Esempio n. 1
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    def b_create_data(self):
        """Create a cube and bhkboxshape collision object"""

        # mesh obj
        b_gen_geometry.b_create_base_geometry(self.b_name)

        # col obj
        b_col_obj = b_gen_geometry.b_create_cube(self.b_col_name)
        b_gen_geometry.b_apply_object_scale()
        b_col_obj.matrix_local = b_gen_geometry.b_get_transform_matrix()
        b_gen_collision.b_create_default_collision_properties(b_col_obj)
        b_gen_bhkboxshape.b_create_bhkboxshape_properties(b_col_obj)
Esempio n. 2
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    def b_create_data(self):
        """Create a cube and bhksphereshape collision object"""

        # mesh obj
        b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)

        # col obj
        b_col_obj = b_gen_bhksphereshape.b_create_bhksphere(b_obj, self.b_col_name)
        b_gen_collision.b_create_default_collision_properties(b_col_obj)
        b_gen_bhksphereshape.b_create_bhksphereshape_properties(b_col_obj)
 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     b_mat = b_gen_material.b_create_material_block(b_obj)
     b_gen_material.b_create_set_default_material_property(b_mat)
     b_gen_specular.b_create_alter_specular_property(
         b_mat)  # update specular
Esempio n. 4
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 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     b_mat = b_gen_material.b_create_material_block(b_obj)
     b_gen_material.b_create_set_default_material_property(b_mat)
     b_gen_alpha.b_create_set_alpha_property(b_mat)  # update alpha
 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     b_mat = b_gen_material.b_create_material_block(b_obj)
     b_gen_material.b_create_set_default_material_property(b_mat)
     b_gen_material.b_create_emmisive_property(
         b_mat)  # set our emissive value
 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     b_gen_stencil.b_create_stensil_property(b_obj)
 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     self.b_create_vertexcolor(b_obj)