Esempio n. 1
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    def test_drop_item_not_in_inv(self):
        item = Thing(self.game, "shoe")
        item.invItem = True
        self.start_room.addThing(item)
        self.assertFalse(self.me.containsItem(item))

        self.game.turnMain(f"drop {item.verbose_name}")
        self.assertIn("You are not holding", self.app.print_stack.pop())
Esempio n. 2
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    def test_set_on_floor_add_item_to_outer_room(self):
        item = Thing(self.game, "thing")
        item.invItem = True
        item.moveTo(self.game.me)

        self.assertIsNot(item.location, self.start_room)

        self.game.turnMain(f"set thing on floor")

        self.assertIs(item.location, self.start_room)
Esempio n. 3
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    def test_verb_func_drops_item(self):
        item = Thing(self.game, self._get_unique_noun())
        item.invItem = True
        self.me.addThing(item)
        self.assertIn(item.ix, self.me.contains)
        self.assertEqual(len(self.me.contains[item.ix]), 1)
        self.assertIn(item, self.me.contains[item.ix])

        self.game.turnMain(f"drop {item.verbose_name}")

        self.assertItemNotIn(item, self.me.contains,
                             "Dropped item, but item still in inventory")
Esempio n. 4
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    def test_cannot_set_under_non_underspace(self):
        item = Thing(self.game, self._get_unique_noun())
        item.invItem = True
        self.me.addThing(item)
        invalid_iobj = Thing(self.game, self._get_unique_noun())
        self.start_room.addThing(invalid_iobj)

        self.assertNotIn(item.ix, invalid_iobj.contains)

        self.game.turnMain(
            f"set {item.verbose_name} under {invalid_iobj.verbose_name}")

        self.assertNotIn(item.ix, invalid_iobj.contains)
Esempio n. 5
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    def test_set_in_adds_item(self):
        item = Thing(self.game, self._get_unique_noun())
        item.invItem = True
        self.me.addThing(item)
        container = Container(self.game, self._get_unique_noun())
        self.start_room.addThing(container)

        self.assertNotIn(item.ix, container.contains)

        self.game.turnMain(
            f"set {item.verbose_name} in {container.verbose_name}")

        self.assertIn(item.ix, container.contains)
        self.assertIn(item, container.contains[item.ix])
Esempio n. 6
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    def test_set_under_adds_item(self):
        item = Thing(self.game, self._get_unique_noun())
        item.invItem = True
        self.me.addThing(item)
        underspace = UnderSpace(self.game, self._get_unique_noun())
        self.start_room.addThing(underspace)

        self.assertNotIn(item.ix, underspace.contains)

        self.game.turnMain(
            f"set {item.verbose_name} under {underspace.verbose_name}")

        self.assertIn(item.ix, underspace.contains)
        self.assertIn(item, underspace.contains[item.ix])
Esempio n. 7
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    def test_set_on_adds_item(self):
        item = Thing(self.game, self._get_unique_noun())
        item.invItem = True
        self.me.addThing(item)
        surface = Surface(self.game, self._get_unique_noun())
        self.start_room.addThing(surface)

        self.assertNotIn(item.ix, surface.contains)

        self.game.turnMain(
            f"set {item.verbose_name} on {surface.verbose_name}")

        self.assertIn(item.ix, surface.contains)
        self.assertIn(item, surface.contains[item.ix])