Esempio n. 1
0
 def bouncey(points, alpha):
     x = AnimationTransition.out_elastic(alpha)
     x0, y0, x1, y1 = points
     h = (y1 - y0) * x  # tend to correct height, from 0
     w = (x1 - x0) * (2 - x)
     return (
         x0 + w * (1 - alpha * alpha), y0,
         x0 + w * (1 - alpha * alpha) + w, y0,
         x0 + w * (1 - alpha * alpha) + w, y0 + h,
         x0 + w * (1 - alpha * alpha), y0 + h,
     )
Esempio n. 2
0
    def pop_in(points, alpha):
        x = AnimationTransition.out_elastic(alpha)
        x0, y0, x1, y1 = points
        h = (y1 - y0) * x  # tend to correct height, from 0
        w = (x1 - x0) * x
        cx = (x0 + x1) / 2

        return (
            cx - w * .5, y0,
            cx + w * .5, y0,
            cx + w * .5, y0 + h,
            cx - w * .5, y0 + h,
        )
Esempio n. 3
0
 def bouncey(points, alpha):
     x = AnimationTransition.out_elastic(alpha)
     x0, y0, x1, y1 = points
     h = (y1 - y0) * x  # tend to correct height, from 0
     w = (x1 - x0) * (2 - x)
     return (
         x0 + w * (1 - alpha * alpha),
         y0,
         x0 + w * (1 - alpha * alpha) + w,
         y0,
         x0 + w * (1 - alpha * alpha) + w,
         y0 + h,
         x0 + w * (1 - alpha * alpha),
         y0 + h,
     )
Esempio n. 4
0
    def pop_in(points, alpha):
        x = AnimationTransition.out_elastic(alpha)
        x0, y0, x1, y1 = points
        h = (y1 - y0) * x  # tend to correct height, from 0
        w = (x1 - x0) * x
        cx = (x0 + x1) / 2

        return (
            cx - w * .5,
            y0,
            cx + w * .5,
            y0,
            cx + w * .5,
            y0 + h,
            cx - w * .5,
            y0 + h,
        )