Esempio n. 1
0
class CreatePy:
    state = 'wait'

    def __init__(self, dim, pos):
        self.cadre = Cadre(dim, pos, C.WHITE)
        self.text_create = TextBox(DIM_INPNAME, (pos[0] + 40, pos[1] + 100),
                                   C.WHITE,
                                   'Create a python file?',
                                   font=Font.f(30))
        self.button_yes = Button(DIM_BDONE, (pos[0] + 40, pos[1] + 180),
                                 C.LIGHT_GREEN,
                                 'Yes',
                                 font=Font.f(30))
        self.button_no = Button(DIM_BDONE, (pos[0] + 200, pos[1] + 180),
                                C.LIGHT_RED,
                                'No',
                                font=Font.f(30))

    def display(self):
        self.cadre.display()
        self.button_yes.display()
        self.button_no.display()
        self.text_create.display()

    def react_events(self, events, pressed):
        if self.button_yes.pushed(events):
            self.state = 'yes'
        elif self.button_no.pushed(events):
            self.state = 'no'
Esempio n. 2
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class PromMenu:
    def __init__(self, player, pos):

        if player.color == 'white':
            queen_img = white_queen
            bishop_img = white_bishop
            rock_img = white_rock
            knight_img = white_knight
        else:
            queen_img = black_queen
            bishop_img = black_bishop
            rock_img = black_rock
            knight_img = black_knight

        self.button_queen = Button(DIM_PBUTTON, (pos[0] + 50, pos[1]),
                                   surface=queen_img,
                                   surf_font_color=C.LIGHT_GREY)
        self.button_bishop = Button(DIM_PBUTTON, (pos[0] + 300, pos[1]),
                                    surface=bishop_img,
                                    surf_font_color=C.LIGHT_GREY)
        self.button_rock = Button(DIM_PBUTTON, (pos[0] + 50, pos[1] + 250),
                                  surface=rock_img,
                                  surf_font_color=C.LIGHT_GREY)
        self.button_knight = Button(DIM_PBUTTON, (pos[0] + 300, pos[1] + 250),
                                    surface=knight_img,
                                    surf_font_color=C.LIGHT_GREY)
        self.state = 'wait'

    def react_events(self, events, pressed):
        if self.button_knight.pushed(events):
            self.state = 'done'
            self.piece_name = 'knight'
        if self.button_queen.pushed(events):
            self.state = 'done'
            self.piece_name = 'queen'
        if self.button_rock.pushed(events):
            self.state = 'done'
            self.piece_name = 'rock'
        if self.button_bishop.pushed(events):
            self.state = 'done'
            self.piece_name = 'bishop'

    def display(self):
        self.button_queen.display()
        self.button_bishop.display()
        self.button_rock.display()
        self.button_knight.display()
Esempio n. 3
0
class Menu:
    default_text_turn = "Turn white"
    default_text_poss_moves = "Possible moves: 20"

    def __init__(self, ChessGame):
        self.ChessGame = ChessGame
        self.cadre = Cadre((600, 1600), POS_MENU)
        self.text_turn = TextBox((400, 80),
                                 (POS_MENU[0] + 50, POS_MENU[1] + 50),
                                 text="Turn white",
                                 font=Font.f(50),
                                 centered=False)
        self.text_poss_moves = TextBox((600, 60),
                                       (POS_MENU[0] + 50, POS_MENU[1] + 210),
                                       text="Possible moves: 20",
                                       font=Font.f(50),
                                       centered=False)
        self.text_end = TextBox((450, 120),
                                (POS_MENU[0] + 50, POS_MENU[1] + 360),
                                font=Font.f(50))
        self.button_start = Button((450, 100),
                                   (POS_MENU[0] + 50, POS_MENU[1] + 590),
                                   C.LIGHT_GREEN,
                                   text="Start new  game",
                                   font=Font.f(50))
        self.state = 'start'

    def display(self):
        self.cadre.display()
        self.text_turn.display()
        self.text_poss_moves.display()
        if self.state == 'start':
            self.text_end.display()
            self.button_start.display()

    def react_events(self, events, pressed):
        if self.state == 'start':
            if self.button_start.pushed(events):
                self.state = 'run'
                self.ChessGame.set_players()
                # re-add pieces
                Interface.add_resizable_objs(
                    self.ChessGame.players['white'].pieces)
                Interface.add_resizable_objs(
                    self.ChessGame.players['black'].pieces)

    def __call__(self, turn, poss_moves):
        '''Call in ChessGame.check_end_game'''
        self.text_turn.set_text(f'Turn: {turn}')
        self.text_poss_moves.set_text(f'Possible moves: {poss_moves}')

    def end_game(self, winner):
        self.text_end.set_text(f'Winner {winner}')
        self.text_turn.set_text(self.default_text_turn)
        self.text_poss_moves.set_text(self.default_text_poss_moves)
        self.state = 'start'
Esempio n. 4
0
class ColorRange:
    '''
    Graphical interface to choose colors

    Advise: choose a dimension with a 9/5 ration

    Selected color stored in: chosen_color

    '''
    def __init__(self, dim, pos):

        dim_cr = (round(dim[0] * 5 / 9), dim[1])
        dim_bar = (round(dim[0] * 1 / 18), dim[1])
        dim_ptr = (round(dim[0] / 90), round(dim[0] / 90))
        dim_view = (round(dim[0] * 5 / 18), dim[1])

        pos_ptr = (round(pos[0] + dim_cr[0] / 2),
                   round(pos[1] + dim_cr[1] / 2))
        pos_bar = (pos[0] + dim_cr[0] + dim_bar[0], pos[1])
        pos_view = (pos[0] + dim_cr[0] + 3 * dim_bar[0], pos[1])

        self.cadre = Cadre(dim, pos, set_transparent=True)
        # create color range img
        self.arr_color = get_color_range([255, 0, 0])
        self.color_range = Button(dim_cr,
                                  pos,
                                  surface=self.arr_color,
                                  highlight=False)

        self.pointer = Form(dim_ptr, pos_ptr, C.LIGHT_GREY)
        self.bar_pointer = Form((dim_bar[0], dim_ptr[0]), pos_bar,
                                C.LIGHT_GREY)

        self.arr_bar = create_color_bar(150)
        self.color_bar = Button(dim_bar,
                                pos_bar,
                                surface=self.arr_bar,
                                highlight=False)

        self.color_view = Form(dim_view, pos_view)

        self.range_active = False
        self.bar_active = False
        self.chosen_color = None

    def react_events(self, events, pressed):
        if self.color_range.pushed(events):
            self.range_active = not self.range_active  # activate/deactivate color selection

        if self.color_bar.pushed(events):
            self.bar_active = not self.bar_active

        # update pointer position
        if self.range_active:
            mouse_pos = Interface.mouse_pos
            # check that pointer is still on surf
            if self.color_range.on_it():
                self.pointer.set_pos(mouse_pos, center=True)
            else:
                self.range_active = False

        # update bar pointer position
        if self.bar_active:
            mouse_pos = Interface.mouse_pos
            # check that pointer is still on surf
            if self.color_bar.on_it():
                self.bar_pointer.set_pos(
                    (self.bar_pointer.pos[0], mouse_pos[1]))
            else:
                self.bar_active = False
                # set last color range
                self.set_color_range()

    def set_color_range(self):
        '''Create a new color range based on the current bar color'''
        # first get base_color
        y = self.bar_pointer.pos[1] - self.cadre.pos[1]
        y = int(y * 6 * 256 / self.cadre.dim[1])

        base_color = self.arr_bar[0, y, :]

        # create a new color range
        self.arr_color = get_color_range(base_color)
        self.color_range.set_surf(surface=self.arr_color)

    @set_color_range_deco
    def check_set_color_range(self):
        '''Use a delayer to avoid freaking out the cpu for no reason (creating the color range is quite heavy)'''
        if self.bar_active:
            self.set_color_range()
            return True

    def set_view_color(self):
        '''
        Get the selected color in color range, get the correct pixel of arr_color and set color_view's color
        '''
        # get color
        x = self.pointer.pos[0] - self.cadre.pos[0]
        x = int(x * 256 / self.color_range.dim[0])
        y = self.pointer.pos[1] - self.cadre.pos[1]
        y = int(y * 256 / self.color_range.dim[1])

        if x < 0:
            x = 0
        if y < 0:
            y = 0

        color = self.arr_color[x, y, :]
        # set new color
        self.color_view.set_color(color)
        # store color
        self.chosen_color = list(color)

    def display(self):
        # update colors
        self.set_view_color()
        self.check_set_color_range()
        # display everything
        self.color_range.display()
        self.color_bar.display()
        self.pointer.display()
        self.bar_pointer.display()
        self.color_view.display()
        self.cadre.display()