Esempio n. 1
0
         print("Go South")
         tile = move("s")
     elif direction == "w":
         tile = move("w")
         print("Go West")
     else:
         print("Moving Cancelled")
 elif command == "search":
     if command == "items":
         if tile.seed in searched_tiles:
             print("You've already searched here")
         continue
     random.seed(seed + str(x) + str(y))
     if random.randint(0,5) == 1:
         print("You seem to have found something")
         user.addItem(item.getRandomItem())
     else:
         print("You find nothing")
     searched_tiles.append(tile.seed)
 elif command == "fight":
     random.seed(datetime.now())
     while tile.enemy.isAlive() and user.isAlive():
         print("You have {} health!".format(user.health))
         command = input("FIGHT CLUB > ")
         if command == "punch":
             if random.randint(1,5) < 5:
                 print("You punched the enemy!")
                 tile.enemy.health -= 1
             else:
                 print("You are clumsy and missed the punch! oof.wav")
         elif command == "curb stomp":
Esempio n. 2
0
         else:
             print("That's not a direction")
 elif command.lower() == "debug":
     debugMode(tile)
     tile = move("debug")
 elif command.lower() == "search":
     if tile.seed in searched_tiles:
         print("You have already searched here")
         continue
     random.seed(seed + str(x) + str(y))
     if x == keyFindx and y == keyFindy:
         print("You have discovered an old Gate Key!")
         user.addItem(items.addItem("Gate Key"))
     elif random.randint(1, 5) == 1:
         print("You seem to have found something")
         user.addItem(items.getRandomItem())
     else:
         print("You search for a while, but find nothing")
     searched_tiles.append(tile.seed)
 elif command.lower() == "fight":
     random.seed(datetime.now())
     while tile.enemy.isAlive() and user.isAlive():
         print("You have {} health! Enemy has {} health!".format(
             user.health, tile.enemy.health))
         commandRun = False
         command = input("FIGHT MODE > ")
         if command.lower() == "punch":
             if random.randint(1, 10) < 10:
                 print("You punched the enemy!")
                 tile.enemy.health -= 1
                 commandRun = True