if s == 'n': register( id='FrozenLake-v3', entry_point='gym.envs.toy_text:FrozenLakeEnv', kwargs={'map_name' : '4x4', 'is_slippery': False} ) env = gym.make('FrozenLake-v3') # is_slippery False break elif s == 'y': env = gym.make('FrozenLake-v0') # is_slippery True break env.reset() env.render() # Show the initial board key = KBHit() while True: action = key.getarrow() if action not in [0, 1, 2, 3]: print("Game aborted!") break state, reward, done, info = env.step(action) env.render() print("State: ", state, "Action: ", action, "Reward: ", reward, "Info: ", info) if done: print("Finished with reward", reward) break