sId, 3)
        if success:
            success = projectInKinConstraints(fullBody, s1)
        # check if transition is feasible according to CROC
        if success:
            #success = fullBody.isReachableFromState(s0.sId,s1.sId) or (len(fullBody.isDynamicallyReachableFromState(s0.sId,s1.sId, numPointsPerPhases=0)) > 0)
            success = fullBody.isReachableFromState(s0.sId, s1.sId)
    return success, s1
Esempio n. 7
0
def genFlat(init=False):
    q = fullBody.shootRandomConfig()
    if init:
        q = fullBody.referenceConfig[::]
    q[0:7] = zeroConf
    fullBody.setCurrentConfig(q)
    #~ v(q)

    positions = [fullBody.getJointPosition(foot)[:3] for foot in effectors]

    s = State(fullBody, q=q, limbsIncontact=limbIds)
    succ = True
    for effId, pos in zip(limbIds, positions):
        s, succ = StateHelper.addNewContact(s,
                                            effId,
                                            pos, [0., 0., 1.],
                                            num_max_sample=0)
        if not succ:
            break

    # ~ posrf = fullBody.getJointPosition(rfoot)[:3]
    # ~ poslf = fullBody.getJointPosition(lfoot)[:3]
    # ~ print ("limbsIds ", limbIds)
    # ~ s = State(fullBody, q = q, limbsIncontact = limbIds)
    # ~ s, succ = StateHelper.addNewContact(s, rLegId, posrf, [0.,0.,1.], num_max_sample = 0)
    # ~ if succ:
    # ~ s, succ = StateHelper.addNewContact(s, lLegId, poslf, [0.,0.,1.], num_max_sample = 0)
    if succ:
        # ~ succ = fullBody.isConfigValid(q)[0] and norm (array(posrf[:2]) - array(poslf[:2]) ) >= 0.3
        succ = fullBody.isConfigValid(q)[0]

    #assert that in static equilibrium
    if succ:
        fullBody.setCurrentConfig(q)
        succ = staticEq(positions, fullBody.getCenterOfMass())
        if not succ:
            v(q)
    if succ:
        succ = not pointInsideHull(positions)
        if not succ:
            print("************* contacts crossing", not succ)
            v(q)
            #~ if succ and norm (array(posrf[:2]) - array(poslf[:2]) ) <= 0.1:
            # ~ if succ and norm (array(posrf) - array(poslf) ) <= 0.1:
            v(s.q())
    return s.q(), succ, s, positions
Esempio n. 8
0
def gen_state(s,
              pId,
              com,
              num_max_sample=0,
              first=False,
              normal=z,
              newContact=True,
              projectCOM=True):
    #~ pId = 6
    phase = pb["phaseData"][pId]
    moving = phase["moving"]
    movingID = fullBody.lLegId
    if moving == RF:
        movingID = fullBody.rLegId
    print("# gen state for phase Id = ", pId)
    #print "current config q=",s.q()
    #print "move limb ",movingID
    pos = allfeetpos[pId + 2]
    # +2 because it contains also the 2 feet pos at the init config
    pos[2] += 0.01
    if newContact:
        sres, succ = StateHelper.addNewContact(s,
                                               movingID,
                                               pos.tolist(),
                                               normal.tolist(),
                                               num_max_sample=num_max_sample)
    else:
        sres, succ = StateHelper.cloneState(s)
    if not succ:
        print("Cannot project config q = ", sres.q())
        print("To new contact position for " + movingID + " = " +
              str(pos.tolist()) + " : n = " + str(normal.tolist()))
        raise RuntimeError("Cannot project feet to new contact position"
                           )  # try something else ??
    if projectCOM:
        #print "config before projecting to com q1=",sres.q()
        successCOM = projectCoMInSupportPolygon(sres)
        if not successCOM:
            # is it really an issue ?
            print(
                "Unable to project CoM in the center of the support polygone")
    v(sres.q())
    return sres
    def test_contacts_3d(self):
        with ServerManager('hpp-rbprm-server'):
            fullbody = Robot()
            fullbody.client.robot.setDimensionExtraConfigSpace(6)
            fullbody.setJointBounds("root_joint", [-10, 10, -10, 10, -10, 10])
            fullbody.client.robot.setExtraConfigSpaceBounds([-10, 10, -10, 10, -10, 10, -10, 10, -10, 10, -10, 10])
            fullbody.loadAllLimbs("static", nbSamples=10000)
            q = fullbody.referenceConfig[::] + [0] * 6
            fullbody.setCurrentConfig(q)
            com = fullbody.getCenterOfMass()
            contacts = [fullbody.rLegId, fullbody.lLegId, fullbody.rArmId, fullbody.lArmId]
            state = State(fullbody, q=q, limbsIncontact=contacts)
            self.assertTrue(state.isBalanced())
            self.assertTrue(state.isValid()[0])
            self.assertTrue(state.isLimbInContact(fullbody.rLegId))
            self.assertTrue(state.isLimbInContact(fullbody.lLegId))
            self.assertTrue(state.isLimbInContact(fullbody.rArmId))
            self.assertTrue(state.isLimbInContact(fullbody.lArmId))
            self.assertEqual(com, state.getCenterOfMass())

            # remove rf contact :
            state1, success = StateHelper.removeContact(state, fullbody.rLegId)
            self.assertTrue(success)
            self.assertFalse(state1.isLimbInContact(fullbody.rLegId))
            self.assertTrue(state1.isLimbInContact(fullbody.lLegId))
            self.assertTrue(state.isLimbInContact(fullbody.rArmId))
            self.assertTrue(state.isLimbInContact(fullbody.lArmId))
            self.assertEqual(com, state1.getCenterOfMass())

            # create a new contact :
            n = [0, 0, 1]
            p = [0.45, -0.2, 0.002]
            state2, success = StateHelper.addNewContact(state1, fullbody.rLegId, p, n)
            self.assertTrue(success)
            self.assertTrue(state2.isLimbInContact(fullbody.rLegId))
            self.assertTrue(state2.isLimbInContact(fullbody.lLegId))
            self.assertTrue(state.isLimbInContact(fullbody.rArmId))
            self.assertTrue(state.isLimbInContact(fullbody.lArmId))
            self.assertTrue(state2.isBalanced())
            p_real, n_real = state2.getCenterOfContactForLimb(fullbody.rLegId)
            self.assertEqual(n, n_real)
Esempio n. 10
0
def generateConfigFromPhase(fb, phase, projectCOM=False):
    fb.usePosturalTaskContactCreation(False)
    contacts = getActiveContactLimbs(phase, fb)
    #q = phase.reference_configurations[0].T.tolist()[0] # should be the correct config for the previous phase, if used only from high level helper methods
    q = fb.referenceConfig[::] + [0] * 6  # FIXME : more generic !
    root = computeCenterOfSupportPolygonFromPhase(phase, fb).T.tolist()[0]
    q[0:2] = root[0:2]
    q[2] += root[2] - fb.DEFAULT_COM_HEIGHT
    quat = Quaternion(
        rootOrientationFromFeetPlacement(phase, None)[0].rotation)
    q[3:7] = [quat.x, quat.y, quat.z, quat.w]
    # create state in fullBody :
    state = State(fb, q=q, limbsIncontact=contacts)
    # check if q is consistent with the contact placement in the phase :
    fb.setCurrentConfig(q)
    for limbId in contacts:
        eeName = fb.dict_limb_joint[limbId]
        placement_fb = SE3FromConfig(fb.getJointPosition(eeName))
        placement_phase = JointPlacementForEffector(phase, eeName, fb)
        if placement_fb != placement_phase:  # add a threshold instead of 0 ? how ?
            # need to project the new contact :
            placement = getContactPlacement(phase, eeName, fb)
            p = placement.translation.T.tolist()[0]
            n = computeContactNormal(placement).T.tolist()[0]
            state, success = StateHelper.addNewContact(state, limbId, p, n,
                                                       1000)
            if not success:
                print "Cannot project the configuration to contact, for effector : ", eeName
                return state.q()
            if projectCOM:
                success = projectCoMInSupportPolygon(state)
                if not success:
                    print "cannot project com to the middle of the support polygon."
    phase.reference_configurations[0] = np.matrix(state.q()).T

    return state.q()
Esempio n. 11
0
from display_tools import *
createSphere('target', v, size=0.05, color=v.color.red)
v.client.gui.setVisibility('target', 'ON')
moveSphere('target', v, [0, 0, 0.5])

# create contact :
fullBody.setStartState(q_init, [lLegId, rLegId])
q_ref[0:3] = q_init[0:3]
sref = State(fullBody, q=q_ref, limbsIncontact=[lLegId, rLegId])
s0 = State(fullBody, q=q_init, limbsIncontact=[lLegId, rLegId])
createSphere('s', v)
p0 = [-0.25, 0.5, 0.75]
#p1 = [-0,0.45,0.8]
p = [0.1, 0.5, 0.75]
moveSphere('s', v, p)
s0_bis, success = StateHelper.addNewContact(sref, rArmId, p0, [0, 0, 1])
#s0_bis2,success = StateHelper.addNewContact(s0_bis,rArmId,p1,[0,0,1])
s1, success = StateHelper.addNewContact(s0_bis, rArmId, p, [0, 0, 1])
assert (success)
v(s1.q())

#project com
v(q_init)
com_i = fullBody.getCenterOfMass()
com_i[2] -= 0.03
com_i[0] += 0.06
createSphere("com", v)
moveSphere("com", v, com_i)
s1.projectToCOM(com_i)
v(s1.q())
s1_feet = State(fullBody, q=s1.q(), limbsIncontact=[lLegId, rLegId])
pRH = SE3.Identity()
pRH = rotatePlacement(pRH, 'y', -0.8115781021773631)
n = computeContactNormal(pRH).T.tolist()[0]

state = State(fb, q=q_ref, limbsIncontact=[fb.rLegId, fb.lLegId])
pLHand = [-2.75, -1.235, 1.02]
pRHand = [-2.75, -2.28, 1.02]
"""
from tools.display_tools import *
createSphere('s',v)
moveSphere('s',v,pLHand)
"""

state, success = StateHelper.addNewContact(state,
                                           fb.rArmId,
                                           pRHand,
                                           n,
                                           lockOtherJoints=True)
assert success, "Unable to create contact for right hand"
state, success = StateHelper.addNewContact(state,
                                           fb.lArmId,
                                           pLHand,
                                           n,
                                           lockOtherJoints=True)
assert success, "Unable to create contact for right hand"
q_ref = state.q()

fb.setReferenceConfig(q_ref)
fb.setPostureWeights(fb.postureWeights_straff[::] + [0] * 6)
v(q_ref)
Esempio n. 13
0
q_init[0] += 0.05
createSphere('s',r)

n = [0,0,1]
p = [0,0.1,0]

q_init[-6:-3] = [0.2,0,0]
q_goal[-6:-3] = [0.1,0,0]
sf = State(fullBody,q=q_goal,limbsIncontact=[lLegId,rLegId])
si = State(fullBody,q=q_init,limbsIncontact=[lLegId,rLegId])


n = [0.0, -0.42261828000211843, 0.9063077785212101]
p = [0.775, 0.22, -0.019]
moveSphere('s',r,p)
smid,success = StateHelper.addNewContact(si,lLegId,p,n,100)
assert(success)
smid2,success = StateHelper.addNewContact(sf,lLegId,p,n,100)
assert(success)
r(smid.q())

sf2 = State(fullBody,q=q_goal,limbsIncontact=[lLegId,rLegId])


"""
fullBody.isDynamicallyReachableFromState(smid.sId,smid2.sId,True)
fullBody.isDynamicallyReachableFromState(smid.sId,smid2.sId,timings=[0.4,0.2,0.4])
fullBody.isDynamicallyReachableFromState(si.sId,smid.sId,timings=[0.8,0.6,0.8])
fullBody.isDynamicallyReachableFromState(smid2.sId,sf.sId,timings=[0.8,0.6,0.8])

import disp_bezier
Esempio n. 14
0
def gen_state(s,
              pId,
              num_max_sample=0,
              first=False,
              normal=lp.Z_AXIS,
              newContact=True,
              projectCOM=True):
    #~ pId = 6
    phase = pb["phaseData"][pId]
    moving = phase["moving"]
    movingID = fullBody.lLegId
    if moving == lp.RF:
        movingID = fullBody.rLegId
    print("# gen state for phase Id = ", pId)
    if USE_ORIENTATION:
        if pId < len(pb["phaseData"]) - 1:
            if phase["moving"] == lp.RF:
                rot = quatConfigFromMatrix(
                    pb["phaseData"][pId + 1]["rootOrientation"]
                )  # rotation of the root, from the guide
            else:
                rot = quatConfigFromMatrix(
                    pb["phaseData"][pId]["rootOrientation"]
                )  # rotation of the root, from the guide
            #quat0 = Quaternion(pb["phaseData"][pId]["rootOrientation"])
            #quat1 = Quaternion(pb["phaseData"][pId+1]["rootOrientation"])
            #rot = quatConfigFromMatrix((quat0.slerp(0.5,quat1)).matrix())
        else:
            rot = quatConfigFromMatrix(
                phase["rootOrientation"]
            )  # rotation of the root, from the guide
    else:
        rot = [0, 0, 0, 1]
    #rot = quatConfigFromMatrix(phase["rootOrientation"]) # rotation of the root, from the guide
    #print "current config q=",s.q()
    #print "move limb ",movingID
    pos = allfeetpos[pId]
    print("Try to add contact for " + movingID + " pos = " +
          str(pos.tolist() + rot))
    disp.moveSphere('c', v, pos.tolist() + rot)
    if newContact:
        sres, succ = StateHelper.addNewContact(s,
                                               movingID,
                                               pos.tolist(),
                                               normal.tolist(),
                                               num_max_sample=num_max_sample,
                                               rotation=rot)
        #sres, succ = StateHelper.removeContact(s,movingID)
        #assert succ
        #succ = sres.projectToRoot(s.q()[0:3]+rot)
        #sres, succ = StateHelper.addNewContact(s, movingID, pos.tolist(), normal.tolist(), num_max_sample= num_max_sample)
    else:
        sres, succ = StateHelper.cloneState(s)
    if not succ:
        print("Cannot project config q = ", sres.q())
        print("To new contact position for " + movingID + " = " +
              str(pos.tolist() + rot) + " ; n = " + str(normal.tolist()))
        raise RuntimeError("Cannot project feet to new contact position"
                           )  # try something else ??
    if projectCOM:
        #print "config before projecting to com q1=",sres.q()
        successCOM = projectCoMInSupportPolygon(sres)
        if not successCOM:
            # is it really an issue ?
            print(
                "Unable to project CoM in the center of the support polygone")

    v(sres.q())
    return sres
Esempio n. 15
0
# create contact :
fullBody.setStartState(q_init, [fullBody.lLegId, fullBody.rLegId])
n = [0, 0, 1]

s0 = State(fullBody,
           q=q_init,
           limbsIncontact=[fullBody.lLegId, fullBody.rLegId])

###  move left foot of 30cm in front
pLLeg = s0.getCenterOfContactForLimb(fullBody.lLegId)[0]
pLLeg[0] += 0.3
pLLeg[2] -= 0.001  # required because this delta is added in rbprm ...
s1, success = StateHelper.addNewContact(s0,
                                        fullBody.lLegId,
                                        pLLeg,
                                        n,
                                        lockOtherJoints=False)
assert success, "Unable to project contact position for left foot"

###  move hand to the handle

pHand = [0.1, 0.5, 0.75]
createSphere('s', v)
moveSphere('s', v, pHand)
s2, success = StateHelper.addNewContact(s1,
                                        fullBody.rArmId,
                                        pHand,
                                        n,
                                        lockOtherJoints=False)
assert success, "Unable to project contact position for right hand"
Esempio n. 16
0
    def test_contacts_6d(self):
        with ServerManager('hpp-rbprm-server'):
            fullbody = Robot()
            fullbody.client.robot.setDimensionExtraConfigSpace(6)
            fullbody.setJointBounds("root_joint", [-10, 10, -10, 10, -10, 10])
            fullbody.client.robot.setExtraConfigSpaceBounds(
                [-10, 10, -10, 10, -10, 10, -10, 10, -10, 10, -10, 10])
            fullbody.loadAllLimbs("static", nbSamples=10000)
            q = fullbody.referenceConfig[::] + [0] * 6
            fullbody.setCurrentConfig(q)
            com = fullbody.getCenterOfMass()
            contacts = [fullbody.rLegId, fullbody.lLegId]
            state = State(fullbody, q=q, limbsIncontact=contacts)
            self.assertTrue(state.isBalanced())
            self.assertTrue(state.isValid()[0])
            self.assertTrue(state.isLimbInContact(fullbody.rLegId))
            self.assertTrue(state.isLimbInContact(fullbody.lLegId))
            self.assertEqual(com, state.getCenterOfMass())

            # remove rf contact :
            state1, success = StateHelper.removeContact(state, fullbody.rLegId)
            self.assertTrue(success)
            self.assertFalse(state1.isLimbInContact(fullbody.rLegId))
            self.assertTrue(state1.isLimbInContact(fullbody.lLegId))
            self.assertFalse(state1.isBalanced())
            self.assertEqual(com, state1.getCenterOfMass())

            # create a new contact :
            n = [0, 0, 1]
            p = [0.15, -0.085, 0.002]
            state2, success = StateHelper.addNewContact(
                state1, fullbody.rLegId, p, n)
            self.assertTrue(success)
            self.assertTrue(state2.isLimbInContact(fullbody.rLegId))
            self.assertTrue(state2.isLimbInContact(fullbody.lLegId))
            self.assertTrue(state2.isBalanced())
            p2, n2 = state2.getCenterOfContactForLimb(fullbody.rLegId)
            self.assertEqual(n, n2)
            for i in range(3):
                self.assertAlmostEqual(p[i], p2[i], 2)

            # try to replace a contact :
            p = [0.2, 0.085, 0.002]
            state3, success = StateHelper.addNewContact(
                state2, fullbody.lLegId, p, n)
            self.assertTrue(success)
            self.assertTrue(state3.isLimbInContact(fullbody.rLegId))
            self.assertTrue(state3.isLimbInContact(fullbody.lLegId))
            self.assertTrue(state3.isBalanced())

            # try com projection:
            com_target = com[::]
            com_target[2] -= 0.08
            success = state.projectToCOM(com_target)
            self.assertTrue(success)
            fullbody.setCurrentConfig(state.q())
            com_state = fullbody.getCenterOfMass()
            self.assertEqual(com_state, state.getCenterOfMass())
            for i in range(3):
                self.assertAlmostEqual(com_state[i], com_target[i], 4)

            # try lockOtherJoints:
            p = [0.1, -0.085, 0.002]
            state4, success = StateHelper.addNewContact(state,
                                                        fullbody.rLegId,
                                                        p,
                                                        n,
                                                        lockOtherJoints=True)
            self.assertTrue(success)
            self.assertTrue(state4.isLimbInContact(fullbody.rLegId))
            self.assertTrue(state4.isLimbInContact(fullbody.lLegId))
            self.assertTrue(state4.isBalanced())
            for i in range(7, 13):
                self.assertAlmostEqual(state.q()[i], state4.q()[i])
            for i in range(19, len(q)):
                self.assertAlmostEqual(state.q()[i], state4.q()[i])

            # try with a rotation
            rot = [0.259, 0, 0, 0.966]
            state5, success = StateHelper.addNewContact(state,
                                                        fullbody.rLegId,
                                                        p,
                                                        n,
                                                        rotation=rot)
            self.assertTrue(success)
            self.assertTrue(state5.isLimbInContact(fullbody.rLegId))
            self.assertTrue(state5.isLimbInContact(fullbody.lLegId))
            self.assertTrue(state5.isBalanced())
            fullbody.setCurrentConfig(state5.q())
            rf_pose = fullbody.getJointPosition(fullbody.rfoot)
            for i in range(4):
                self.assertAlmostEqual(rf_pose[i + 3], rot[i], 3)
Esempio n. 17
0
def genStateWithOneStep(fullbody, limbs, num_samples=100, coplanar=True):
    q_0 = fullBody.getCurrentConfig()
    #~ fullBody.getSampleConfig()
    qs = []
    states = []
    assert (len(limbs) == 2
            and "only implemented for 2 limbs in contact for now")
    it = 0
    while len(states) < num_samples and it < 10000:
        i = len(states)
        if (coplanar):
            q0 = fullBody.generateGroundContact(limbs)
        else:
            q0 = _genbalance(fullBody, limbs)
        if len(q0) > 1:
            s0 = projectMidFeet(fullBody, q0, limbs)
            if s0 is not None:
                success = False
                iter = 0
                # try to make a step
                while not success and iter < 100:
                    if (coplanar):
                        q2 = fullBody.generateGroundContact(limbs)
                    else:
                        q2 = _genbalance(fullBody, limbs)
                    if len(q2) > 1:
                        s2 = State(fullbody, q=q2, limbsIncontact=limbs)
                        moving_limb = limbs[i % 2]
                        [p, n] = s2.getCenterOfContactForLimb(
                            moving_limb
                        )  # get position of the moving limb in the next state
                        s1, success = StateHelper.addNewContact(
                            s0, moving_limb, p, n
                        )  # try to move the limb for s0 to it's position in s2
                        if success and __loosely_z_aligned(
                                limbs[0], s1.q()) and __loosely_z_aligned(
                                    limbs[1], s1.q()):
                            fullBody.setCurrentConfig(s1.q())
                            com = np.array(
                                fullBody.getJointPosition(rfoot)[0:3])
                            com += np.array(
                                fullBody.getJointPosition(lfoot)[0:3])
                            com /= 2.
                            com[2] = fullBody.getCenterOfMass()[2]
                            successProj = s1.projectToCOM(com.tolist())
                            success = successProj and fullBody.isConfigValid(
                                s1.q())[0] and fullBody.isConfigBalanced(
                                    s1.q(), limbs, 5)
                    else:
                        success = False
                    iter += 1
                if success:
                    # recreate the states to assure the continuity of the index in fullBody :
                    state0 = State(fullBody, q=s0.q(), limbsIncontact=limbs)
                    states += [[s1, state0]]
                    print "Step " + str(i) + " done."
                else:
                    print "cannot make the step."
            else:
                print "cannot project between feet"
        else:
            print "unable to generate first configuration."
        it += 1
    print "Done generating pairs of states, found : " + str(
        len(states)) + " pairs."
    return states
Esempio n. 18
0
createSphere('s', r, color=r.color.red)

q_init[2] = -1.57

s0 = State(fullBody, q=q_init, limbsIncontact=[rLegId, lLegId])
#s1,success = StateHelper.addNewContact(s0,rLegId,p,[0,0,1])
#assert(success)
#r.addLandmark('talos/arm_left_7_link',0.2)
p = [-12.3, -3.26, -1.2]

moveSphere('s', r, p)

s1 = s0

p = [-12.55, -3.26, -1.65]
s2, success = StateHelper.addNewContact(s1, lArmId, p, [0, 0, 1], 10000)
r(s2.q())

p = [-12.55, -4.32, -1.65]
s3, success = StateHelper.addNewContact(s2, rArmId, p, [0, 0, 1], 10000)
r(s3.q())

s3.projectToCOM(s0.getCenterOfMass(), 10000)
r(s3.q())

p = [-12.5, -3.65, -2.39]  # l foot first step
s4, success = StateHelper.addNewContact(s3, lLegId, p, [0, 0, 1], 10000)
r(s4.q())

p = [-12.5, -3.85, -2.39]  # r foot first step
s5, success = StateHelper.addNewContact(s4, rLegId, p, [0, 0, 1], 10000)