Esempio n. 1
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def init(params=None):
	global _haltEvent
	
	# Create the event which can be used to halt all bots.
	_haltEvent = threading.Event()
	
	# Initialize the databases.
	ItemDatabase.init()
	SkillDatabase.init()
	
	# Force HTTP requests to timeout after 5 minutes.
	socket.setdefaulttimeout(300)
Esempio n. 2
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def init(params=None):
    global _haltEvent

    # Create the event which can be used to halt all bots.
    _haltEvent = threading.Event()

    # Initialize the databases.
    ItemDatabase.init()
    SkillDatabase.init()

    # Force HTTP requests to timeout after 5 minutes.
    socket.setdefaulttimeout(300)

    # Seed the pseudo-random number generator.
    random.seed()
Esempio n. 3
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    def parseResponse(self):
        weakSkillPattern = PatternManager.getOrCompilePattern('skillTooWeak')
        badSkillPattern = PatternManager.getOrCompilePattern(
            'skillNotTrainable')
        poorSkillPattern = PatternManager.getOrCompilePattern('skillTooPoor')
        haveSkillPattern = PatternManager.getOrCompilePattern(
            'skillHaveAlready')

        if weakSkillPattern.search(self.responseText):
            raise Error.Error(
                "You aren't a high enough level to train that skill.",
                Error.USER_IS_LOW_LEVEL)
        if badSkillPattern.search(self.responseText):
            raise Error.Error("You cannot train that skill at the Guild Hall.",
                              Error.SKILL_NOT_FOUND)
        if poorSkillPattern.search(self.responseText):
            raise Error.Error("You cannot afford to train that skill",
                              Error.NOT_ENOUGH_MEAT)
        if haveSkillPattern.search(self.responseText):
            raise Error.Error("You already know that skill.",
                              Error.ALREADY_COMPLETED)

        skillLearnedPattern = PatternManager.getOrCompilePattern(
            'skillLearned')
        match = skillLearnedPattern.search(self.responseText)
        skill = SkillDatabase.getSkillFromName(match.group(1))
        self.responseData["skill"] = skill
Esempio n. 4
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    def __init__(self, session, skillId, numTimes=1, targetPlayer=None):
        super(UseSkillRequest, self).__init__(session)
        self.url = session.serverURL + "skills.php"
        self.requestData["pwd"] = session.pwd
        self.requestData["action"] = "Skillz"
        self.requestData["whichskill"] = skillId

        skill = SkillDatabase.getSkillFromId(skillId)
        if skill["type"] == "Buff":
            self.requestData["bufftimes"] = numTimes
            if targetPlayer != None:
                self.requestData["specificplayer"] = targetPlayer
                self.requestData["targetplayer"] = ""
            else:
                self.requestData["specificplayer"] = ""
                self.requestData["targetplayer"] = session.userId
        else:
            self.requestData["quantity"] = numTimes
Esempio n. 5
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    def __init__(self, session, skillId, numTimes=1, targetPlayer=None):
        super(UseSkillRequest, self).__init__(session)
        self.url = session.serverURL + "skills.php"
        self.requestData["pwd"] = session.pwd
        self.requestData["action"] = "Skillz"
        self.requestData["whichskill"] = skillId

        skill = SkillDatabase.getSkillFromId(skillId)
        if skill["type"] == "Buff":
            self.requestData["bufftimes"] = numTimes
            if targetPlayer != None:
                self.requestData["specificplayer"] = targetPlayer
                self.requestData["targetplayer"] = ""
            else:
                self.requestData["specificplayer"] = ""
                self.requestData["targetplayer"] = session.userId
        else:
            self.requestData["quantity"] = numTimes
Esempio n. 6
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    def parseResponse(self):
        weakSkillPattern = PatternManager.getOrCompilePattern('skillTooWeak')
        badSkillPattern = PatternManager.getOrCompilePattern('skillNotTrainable')
        poorSkillPattern = PatternManager.getOrCompilePattern('skillTooPoor')
        haveSkillPattern = PatternManager.getOrCompilePattern('skillHaveAlready')

        if weakSkillPattern.search(self.responseText):
            raise Error.Error("You aren't a high enough level to train that skill.", Error.USER_IS_LOW_LEVEL)
        if badSkillPattern.search(self.responseText):
            raise Error.Error("You cannot train that skill at the Guild Hall.", Error.SKILL_NOT_FOUND)
        if poorSkillPattern.search(self.responseText):
            raise Error.Error("You cannot afford to train that skill", Error.NOT_ENOUGH_MEAT)
        if haveSkillPattern.search(self.responseText):
            raise Error.Error("You already know that skill.", Error.ALREADY_COMPLETED)

        skillLearnedPattern = PatternManager.getOrCompilePattern('skillLearned')
        match = skillLearnedPattern.search(self.responseText)
        skill = SkillDatabase.getSkillFromName(match.group(1))
        self.responseData["skill"] = skill
Esempio n. 7
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    def parseResponse(self):
        weakSkillPattern = PatternManager.getOrCompilePattern('skillTooWeak')
        badSkillPattern = PatternManager.getOrCompilePattern('skillNotTrainable')
        poorSkillPattern = PatternManager.getOrCompilePattern('skillTooPoor')
        haveSkillPattern = PatternManager.getOrCompilePattern('skillHaveAlready')

        if weakSkillPattern.search(self.responseText):
            raise InvalidActionError("You aren't a high enough level to train that skill")
        if badSkillPattern.search(self.responseText):
            raise SkillMissingError("You cannot train that skill at the Guild Hall")
        if poorSkillPattern.search(self.responseText):
            raise NotEnoughMeatError("You cannot afford to train that skill")
        if haveSkillPattern.search(self.responseText):
            raise RequestError("You already know that skill")

        skillLearnedPattern = PatternManager.getOrCompilePattern('skillLearned')
        match = skillLearnedPattern.search(self.responseText)
        if match:
            try:
                skill = SkillDatabase.getSkillFromName(match.group(1))
                self.responseData["skill"] = skill
            except SkillNotFoundError, inst:
                Report.error("bot", inst.message, inst)