Esempio n. 1
0
def OnKeyPress (KeyID):
	if KeyID == lobbyKey:
		print('Lobby')
		iCUE.ClearAllStates('Deceit')
		iCUE.SetState('Deceit', 'Lobby')
	elif KeyID == infectedKey:
		print('Infected')
		iCUE.ClearAllStates('Deceit')
		iCUE.SetState('Deceit', 'Infected')
	elif KeyID == innocentKey:
		print('Innocent')
		iCUE.ClearAllStates('Deceit')
		iCUE.SetState('Deceit', 'Innocent')
import iCUE

game = input('Game Name: ')
iCUE.SetGame(game)

while True:
    state = input('State Name: ')
    iCUE.SetState(game, state)
    input('Enter to clear...')
    iCUE.ClearState(game, state)
import iCUE
import sys

gameName = 'Other'

iCUE.ClearAllStates(gameName)
iCUE.SetState(gameName, sys.argv[1])
iCUE.SetGame(gameName)
Esempio n. 4
0

    def on_keyboard_event(self, event):
        try:
            OnKeyPress(event.KeyID)
        finally:
            return True

    def shutdown(self):
        PostQuitMessage(0)
        self.hm.UnhookKeyboard()

def OnKeyPress (KeyID):
	if KeyID == lobbyKey:
		print('Lobby')
		iCUE.ClearAllStates('Deceit')
		iCUE.SetState('Deceit', 'Lobby')
	elif KeyID == infectedKey:
		print('Infected')
		iCUE.ClearAllStates('Deceit')
		iCUE.SetState('Deceit', 'Infected')
	elif KeyID == innocentKey:
		print('Innocent')
		iCUE.ClearAllStates('Deceit')
		iCUE.SetState('Deceit', 'Innocent')

iCUE.SetGame('Deceit')
iCUE.SetState('Deceit', 'Lobby')

watcher = Keystroke_Watcher()
PumpMessages()
import iCUE

iCUE.SetGame('FarCry5')
input('Press Enter to continue...')

iCUE.SetState('FarCry5', 'FC_Night')
input('Press Enter to continue...')

iCUE.SetState('FarCry5', 'FC_Bees')
input('Press Enter to continue...')

iCUE.SetEvent('FarCry5', 'FC_Explosion')
input('Press Enter to continue...')

iCUE.ClearState('FarCry5', 'FC_Bees')
input('Press Enter to continue...')

iCUE.SetGame('CSGO')
input('Press Enter to continue...')

iCUE.SetState('CSGO', 'CS_Smoke')
input('Press Enter to continue...')