Esempio n. 1
0
def game(players):
    input_box = InputBox(440, 340, 480, 50)
    quit_button = Button(690, 520, 80, 50, 'QUIT', 'quit')
    start_button = Button(680, 440, 100, 50, 'START', 'start')
    player_text = Player(140, 160, 130, 50)
    play = GuessWord()
    snowman = SnowMan()
    rand_word = play.random_word()
    print_word = [False for i in range(len(rand_word))]
    in_letter = []
    out_letter = []

    done = False
    start_game = False
    while not done:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                done = True
                pg.quit()
                quit()
            input_box.handle_event(event)
            quit_button.handle_event(event)
            start_game = start_button.handle_event(event)

        SCREEN.fill(PURPLE)
        quit_button.draw(SCREEN)

        if len(out_letter) == 14:
            start_button.draw(SCREEN)
        else:
            if in_letter == list(rand_word):
                if players:
                    won = (len(in_letter) + len(out_letter)) % 2
                    if won:
                        player_text.text = 'Player 2!'
                    else:
                        player_text.text = 'Player 1!'
                    player_text.draw(SCREEN)
                start_button.draw(SCREEN)
            else:
                input_box.draw(SCREEN)
                if input_box.text in rand_word:
                    if input_box.text not in in_letter:
                        in_letter = play.check_in(input_box.text, print_word)
                else:
                    if input_box.text not in out_letter:
                        if len(out_letter) <= 14:
                            out_letter.append(input_box.text)
        play.draw_lines(SCREEN, print_word)
        if start_game:
            done = True
        snowman.wrong_letter = out_letter
        snowman.draw_snowman(SCREEN)

        pg.display.flip()
Esempio n. 2
0
def main():
    clock = pg.time.Clock()
    input_box1 = InputBox(100, 100, 140, 32)

    done = False

    while not done:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                done = True
            input_box1.handle_event(event)

        screen.fill((30, 30, 30))
        input_box1.draw(screen)

        input_box1.update()
        pg.display.flip()
        clock.tick(30)
Esempio n. 3
0
def main():
    pygame.init()
    screen = pygame.display.set_mode((600, 450))
    screen.fill(pygame.Color('white'))
    mp = MapParams()
    input_box = InputBox(50, 10, 140, 32)
    im = Image.open('data/search_icon.png')
    im = im.resize((30, 30))
    im.save('data/search_icon.png')
    button = pygame.image.load('data/search_icon.png').convert_alpha()
    b_rect = pygame.Rect(10, 10, 50, 50)
    reset = Button('Сброс поискового результата', 350, 10, 24)
    while True:
        event = pygame.event.wait()
        if event.type == pygame.QUIT:  # Выход из программы
            break
        elif event.type == pygame.KEYUP:  # Обрабатываем различные нажатые клавиши.
            mp.update(event)
        elif event.type == pygame.MOUSEBUTTONUP:  # Выполняем поиск по клику мышки.
            if event.button == 1:  # LEFT_MOUSE_BUTTON
                mp.add_reverse_toponym_search(event.pos)
                if b_rect.collidepoint(event.pos):
                    text = input_box.text
                    toponym = reverse_geocode(text)
                    if toponym:
                        point = toponym['Point']['pos'].split()
                        mp.lon = float(point[0])
                        mp.lat = float(point[1])
                        mp.search_result = SearchResult(
                            point, toponym["metaDataProperty"]
                            ["GeocoderMetaData"]["text"] if toponym else None,
                            toponym["metaDataProperty"]["GeocoderMetaData"]
                            ["Address"].get("postal_code")
                            if toponym else None)
                    else:
                        input_box.text = 'Ничего не найдено'
                if reset.rect.collidepoint(event.pos):
                    mp.search_result = None
            elif event.button == 3:  # RIGHT_MOUSE_BUTTON
                mp.add_reverse_org_search(event.pos)
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RETURN and input_box.active:
                text = input_box.text
                toponym = reverse_geocode(text)
                if toponym:
                    point = toponym['Point']['pos'].split()
                    mp.lon = float(point[0])
                    mp.lat = float(point[1])
                    mp.search_result = SearchResult(
                        point,
                        toponym["metaDataProperty"]["GeocoderMetaData"]["text"]
                        if toponym else None,
                        toponym["metaDataProperty"]["GeocoderMetaData"]
                        ["Address"].get("postal_code") if toponym else None)
                else:
                    input_box.text = 'Ничего не найдено'
        map_file = load_map(mp)
        screen.blit(pygame.image.load(map_file), (0, 0))
        if mp.search_result:
            if mp.use_postal_code and mp.search_result.postal_code:
                text = render_text(mp.search_result.postal_code + ", " +
                                   mp.search_result.address)
            else:
                text = render_text(mp.search_result.address)
            screen.blit(text, (20, 400))
        input_box.handle_event(event)
        input_box.update()
        input_box.draw(screen)
        screen.blit(button, b_rect)
        reset.draw(screen)
        screen.blit(screen, (0, 0))
        pygame.display.flip()
    pygame.quit()
    os.remove(map_file)
Esempio n. 4
0
File: main.py Progetto: refom/glbb
def main():
	pygame.init()

	window = Window((1000, 640))
	bola = Bola((400, 450), 0.5, COLORS.deepskyblue)

	# Font
	FontText.title = os.path.join(os.getcwd(), "data", "font", "Kenney Blocks.ttf")
	FontText.normal = os.path.join(os.getcwd(), "data", "font", "Kenney Mini Square.ttf")
	FontText.update()

	si_teks = FontText.font_semi_normal.render(f"Show info >", False, COLORS.black)
	si_rect = si_teks.get_rect(x=20, y=20)
	show_info = False

	stat_teks = FontText.font_semi_normal.render(f"< Bola stats :", False, COLORS.black)
	stat_rect = stat_teks.get_rect(x=20, y=20)

	custom_vel = InputBox((0, 0), (100, 30), 0, text_color=COLORS.black)
	custom_vel.font = FontText.font_small

	btn_right = Button((0,0), (50,50), COLORS.black)
	btn_left = Button((0,0), (50,50), COLORS.black, left=True)

	while window.run:
		events = pygame.event.get()
		dt = window.clock.tick(120) * 0.001 * window.fps / 1.5
		window.update()

		for event in events:
			if event.type == QUIT:
				pygame.quit()
				sys.exit()
			if event.type == KEYDOWN:
				if event.key == K_ESCAPE:
					pygame.quit()
					sys.exit()
			if event.type == MOUSEBUTTONDOWN:
				if not show_info:
					if event.button == 1 and collision_test(si_rect.x, si_rect.y, si_rect.w, si_rect.h, event.pos):
						show_info = True
				else:
					if event.button == 1 and collision_test(stat_rect.x, stat_rect.y, stat_rect.w, stat_rect.h, event.pos):
						show_info = False

		# Input handle
		custom_vel.pos.x = window.size[0] - 120
		custom_vel.pos.y = (window.size[1]/2) - 100

		btn_right.pos.x = window.size[0] - 60
		btn_right.pos.y = (window.size[1]/2) - 60

		btn_left.pos.x = window.size[0] - 120
		btn_left.pos.y = (window.size[1]/2) - 60

		InputBox.handle_event(events)
		Button.handle_event(events)

		if btn_right.get_click():
			bola.velocity.x = custom_vel.value
		elif btn_left.get_click():
			bola.velocity.x = -custom_vel.value


		# Bola handle
		bola.get_input(events)
		bola.grab()
		bola.update(dt, window)

		# Bola
		bola.render(window.surface)
		if bola.selected:
			bola.render_string(window.surface)

		# Custom Velocity
		custom_vel.render(window.surface)
		btn_right.render(window.surface)
		btn_left.render(window.surface)

		# # Tanah
		# pygame.draw.line(window.surface, COLORS.black, (0, 600), (window.size[0], 600))

		teks = FontText.font_small.render(f"fps = {int(window.clock.get_fps())}", False, COLORS.black)
		window.surface.blit(teks, (window.size[0] - 100, 20))
		teks = FontText.font_small.render(f"Elastis = {bola.can_bounce}", False, COLORS.black)
		window.surface.blit(teks, (20, 610))
		teks = FontText.font_small.render(f"Konstan = {bola.constant}", False, COLORS.black)
		window.surface.blit(teks, (220, 610))
		teks = FontText.font_small.render(f"Dalam box = {bola.in_box}", False, COLORS.black)
		window.surface.blit(teks, (420, 610))
		teks = FontText.font_small.render("Custom", False, COLORS.black)
		window.surface.blit(teks, (custom_vel.pos.x, custom_vel.pos.y - 50))
		teks = FontText.font_small.render("Velocity X", False, COLORS.black)
		window.surface.blit(teks, (custom_vel.pos.x, custom_vel.pos.y - 30))

		# info
		if not show_info:
			window.surface.blit(si_teks, si_rect)
		else:
			window.surface.blit(stat_teks, stat_rect)

			teks = [
				f"radius (r)",
				f"angle degrees",
				f"keliling",
				f"massa",
				f"friction",
				f"vel x",
				f"vel y",
				f"koefisien",
			]
			value = [
				f"= {bola.size/2}",
				f"= {bola.angle_degrees:.2f}",
				f"= {int(bola.keliling)}",
				f"= {int(bola.massa)}",
				f"= {bola.friction:.3f}",
				f"= {bola.velocity.x:.3f}",
				f"= {bola.velocity.y:.3f}",
				f"= {bola.koef:.2f}",
			]

			# Teks
			y = 50
			x = render_teks(window.surface, teks, 20, y, get_x=True)
			x += 40

			# Value
			y = render_teks(window.surface, value, x, y, get_y=True)

			# Keys
			y += 20
			teks = FontText.font_small.render("- Keys :", False, COLORS.black)
			window.surface.blit(teks, (20, y))
			y += 20

			teks = [
				"A/D",
				"W",
				"E/Q",
				"S/C",
				"2/1",
				"F/G",
				"B",
			]
			value = [
				"= bergerak kiri/kanan",
				"= lompat",
				"= Besar/Kecilin bola",
				"= Elastis/Konstan",
				"= naik/turunin friction",
				"= pasang/hapus titik",
				"= dalam/luar box",
			]

			# Teks
			x = render_teks(window.surface, teks, 20, y, True)
			x += 40

			# Value
			render_teks(window.surface, value, x, y)

			
		pygame.display.flip()
Esempio n. 5
0
#============================================================
frame_num = 0
frame_num_countor = 0
day_num = 0
Mycountor = count_total_SIR()
Run_flag = False
data2 = [0, 0, 0, 0]
init_num = 0
while True:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        for box in para_1_boxes_l:
            box.handle_event(event)
        for box in para_2_boxes_l:
            box.handle_event(event)
        for box in para_3_boxes_l:
            box.handle_event(event)
        button_box.handle_event(event)
        reset_button_box.handle_event(event)

        Run_flag = button_box.get_flag()
        Reset_flag = reset_button_box.get_flag()

    screen_main.fill(WHITE)

    #Draw buildings
    Dining_Hall.disp()
    drawName(Dining_Hall, screen_main)
Esempio n. 6
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class NameScene(SceneBase):
    def __init__(self):
        SceneBase.__init__(self)
        self.FONT = pygame.font.SysFont(FONT_FAMILY, FONT_SIZE)
        self.play_button = pygame.Rect(WIN_WIDTH * 5.5 / 10,
                                       WIN_HEIGHT * 3 / 5, WIN_WIDTH / 5,
                                       WIN_HEIGHT / 10)
        self.back_button = pygame.Rect(WIN_WIDTH * 2.5 / 10,
                                       WIN_HEIGHT * 3 / 5, WIN_WIDTH / 5,
                                       WIN_HEIGHT / 10)
        self.play_text = self.FONT.render('PLAY', False, pygame.Color(WHITE))
        self.back_text = self.FONT.render('back', False, pygame.Color(BLUE))
        self.enter_name_text = self.FONT.render('Enter your name', False,
                                                pygame.Color(BLUE))
        self.name_input_form = InputBox(WIN_WIDTH * 2.5 / 10,
                                        WIN_HEIGHT * 2 / 5, WIN_WIDTH / 2,
                                        WIN_HEIGHT / 10)
        self.hint_text = self.FONT.render('', False, pygame.Color(RED))
        self.blank_from = True

    def process_input(self, events, pressed_keys):
        for event in events:
            if event.type == pygame.MOUSEBUTTONDOWN:
                mouse_pos = event.pos

                if self.play_button.collidepoint(mouse_pos):
                    if self.name_input_form.get_text() != '':
                        self.save()
                        self.switch_to_scene(GameScene())
                        self.blank_from = False
                    else:
                        self.hint_text = self.FONT.render(
                            'Enter name!', False, pygame.Color(RED))
                if self.back_button.collidepoint(mouse_pos):
                    from menu_scene import MenuScene
                    self.switch_to_scene(MenuScene())
            self.name_input_form.handle_event(event)

    def update(self):
        pygame.display.update()

    def render(self, screen):
        screen.fill(pygame.Color(BACKGROUND_COLOR))

        # Play button position
        screen.blit(self.play_text, (WIN_WIDTH * 5.5 / 10, WIN_HEIGHT * 3 / 5))

        # Back score button
        screen.blit(self.back_text, (WIN_WIDTH * 2.5 / 10, WIN_HEIGHT * 3 / 5))

        # Enter name text
        screen.blit(self.enter_name_text,
                    (WIN_WIDTH * 2.5 / 10, WIN_HEIGHT * 1 / 5))

        # Hint text
        screen.blit(self.hint_text, (WIN_WIDTH * 2.5 / 10, WIN_HEIGHT * 4 / 5))

        # Draw input form with text
        self.name_input_form.draw(screen)

    def save(self):
        f = open(SCORE_FILE, 'a')
        f.write(self.name_input_form.text + ':')
        f.close()