Esempio n. 1
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                                  location_checks=dict(cluster=[72, 4]),
                                  prod_cargo_types=['BEER', 'FRUT'],
                                  nearby_station_name='string(STR_STATION_WINERY)',
                                  fund_cost_multiplier='54',
                                  prod_multiplier='[11, 8]',
                                  override_default_construction_states=True)

industry.economy_variations['BASIC_TROPIC'].enabled = True
industry.economy_variations['BASIC_TROPIC'].prod_multiplier = '[9, 9]'

industry.economy_variations['FERNZ'].enabled = True


industry.add_tile(id='vineyard_tile_1',
                  foundations='return CB_RESULT_NO_FOUNDATIONS',
                  autoslope='return CB_RESULT_NO_AUTOSLOPE',
                  location_checks=TileLocationChecks(disallow_above_snowline=True,
                                                     disallow_desert=True,
                                                     disallow_industry_adjacent=True))
industry.add_tile(id='vineyard_tile_2',  # house
                  autoslope='return CB_RESULT_AUTOSLOPE',
                  location_checks=TileLocationChecks(disallow_above_snowline=True,
                                                     disallow_desert=True,
                                                     disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(
    sprite_number=3962
)
spriteset_ground_overlay = industry.add_spriteset(
    type='empty'
)
spriteset_1 = industry.add_spriteset(
Esempio n. 2
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industry = IndustryPrimaryOrganic(
    id="sheep_farm",
    prod_cargo_types_with_multipliers=[("LVST", 12), ("WOOL", 14)],
    prob_in_game="4",
    prob_map_gen="11",
    map_colour="168",
    location_checks=dict(require_cluster=[72, 4]),
    prospect_chance="0.75",
    name="string(STR_IND_SHEEPFARM)",
    nearby_station_name="string(STR_STATION_SHEEP_FOLD)",
    fund_cost_multiplier="45",
)

industry.add_tile(
    id="sheep_farm_tile_1",
    location_checks=TileLocationChecks(disallow_coast=True,
                                       disallow_industry_adjacent=True),
)

spriteset_ground = industry.add_spriteset(type="empty")
spriteset_ground_overlay = industry.add_spriteset(type="empty")
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 52, -31, -21)], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 52, -31, -19)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 52, -31, -21)], )
spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 52, -31, -21)], )
spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 52, -31, -21)], )

industry.add_spritelayout(
    id="sheep_farm_spritelayout_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
Esempio n. 3
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                                  prod_multiplier='[14, 14]',
                                  map_colour='209',
                                  spec_flags='bitmask(IND_FLAG_PLANT_FIELDS_PERIODICALLY, IND_FLAG_PLANT_FIELDS_WHEN_BUILT)',
                                  location_checks=dict(cluster=[72, 4]),
                                  prospect_chance='0.75',
                                  name='string(STR_IND_ARABLE_FARM)',
                                  extra_text_fund='string(STR_FUND_ARABLE_FARM)',
                                  nearby_station_name='string(STR_STATION_FARM_1)',
                                  fund_cost_multiplier='55',
                                  graphics_change_dates=[1928])

industry.economy_variations['FIRS'].enabled = True

industry.add_tile(id='arable_farm_tile_1',
                  location_checks=TileLocationChecks(disallow_slopes=True,
                                                     disallow_above_snowline=True,
                                                     disallow_desert=True,
                                                     disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(
    sprite_number='GROUNDTILE_MUD_TRACKS'
)
spriteset_ground_empty = industry.add_spriteset(
    type='empty'
)
spriteset_ground_overlay = industry.add_spriteset(
    type='empty'
)
spriteset_1 = industry.add_spriteset(
    sprites=[(10, 10, 64, 59, -31, -28)],
)
Esempio n. 4
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        "IND_FLAG_NO_PRODUCTION_INCREASE",
        "IND_FLAG_AI_CREATES_AIR_AND_SHIP_ROUTES",
    ],
    location_checks=dict(cluster=[60, 5], coast_distance=True),
    prospect_chance="0.75",
    name="string(STR_IND_FISH_FARM)",
    nearby_station_name=
    "string(STR_STATION_SEAFOOD)",  # appears to not work - maybe water industries don't accept station names?
    fund_cost_multiplier="88",
)

industry.economy_variations["BASIC_ARCTIC"].enabled = True

industry.add_tile(
    id="fish_farm_tile_1",
    land_shape_flags="bitmask(LSF_ONLY_ON_FLAT_LAND)",
    location_checks=TileLocationChecks(always_allow_founder=False),
)
industry.add_tile(
    id="fish_farm_tile_2",
    foundations="return CB_RESULT_NO_FOUNDATIONS",
    location_checks=TileLocationChecks(always_allow_founder=False,
                                       require_coast=True),
)

sprite_ground = industry.add_sprite(sprite_number="GROUNDSPRITE_WATER", )
spriteset_ground_empty = industry.add_spriteset(type="empty")
spriteset_concrete = industry.add_spriteset(
    sprites=[(10, 10, 64, 39, -31, -8)],
    always_draw=1,
)
Esempio n. 5
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    nearby_station_name="string(STR_STATION_TAPPERS_SHED)",
    location_checks=dict(require_cluster=[72, 4]),
    fund_cost_multiplier="54",
    override_default_construction_states=True,
)

industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True
industry.economy_variations[
    "IN_A_HOT_COUNTRY"].prod_cargo_types_with_multipliers = [("RUBR", 16)]
# industry.economy_variations['IN_A_HOT_COUNTRY'].prod_cargo_types_with_multipliers = [('LATX', 16)]

industry.add_tile(
    id="rubber_plantation_tile_1",
    foundations="return CB_RESULT_NO_FOUNDATIONS",
    autoslope="return CB_RESULT_NO_AUTOSLOPE",
    location_checks=TileLocationChecks(
        disallow_above_snowline=True,
        disallow_coast=True,
        disallow_industry_adjacent=True,
    ),
)
industry.add_tile(
    id="rubber_plantation_tile_2",  # house
    autoslope="return CB_RESULT_AUTOSLOPE",
    location_checks=TileLocationChecks(
        disallow_above_snowline=True,
        disallow_coast=True,
        disallow_industry_adjacent=True,
    ),
)

sprite_ground = industry.add_sprite(sprite_number=3962)
Esempio n. 6
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    name="string(STR_IND_ORCHARD_PIGGERY)",
    extra_text_fund="string(STR_FUND_ORCHARD_PIGGERY)",
    location_checks=dict(require_cluster=[72, 4]),
    nearby_station_name="string(STR_STATION_ORCHARDS)",
    fund_cost_multiplier="54",
    override_default_construction_states=True,
    pollution_and_squalor_factor=1,
)

industry.economy_variations["BASIC_TEMPERATE"].enabled = True

industry.add_tile(
    id="orchard_piggery_tile_1",
    foundations="return CB_RESULT_NO_FOUNDATIONS",
    autoslope="return CB_RESULT_NO_AUTOSLOPE",
    location_checks=TileLocationChecks(
        disallow_above_snowline=True,
        disallow_desert=True,
        disallow_industry_adjacent=True,
    ),
)
industry.add_tile(
    id="orchard_piggery_tile_2",
    autoslope="return CB_RESULT_AUTOSLOPE",
    location_checks=TileLocationChecks(
        disallow_above_snowline=True,
        disallow_desert=True,
        disallow_industry_adjacent=True,
    ),
)

sprite_ground = industry.add_sprite(sprite_number="GROUNDTILE_MUD_TRACKS")
Esempio n. 7
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# industry.economy_variations['IN_A_HOT_COUNTRY'].prod_cargo_types_with_multipliers = [('MAIZ', 14), ('LVST', 13), ('NUTS', 14), ('WOOL', 10)]
industry.economy_variations["IN_A_HOT_COUNTRY"].prob_map_gen = "14"

###industry.economy_variations['BETTER_LIVING_THROUGH_CHEMISTRY'].enabled = True
###industry.economy_variations['BETTER_LIVING_THROUGH_CHEMISTRY'].prod_cargo_types_with_multipliers = [('GRAI', 14), ('LVST', 13)]

industry.economy_variations["STEELTOWN"].enabled = True
industry.economy_variations["STEELTOWN"].prod_cargo_types_with_multipliers = [
    ("FOOD", 14)
]

industry.add_tile(
    id="farm_tile_1",
    location_checks=TileLocationChecks(
        disallow_steep_slopes=True,
        disallow_above_snowline=True,
        disallow_desert=True,
        disallow_coast=True,
        disallow_industry_adjacent=True,
    ),
)

spriteset_ground = industry.add_spriteset(type="empty")
sprite_ground_mud = industry.add_sprite(sprite_number="GROUNDSPRITE_CLEARED")
spriteset_ground_overlay = industry.add_spriteset(type="empty")
spriteset_1 = industry.add_spriteset(
    sprites=[(10, 10, 64, 52, -31, -21)],
)
spriteset_1_ground = industry.add_spriteset(
    sprites=[(10, 70, 64, 52, -31, -21)],
)
spriteset_2 = industry.add_spriteset(
Esempio n. 8
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                                  prod_multiplier='[5, 0]',
                                  map_colour='207',
                                  spec_flags='bitmask(IND_FLAG_NO_PRODUCTION_INCREASE)',
                                  # herding_coop doesn't cluster, by design - no industry location checks needed
                                  prospect_chance='0.75',
                                  name='string(STR_IND_HERDING_COOP)',
                                  extra_text_fund='string(STR_FUND_HERDING_COOP)',
                                  nearby_station_name='string(STR_STATION_HERDING_COOP)',
                                  fund_cost_multiplier='88')

industry.economy_variations['BASIC_ARCTIC'].enabled = True

industry.add_tile(id='herding_coop_tile_1',
                  animation_length=71,
                  animation_looping=True,
                  animation_speed=2,
                  location_checks=TileLocationChecks(disallow_desert=True,
                                                     disallow_coast=True,
                                                     disallow_industry_adjacent=True))

spriteset_ground = industry.add_spriteset(
    type='empty'
)
sprite_ground_mud = industry.add_sprite(
    sprite_number=3943
)
spriteset_ground_overlay = industry.add_spriteset(
    type='empty'
)
spriteset_1 = industry.add_spriteset(
    sprites=[(10, 10, 64, 52, -31, -21)],
Esempio n. 9
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    fund_cost_multiplier="95",
    substitute="INDUSTRYTYPE_FOREST",
    nearby_station_name="string(STR_STATION_FOREST)",
    graphics_change_dates=[1935, 1990],
    override_default_construction_states=True,
)

industry.economy_variations["BASIC_ARCTIC"].enabled = True
industry.economy_variations[
    "BASIC_ARCTIC"].prod_cargo_types_with_multipliers = [("WOOD", 24)]
industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True

industry.add_tile(
    id="forest_tile_1",
    foundations="return CB_RESULT_NO_FOUNDATIONS",
    autoslope="return CB_RESULT_NO_AUTOSLOPE",
    location_checks=TileLocationChecks(disallow_desert=True,
                                       disallow_coast=True,
                                       disallow_industry_adjacent=True),
)
industry.add_tile(
    id="forest_tile_2",
    location_checks=TileLocationChecks(disallow_desert=True,
                                       disallow_coast=True,
                                       disallow_industry_adjacent=True),
)

sprite_ground = industry.add_sprite(sprite_number="GROUNDTILE_MUD_TRACKS")
spriteset_ground_overlay = industry.add_spriteset(type="empty")
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 78, -31, -45)], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 78, -31, -45)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 78, -31, -45)], )
Esempio n. 10
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    prod_multiplier='[19]',
    substitute='INDUSTRYTYPE_FOREST',
    nearby_station_name='string(STR_STATION_FOREST)',
    graphics_change_dates=[1935, 1990],
    override_default_construction_states=True)

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['BASIC_ARCTIC'].enabled = True
industry.economy_variations['BASIC_ARCTIC'].prod_cargo_types = ['WOOD']
industry.economy_variations['BASIC_ARCTIC'].prod_multiplier = '[24]'
industry.economy_variations['MISTAH_KURTZ'].enabled = True

industry.add_tile(id='forest_tile_1',
                  foundations='return CB_RESULT_NO_FOUNDATIONS',
                  autoslope='return CB_RESULT_NO_AUTOSLOPE',
                  location_checks=TileLocationChecks(
                      disallow_desert=True,
                      disallow_coast=True,
                      disallow_industry_adjacent=True))
industry.add_tile(id='forest_tile_2',
                  location_checks=TileLocationChecks(
                      disallow_desert=True,
                      disallow_coast=True,
                      disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(sprite_number='GROUNDTILE_MUD_TRACKS')
spriteset_ground_overlay = industry.add_spriteset(type='empty')
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 78, -31, -45)], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 78, -31, -45)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 78, -31, -45)], )
Esempio n. 11
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    id='ranch',
    prod_cargo_types=['LVST', 'WOOL'],
    prob_in_game='4',
    prob_random='11',
    prod_multiplier='[14, 13]',
    map_colour='168',
    location_checks=dict(cluster=[72, 4]),
    prospect_chance='0.75',
    name='string(STR_IND_RANCH)',
    nearby_station_name='string(STR_STATION_FARM_3)',
    fund_cost_multiplier='45')

industry.economy_variations['BASIC_TROPIC'].enabled = True

industry.add_tile(id='ranch_tile_1',
                  location_checks=TileLocationChecks(
                      disallow_coast=True, disallow_industry_adjacent=True))

spriteset_ground = industry.add_spriteset(type='empty')
spriteset_ground_overlay = industry.add_spriteset(type='empty')
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 52, -31, -21)], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 52, -31, -19)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 52, -31, -21)], )
spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 52, -31, -21)], )
spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 52, -31, -21)], )

industry.add_spritelayout(id='ranch_spritelayout_1',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_1],
                          terrain_aware_ground=True)
Esempio n. 12
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    prod_multiplier='[14, 14]',
    map_colour='72',
    # allow longer distance on clustering than usual, and more clusters, as industry is hard to locate
    location_checks=dict(cluster=[90, 4]),
    prospect_chance='0.75',
    name='string(STR_IND_PEATLANDS)',
    nearby_station_name='string(STR_IND_PEATLANDS)',
    fund_cost_multiplier='210')

industry.economy_variations['FIRS'].enabled = True

# 2 tiles for this industry: pit outer tile cannot be on slopes; pit inner tiles and processor tiles can be
# cases for both tiles ensure that tiles can only be built at same height as north tile
industry.add_tile(id='peatlands_tile_1',
                  location_checks=TileLocationChecks(
                      require_effectively_flat=True,
                      disallow_desert=True,
                      disallow_industry_adjacent=True))
industry.add_tile(
    id='peatlands_tile_2',
    foundations=
    'return CB_RESULT_NO_FOUNDATIONS',  # might not be needed, cargo-culted from previous code, didn't test; may be needed to stop rear foundations showing in some cases?
    autoslope='return CB_RESULT_NO_AUTOSLOPE',
    location_checks=TileLocationChecks(disallow_slopes=True,
                                       disallow_desert=True,
                                       disallow_coast=True,
                                       disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(sprite_number='4126')
sprite_ground_tracks = industry.add_sprite(
    sprite_number='GROUNDTILE_MUD_TRACKS')