def _draw_component(self, entity, component_name, component_name_display): if not entity.has_component(component_name): return treeNodeFlags = imgui.TREE_NODE_DEFAULT_OPEN | imgui.TREE_NODE_FRAMED | imgui.TREE_NODE_ALLOW_ITEM_OVERLAP | imgui.TREE_NODE_FRAME_PADDING component = entity.get_component(component_name) # contentRegionAvailable = imgui.get_content_region_available() # lineHeight = imgui.push_style_var(imgui.STYLE_FRAME_PADDING, (4, 4)) imgui.separator() open = imgui.tree_node(component_name_display, treeNodeFlags) imgui.pop_style_var() # TODO imgui.same_line(contentRegionAvailable.x - lin) imgui.same_line() if imgui.button("+"): imgui.open_popup("ComponentSettings") removeComponent = False if imgui.begin_popup("ComponentSettings"): if menu_item_clicked("Remove component"): removeComponent = True imgui.end_popup() if open: getattr(self, "_draw_component_%s" % component_name)(component) imgui.tree_pop() if removeComponent: entity.remove_component(component_name)
def create_window_dock(glfw_window, menu_bar=False): imgui.set_next_window_bg_alpha(0) imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, (0, 0)) begin_maximized_window("Background Window", glfw_window, menu_bar) imgui.pop_style_var(1) imgui.dock_space("Window Dock Space", 0., 0., 1 << 3) imgui.end()
def draw_menu(self): imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, (8, 8)) if imgui.begin_menu_bar(): # first menu dropdown if imgui.begin_menu('菜单', True): if utils.is_menu_item_click('导出', 'Ctrl+O+P', False, True): print "暂不支持" if utils.is_menu_item_click('设置', 'Ctrl+Alt+S', False, True): print "设置" imgui.end_menu() if imgui.begin_menu("工具", True): if utils.is_menu_item_click("查找", "Ctrl+F", False, True): print "查找" if utils.is_menu_item_click("自定义GM", "Ctrl+G", False, True): print "自定义GM" imgui.end_menu() if imgui.begin_menu("帮助", True): if utils.is_menu_item_click("文档", "F1", False, True): print "文档" if utils.is_menu_item_click("快捷键", "Ctrl+M", False, True): print "快捷键" if utils.is_menu_item_click("关于...", None, False, True): print "关于" imgui.end_menu() imgui.end_menu_bar() imgui.pop_style_var()
def draw_logs(self): imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, (6, 6)) cur_style = imgui.get_style() padding = cur_style.window_padding cur_cursor_pos = imgui.get_cursor_pos() imgui.set_cursor_pos( (cur_cursor_pos[0] + padding[0], cur_cursor_pos[1] + padding[1])) imgui.begin_child(self.ID_CHILD_CONSOLE, self.width - cur_style.window_padding[0] * 2, self.height - 80, True) search_text = self.config.get_string(EConfigKey.CONTENT_SEARCH_TEXT) win_width = imgui.get_window_width() for idx, record in enumerate(self.log_mgr.log_lst): if not self.config.is_has_log_level(record.level): continue if not utils.filter_search_text(search_text, record): continue old_color = None if record.level == logging.ERROR: old_color = utils.set_style_color(imgui.COLOR_TEXT, TextColor.ERed) elif record.level == logging.WARN or record.level == logging.WARNING: old_color = utils.set_style_color(imgui.COLOR_TEXT, TextColor.EYellow) elif record.level == logging.INFO: old_color = utils.set_style_color(imgui.COLOR_TEXT, TextColor.EWhite) imgui.push_id(str(idx)) ret = imgui.selectable_wrap(record.msg_with_level, idx == self.sel_idx, imgui.SELECTABLE_ALLOW_DOUBLE_CLICK, win_width * 0.98, 30) if ret[1]: self.sel_idx = idx if imgui.is_item_hovered() and imgui.is_mouse_double_clicked(0): self.detail_idx = idx imgui.open_popup("detail_log_%d" % self.detail_idx) self.draw_log_detail_info_panel(idx, record) if old_color: utils.set_style_color(imgui.COLOR_TEXT, old_color) imgui.pop_id() if imgui.is_mouse_dragging() or imgui.get_io().mouse_wheel: if imgui.get_scroll_y() >= imgui.get_scroll_max_y(): self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True) else: self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM, False) is_to_bottom = self.config.get_bool( EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True) if is_to_bottom: imgui.set_scroll_y(imgui.get_scroll_max_y()) imgui.end_child() imgui.pop_style_var()
def begin_maximized_window(name, glfw_window, menu_bar=False): imgui.set_next_window_position(0, 0) imgui.set_next_window_size(*glfw.get_window_size(glfw_window)) imgui.push_style_var(imgui.STYLE_WINDOW_ROUNDING, 0) imgui.push_style_var(imgui.STYLE_WINDOW_BORDERSIZE, 0) window_flags = imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_NO_COLLAPSE | \ imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_MOVE | \ imgui.WINDOW_NO_BRING_TO_FRONT_ON_FOCUS | imgui.WINDOW_NO_NAV_FOCUS | \ imgui.WINDOW_NO_DOCKING if menu_bar: window_flags |= imgui.WINDOW_MENU_BAR imgui.begin(name, True, window_flags) imgui.pop_style_var(2)
def disableable_button(*args, **kwargs): disabled = not kwargs.pop('enabled') if disabled: ig.push_style_var(ig.STYLE_ALPHA, 0.5) ig.push_style_color(ig.COLOR_BUTTON_HOVERED, *ig.get_style().colors[ig.COLOR_BUTTON]) ig.push_style_color(ig.COLOR_BUTTON_ACTIVE, *ig.get_style().colors[ig.COLOR_BUTTON]) result = ig.button(*args, **kwargs) if disabled: ig.pop_style_color() ig.pop_style_color() ig.pop_style_var() return result
def update(self): imgui.set_next_window_size(self.width, self.height) imgui.set_next_window_position(0, 0) imgui.push_style_var(imgui.STYLE_WINDOW_ROUNDING, 0) imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, (0, 0)) imgui.begin( "main view", False, imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_COLLAPSE | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_MENU_BAR | imgui.WINDOW_NO_TITLE_BAR) self.draw_menu() self.draw_logs() self.draw_btn_bar() self.draw_input_bar() imgui.end() imgui.pop_style_var(2)
def update(self): # return done, value do_return = False recipe = '' if self.extra_font: imgui.push_font(self.extra_font) width = 750 height = 250 imgui.set_next_window_size(width, height) imgui.set_next_window_position(self.center_x - width // 2, self.center_y - height // 2) imgui.push_style_var(imgui.STYLE_ALPHA, self.alpha) imgui.begin('Drop', False, flags=self.flags) self.left_label('ID:') xx, self.id = imgui.input_text('\n', self.id, 128) self.tooltip_help('Participant ID/Name') self.add_space(3) self.left_label('Español:') _, self.spanish = imgui.checkbox('', self.spanish) self.tooltip_help('Spanish text for subsequent instructions') self.add_space(3) self.left_label('Recipe:') # current filenames recipe_names = [] recipe_short = [] for file in glob.glob('recipes/**/*.toml', recursive=True): if (os.path.sep + 'defaults' + os.path.sep) not in file: recipe_names.append(file) recipe_short.append(os.path.relpath(file, 'recipes')) changed, self.current_recipe = imgui.combo(' ', self.current_recipe, recipe_short) self.tooltip_help( 'Available recipes (TOML files) in the recipe directory') imgui.same_line() imgui.button('Preview') if imgui.is_item_hovered() and recipe_names: with open(recipe_names[self.current_recipe], 'r') as f: prev = f.read() # width in characters, height in number of newlines if prev: wid = len( max(open(recipe_names[self.current_recipe], 'r'), key=len)) # TODO: need to be careful of newline char?? hei = prev.count('\n') + 1 else: wid = 10 hei = 1 fac = 0.6 font_size = imgui.get_font_size() * fac wid = int(wid * font_size / 2) # get something like pix hei = int(hei * font_size) # if height is >= half the window height, turn to scroll val = hei if hei >= self.center_y: val = self.center_y imgui.begin_tooltip() imgui.begin_child('region', wid, val) imgui.set_scroll_y(imgui.get_scroll_y() - imgui.get_io().mouse_wheel * 30) imgui.set_window_font_scale(fac) imgui.text(prev) imgui.end_child() imgui.end_tooltip() imgui.set_item_default_focus() # imgui.set_tooltip(prev) self.add_space(3) if imgui.button('Ok'): do_return = True if imgui.get_io().keys_down[imgui.KEY_ENTER]: do_return = True imgui.pop_style_var(1) imgui.end() if self.extra_font: imgui.pop_font() # disallow depending on current state if not self.id: do_return = False try: recipe = recipe_names[self.current_recipe] except IndexError: do_return = False if not os.path.isdir(self.recipe_dir): do_return = False # no need to validate data dir, we'll create it data = { 'id': self.id, 'recipe': recipe, 'spanish': 'es' if self.spanish else 'en' } return do_return, data
def main(): # Theme Index THEME_INDEX = 2 # window visible params bShowInfoPopUp = False bShowFiles = True bShowParsePdf = True bShowParserStatics = True bShowImg = False bShowTestWindow = True #delete cache files if os.path.isfile('ParseResult.log'): os.remove('ParseResult.log') if os.path.isfile('ManualFiles.log'): os.remove('ManualFiles.log') if os.path.isfile('Cluster.png'): os.remove('Cluster.png') pygame.init() size = 1280, 720 # 720p # size = 1920, 1080 # 1080p pygame.display.set_mode( size, pygame.DOUBLEBUF | pygame.OPENGL | pygame.RESIZABLE) pygame.display.set_caption("PDF成績單解析器") clock = pygame.time.Clock() favicon = pygame.image.load('asset\\Logo.png') pygame.display.set_icon(favicon) imgui.create_context() impl = PygameRenderer() io = imgui.get_io() smallfont = io.fonts.add_font_from_file_ttf( "asset\\NotoSansTC-Black.otf", 12, io.fonts.get_glyph_ranges_chinese_full()) normalfont = io.fonts.add_font_from_file_ttf( "asset\\NotoSansTC-Black.otf", 16, io.fonts.get_glyph_ranges_chinese_full()) largefont = io.fonts.add_font_from_file_ttf( "asset\\NotoSansTC-Black.otf", 28, io.fonts.get_glyph_ranges_chinese_full()) io.fonts.add_font_default() impl.refresh_font_texture() io.display_size = size style = imgui.get_style() if THEME_INDEX == 1: GF.SetCustomStyle1(style) elif THEME_INDEX == 2: GF.SetCustomStyle2(style) elif THEME_INDEX == 3: GF.SetCustomStyle3(style) CV = 0 MV = 200 while 1: clock.tick(30) # fixed 15 fps for event in pygame.event.get(): if event.type == pygame.QUIT: # remove cache here sys.exit() if event.type == pygame.VIDEORESIZE: print('resize is triggered!') # shortcut bindings if event.type == pygame.KEYDOWN: if event.mod == pygame.KMOD_LCTRL and event.key == pygame.K_q: sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_F1: GF.OpenHelper() impl.process_event(event) imgui.push_style_var(imgui.STYLE_FRAME_PADDING, (10, 12.5)) imgui.new_frame() # Main menu region if imgui.begin_main_menu_bar(): with imgui.font(normalfont): if imgui.begin_menu("設定", True): if imgui.begin_menu(label="主題", enabled=True): if THEME_INDEX == 1: imgui.menu_item("默認", None, True, True) else: c, _ = imgui.menu_item("默認", None, False, True) if c: GF.SetCustomStyle1(style) THEME_INDEX = 1 if THEME_INDEX == 2: imgui.menu_item("CorporateGrey", None, True, True) else: c, _ = imgui.menu_item("CorporateGrey", None, False, True) if c: GF.SetCustomStyle2(style) THEME_INDEX = 2 if THEME_INDEX == 3: imgui.menu_item("Light", None, True, True) else: c, _ = imgui.menu_item("Light", None, False, True) if c: GF.SetCustomStyle3(style) THEME_INDEX = 3 imgui.end_menu() clicked_quit, selected_quit = imgui.menu_item( "Quit", "L-Ctrl + Q", False, True) if clicked_quit: sys.exit() imgui.end_menu() if imgui.begin_menu("視窗", True): if not bShowFiles: F, _ = imgui.menu_item(label="選擇目錄", shortcut=None, selected=False, enabled=True) else: F, _ = imgui.menu_item(label="選擇目錄", shortcut=None, selected=True, enabled=True) if F: bShowFiles = not bShowFiles if not bShowParsePdf: o, _ = imgui.menu_item(label="解析成績單", shortcut=None, selected=False, enabled=True) else: o, _ = imgui.menu_item(label="解析成績單", shortcut=None, selected=True, enabled=True) if o: bShowParsePdf = not bShowParsePdf if not bShowParserStatics: r, _ = imgui.menu_item(label="解析結果", shortcut=None, selected=False, enabled=True) else: r, _ = imgui.menu_item(label="解析結果", shortcut=None, selected=True, enabled=True) if r: bShowParserStatics = not bShowParserStatics imgui.end_menu() if imgui.begin_menu("資訊", True): I, _ = imgui.menu_item("關於", None, selected=False, enabled=True) h, _ = imgui.menu_item("幫助", shortcut="F1", selected=False, enabled=True) if I: bShowInfoPopUp = True if h: GF.OpenHelper() imgui.end_menu() #imgui.pop_style_var(1) imgui.end_main_menu_bar() # Conditional windows if bShowFiles: imgui.set_next_window_position(0, 35, imgui.ONCE) imgui.set_next_window_size(230, 685, imgui.ONCE) with imgui.font(normalfont): bFileWindow = imgui.begin("選擇目錄", True, flags=imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_COLLAPSE) if not bFileWindow[1]: bShowFiles = False GE.FileWindow() imgui.end() if bShowParsePdf: imgui.set_next_window_position(230, 35, imgui.ONCE) imgui.set_next_window_size(450, 685, imgui.ONCE) with imgui.font(normalfont): bParsePdf = imgui.begin("解析成績單", True) if not bParsePdf[1]: bShowParsePdf = False GE.ParsePdfWidget() imgui.end() if bShowParserStatics: imgui.set_next_window_position(680, 35, imgui.ONCE) imgui.set_next_window_size(600, 685, imgui.ONCE) with imgui.font(normalfont): bParserStats = imgui.begin("解析結果", True) if not bParserStats[1]: bShowParserStatics = False GE.ParserStaticsWidget() if os.path.isfile('Cluster.png'): img_info = GF.loadImage('Cluster.png') imgui.image(img_info[0], img_info[1], img_info[2]) imgui.end() if (bShowInfoPopUp): imgui.open_popup("資訊") imgui.set_next_window_size(600, 300) imgui.font(normalfont) if imgui.begin_popup_modal(title="資訊", visible=True, flags=0)[0]: GE.ProgramInfoPopup() imgui.separator() bShowInfoPopUp = False imgui.end_popup() if THEME_INDEX == 1: gl.glClearColor(0.1, 0.1, 0.1, 1) # for default theme elif THEME_INDEX == 2: gl.glClearColor(0.45, 0.55, 0.6, 1) # for light theme elif THEME_INDEX == 3: gl.glClearColor(0.25, 0.25, 0.25, 1.00) imgui.pop_style_var() gl.glClear(gl.GL_COLOR_BUFFER_BIT) imgui.render() impl.render(imgui.get_draw_data()) pygame.display.flip() CV += 1
def __enter__(ims) -> IMGui[None]: for (style_var, value) in ims.styles.items(): imgui.push_style_var(style_var, value)
def run(self): # Loop until the user closes the window while not glfw.window_should_close(self.window): # Poll for and process events glfw.poll_events() # build gui. self.impl.process_inputs() w, h = glfw.get_window_size(self.window) glViewport(0, 0, w, h) imgui.new_frame() timeline_height = 35 imgui.push_style_var(imgui.STYLE_WINDOW_ROUNDING, 0) imgui.push_style_var(imgui.STYLE_FRAME_ROUNDING, 0) imgui.set_next_window_position(0, h - timeline_height - 10) imgui.set_next_window_size(w, timeline_height) imgui.begin( "Timeline", False, imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_SCROLLBAR) imgui.columns(1) imgui.same_line(0, 0) imgui.push_item_width(-50) changed, value = imgui.slider_int("", self.sliderValue, 0, self.num_scans - 1) if changed: self.sliderValue = value if self.sliderValue != self.currentTimestep: self.currentTimestep = self.sliderValue imgui.push_style_var(imgui.STYLE_FRAME_ROUNDING, 3) play_delay = 1 refresh_rate = 0.05 current_time = time.time() imgui.same_line(spacing=5) changed = imgui.button("<", 20) if self.currentTimestep > 0: # just a click if changed: self.currentTimestep = self.sliderValue = self.currentTimestep - 1 self.lastUpdate = current_time # button pressed. if imgui.is_item_active() and not self.button_backward_hold: self.hold_start = current_time self.button_backward_hold = True if not imgui.is_item_active() and self.button_backward_hold: self.button_backward_hold = False # start playback when button pressed long enough if self.button_backward_hold and ( (current_time - self.hold_start) > play_delay): if (current_time - self.lastUpdate) > refresh_rate: self.currentTimestep = self.sliderValue = self.currentTimestep - 1 self.lastUpdate = current_time imgui.same_line(spacing=2) changed = imgui.button(">", 20) if self.currentTimestep < self.num_scans - 1: # just a click if changed: self.currentTimestep = self.sliderValue = self.currentTimestep + 1 self.lastUpdate = current_time # button pressed. if imgui.is_item_active() and not self.button_forward_hold: self.hold_start = current_time self.button_forward_hold = True if not imgui.is_item_active() and self.button_forward_hold: self.button_forward_hold = False # start playback when button pressed long enough if self.button_forward_hold and ( (current_time - self.hold_start) > play_delay): if (current_time - self.lastUpdate) > refresh_rate: self.currentTimestep = self.sliderValue = self.currentTimestep + 1 self.lastUpdate = current_time imgui.pop_style_var(3) imgui.end() imgui.set_next_window_position(20, 20, imgui.FIRST_USE_EVER) imgui.set_next_window_size(200, 150, imgui.FIRST_USE_EVER) imgui.begin("Show Data") if len(self.subdirs) > 1: for i, subdir in enumerate(self.subdirs): changed, value = imgui.checkbox(subdir, self.current_subdir == i) if i < len(self.subdirs) - 1: imgui.same_line() if changed and value: self.current_subdir = i subdir = self.subdirs[self.current_subdir] data_available = "input" in self.availableData[subdir] if data_available: imgui.push_style_var(imgui.STYLE_ALPHA, 1.0) else: imgui.push_style_var(imgui.STYLE_ALPHA, 0.3) changed, value = imgui.checkbox("input", self.showInput) if changed and value and data_available: self.showInput = True self.showLabels = False imgui.pop_style_var() data_available = "labels" in self.availableData[subdir] if data_available: imgui.push_style_var(imgui.STYLE_ALPHA, 1.0) else: imgui.push_style_var(imgui.STYLE_ALPHA, 0.3) changed, value = imgui.checkbox("labels", self.showLabels) if changed and value and data_available: self.showInput = False self.showLabels = True imgui.pop_style_var() data_available = "invalid" in self.availableData[subdir] if data_available: imgui.push_style_var(imgui.STYLE_ALPHA, 1.0) else: imgui.push_style_var(imgui.STYLE_ALPHA, 0.3) changed, value = imgui.checkbox("invalid", self.showInvalid) if changed and data_available: self.showInvalid = value imgui.pop_style_var() data_available = "occluded" in self.availableData[subdir] if data_available: imgui.push_style_var(imgui.STYLE_ALPHA, 1.0) else: imgui.push_style_var(imgui.STYLE_ALPHA, 0.3) changed, value = imgui.checkbox("occluded", self.showOccluded) if changed and data_available: self.showOccluded = value imgui.pop_style_var() imgui.end() # imgui.show_demo_window() showData = [] if self.showInput: showData.append("input") if self.showOccluded: showData.append("occluded") if self.showInvalid: showData.append("invalid") mvp = self.projection_ @ self.cam.matrix @ self.conversion_ glClearColor(1.0, 1.0, 1.0, 1.0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glBindVertexArray(self.vao) self.program.bind() self.program["mvp"] = mvp.transpose() self.program["view_mat"] = ( self.cam.matrix @ self.conversion_).transpose() self.program["lightPos"] = glow.vec3(10, 10, 10) self.program["voxel_scale"] = 0.8 self.program["voxel_alpha"] = 1.0 self.program["use_label_colors"] = True self.label_colors.bind(0) if self.showLabels: self.setCurrentBufferData("labels", self.currentTimestep) glDrawArraysInstanced(GL_TRIANGLES, 0, 36, self.num_instances) self.program["use_label_colors"] = False self.program["voxel_color"] = glow.vec3(0.3, 0.3, 0.3) self.program["voxel_alpha"] = 0.5 for data_name in showData: self.program["voxel_scale"] = 0.5 if data_name == "input": self.program["voxel_scale"] = 0.8 self.setCurrentBufferData(data_name, self.currentTimestep) glDrawArraysInstanced(GL_TRIANGLES, 0, 36, self.num_instances) self.program.release() self.label_colors.release(0) glBindVertexArray(self.vao_no_points) self.prgDrawPose.bind() self.prgDrawPose["mvp"] = mvp.transpose() self.prgDrawPose["pose"] = np.identity(4, dtype=np.float32) self.prgDrawPose["size"] = 1.0 glDrawArrays(GL_POINTS, 0, 1) self.prgDrawPose.release() glBindVertexArray(0) # draw gui ontop. imgui.render() self.impl.render(imgui.get_draw_data()) # Swap front and back buffers glfw.swap_buffers(self.window)
def main(): global width_library global width_shematic global width_context global height_window global previous_key_callback global selected_link global selected_node global iggraph global node_library global debug_is_mouse_dragging global show_debug_window # states ------------------------- scrolling = imgui.Vec2(0, 0) iggraph = IGGraph(node_library) # iggraph.reset() node_hovered_in_scene = -1 parameter_link_start = None selected_parameter = None io_hovered = None io_anchors_width_not_hovered = 10 io_anchors_width_hovered = 15 right_splitter_is_active = False left_splitter_is_active = False image_width = 0 image_height = 0 image_texture = None # states ------------------------- imgui.create_context() window = impl_glfw_init() impl = GlfwRenderer(window) io = imgui.get_io() previous_key_callback = glfw.set_key_callback(window,key_event) init_textures() assign_parameter_colors(node_library) while not glfw.window_should_close(window): glfw.poll_events() impl.process_inputs() imgui.new_frame() if imgui.begin_main_menu_bar(): if imgui.begin_menu("File", True): clicked_new, selected_new = imgui.menu_item( "New", 'Cmd+N', False, True ) if clicked_new: iggraph = IGGraph(node_library) clicked_load, selected_load = imgui.menu_item( "Load", 'Cmd+L', False, True ) if clicked_load: root = tk.Tk() root.withdraw() filename = filedialog.askopenfilename() if filename : f=open(filename) iggraph.from_json(json.load(f)) f.close() clicked_save, selected_save = imgui.menu_item( "Save", 'Cmd+S', False, True ) if clicked_save: iggraph.reset() graph_json = iggraph.to_json() text2save = json.dumps(graph_json, indent=4, sort_keys=True) root = tk.Tk() root.withdraw() f = filedialog.asksaveasfile(mode='w', defaultextension=".json") if f is None: # asksaveasfile return `None` if dialog closed with "cancel". return f.write(text2save) f.close() clicked_quit, selected_quit = imgui.menu_item( "Quit", 'Cmd+Q', False, True ) if clicked_quit: exit(0) imgui.end_menu() if imgui.begin_menu("Debug", True): show_debug_window_clicked, show_debug_window_selected = imgui.menu_item( "Show Debug window", 'Cmd+D', show_debug_window, True ) if show_debug_window_clicked: show_debug_window = not show_debug_window catch_exceptions_clicked, catch_exceptions_selected = imgui.menu_item( "Catch Exceptions", '', iggraph.catch_exceptions, True ) if catch_exceptions_clicked: iggraph.catch_exceptions = not iggraph.catch_exceptions imgui.separator() imgui.menu_item( "Examples", '', False, False ) show_example_mosaic_clicked, show_example_mosaic_selected = imgui.menu_item( "Mosaic", '', False, True ) if show_example_mosaic_clicked: example_mosaic(iggraph) imgui.end_menu() imgui.end_main_menu_bar() height_window = io.display_size.y - 18 # imgui.get_cursor_pos_y() imgui.push_style_var(imgui.STYLE_ITEM_SPACING, imgui.Vec2(0,0)) imgui.set_next_window_size(io.display_size.x, height_window) imgui.set_next_window_position(0, 18) imgui.push_style_var(imgui.STYLE_WINDOW_ROUNDING, 0) imgui.begin("Splitter test", False, imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_BRING_TO_FRONT_ON_FOCUS) imgui.pop_style_var() imgui.pop_style_var() width_shematic = io.display_size.x - separator_width - width_context - separator_width - width_library # ============================================================================== # Library # ============================================================================== imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0) imgui.begin_child("Library", width_library, 0, True) for node_name in node_library.nodes: if imgui.button(node_name, width_library): iggraph.create_node(node_name) imgui.end_child() imgui.pop_style_var() imgui.same_line() imgui.button("left_splitter", separator_width, height_window - 20) left_splitter_is_active = imgui.is_item_active() if (left_splitter_is_active): width_library += io.mouse_delta.x scrolling = imgui.Vec2(scrolling.x - io.mouse_delta.x, scrolling.y) if (imgui.is_item_hovered()): imgui.set_mouse_cursor(imgui.MOUSE_CURSOR_RESIZE_EW) imgui.same_line() # ============================================================================== # Shematic # ============================================================================== imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0) imgui.begin_child("shematic", width_shematic, 0, True) if show_inputs_popup(iggraph): imgui.open_popup("Outputs") show_outputs_popup(iggraph) # create our child canvas if iggraph.get_state() == iggraph.STATE_IDLE: imgui.text("status: edit | ") elif iggraph.get_state() == iggraph.STATE_RUNNING: imgui.text("status: run | ") imgui.same_line() if iggraph.get_state() == iggraph.STATE_IDLE: if imgui.button("run"): #TODO if not running iggraph.set_state(iggraph.STATE_RUNNING) iggraph.prepare_to_run() imgui.open_popup("User Input") imgui.same_line() if imgui.button("run one step"): iggraph.set_state(iggraph.STATE_RUNNING) iggraph.prepare_to_run() iggraph.run_one_step() elif iggraph.get_state() == iggraph.STATE_RUNNING: if imgui.button("stop running"): iggraph.reset() iggraph.set_state(iggraph.STATE_IDLE) imgui.same_line() if imgui.button("run one step"): iggraph.set_state(iggraph.STATE_RUNNING) iggraph.run_one_step() # imgui.same_line(imgui.get_window_width() - 100) imgui.push_style_var(imgui.STYLE_FRAME_PADDING, imgui.Vec2(1, 1)) imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, imgui.Vec2(0, 0)) imgui.begin_child("scrolling_region", 0, 0, True, imgui.WINDOW_NO_SCROLLBAR | imgui.WINDOW_NO_MOVE) imgui.pop_style_var() imgui.pop_style_var() imgui.push_item_width(120.0) offset = add(imgui.get_cursor_screen_pos(), scrolling) draw_list = imgui.get_window_draw_list() # Display links draw_list.channels_split(2) draw_list.channels_set_current(0) for link in iggraph.links: draw_link_param_to_param(draw_list, offset, link.output_parameter, link.input_parameter, selected_link == link) # Display nodes parameter_link_end = None one_parameter_hovered = False one_node_moving_active = False for node in iggraph.nodes: imgui.push_id(str(node.id)) node_rect_min = add(offset, node.pos) draw_list.channels_set_current(1) # foreground old_any_active = imgui.is_any_item_active() #display node content first # todo test = add(node_rect_min, NODE_WINDOW_PADDING) imgui.set_cursor_screen_position(add(node_rect_min, NODE_WINDOW_PADDING)) imgui.begin_group() imgui.text("") imgui.text(node.name) imgui.text("") imgui.end_group() # save size node_widgets_active = False # (not old_any_active and imgui.is_any_item_active()) node.size = add( add( imgui.get_item_rect_size(), NODE_WINDOW_PADDING) , NODE_WINDOW_PADDING) node_rect_max = add(node.size, node_rect_min) #display node box draw_list.channels_set_current(0) # background imgui.set_cursor_screen_position(node_rect_min) imgui.invisible_button(str(node.id), node.size.x, node.size.y) if imgui.is_item_hovered(): node_hovered_in_scene = node.id else: node_hovered_in_scene = None node_moving_active = imgui.is_item_active() use_hovered_color = node_hovered_in_scene or selected_node == node draw_list.add_rect_filled(node_rect_min.x, node_rect_min.y, node_rect_max.x, node_rect_max.y, get_node_color(node, iggraph, use_hovered_color), 5) if node_hovered_in_scene and iggraph.is_error(node): imgui.begin_tooltip() imgui.text(iggraph.error_nodes[node]) imgui.end_tooltip() # input parameters for parameter_name in node.inputs: parameter = node.inputs[parameter_name] center = node.get_intput_slot_pos(parameter) center_with_offset = add(offset, center) if io_hovered == parameter: io_anchors_width = io_anchors_width_hovered else: io_anchors_width = io_anchors_width_not_hovered imgui.set_cursor_pos(imgui.Vec2(center.x-io_anchors_width/2, center.y-io_anchors_width/2)) imgui.push_id(str(str(node.id) + "input" + parameter.id)) if (imgui.invisible_button("input", io_anchors_width, io_anchors_width)): selected_parameter = parameter # imgui.is_item_hovered() does not work when dragging is_hovering = ((io.mouse_pos.x-offset.x>center.x-io_anchors_width/2) and (io.mouse_pos.x-offset.x<center.x+io_anchors_width/2) and (io.mouse_pos.y-offset.y>center.y-io_anchors_width/2) and (io.mouse_pos.y-offset.y<center.y+io_anchors_width/2)) if is_hovering: io_hovered = parameter one_parameter_hovered = True imgui.begin_tooltip() imgui.text(parameter_name) imgui.end_tooltip() if is_hovering and imgui.is_mouse_released(0): parameter_link_end = parameter imgui.pop_id() draw_list.add_circle_filled(center_with_offset.x, center_with_offset.y, io_anchors_width/2, get_parameter_color(parameter)) # output parameters for parameter_name in node.outputs: parameter = node.outputs[parameter_name] center = node.get_output_slot_pos(parameter) center_with_offset = add(offset, center) if io_hovered == parameter: io_anchors_width = io_anchors_width_hovered else: io_anchors_width = io_anchors_width_not_hovered imgui.set_cursor_pos(imgui.Vec2(center.x-io_anchors_width/2, center.y-io_anchors_width/2)) imgui.push_id(str(str(node.id) + "output" + parameter.id)) if (imgui.invisible_button("output", io_anchors_width, io_anchors_width)): selected_parameter = parameter is_hovering = ((io.mouse_pos.x-offset.x>center.x-io_anchors_width/2) and (io.mouse_pos.x-offset.x<center.x+io_anchors_width/2) and (io.mouse_pos.y-offset.y>center.y-io_anchors_width/2) and (io.mouse_pos.y-offset.y<center.y+io_anchors_width/2)) if is_hovering: io_hovered = parameter one_parameter_hovered = True imgui.begin_tooltip() imgui.text(parameter_name) imgui.end_tooltip() draw_list.add_circle_filled(center_with_offset.x, center_with_offset.y, io_anchors_width/2, get_parameter_color(parameter)) imgui.pop_id() # cannot use imgui.is_item_active, seems buggy with the scroll if is_hovering and imgui.is_mouse_down(0): parameter_link_start = parameter if node_widgets_active or node_moving_active: selected_node = node one_node_moving_active = True if node_moving_active and imgui.is_mouse_dragging(0) and node.id==selected_node.id: node.pos = add(node.pos, io.mouse_delta) debug_is_mouse_dragging = imgui.is_mouse_dragging(0) imgui.pop_id() draw_list.channels_merge() if not one_parameter_hovered: io_hovered = None # scrolling mouse_is_in_schematic = (io.mouse_pos.x > width_library) and\ (io.mouse_pos.x < (width_library + width_shematic)) and\ (io.mouse_pos.y < height_window) and\ (io.mouse_pos.y > 18) if not one_node_moving_active and\ not parameter_link_start and\ imgui.is_mouse_dragging(0) and\ mouse_is_in_schematic and\ not left_splitter_is_active and\ not right_splitter_is_active and\ imgui.is_window_focused(): scroll_offset = imgui.Vec2(io.mouse_delta.x, io.mouse_delta.y) scrolling = add(scrolling, scroll_offset) # link creation if parameter_link_start and parameter_link_end: iggraph.add_link(parameter_link_start, parameter_link_end) # creating link elif parameter_link_start and imgui.is_mouse_dragging(0): draw_link_param_to_point(draw_list, offset, parameter_link_start, io.mouse_pos.x, io.mouse_pos.y, True) # mouse release if imgui.is_mouse_released(0): parameter_link_start = None imgui.pop_item_width() imgui.end_child() # mouse click on the scene if imgui.is_mouse_clicked(0): mouse_pos = imgui.get_mouse_pos() local_mouse_pos = imgui.Vec2(mouse_pos.x - offset.x, mouse_pos.y - offset.y) selected_link = None for link in iggraph.links: start_node = link.output_parameter.owner start_pos = start_node.get_output_slot_pos(link.output_parameter) end_node = link.input_parameter.owner end_pos = end_node.get_intput_slot_pos(link.input_parameter) distance_mouse_start = math.sqrt(((local_mouse_pos.x-start_pos.x)**2) + ((local_mouse_pos.y-start_pos.y)**2)) distance_mouse_end = math.sqrt(((local_mouse_pos.x-end_pos.x)**2) + ((local_mouse_pos.y-end_pos.y)**2)) distance_start_end = math.sqrt(((start_pos.x-end_pos.x)**2) + ((start_pos.y-end_pos.y)**2)) if ((distance_mouse_start + distance_mouse_end) - distance_start_end) < 0.1: selected_link = link imgui.end_child() imgui.pop_style_var() imgui.same_line() imgui.button("right_splitter", separator_width, height_window - 20) right_splitter_is_active = imgui.is_item_active() if (right_splitter_is_active): width_context -= io.mouse_delta.x if (imgui.is_item_hovered()): imgui.set_mouse_cursor(imgui.MOUSE_CURSOR_RESIZE_EW) # ============================================================================== # Context # ============================================================================== imgui.same_line() imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0) imgui.begin_child("child3", width_context, 0, True); if selected_node: if selected_node.handle_dynamic_parameters(): if imgui.button("add parameter"): selected_node.add_dynamic_parameter() if imgui.tree_node("Inputs"): for parameter_name in selected_node.inputs: parameter = selected_node.inputs[parameter_name] if imgui.tree_node(parameter.id): display_parameter(parameter, True) imgui.tree_pop() imgui.tree_pop() if imgui.tree_node("Output"): for parameter_name in selected_node.outputs: parameter = selected_node.outputs[parameter_name] if imgui.tree_node(parameter.id): display_parameter(parameter, False) imgui.tree_pop() imgui.tree_pop() imgui.end_child() imgui.pop_style_var() # imgui.end() # ============================================================================== # Debug Window # ============================================================================== if show_debug_window: debug_window_expanded, show_debug_window = imgui.begin("Debug", True) if parameter_link_start: imgui.text("parameter_link_start: " + parameter_link_start.id) else: imgui.text("parameter_link_start: " + "None") if selected_parameter: imgui.text("selected_parameter: " + selected_parameter.id) else: imgui.text("selected_parameter: " + "None") imgui.text("is_mouse_dragging: " + str(debug_is_mouse_dragging)) imgui.text("mouse: (" + str(io.mouse_pos.x) + ", " + str(io.mouse_pos.y) + ")") imgui.end() gl.glClearColor(1., 1., 1., 1) gl.glClear(gl.GL_COLOR_BUFFER_BIT) imgui.render() impl.render(imgui.get_draw_data()) glfw.swap_buffers(window) impl.shutdown() glfw.terminate()
def render_palette_popup(drawing: Drawing): global edit_color global color_editor_open palette = drawing.palette fg = palette.foreground bg = palette.background fg_color = palette.foreground_color bg_color = palette.background_color open_color_editor = False _, opened = imgui.begin("Color popup", True) imgui.begin_child("Colors", height=0) imgui.push_style_var(imgui.STYLE_ITEM_SPACING, (0, 0)) # Make layout tighter width = int(imgui.get_window_content_region_width()) // 25 for i, color in enumerate(palette.colors, 0): is_foreground = i == fg is_background = (i == bg) * 2 selection = is_foreground | is_background if i in palette.overlay: color = as_float(palette.overlay[i]) else: color = as_float(color) imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND, *SELECTABLE_FRAME_COLORS[selection]) if imgui.color_button(f"color {i}", *color[:3], 1, 0, 25, 25): # io = imgui.get_io() # if io.key_shift: # if "spread_start" in temp_vars: # temp_vars["spread_end"] = i # else: # temp_vars["spread_start"] = i # else: fg = i imgui.pop_style_color(1) if imgui.core.is_item_clicked(1): edit_color = i color_editor_open = True imgui.open_popup("Edit foreground color") # imgui.set_next_window_position(w - 115 - 120, 200) if imgui.core.is_item_clicked(2): # Detect right button clicks on the button bg = i if imgui.begin_drag_drop_source(): imgui.set_drag_drop_payload('start_index', i.to_bytes(1, sys.byteorder)) imgui.color_button(f"color {i}", *color[:3], 1, 0, 20, 20) imgui.end_drag_drop_source() if imgui.begin_drag_drop_target(): start_index = imgui.accept_drag_drop_payload('start_index') if start_index is not None: start_index = int.from_bytes(start_index, sys.byteorder) io = imgui.get_io() image_only = io.key_shift # drawing.swap_colors(start_index, i, image_only=image_only) # palette.clear_overlay() imgui.end_drag_drop_target() # if imgui.is_item_hovered(): # io = imgui.get_io() # delta = int(io.mouse_wheel) if i % width != width - 1: imgui.same_line() imgui.pop_style_var(1) #color_editor_open = render_color_editor_popup(drawing, edit_color, color_editor_open) imgui.end_child() imgui.end() palette.foreground = fg palette.background = bg return opened, open_color_editor
def render_palette(drawing: Drawing): global color_editor_open # Need a persistent way to keep track of the popup being closed... global current_color_page palette = drawing.palette fg = palette.foreground bg = palette.background fg_color = palette.foreground_color bg_color = palette.background_color imgui.begin_child("Palette", border=False, height=460) # Edit foreground color if imgui.color_button(f"Foreground (#{fg})", *as_float(fg_color), 0, 30, 30): io = imgui.get_io() w, h = io.display_size imgui.open_popup("Edit foreground color") imgui.set_next_window_position(w - 115 - 120, 200) color_editor_open = True if imgui.begin_popup("Edit foreground color", flags=(imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_SCROLL_WITH_MOUSE)): done, cancelled, new_color = render_color_editor( palette.colors[fg], fg_color) if done and new_color != fg_color: drawing.change_colors(fg, new_color) palette.clear_overlay() elif cancelled: palette.clear_overlay() else: palette.set_overlay(fg, new_color) imgui.end_popup() elif color_editor_open: # The popup was closed by clicking outside, keeping the change (same as OK) drawing.change_colors(fg, fg_color) palette.clear_overlay() color_editor_open = False imgui.same_line() imgui.color_button(f"Background (#{bg})", *as_float(bg_color), 0, 30, 30) max_pages = len(palette.colors) // 64 - 1 imgui.push_item_width(100) _, current_color_page = imgui.slider_int("Page", current_color_page, min_value=0, max_value=max_pages) start_color = 64 * current_color_page imgui.begin_child("Colors", border=False) imgui.push_style_var(imgui.STYLE_ITEM_SPACING, (0, 0)) # Make layout tighter width = int(imgui.get_window_content_region_width()) // 20 imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND, 0, 0, 0) colors = palette.colors # Order the colors by column instead of by row (which is the order we draw them) for i, c in enumerate( chain.from_iterable( zip(range(0, 16), range(16, 32), range(32, 48), range(48, 64)))): color = colors[start_color + c] is_foreground = c == fg is_background = (c == bg) * 2 selection = is_foreground | is_background color = as_float(color) if color[3] == 0 or selection: x, y = imgui.get_cursor_screen_pos() if imgui.color_button(f"color {i}", *color[:3], 1, 0, 25, 25): # io = imgui.get_io() # if io.key_shift: # if "spread_start" in temp_vars: # temp_vars["spread_end"] = i # else: # temp_vars["spread_start"] = i # else: fg = c if i % width != width - 1: imgui.same_line() draw_list = imgui.get_window_draw_list() if color[3] == 0: # Mark transparent color draw_list.add_line(x + 1, y + 1, x + 24, y + 24, imgui.get_color_u32_rgba(0, 0, 0, 1), 1) draw_list.add_line(x + 1, y + 2, x + 23, y + 24, imgui.get_color_u32_rgba(1, 1, 1, 1), 1) if is_foreground: # Mark foregroupd color draw_list.add_rect_filled(x + 2, y + 2, x + 10, y + 10, imgui.get_color_u32_rgba(1, 1, 1, 1)) draw_list.add_rect(x + 2, y + 2, x + 10, y + 10, imgui.get_color_u32_rgba(0, 0, 0, 1)) if is_background: # Mark background color draw_list.add_rect_filled(x + 15, y + 2, x + 23, y + 10, imgui.get_color_u32_rgba(0, 0, 0, 1)) draw_list.add_rect(x + 15, y + 2, x + 23, y + 10, imgui.get_color_u32_rgba(1, 1, 1, 1)) if imgui.core.is_item_clicked(2): # Right button sets background bg = c # Drag and drop (currently does not accomplish anything though) if imgui.begin_drag_drop_source(): imgui.set_drag_drop_payload('start_index', c.to_bytes(1, sys.byteorder)) imgui.color_button(f"color {c}", *color[:3], 1, 0, 20, 20) imgui.end_drag_drop_source() if imgui.begin_drag_drop_target(): start_index = imgui.accept_drag_drop_payload('start_index') if start_index is not None: start_index = int.from_bytes(start_index, sys.byteorder) io = imgui.get_io() image_only = io.key_shift drawing.swap_colors(start_index, c, image_only=image_only) palette.clear_overlay() imgui.end_drag_drop_target() imgui.pop_style_color(1) imgui.pop_style_var(1) imgui.end_child() imgui.end_child() if imgui.is_item_hovered(): io = imgui.get_io() delta = int(io.mouse_wheel) current_color_page = min(max(current_color_page - delta, 0), max_pages) palette.foreground = fg palette.background = bg
def ProgessBar(CV, MV, BarSize = 200): if CV >= MV: CV = MV imgui.dummy(10, 20) draw_list = imgui.get_window_draw_list() sp = imgui.get_item_rect_min() ep = imgui.get_item_rect_max() draw_list.add_rect(sp[0]+60,ep[1], sp[0]+60 + BarSize ,sp[1], imgui.get_color_u32_rgba(0.098, 0.098, 0.439, 1)) draw_list.add_rect_filled(sp[0]+60,ep[1], sp[0]+60 + CV/MV * BarSize ,sp[1], imgui.get_color_u32_rgba(0.098, 0.098, 0.439, 1)) draw_list.add_text(sp[0]+60 + BarSize + 10, sp[1] + 2, imgui.get_color_u32_rgba(1,0.5,0.5,1), f'{round(CV/MV* 100, 2)} %') ''' use the following stuff to set size of windows if resize. https://github.com/ocornut/imgui/issues/933 however, this will disable user resize... prevent user to resize to very ugly size: imgui.push_style_var(imgui.STYLE_WINDOW_MIN_SIZE, (x,y,)) imgui.text("Alpha text") imgui.pop_style_var(1) ##wrap text