Esempio n. 1
0
 def draw(self):
     intf.glPushMatrix()
     intf.glTranslatef(0,self.height,self.parent.pos[2] - self.z/2)
     intf.glScalef(self.x,self.y,self.z)
     #intf.glutWireCube(1)
     intf.glutSolidCube(1)
     intf.glPopMatrix()
Esempio n. 2
0
def drawString(text, scale=1.0,
               translate=(0,0),
               font=intf.GLUT_STROKE_ROMAN):##font=intf.GLUT_BITMAP_TIMES_ROMAN_24
    #disable texturing
    intf.glActiveTexture (intf.GL_TEXTURE1)
    intf.glDisable(intf.GL_TEXTURE_2D)
    intf.glActiveTexture (intf.GL_TEXTURE0)
    intf.glDisable(intf.GL_TEXTURE_2D)

    
    intf.glMatrixMode(intf.GL_MODELVIEW)
    intf.glPushMatrix()
    
    intf.glTranslatef(-1,0,0)
    intf.glTranslatef(translate[0],translate[1],0)
    
    
    intf.glScalef(0.0006,0.0006,0)
    intf.glScalef(scale,scale,0)
    
    for c in text:
        intf.glutStrokeCharacter(font,ord(c))

    intf.glPopMatrix()
    #reenable texturing
    intf.glEnable(intf.GL_TEXTURE_2D)
    intf.glActiveTexture (intf.GL_TEXTURE1)
    intf.glEnable(intf.GL_TEXTURE_2D)
Esempio n. 3
0
    def draw(self):
        intf.glBindTexture(intf.GL_TEXTURE_2D,self.image.name)
        intf.glPushMatrix()
        intf.glTranslatef(self.xpos,self.ypos,-self.trans) 
        intf.glRotatef(self.rotate,1,0,0)
        intf.glScalef(self.scale,self.scale,self.scale)

        intf.glCallList(self.list)
        intf.glPopMatrix()