def pause(request, shouldPause, username): current = QueueItem.current() if not shouldPause: if player.status == Status.idle and QueueItem.objects.count()>0: from jukebox.cache import is_cached if is_cached(current.what): play_current(player) elif player.status == Status.paused: player.unpause() ChatItem(what="resume", info=current.what, who=username).save() else: if player.status == Status.playing: player.pause() ChatItem(what="pause", info=current.what, who=username).save() return status_info(request)
def pause(request, shouldPause, username): current = QueueItem.current() if not shouldPause: if player.status == Status.idle and QueueItem.objects.count() > 0: from jukebox.cache import is_cached if is_cached(current.what): play_current(player) elif player.status == Status.paused: player.unpause() ChatItem(what="resume", info=current.what, who=username).save() else: if player.status == Status.playing: player.pause() ChatItem(what="pause", info=current.what, who=username).save() return status_info(request)
def pause(request, shouldPause, username): logger.debug("pause request: shouldPause %s, queueitems %s, status %s", shouldPause, QueueItem.objects.count(), player.status) current = QueueItem.current() if not shouldPause: if player.status == Status.idle and QueueItem.objects.count()>0: from jukebox.cache import is_cached if is_cached(current.what): play_current(player) elif player.status == Status.paused: player.unpause() ChatItem(what="resume", info=current.what, who=username).save() elif player.status == Status.playing and QueueItem.objects.count() == 0: logger.info("Weird playback, as we're playing but there's no queue items, so stopping") player.stop() else: if player.status == Status.playing: player.pause() ChatItem(what="pause", info=current.what, who=username).save() return status_info(request)
def enqueue(request, username, tracks, atTop): logger.debug("enqueue: %s", tracks) for t in tracks: q = QueueItem(who = username, what = MusicFile.objects.get(url=t['url'])) cached(q.what) try: if atTop: items = QueueItem.objects.all().order_by("index") if len(items)> 1: q.index = (items[0].index+items[1].index)/2 else: q.index = items[0].index + 1 # only current item in queue else: q.index = QueueItem.objects.order_by("-index")[0].index + 1 # only current item in queue except IndexError: # nothing else in queue q.index = 0 q.save() # Newly queued items get automagically played if the player is idle. This is only needed if they're already cached if is_cached(QueueItem.current().what) and get_status() == Status.idle: play_current(player) return status_info(request)