Esempio n. 1
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def test_white_any_true():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E7, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D1, chess.H5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D7, chess.D5)))
    assert g.ask_for(KSMove(QA.ASK_ANY)) == KSAnswer(MA.HAS_ANY)
Esempio n. 2
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 def _generate_posible_pawn_captures(self):
     possibilities = list()
     for square in list(self._board.pieces(chess.PAWN, self._board.turn)):
         for attacked in list(self._players_board.attacks(square)):
             if self._players_board.piece_at(attacked) is None:
                 if chess.square_rank(attacked) in (0, 7):
                     # If capture is promotion for pawn.
                     possibilities.extend([
                         KSMove(
                             QA.COMMON,
                             chess.Move(square,
                                        attacked,
                                        promotion=chess.QUEEN)),
                         KSMove(
                             QA.COMMON,
                             chess.Move(square,
                                        attacked,
                                        promotion=chess.BISHOP)),
                         KSMove(
                             QA.COMMON,
                             chess.Move(square,
                                        attacked,
                                        promotion=chess.KNIGHT)),
                         KSMove(
                             QA.COMMON,
                             chess.Move(square,
                                        attacked,
                                        promotion=chess.ROOK))
                     ])
                 else:
                     # If capture is not promotion for pawn
                     possibilities.append(
                         KSMove(QA.COMMON, chess.Move(square, attacked)))
     return possibilities
Esempio n. 3
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def test_impossible_ask_nonpawnmoves_after_askany():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D7, chess.D5)))
    g.ask_for(KSMove(QA.ASK_ANY))
    assert (KSMove(QA.COMMON, chess.Move(chess.B1, chess.C3))
            in g.possible_to_ask) is False
Esempio n. 4
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def test_white_capture_en_passant():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G8, chess.H6)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E4, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.F7, chess.F5)))
    assert g.ask_for(KSMove(QA.COMMON, chess.Move(
        chess.E5, chess.F6))) == KSAnswer(MA.CAPTURE_DONE,
                                          capture_at_square=chess.F5)
Esempio n. 5
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def test_check_double_check_2():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.C2, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.H8, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.E2, chess.Piece(chess.QUEEN, chess.BLACK))
    g._board.set_piece_at(chess.D2, chess.Piece(chess.KNIGHT, chess.BLACK))
    g._generate_possible_to_ask_list()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.C2, chess.B2)))
    res = g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D2, chess.C4)))
    assert res.check_2 in [SCA.CHECK_RANK, SCA.CHECK_KNIGHT]
Esempio n. 6
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def test_check_rank():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.B2, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.H8, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.D1, chess.Piece(chess.QUEEN, chess.BLACK))
    g._generate_possible_to_ask_list()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.B2, chess.A3)))
    assert g.ask_for(KSMove(QA.COMMON, chess.Move(
        chess.D1, chess.D3))) == KSAnswer(MA.REGULAR_MOVE,
                                          special_announcement=SCA.CHECK_RANK)
Esempio n. 7
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def test_draw_insufficient():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.A8, chess.Piece(chess.QUEEN, chess.WHITE))
    g._board.set_piece_at(chess.F7, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.G4, chess.Piece(chess.BISHOP, chess.WHITE))
    g._board.set_piece_at(chess.D4, chess.Piece(chess.KING, chess.BLACK))
    g._generate_possible_to_ask_list()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.A8, chess.D5)))
    assert g.ask_for(KSMove(QA.COMMON,
                            chess.Move(chess.D4, chess.D5))) == KSAnswer(
                                MA.CAPTURE_DONE,
                                capture_at_square=chess.D5,
                                special_announcement=SCA.DRAW_INSUFFICIENT)
Esempio n. 8
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def test_black_from_check_false():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E7, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D1, chess.H5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D7, chess.D5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.H5, chess.G6)))
    g.ask_for(KSMove(QA.ASK_ANY))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D5, chess.E4)))
    g.ask_for(KSMove(QA.ASK_ANY))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G6, chess.F7)))
    assert g.ask_for(KSMove(QA.COMMON,
                            chess.Move(chess.E8,
                                       chess.E7))) == KSAnswer(MA.ILLEGAL_MOVE)
Esempio n. 9
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def test_check_double():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.C2, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.H8, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.E2, chess.Piece(chess.QUEEN, chess.BLACK))
    g._board.set_piece_at(chess.D2, chess.Piece(chess.KNIGHT, chess.BLACK))
    g._generate_possible_to_ask_list()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.C2, chess.B2)))
    assert g.ask_for(KSMove(QA.COMMON,
                            chess.Move(chess.D2, chess.C4))) == KSAnswer(
                                MA.REGULAR_MOVE,
                                special_announcement=(SCA.CHECK_DOUBLE, [
                                    SCA.CHECK_RANK, SCA.CHECK_KNIGHT
                                ]))
Esempio n. 10
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def test_illegal_to_castling_through_check():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E7, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.F1, chess.C4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.F8, chess.C5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G1, chess.H3)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G8, chess.H6)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.F2, chess.F4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.B8, chess.A6)))
    assert g.ask_for(KSMove(QA.COMMON,
                            chess.Move(chess.E1,
                                       chess.G1))) == KSAnswer(MA.ILLEGAL_MOVE)
Esempio n. 11
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def test_impossible_ask_same_move_twice():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E7, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D1, chess.H5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D7, chess.D5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.H5, chess.G6)))
    g.ask_for(KSMove(QA.ASK_ANY))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D5, chess.E4)))
    illegal_move = KSMove(QA.COMMON, chess.Move(chess.G6, chess.G8))
    g.ask_for(illegal_move)
    g.ask_for(KSMove(QA.ASK_ANY))
    assert g.ask_for(illegal_move) not in g.possible_to_ask
Esempio n. 12
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def test_impossible_to_promotion_without_piece_spesification():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.A7, chess.Piece(chess.PAWN, chess.WHITE))
    g._board.set_piece_at(chess.H1, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.A1, chess.Piece(chess.KING, chess.WHITE))
    g._generate_possible_to_ask_list()
    assert g.ask_for(KSMove(QA.COMMON, chess.Move(
        chess.A7, chess.A8))) == KSAnswer(MA.IMPOSSIBLE_TO_ASK)
Esempio n. 13
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def test_white_capture_and_check():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E7, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D1, chess.H5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D7, chess.D5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.H5, chess.G6)))
    g.ask_for(KSMove(QA.ASK_ANY))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D5, chess.E4)))
    g.ask_for(KSMove(QA.ASK_ANY))
    assert g.ask_for(KSMove(QA.COMMON,
                            chess.Move(chess.G6, chess.F7))) == KSAnswer(
                                MA.CAPTURE_DONE,
                                capture_at_square=chess.F7,
                                special_announcement=SCA.CHECK_SHORT_DIAGONAL)
Esempio n. 14
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def test_possible_capture_with_promotion():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.A7, chess.Piece(chess.PAWN, chess.WHITE))
    g._board.set_piece_at(chess.H1, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.A1, chess.Piece(chess.KING, chess.WHITE))
    g._generate_possible_to_ask_list()
    assert KSMove(QA.COMMON,
                  chess.Move(chess.A7, chess.B8,
                             promotion=chess.BISHOP)) in g.possible_to_ask
Esempio n. 15
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def test_mate_is_game_over_2():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.C2, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.H8, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.G1, chess.Piece(chess.ROOK, chess.WHITE))
    g._board.set_piece_at(chess.A1, chess.Piece(chess.ROOK, chess.WHITE))
    g._generate_possible_to_ask_list()
    # Stalemate
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.A1, chess.A7)))
    assert g.is_game_over() == True
Esempio n. 16
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def test_stalemate():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.C2, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.H8, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.G1, chess.Piece(chess.ROOK, chess.WHITE))
    g._board.set_piece_at(chess.A1, chess.Piece(chess.ROOK, chess.WHITE))
    g._generate_possible_to_ask_list()
    assert g.ask_for(KSMove(QA.COMMON,
                            chess.Move(chess.A1, chess.A7))) == KSAnswer(
                                MA.REGULAR_MOVE,
                                special_announcement=SCA.DRAW_STALEMATE)
Esempio n. 17
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def test_200_reversible_moves():
    g = BerkeleyGame()
    for _ in range(499):
        g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G1, chess.F3)))
        g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G8, chess.F6)))
        g.ask_for(KSMove(QA.COMMON, chess.Move(chess.F3, chess.G1)))
        g.ask_for(KSMove(QA.COMMON, chess.Move(chess.F6, chess.G8)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G1, chess.F3)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G8, chess.F6)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.F3, chess.G1)))
    assert g.ask_for(KSMove(QA.COMMON, chess.Move(
        chess.F6, chess.G8))) == KSAnswer(
            MA.REGULAR_MOVE,
            special_announcement=SCA.DRAW_TOOMANYREVERSIBLEMOVES)
Esempio n. 18
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def test_white_wins():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.C2, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.H8, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.G1, chess.Piece(chess.ROOK, chess.WHITE))
    g._board.set_piece_at(chess.B7, chess.Piece(chess.QUEEN, chess.WHITE))
    g._board.set_piece_at(chess.A1, chess.Piece(chess.ROOK, chess.WHITE))
    g._generate_possible_to_ask_list()
    assert g.ask_for(KSMove(QA.COMMON,
                            chess.Move(chess.A1, chess.A8))) == KSAnswer(
                                MA.REGULAR_MOVE,
                                special_announcement=SCA.CHECKMATE_WHITE_WINS)
Esempio n. 19
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def test_promotion_check_long():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.A7, chess.Piece(chess.PAWN, chess.WHITE))
    g._board.set_piece_at(chess.H1, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.A1, chess.Piece(chess.KING, chess.WHITE))
    g._generate_possible_to_ask_list()
    assert g.ask_for(
        KSMove(QA.COMMON,
               chess.Move(chess.A7, chess.A8,
                          promotion=chess.QUEEN))) == KSAnswer(
                              MA.REGULAR_MOVE,
                              special_announcement=SCA.CHECK_LONG_DIAGONAL)
Esempio n. 20
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def test_no_legal_moves_after_gameover():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.C2, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.H8, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.G1, chess.Piece(chess.ROOK, chess.BLACK))
    g._board.set_piece_at(chess.B7, chess.Piece(chess.QUEEN, chess.BLACK))
    g._board.set_piece_at(chess.A1, chess.Piece(chess.ROOK, chess.BLACK))
    g._board.turn = chess.BLACK
    g._generate_possible_to_ask_list()
    # Checkmate
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.A1, chess.A8)))
    assert len(g.possible_to_ask) == 0
Esempio n. 21
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def test_black_illegal_after_any_true():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E7, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D1, chess.H5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D7, chess.D5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.H5, chess.G6)))
    g.ask_for(KSMove(QA.ASK_ANY))
    # Legal in chess, but illegal after ask 'for any'
    assert g.ask_for(KSMove(QA.COMMON, chess.Move(
        chess.D8, chess.D7))) == KSAnswer(MA.IMPOSSIBLE_TO_ASK)
Esempio n. 22
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def test_check_short_diagonal_upper_left_quadrant():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.B8, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.B7, chess.Piece(chess.QUEEN, chess.WHITE))
    g._board.set_piece_at(chess.H8, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.G1, chess.Piece(chess.QUEEN, chess.BLACK))
    g._board.turn = chess.BLACK
    g._generate_possible_to_ask_list()
    assert g.ask_for(KSMove(QA.COMMON,
                            chess.Move(chess.G1, chess.A7))) == KSAnswer(
                                MA.REGULAR_MOVE,
                                special_announcement=SCA.CHECK_SHORT_DIAGONAL)
Esempio n. 23
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def test_castling():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E7, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.F1, chess.C4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.F8, chess.C5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G1, chess.H3)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.G8, chess.H6)))
    assert g.ask_for(KSMove(QA.COMMON,
                            chess.Move(chess.E1,
                                       chess.G1))) == KSAnswer(MA.REGULAR_MOVE)
Esempio n. 24
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def test_black_legal_after_any_true():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E7, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D1, chess.H5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D7, chess.D5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.H5, chess.G6)))
    g.ask_for(KSMove(QA.ASK_ANY))
    # Capture by pawn after ANY
    assert g.ask_for(KSMove(QA.COMMON, chess.Move(
        chess.D5, chess.E4))) == KSAnswer(MA.CAPTURE_DONE,
                                          capture_at_square=chess.E4)
Esempio n. 25
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 def _generate_possible_to_ask_list(self):
     # Very slow. :(
     if self._game_over:
         self._possible_to_ask = list()
         return
     # Make the board that current player sees
     self._prepare_players_board()
     # Now players_board is equal to board that current player sees
     possibilities = list()
     # First collect all possible moves keeping in mind castling rules.
     # Castling rules are kept as it is generated from referee's board,
     # which contain info about previous moves.
     possibilities.extend([
         KSMove(QA.COMMON, chess_move)
         for chess_move in self._players_board.legal_moves
     ])
     if self._any_rule:
         # Always possible to ask ANY?
         possibilities.append(KSMove(QA.ASK_ANY))
     # Second add possible pawn captures
     possibilities.extend(self._generate_posible_pawn_captures())
     # And remove finally — remove duplicates
     self._possible_to_ask = list(set(possibilities))
Esempio n. 26
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def test_must_use_pawns_after_positive_ask_any():
    g = BerkeleyGame()
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E2, chess.E4)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.E7, chess.E5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D1, chess.H5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.D7, chess.D5)))
    g.ask_for(KSMove(QA.COMMON, chess.Move(chess.H5, chess.G6)))
    g.ask_for(KSMove(QA.ASK_ANY))
    assert g.must_use_pawns == True
Esempio n. 27
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def test_promotion_capture_draw():
    g = BerkeleyGame()
    g._board.clear()
    g._board.set_piece_at(chess.B8, chess.Piece(chess.KING, chess.BLACK))
    g._board.set_piece_at(chess.B2, chess.Piece(chess.PAWN, chess.BLACK))
    g._board.set_piece_at(chess.H8, chess.Piece(chess.KING, chess.WHITE))
    g._board.set_piece_at(chess.A1, chess.Piece(chess.QUEEN, chess.WHITE))
    g._board.turn = chess.BLACK
    g._generate_possible_to_ask_list()
    assert g.ask_for(
        KSMove(QA.COMMON,
               chess.Move(chess.B2, chess.A1,
                          promotion=chess.BISHOP))) == KSAnswer(
                              MA.CAPTURE_DONE,
                              capture_at_square=chess.A1,
                              special_announcement=SCA.DRAW_INSUFFICIENT)
Esempio n. 28
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def test_move_ne_nonmove():
    assert KSMove(QA.ASK_ANY) != 'A nonmove.'
Esempio n. 29
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def test_move_sorting_last():
    g = BerkeleyGame()
    assert sorted(g.possible_to_ask)[-1] == KSMove(
        QA.COMMON, chess.Move(chess.H2, chess.H4))
Esempio n. 30
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def test_move_sorting_first():
    g = BerkeleyGame()
    assert sorted(g.possible_to_ask)[0] == KSMove(QA.ASK_ANY)