Esempio n. 1
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    def __init__(self, engine, statusBar):
        self.windowStatusBar = statusBar
        self.widget = SyncTabWidget()
        self.engine = engine
        self.users = engine.users

        self.widget.populateUsersDropdownWithUsers(self.users)
        self.user = self.users[self.widget.selectedUserIndex()]
        self.widget.setPreviewForUser(self.user)

        self.widget.setUserChangedCallback(self.onUserChanged)
        self.widget.setOnSyncCallback(self.sync)
        self.widget.setROMs(engine.config.valid_roms())

        self.windowStatusBar.showMessage("Ready")
Esempio n. 2
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  def __init__(self, engine, statusBar):
    self.windowStatusBar  = statusBar
    self.widget           = SyncTabWidget()
    self.engine           = engine
    self.users            = engine.users

    self.widget.populateUsersDropdownWithUsers(self.users)
    self.user = self.users[self.widget.selectedUserIndex()]
    self.widget.setPreviewForUser(self.user)

    self.widget.setUserChangedCallback(self.onUserChanged)
    self.widget.setOnSyncCallback(self.sync)
    self.widget.setROMs(engine.config.valid_roms())

    self.windowStatusBar.showMessage("Ready")
Esempio n. 3
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class SyncTabController(object):

    # TODO: Runner shouldn't be passed to SyncTabWidget here, it should pass in
    # only the data needed when the tab widget needs it. The tab widget (and steam
    # preview widget) shouldnt be holding onto that information as state.

    def __init__(self, engine, statusBar):
        self.windowStatusBar = statusBar
        self.widget = SyncTabWidget()
        self.engine = engine
        self.users = engine.users

        self.widget.populateUsersDropdownWithUsers(self.users)
        self.user = self.users[self.widget.selectedUserIndex()]
        self.widget.setPreviewForUser(self.user)

        self.widget.setUserChangedCallback(self.onUserChanged)
        self.widget.setOnSyncCallback(self.sync)
        self.widget.setROMs(engine.config.valid_roms())

        self.windowStatusBar.showMessage("Ready")

    def onUserChanged(self, index):
        self.user = self.users[index]

    def sync(self):
        self.windowStatusBar.showMessage("Running Ice for %i" % self.user.id32)
        self.engine.run_for_user(self.user)
        self.windowStatusBar.showMessage("Done", 5000)
Esempio n. 4
0
class SyncTabController(object):

  # TODO: Runner shouldn't be passed to SyncTabWidget here, it should pass in
  # only the data needed when the tab widget needs it. The tab widget (and steam
  # preview widget) shouldnt be holding onto that information as state.
  def __init__(self, engine, statusBar):
    self.windowStatusBar  = statusBar
    self.widget           = SyncTabWidget()
    self.engine           = engine
    self.users            = engine.users

    self.widget.populateUsersDropdownWithUsers(self.users)
    self.user = self.users[self.widget.selectedUserIndex()]
    self.widget.setPreviewForUser(self.user)

    self.widget.setUserChangedCallback(self.onUserChanged)
    self.widget.setOnSyncCallback(self.sync)
    self.widget.setROMs(engine.config.valid_roms())

    self.windowStatusBar.showMessage("Ready")

  def onUserChanged(self, index):
    self.user = self.users[index]

  def sync(self):
    self.windowStatusBar.showMessage("Running Ice for %i" % self.user.id32)
    self.engine.run_for_user(self.user)
    self.windowStatusBar.showMessage("Done", 5000)