Esempio n. 1
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def composite_rgb_reward_factor_image(x_t_pixels,
                                      reward_map,
                                      z,
                                      num_rewards=4):

    simulated_rgb = imutil.get_pixels(x_t_pixels * 255,
                                      512,
                                      512,
                                      normalize=False)

    reward_positive = reward_map[0] * (reward_map[0] > 0).type(
        torch.cuda.FloatTensor)
    reward_negative = -reward_map[0] * (reward_map[0] < 0).type(
        torch.cuda.FloatTensor)
    red_map = imutil.get_pixels(reward_negative.sum(dim=0) * 255,
                                512,
                                512,
                                normalize=False)
    red_map[:, :, 1:] = 0
    blue_map = imutil.get_pixels(reward_positive.sum(dim=0) * 255,
                                 512,
                                 512,
                                 normalize=False)
    blue_map[:, :, :2] = 0

    reward_overlay_simulation = np.clip(simulated_rgb + red_map + blue_map, 0,
                                        255)

    feature_maps = imutil.get_pixels(z[0], 512, 512, img_padding=4) * 255
    composite_visual = np.concatenate(
        [reward_overlay_simulation, feature_maps], axis=1)
    return composite_visual
Esempio n. 2
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def convert_atari_frame(state, width=64, height=64):
    if ENV_NAME.startswith('SpaceInvaders'):
        # Crop to playable area
        state = state[20:]

    state = imutil.get_pixels(state, width, height)
    state = state.transpose((2, 0, 1))
    return state
Esempio n. 3
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def composite_aleatoric_surprise_image(x_t_pixels,
                                       surprise_map,
                                       z,
                                       num_factors=16):
    simulated_rgb = imutil.get_pixels(x_t_pixels * 255,
                                      512,
                                      512,
                                      normalize=False)
    # Green for aleatoric surprise
    surprise = surprise_map[0].sum(0) / num_factors
    green_map = imutil.get_pixels(surprise * 255, 512, 512, normalize=False)
    green_map[:, :, 0] = 0
    green_map[:, :, 2] = 0
    #blue_map = imutil.get_pixels(reward_positive.sum(dim=0) * 255, 512, 512, normalize=False)
    #blue_map[:, :, :2] = 0

    reward_overlay_simulation = np.clip(simulated_rgb + green_map, 0, 255)

    feature_maps = imutil.get_pixels(z[0], 512, 512, img_padding=4) * 255
    composite_visual = np.concatenate(
        [reward_overlay_simulation, feature_maps], axis=1)
    return composite_visual
Esempio n. 4
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def composite_feature_rgb_image(actual_features, actual_rgb,
                                predicted_features, predicted_rgb):
    lbot = imutil.get_pixels(actual_features[0],
                             384,
                             512,
                             img_padding=4,
                             normalize=False)
    rbot = imutil.get_pixels(predicted_features[0],
                             384,
                             512,
                             img_padding=4,
                             normalize=False)

    height, width, channels = lbot.shape

    ltop = imutil.get_pixels(actual_rgb[0], width, width, normalize=False)
    rtop = imutil.get_pixels(predicted_rgb[0], width, width, normalize=False)

    left = np.concatenate([ltop, lbot], axis=0)
    right = np.concatenate([rtop, rbot], axis=0)

    pixels = np.concatenate([left, right], axis=1)
    pixels = np.clip(pixels, 0, 1)
    return pixels * 255
Esempio n. 5
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def convert_frame(state):
    feature_map, feature_screen, rgb_map, rgb_screen = state
    rgb_screen = imutil.get_pixels(rgb_screen)
    return feature_screen, rgb_screen
Esempio n. 6
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fig = plt.figure(figsize=(6.4, 6.4))
ax = fig.add_subplot(111, projection='3d')
ax.view_init(10, 0)
fig.tight_layout(rect=[0, 0.01, 1, 0.99])

fa = face_alignment.FaceAlignment(face_alignment.LandmarksType._3D)

vid = imutil.Video('output_{}.mp4'.format(int(time.time())))

for img in read_images():
    start_time = time.time()
    preds = fa.get_landmarks(img)[0]
    print('Timing: {:.02f} seconds for one frame'.format(time.time() - start_time))
    import pdb; pdb.set_trace()
    #ax.set_xlim3d(-500, 500)
    #ax.set_ylim3d(-500, 500)
    #ax.set_zlim3d(-200, 200)
    ax.scatter(preds[:, 2], preds[:, 0], -preds[:, 1])
    left = imutil.get_pixels(img, 640, 640)
    right = imutil.get_pixels(plt, 640, 640)
    pixels = np.concatenate([left, right], axis=1)
    vid.write_frame(pixels)
    imutil.show(pixels, save=False)
    ax.clear()

vid.finish()
Esempio n. 7
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def simulate_trajectory_from_actions(z,
                                     decoder,
                                     reward_pred,
                                     transition,
                                     states,
                                     rewards,
                                     dones,
                                     actions,
                                     ftr_vid,
                                     timesteps=60,
                                     caption_tag='',
                                     num_actions=4,
                                     num_rewards=4):
    estimated_cumulative_reward = np.zeros(num_rewards)
    true_cumulative_reward = np.zeros(num_rewards)
    estimated_rewards = []
    for t in range(2, timesteps - 1):
        x_t, x_t_separable = decoder(z, visualize=True)
        x_t = torch.sigmoid(x_t)
        x_t_pixels = convert_ndim_image_to_rgb(x_t)
        estimated_reward, reward_map = reward_pred(z, visualize=True)
        estimated_rewards.append(estimated_reward[0])
        estimated_cumulative_reward += estimated_reward[0].data.cpu().numpy()
        true_cumulative_reward += rewards[0, t]

        # Visualize features and RGB
        caption = '{} t+{} a={} R_est={} R_true = {} '.format(
            caption_tag, t, actions[:, t],
            format_reward_vector(estimated_reward[0]),
            format_reward_vector(rewards[0, t]))
        #rgb_pixels = composite_feature_rgb_image(states[:, t], rgb_states[:, t], x_t, x_t_pixels)
        #rgb_vid.write_frame(rgb_pixels, caption=caption, normalize=False)

        # Visualize factors and reward mask
        ftr_pixels = composite_rgb_reward_factor_image(x_t_pixels, reward_map,
                                                       z)

        gt_state = states[0, t].mean(0) * 255
        true_pixels = imutil.get_pixels(gt_state,
                                        512,
                                        512,
                                        img_padding=8,
                                        normalize=False)

        ftr_pixels = np.concatenate([true_pixels, ftr_pixels], axis=1)
        ftr_vid.write_frame(ftr_pixels, caption=caption, normalize=False)

        # Visualize each separate factor
        num_factors, num_features, height, width = x_t_separable.shape
        #for z_i in range(num_factors):
        #    factor_vis = rgb_decoder(x_t_separable[z_i].unsqueeze(0), enable_bg=False)
        #    factor_vids[z_i].write_frame(factor_vis * 255, normalize=False)

        # Predict the next latent point
        onehot_a = torch.eye(num_actions)[actions[:, t]].cuda()
        z = transition(z, onehot_a).detach()

        if dones[0, t]:
            break
    for _ in range(10):
        caption = 'R_est={} R_true = {} '.format(
            format_reward_vector(estimated_cumulative_reward),
            format_reward_vector(true_cumulative_reward))
        #rgb_vid.write_frame(rgb_pixels, caption=caption, normalize=False)
        ftr_vid.write_frame(ftr_pixels, caption=caption, normalize=False)
    print('True cumulative reward: {}'.format(
        format_reward_vector(true_cumulative_reward)))
    print('Estimated cumulative reward: {}'.format(
        format_reward_vector(estimated_cumulative_reward)))
Esempio n. 8
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 def render(self, *args, **kwargs):
     state, reward, done, info = self.unpack_observation()
     feature_map, feature_screen, rgb_map, rgb_screen = state
     visual = np.concatenate([rgb_map, rgb_screen], axis=1)
     result = imutil.get_pixels(rgb_screen, 64, 64) * 255
     return state