Esempio n. 1
0
def ClientMain():
    # create fog effect
    getSimContext().setFog()

    # add a camera
    camRotateSpeed = 100
    camMoveSpeed   = 3000
    camZoomSpeed   = 500
    cam = getSimContext().addCamera(camRotateSpeed, camMoveSpeed, camZoomSpeed)
    cam.setFarPlane(5000)
    cam.setEdgeScroll(False)
    recenter_cam = recenter(cam) # create a closure to avoid having a global variable
    recenter_cam() # call the recenter function

    # load the background
    addObject("data/terrain/Sea.xml", Vector3f(-3000 + NUDGE_X,-3000 + NUDGE_Y,-20))
    addObject("data/terrain/IslandTerrain.xml", Vector3f(-1100 + NUDGE_X, -2400 + NUDGE_Y, -17), Vector3f(0,0,-45))
    addSkyBox("data/sky/irrlicht2")

    # load the maze
    getSimContext().addLightSource(Vector3f(-500,-500,1000), 1500)
    getMod().add_maze()

    # load the GUI
    CreateGui(getGuiManager())

    # create the key binding
    ioMap = createInputMapping()
    ioMap.BindKey( "KEY_SPACE", "onPress", recenter_cam )
    getSimContext().setInputMapping(ioMap)
Esempio n. 2
0
def ClientMain():
    # physics off, ai off by default
    # disable_physics()
    OpenNero.disable_ai()

    if not module.getMod().setup_map():
        inputConfig.switchToHub()
        return

    # add a light source
    OpenNero.getSimContext().addLightSource(OpenNero.Vector3f(500, -500, 1000), 1500)

    # common.addSkyBox("data/sky/irrlicht2")

    # setup the gui
    CreateGui(common.getGuiManager())

    # add a camera
    camRotateSpeed = 100
    camMoveSpeed = 15000
    camZoomSpeed = 200
    cam = OpenNero.getSimContext().addCamera(camRotateSpeed, camMoveSpeed, camZoomSpeed)
    cam.setFarPlane(40000)
    cam.setEdgeScroll(False)
    recenter_cam = recenter(cam)
    recenter_cam()

    # create the io map
    ioMap = inputConfig.createInputMapping()
    ioMap.BindKey("KEY_SPACE", "onPress", recenter_cam)
    OpenNero.getSimContext().setInputMapping(ioMap)
Esempio n. 3
0
def ClientMain(mode):
    # create fog effect
    getSimContext().setFog()

    # add a camera
    camRotateSpeed = 100
    camMoveSpeed = 3000
    camZoomSpeed = 500
    cam = getSimContext().addCamera(camRotateSpeed, camMoveSpeed, camZoomSpeed)
    cam.setFarPlane(5000)
    cam.setEdgeScroll(False)
    recenter_cam = recenter(
        cam)  # create a closure to avoid having a global variable
    recenter_cam()  # call the recenter function

    # load the background
    addObject("data/terrain/Sea.xml",
              Vector3f(-3000 + NUDGE_X, -3000 + NUDGE_Y, -20))
    addObject("data/terrain/IslandTerrain.xml",
              Vector3f(-1100 + NUDGE_X, -2400 + NUDGE_Y, -17),
              Vector3f(0, 0, -45))
    addSkyBox("data/sky/irrlicht2")

    # load the maze
    getSimContext().addLightSource(Vector3f(-500, -500, 1000), 1500)
    getMod().add_maze()

    # load the GUI
    CreateGui(getGuiManager(), mode)

    # create the key binding
    ioMap = createInputMapping()
    ioMap.BindKey("KEY_SPACE", "onPress", recenter_cam)
    getSimContext().setInputMapping(ioMap)
Esempio n. 4
0
def ClientMain():
    # physics off, ai off by default
    #disable_physics()
    OpenNero.disable_ai()

    if not module.getMod().setup_map():
        inputConfig.switchToHub()
        return

    # add a light source
    OpenNero.getSimContext().addLightSource(OpenNero.Vector3f(500, -500, 1000),
                                            1500)

    #common.addSkyBox("data/sky/irrlicht2")

    # setup the gui
    CreateGui(common.getGuiManager())

    # add a camera
    camRotateSpeed = 100
    camMoveSpeed = 15000
    camZoomSpeed = 200
    cam = OpenNero.getSimContext().addCamera(camRotateSpeed, camMoveSpeed,
                                             camZoomSpeed)
    cam.setFarPlane(40000)
    cam.setEdgeScroll(False)
    recenter_cam = recenter(cam)
    recenter_cam()

    # create the io map
    ioMap = inputConfig.createInputMapping()
    ioMap.BindKey("KEY_SPACE", "onPress", recenter_cam)
    OpenNero.getSimContext().setInputMapping(ioMap)