Esempio n. 1
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def refresh():
    global ret_blender_curr
    global ret_blender_next
    global ret_jack_current
    global prev_blen
    global prev_jack

    getFrames()

    #print "blender old", prev_blen
    #print "blender frame is", ret_blender_curr
    #print "jack old", prev_jack
    #print "jack frame is", ret_jack_current

    if (prev_jack != ret_jack_current):  #Jack changed, externally
        Set("curframe", ret_blender_next)
        #Window.Redraw(Window.Types.ACTION)
        Window.Redraw(Window.Types.BUTS)
        #Window.Redraw(Window.Types.IMAGE)
        #Window.Redraw(Window.Types.IMASEL)
        #Window.Redraw(Window.Types.INFO)
        Window.Redraw(Window.Types.SEQ)
        #Window.Redraw(Window.Types.TEXT)
        Window.Redraw(Window.Types.VIEW3D)
    elif (prev_blen != ret_blender_curr):  #Blender changed, internally
        jack.transport_locate(ret_blender_curr)
        while jack.get_current_transport_frame() != ret_blender_curr:
            time.sleep(0.01)  # waiting till pyjack applyed transport

    id = Window.GetAreaID()
    Window.QAdd(id, Draw.TIMER3, 0, 1)

    prev_blen = ret_blender_curr
    prev_jack = ret_jack_current
Esempio n. 2
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def button_event(evt):
    global play_button

    currentJackFrame = jack.get_current_transport_frame()

    if evt == BEV_PLAY:  #play/pause
        if play_button.val == 1:
            jack.transport_start()
        else:
            jack.transport_stop()

    elif evt == BEV_START:  #back to 0
        jack.transport_locate(0)

    elif evt == BEV_PREV:  #go back
        nextJackFrame = currentJackFrame - 200000
        if (nextJackFrame < 0): nextJackFrame = 0
        jack.transport_locate(nextJackFrame)

    elif evt == BEV_NEXT:  #go forward
        nextJackFrame = currentJackFrame + 200000
        jack.transport_locate(nextJackFrame)

    elif evt == BEV_EXIT:  #quit script
        jack.detach()
        Draw.Exit()
Esempio n. 3
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import jack


def print_time():
    print("current time: %f s" %
          (float(jack.get_current_transport_frame()) / jack.get_sample_rate()))


#testing position set/get
from time import sleep
jack.attach("/var/run/jack")
print("getting current time")
print_time()
print("going to frame 0")
jack.transport_locate(0)
sleep(0.2)

print("getting current time")
print_time()

sleep(0.2)
print("going to 6 sec")
jack.transport_locate(jack.get_sample_rate() * 6)
sleep(0.2)

print("getting current time")
print_time()


#testing state set/get
def print_state():
Esempio n. 4
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    def stop(self):
	jack.transport_stop()
	jack.transport_locate(0)
	self.b_play.setChecked(False)
Esempio n. 5
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    def goForward(self):
	jack.transport_locate(jack.get_current_transport_frame()+100000)
Esempio n. 6
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    def goBack(self):
	pos = int(jack.get_current_transport_frame()) - 100000
	if pos < 0:
	  jack.transport_locate(0)
	else:
	  jack.transport_locate(pos)
Esempio n. 7
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def print_state():
    state = jack.get_transport_state()
    statename = {
            jack.TransportStopped:"stopped",
            jack.TransportRolling:"rolling",
            jack.TransportStarting:"starting"
        } [state]
    print("current state is %i (%s)"% (state, statename))

#testing position set/get
from time import sleep
jack.attach("transporter.py")
print ("getting current time")
print_time()
print ("going to frame 0")
jack.transport_locate(0)
sleep (2)

print ("getting current time")
print_time()

sleep (0.5)
print ("going to 6 sec")
jack.transport_locate(jack.get_sample_rate()*6)
sleep (2)

print ("getting current time")
print_time()

print ("TransportStopped: %i" % jack.TransportStopped)
print ("TransportRolling: %i" % jack.TransportRolling)
Esempio n. 8
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 def stop(self):
     jack.transport_stop()
     jack.transport_locate(0)
     self.b_play.setChecked(False)
Esempio n. 9
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 def goForward(self):
     jack.transport_locate(jack.get_current_transport_frame() + 100000)
Esempio n. 10
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 def goBack(self):
     pos = int(jack.get_current_transport_frame()) - 100000
     if pos < 0:
         jack.transport_locate(0)
     else:
         jack.transport_locate(pos)