Esempio n. 1
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 def animate_color(self, *args):
     self.color.rgba = self.mood
     app =App.get_running_app()
     random_color =self.new_hue()
     if app.word not in app.mood_dict:
         app.mood_dict[app.word] = random_color
     anim = Animation(mood = app.mood_dict[app.word], duration = 1.5, t = 'in_out_cubic')
     anim.on_start = self.animate_opacity
     anim.start(self)
Esempio n. 2
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 def on_midi(self, msg):
     self.ear.hear(msg)
     if not self.ear.heard_count() >= 1:
         return
     heard = self.ear.retrieve()
     print("Heard", heard)
     for neighbor in self.map.neighbors(self.pc_loc):
         if notes_match(heard, self.map.node_label(neighbor).container()):
             prev_loc = self.pc_loc
             self.pc_loc = neighbor
             anim = Animation(
                 center=(self.pc_loc.x, self.pc_loc.y),
                 duration=0.5,
                 transition=AnimationTransition.in_out_quad
             )
             anim.on_complete = self.resetNavigationWidgets
             if self.overlay:
                 anim.on_start = partial(self.reveal_map_areas, self.pc_loc)
             print(self.map.wall_between_nodes(prev_loc, self.pc_loc))
             anim.start(self.features.pcWidget)
Esempio n. 3
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    def shift_camera(self, final_pos=None, final_scale=None):
        if self.in_motion:
            return
        if final_pos is None:
            final_pos = self.gameworld.camera.camera_pos
        if final_scale is None:
            final_scale = self.gameworld.camera.camera_scale

        def motion_start(_):
            self.in_motion = True

        def motion_complete(_):
            self.in_motion = False
            self.gameworld.terrain.tile_trigger()
            self.gameworld.buildings.tile_trigger()
        anim = Animation(camera_pos=final_pos,
                         camera_scale=final_scale,
                         duration=0.15, t='out_sine')
        anim.on_start = motion_start
        anim.on_complete = motion_complete
        anim.start(self.gameworld.camera)
Esempio n. 4
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 def on_pre_enter(self):
     anim = Animation(progress=1000, duration=3)
     anim.on_start = self.__prepare
     anim.on_complete = self.__start
     anim.start(self)