def clip_to_rect_helper(self, desired, scale, clip_rects): """ desired -- 2D array with a single channels expected byte pattern. scale -- used in scale_ctm() to change the ctm. clip_args -- passed in as *clip_args to clip_to_rect. """ shp = tuple(transpose(desired.shape)) gc = GraphicsContextArray(shp, pix_format="rgb24") gc.scale_ctm(scale, scale) # clear background to white values (255, 255, 255) gc.clear((1.0, 1.0, 1.0)) if isinstance(clip_rects, tuple): gc.clip_to_rect(*clip_rects) else: for rect in clip_rects: gc.clip_to_rect(*rect) gc.rect(0, 0, 4, 4) # These settings allow the fastest path. gc.set_fill_color((0.0, 0.0, 0.0)) # black gc.fill_path() # test a single color channel actual = gc.bmp_array[:, :, 0] self.assertRavelEqual(desired, actual)
def successive_clip_helper(self, desired, scale, clip_rect1, clip_rect2): """ desired -- 2D array with a single channels expected byte pattern. scale -- used in scale_ctm() to change the ctm. clip_rect1 -- 1st clipping path. clip_rect2 -- 2nd clipping path. """ shp = tuple(transpose(desired.shape)) gc = GraphicsContextArray(shp, pix_format="rgb24") gc.scale_ctm(scale, scale) # clear background to white values (255, 255, 255) gc.clear((1.0, 1.0, 1.0)) gc.clip_to_rect(*clip_rect1) gc.clip_to_rect(*clip_rect2) gc.rect(0, 0, 4, 4) # These settings allow the fastest path. gc.set_fill_color((0.0, 0.0, 0.0)) # black gc.fill_path() # test a single color channel actual = gc.bmp_array[:, :, 0] self.assertRavelEqual(desired, actual)
def test_reset_path(self): """ clip_to_rect() should clear the current path. This is to maintain compatibility with the version of kiva that sits on top of Apple's Quartz engine. """ desired = array([ [255, 255, 0, 0], [255, 255, 0, 0], [255, 255, 0, 0], [255, 255, 0, 0], ]) shp = tuple(transpose(desired.shape)) gc = GraphicsContextArray(shp, pix_format="rgb24") # clear background to white values (255, 255, 255) gc.clear((1.0, 1.0, 1.0)) gc.rect(0, 0, 2, 4) gc.clip_to_rect(0, 0, 4, 4) gc.rect(2, 0, 2, 4) # These settings allow the fastest path. gc.set_fill_color((0.0, 0.0, 0.0)) # black gc.fill_path() # test a single color channel actual = gc.bmp_array[:, :, 0] self.assertRavelEqual(desired, actual)
def dash(sz=(1000, 1000)): gc = GraphicsContextArray(sz) gc.set_fill_color((1.0, 0.0, 0.0, 0.1)) gc.set_stroke_color((0.0, 1.0, 0.0, 0.6)) width = 10 gc.set_line_width(10) phase = width * 2.5 pattern = width * numpy.array((5, 5)) gc.set_line_dash(pattern, phase) gc.set_line_cap(constants.CAP_BUTT) t1 = perf_counter() gc.move_to(10, 10) gc.line_to(sz[0] - 10, sz[1] - 10) gc.line_to(10, sz[1] - 10) gc.close_path() gc.draw_path() t2 = perf_counter() with tempfile.NamedTemporaryFile(suffix=".bmp") as fid: gc.save(fid.name) image = Image.from_file(fid.name, resist_width="weak", resist_height="weak") tot_time = t2 - t1 print("time:", tot_time) return image
def test_save_restore_clip_state(self): desired1 = array([ [255, 255, 255, 255], [255, 0, 0, 255], [255, 0, 0, 255], [255, 255, 255, 255], ]) desired2 = array([ [255, 0, 0, 0], [255, 0, 0, 0], [255, 0, 0, 0], [255, 255, 255, 255], ]) gc = GraphicsContextArray((4, 4), pix_format="rgb24") gc.clear((1.0, 1.0, 1.0)) gc.set_fill_color((0.0, 0.0, 0.0)) gc.clip_to_rect(1, 1, 3, 3) gc.save_state() gc.clip_to_rect(1, 1, 2, 2) gc.rect(0, 0, 4, 4) gc.fill_path() actual1 = gc.bmp_array[:, :, 0] self.assertRavelEqual(desired1, actual1) gc.restore_state() gc.rect(0, 0, 4, 4) gc.fill_path() actual2 = gc.bmp_array[:, :, 0] self.assertRavelEqual(desired2, actual2)
def clip_to_rect_helper(self, desired, scale, clip_rects): """ desired -- 2D array with a single channels expected byte pattern. scale -- used in scale_ctm() to change the ctm. clip_args -- passed in as *clip_args to clip_to_rect. """ shp = tuple(transpose(desired.shape)) gc = GraphicsContextArray(shp, pix_format="rgb24") gc.scale_ctm(scale, scale) # clear background to white values (255, 255, 255) gc.clear((1.0, 1.0, 1.0)) if isinstance(clip_rects, tuple): gc.clip_to_rect(*clip_rects) else: for rect in clip_rects: gc.clip_to_rect(*rect) gc.rect(0, 0, 4, 4) # These settings allow the fastest path. gc.set_fill_color((0.0, 0.0, 0.0)) # black gc.fill_path() # test a single color channel actual = gc.bmp_array[:,:,0] self.assertRavelEqual(desired, actual)
def test_save_restore_clip_state(self): desired1 = array([[255, 255, 255, 255], [255, 0, 0, 255], [255, 0, 0, 255], [255, 255, 255, 255]]) desired2 = array([[255, 0, 0, 0], [255, 0, 0, 0], [255, 0, 0, 0], [255, 255, 255, 255]]) gc = GraphicsContextArray((4,4), pix_format="rgb24") gc.clear((1.0, 1.0, 1.0)) gc.set_fill_color((0.0, 0.0, 0.0)) gc.clip_to_rect(1, 1, 3, 3) gc.save_state() gc.clip_to_rect(1, 1, 2, 2) gc.rect(0, 0, 4, 4) gc.fill_path() actual1 = gc.bmp_array[:,:,0] self.assertRavelEqual(desired1, actual1) gc.restore_state() gc.rect(0, 0, 4, 4) gc.fill_path() actual2 = gc.bmp_array[:,:,0] self.assertRavelEqual(desired2, actual2)
def test_save_restore_clip_path(self): desired = array([[255, 255, 255, 255], [255, 0, 0, 255], [255, 0, 0, 255], [255, 255, 255, 255]]) # this is the clipping path we hope to see. clip_rect1 = (1, 1, 2, 2) # this will be a second path that will push/pop that should # never be seen. clip_rect2 = (1, 1, 1, 1) shp = tuple(transpose(desired.shape)) gc = GraphicsContextArray(shp, pix_format="rgb24") # clear background to white values (255, 255, 255) gc.clear((1.0, 1.0, 1.0)) gc.clip_to_rect(*clip_rect1) # push and then pop a path that shouldn't affect the drawing gc.save_state() gc.clip_to_rect(*clip_rect2) gc.restore_state() gc.rect(0, 0, 4, 4) # These settings allow the fastest path. gc.set_fill_color((0.0, 0.0, 0.0)) # black gc.fill_path() # test a single color channel actual = gc.bmp_array[:, :, 0] self.assertRavelEqual(desired, actual)
def dash(sz=(1000,1000)): gc = GraphicsContextArray(sz) gc.set_fill_color((1.0,0.0,0.0,0.1)) gc.set_stroke_color((0.0,1.0,0.0,0.6)) width = 10 gc.set_line_width(10) phase = width * 2.5; pattern = width * numpy.array((5,5)) gc.set_line_dash(pattern,phase) gc.set_line_cap(constants.CAP_BUTT) t1 = time.clock() gc.move_to(10,10) gc.line_to(sz[0]-10,sz[1]-10) gc.line_to(10,sz[1]-10) gc.close_path() gc.draw_path() t2 = time.clock() gc.save("dash.bmp") tot_time = t2 - t1 print 'time:', tot_time
def dash(sz=(1000, 1000)): gc = GraphicsContextArray(sz) gc.set_fill_color((1.0, 0.0, 0.0, 0.1)) gc.set_stroke_color((0.0, 1.0, 0.0, 0.6)) width = 10 gc.set_line_width(10) phase = width * 2.5 pattern = width * numpy.array((5, 5)) gc.set_line_dash(pattern, phase) gc.set_line_cap(constants.CAP_BUTT) t1 = time.clock() gc.move_to(10, 10) gc.line_to(sz[0] - 10, sz[1] - 10) gc.line_to(10, sz[1] - 10) gc.close_path() gc.draw_path() t2 = time.clock() gc.save("dash.bmp") tot_time = t2 - t1 print('time:', tot_time)
from kiva.agg import AffineMatrix, GraphicsContextArray gc = GraphicsContextArray((200,200)) font = Font(family=MODERN) #print font.size font.size=8 gc.set_font(font) t1 = time.clock() # consecutive printing of text. with gc: gc.set_antialias(False) gc.set_fill_color((0,1,0)) gc.translate_ctm(50,50) gc.rotate_ctm(3.1416/4) gc.show_text("hello") gc.translate_ctm(-50,-50) gc.set_text_matrix(AffineMatrix()) gc.set_fill_color((0,1,1)) gc.show_text("hello") t2 = time.clock() print('aliased:', t2 - t1) gc.save("text_aliased.bmp") gc = GraphicsContextArray((200,200)) font = Font(family=MODERN)